Main game
4.38 average rating based on 1212 ratings
I admired the simplicity of Return of the Obra Dinn, as well as its aesthetic conceit. I remember seeing stills from this game and refusing to believe it looks the way it does. For an indie game, it's very economical, letting action play out in audio recordings and still, 3D tableaux. For all the simplicity of its interface and its general colorlessness, it is quite complicated in its structure, which I found very fun and light as first before ultimately getting slightly bogged down in the sheer volume of information you have to tease out. Ultimately, I was able to complete this without looking up any hints, but I also found myself wishing that clues had been better distributed. Nothing beats letting the pieces fall into place though. Easy to recommend this one.
Played digital copy on Nintendo Switch
a masterpiece. an incredible achievement of aesthetic, sonic, & ludic craft
Nobody does it like Lucas Pope. One of my favorite games I've ever played.
It's fine. Really carried by the sound and visual design but I just found it so tedious to play. After getting to 24 fates solved, the idea of having to go back through to rewatch the memories filled me with such dread I just walked off the ship and uninstalled the game. It is clever but I just don't want to spend 8 more hours walking up and down the ship over and over.
In the end I think I was left loving the idea of The Obra Dinn more than the experience itself. I would love more thoughtfully crafted detective games, but I was put off by the clunky navigation. Going back to the memory I wanted to check was tedious and the pay off in the end wasn't worth it.
I will say that I'm very impressed with the less obvious clues (a lot of which I missed). During my playthrough I ended up with a lot of guess and check, but I looked it up after and there were some very clever ways to deduce identities without any guessing.
I had a lot of fun with this one! It's been a long time since I played anything in this genre-- maybe a decade, even? I can see why this one in particular has gotten so much praise. The mechanics are fairly unique and really give the player a lot of room to explore and think things through. The game does give you the tools to figure everything out, even if near the end I failed to make use of some of them and cheesed a couple of the solutions (those topmen from China seemed impossible to identify until I looked up the answers after brute forcing them). But for the most part, I felt really smart working my way through the game. It let me take it slow while never feeling like a slog.
I do have a couple criticisms though. First, the ending was very underwhelming. I'm not sure what I expected but after having so much fun with the journey, it kind of felt like the final big reveal added nothing to the story, which was a shame considering it was kept all "hush hush" till the end.
My other big issue with this was the damn …
I had a lot of fun with this one! It's been a long time since I played anything in this genre-- maybe a decade, even? I can see why this one in particular has gotten so much praise. The mechanics are fairly unique and really give the player a lot of room to explore and think things through. The game does give you the tools to figure everything out, even if near the end I failed to make use of some of them and cheesed a couple of the solutions (those topmen from China seemed impossible to identify until I looked up the answers after brute forcing them). But for the most part, I felt really smart working my way through the game. It let me take it slow while never feeling like a slog.
I do have a couple criticisms though. First, the ending was very underwhelming. I'm not sure what I expected but after having so much fun with the journey, it kind of felt like the final big reveal added nothing to the story, which was a shame considering it was kept all "hush hush" till the end.
My other big issue with this was the damn 'Captain Did It' achievement. Why add in an achievement that essentially forces you to replay the entire game from the start and then make all cutscenes/dialogue scenes unskippable? My second run through could have taken around 30 minutes max maybe but instead extended out an extra couple hours so I could wait for all the scenes I'd already watched multiple times before to finish. It was a bit of a drag.
Even so, at the end of the day I had a great time with this and would recommend it in a heartbeat to anyone who enjoys murder mystery style puzzle games.
Like that movie Ghost Ship but, like, not a festering pile of garbage.
I enjoyed Obra Dinn. It was very immersive due to setting and audio voiceovers and music. It plays and feels a lot like the witness but has a very different approach to puzzles. It's a relatively medium/short length. The ship isnt that large, four 'deck's and the game consists of travelling to corpses and pulling out a magical pocketwatch that lets you glimpse the exact moment in which they die. This and a journal that fills out as you discover faces and names and other clues as to what happened are your only tools. It's an overall simple concept for a game that gets complicated due to the unusual narrative involving about 60 crew members and the clue-style reconstruction of the various accidents, murders, etc.
The style of the game is cool but the monochromatic palette can make some of the visual searching for clues a bit less than blatant. Fortunately most of the murder 'scenes' are carefully constructed to have most details be fairly obvious overall.
Near the end I found myself quite stumped. While you have unlimited time and can revisit a death many times... 60 odd crew members can make it tedious to find those last …
I enjoyed Obra Dinn. It was very immersive due to setting and audio voiceovers and music. It plays and feels a lot like the witness but has a very different approach to puzzles. It's a relatively medium/short length. The ship isnt that large, four 'deck's and the game consists of travelling to corpses and pulling out a magical pocketwatch that lets you glimpse the exact moment in which they die. This and a journal that fills out as you discover faces and names and other clues as to what happened are your only tools. It's an overall simple concept for a game that gets complicated due to the unusual narrative involving about 60 crew members and the clue-style reconstruction of the various accidents, murders, etc.
The style of the game is cool but the monochromatic palette can make some of the visual searching for clues a bit less than blatant. Fortunately most of the murder 'scenes' are carefully constructed to have most details be fairly obvious overall.
Near the end I found myself quite stumped. While you have unlimited time and can revisit a death many times... 60 odd crew members can make it tedious to find those last few murders that you missed.
Overall this is a very impressive and well designed indie game with nice narrative focus and unique approach to story telling. Play it if you like the way Witness draws, the player into it, but don't mind something shorter and liked the movie Memento
It was a great detective game (even though you're working for an insurance company). There's no explanation for the special instrument that we're using and that's fine, we directly plunge in the work and get things done. I enjoyed filling and deducing all the elements in the books. It requires using your observational and deduction skills, without it being difficult. For some of the information you can just try a few options and there's a system in place that helps you confirm the answers. There are a some answers that felt very satisfying to find.
I did look up a couple of things:
The scenes were beautifully set,
I would love to play another game like this.
10/10 Evidemment je rejuge ma note, j'étais un petit con à l'époque. Le jeu est exceptionnel, les musiques, les doublages l'esthétique, et surtout la narration, la manière dont chaque récit s'entrecoupe, c'est sincèrement bluffant. Bravo Lucas Pope !
4.5/5 Stars Return Of The Obra Dinn is the big follow up game by Lucas Pope, who made Papers Please. In this game, you play as an insurance adjuster tasked figuring out the fate of the crew of the Obra Dinn. It was a ship that had went missing, then returns with all of its crew either deceased or missing. You have a special watch like device that lets you hear the few seconds leading up to each crew members death, and see what was happening to them and around them at that time. It basically turns the game into one giant logic puzzle. What's a really neat feature, is you have a journal where you log who each crew person is and what their fate was. This journal contains a few photos that you use to identify members. At the beginning, all the members faces are blurry when looking at them, but the moment the game realizes you have all the information required to identify an individual, that person's face will become clear in the photo. This helps you realize when you don't have the information required to identify yet, but also makes you feel really dumb at times …
Read More4.5/5 Stars Return Of The Obra Dinn is the big follow up game by Lucas Pope, who made Papers Please. In this game, you play as an insurance adjuster tasked figuring out the fate of the crew of the Obra Dinn. It was a ship that had went missing, then returns with all of its crew either deceased or missing. You have a special watch like device that lets you hear the few seconds leading up to each crew members death, and see what was happening to them and around them at that time. It basically turns the game into one giant logic puzzle. What's a really neat feature, is you have a journal where you log who each crew person is and what their fate was. This journal contains a few photos that you use to identify members. At the beginning, all the members faces are blurry when looking at them, but the moment the game realizes you have all the information required to identify an individual, that person's face will become clear in the photo. This helps you realize when you don't have the information required to identify yet, but also makes you feel really dumb at times as many faces were clear yet it took a good while longer until I was finally able to identify those individuals. It's a bit frustrating as it took about 8 hours for me until the game finally clicked and I could start rapidly identifying individuals. It's a genius system, and a really well done game that any fans of puzzle games should check out.
Read LessThis is a clever and immersive experience, and I loved the way the retro visuals are only retro on the surface - it looks slick and modern in motion! Excellent voice acting, too. Unfortunately the admin-heavy puzzling grew a little tiresome for me after a while, which I'm sure is partly my own fault - the lateral thinking required to identify some of the ship's inhabitants eluded me, and I ended up using trial-and-error probably more than I should. Still a fascinating and unusual experience, just not quite on my wavelength I think.
An inventive puzzle game where you play an insurance adjuster who has to discover the fates of all the crew members on a ship by reliving a handful of their deaths. The atmosphere of the game and the visual style is killer and it’s a joy to walk around time-frozen epic moments on the ship to try to figure out what happened or is going to happen to everyone. On the downside, moving between memories and the UI in general is cumbersome and gets really annoying towards the end when you don’t have memories directly related to specific crew members but need to review several other memories to search for clues. Identifying the last third of the crew felt too much like guesswork rather than deduction which wasn’t fun. I enjoyed the first 2/3 quite a bit though, and it’s very unique.
Obra Dinn is a unique spin on puzzling adventures, combining a throwback art style with a grim tale of tragedy aboard the high seas. Thanks to clumsy UI, vague and unnecessarily complicated clues, and a dearth of engaging character development, only the most committed to Obra Dinn's secrets will find this tedious process enjoyable.
The player is an inspector for the East India Company, investigating a missing ship with the power of a magical watch that can transport the user to the time of death of any corpse located. The player explores a nonlinearly told tale by jumping from corpse to corpse, finding corpses in flashbacks and detailing the who, what, and from whom for deaths. Without spoiling anything, the most exciting parts of Obra Dinn are in these moments. Players live out a tale of violence, misfortune, and peril by jumping from scene to scene and guessing a few clues along the way based on what people say, wear, and do.
As soon as the player has a chance to leave the boat, that is where the real challenge begins. And that is also where the game stops becoming enjoyable and becomes maddeningly frustrating. The player must re-travel through …
Obra Dinn is a unique spin on puzzling adventures, combining a throwback art style with a grim tale of tragedy aboard the high seas. Thanks to clumsy UI, vague and unnecessarily complicated clues, and a dearth of engaging character development, only the most committed to Obra Dinn's secrets will find this tedious process enjoyable.
The player is an inspector for the East India Company, investigating a missing ship with the power of a magical watch that can transport the user to the time of death of any corpse located. The player explores a nonlinearly told tale by jumping from corpse to corpse, finding corpses in flashbacks and detailing the who, what, and from whom for deaths. Without spoiling anything, the most exciting parts of Obra Dinn are in these moments. Players live out a tale of violence, misfortune, and peril by jumping from scene to scene and guessing a few clues along the way based on what people say, wear, and do.
As soon as the player has a chance to leave the boat, that is where the real challenge begins. And that is also where the game stops becoming enjoyable and becomes maddeningly frustrating. The player must re-travel through scene by scene repeatedly with the help of their trusty logbook, but maneuvering back to and exploring previous scenes is a major hassle. Many clues are vague and easily confused thanks to the unique artstyle, which seeks to represent B&W Macintosh games and looks gorgeous but has no good way of making important clues stand out. Eventually the player can maybe find pieces of scenes and at times have to brute force their way through guesses but the game's system at indicating three correct guesses at a time leaves a LOT of room for error.
The story is difficult to say without spoilers, but gets weirder and more intriguing as the player makes the initial run. The majority of the characters, however, are flat as a board. Nearly the entirety of the ship is barely involved outside of their deaths and rarely has much in the way of interesting characterization. This can make figuring out what happened to them frustrating but also results in dulling the main story and can lead to some surprising amounts of racial profiling. Most of the non-white characters are only recognizable from profiled faces as well as accents and what they wear, and rarely receive any notable part of the plot outside of their own demises. Some (the Formosans) luck out, but good luck getting personality out of the Chinese or Persians.
The biggest parts of the game that stand out are definitely the graphics and the music. The cross hatches and simple lines paint a nostalgic picture of adventure games gone by while retaining a historically accurate picture of the time, and music is short but infectiously sweet tunes unique to each chapter of the game. At times the mundanity is soothing and the perilous scenes thunder with brass.
It's a shame that my Obra Dinn experience was filled with tedium and frustration. Hearing the best out of this game I expected a complicated but rewarding logic puzzle where clues lead to each other and built a rich tapestry of a story. This was definitely not the case. At risk of not being worthy of the game's challenge, I ended up having a more rewarding experience out of a player-made hint guide than the game itself.
Check out my playthrough on twitch to see my thoughts on it!
This game is making me fear things I never knew I would fear.
+Amazing atmosphere
+Distinct visual style which is really appealing
+Satisfying progression via the in game book completion
+Ingenious hints to unravel the crew's fate
-It can become pretty difficult to deduce some of the member's fates, especially towards the end
-Sometimes the visual style gets in its own way and clutters certain scenes with particle effects that make it hard to figure our what's happening
Maybe my excitement has surpassed how much it's sucked me in. I enjoy pieces of it and am not bothered by graphics, but the clunkiness of navigating the menus and systesm on a switch is preventing me from being consumed by it. I still haven't seen all the memories and am hoping once i'm in detective mode going through each memory pulling a thread it will be easier. Echoing other peoples frustrations with the ambiguity of verbs (was this person spiked or speared?).
I'm also frustrated by trying to find the next chapter once the ship is fairly cluttered with previous corpses.
Don't know if I'll write a formal review, but I just beat it. I believe if the developer makes another, similar game, it will be a homerun for me. I think this had a little too much awkwardness to make it super enjoyable, and a lot of my "solving" didn't feel authentic. Too may times I had to brute force my way through solving. And that might be intended? Maybe? But it felt anticlimactic. I enjoyed the theme, but wish there was a little more information on the story. I do appreciate when a story isn't blatantly pushed in your face, but there are aspects I'd like to know more of, especially after piecing together so much of it over time.
Man, does this game really get in its own way. I understand that allowing people to just jump between memories via a menu could be immersion breaking (though, having a really tedious mechanic is more immersion breaking for me), but come on. Meet me halfway. If this is expecting me to take notes of where every memory is, and which are nested in what other memory, then maybe an in-game notes thing? I've solved 24 so far. My assumption is that each you solve makes the subsequent ones easier, because your pool of people narrows. So maybe the first chunk is the most tedious. I'm really liking the concept of this, just not the execution. Also, I think the 1-bit style is interesting, but this might not have been the game for it. I don't hate it, I just don't think it's adding to my experience, and might be detracting a tiny bit.
Not really getting into this. What am I supposed to do? I just walk from memory to memory, check every person I can find there, mark their cause of death but it all seems little connected and I do not advance anyhow. I know I am supposed to look for hints, but what are those? It's also very confusing that I supposedly have to collect informations about the sailors, but I cannot really distinguish one particular sailor from the other as they all look the same to me on the picture so singeling out one and gathering informations about them feels very tedious.
Somebody got some clue to help me here?
Just started this last night and had to force myself to turn it off after a few hours otherwise I would have just played through the whole thing in one night. I feel like I still have no idea what happened on this ship because every time I discover a new scene it's just an entirely new tragedy or horror - I love it!
Got my physical copy today. As soon as I am done playing The Messenger, this is the next Switch game I am going to play. Maybe, if I'm lucky, I've found a fourth game that feels like home.
Physical edition on sale over at Limited Run, for those interested. Just ordered mine.
I just binge played this game through two 6-hour sessions. #noragrets