Atelier Sophie: The Alchemist of the Mysterious Book box art

See more on IGDB

Atelier Sophie: The Alchemist of the Mysterious Book

Remove Ads with Grouvee Gold

Atelier Sophie: The Alchemist of the Mysterious Book

Nov 19, 2015

Main game

3.54 average rating based on 104 ratings

5
19
4
33
3
39
2
11
1
2
Atelier Sophie: The Alchemist of the Mysterious Book is an upcoming Japanese role-playing video game. It is the 17th main game in the "Atelier" series. The game features a completely reformed world view from earlier titles within the series, in addition to a new alchemy-centric system. Sophie is able to obtain ideas for recipes from activities such as harvesting, exploring, battling, or from events, and these ideas are used as a basis of improving her knowledge of alchemy. When she performs alchemy, the player is presented with various predetermined shapes representing the ingredients used, and arranges each shape on a … More
Atelier Sophie: The Alchemist of the Mysterious Book is an upcoming Japanese role-playing video game. It is the 17th main game in the "Atelier" series. The game features a completely reformed world view from earlier titles within the series, in addition to a new alchemy-centric system. Sophie is able to obtain ideas for recipes from activities such as harvesting, exploring, battling, or from events, and these ideas are used as a basis of improving her knowledge of alchemy. When she performs alchemy, the player is presented with various predetermined shapes representing the ingredients used, and arranges each shape on a puzzle board that represents the cauldron. This process involves visual trial-and-error, and if the shapes are arranged perfectly, the player receives a bonus. The materials selected affect the quality of the item synthesized. This system is intended to offer a high degree of freedom based on the player's own play style. Less
Release Dates
Nov 19, 2015 (Japan)
PlayStation 3, PlayStation 4, PlayStation Vita
Jun 07, 2016 (North_America)
PlayStation 4, PlayStation Vita
Jun 10, 2016 (Europe)
PlayStation 4, PlayStation Vita
Feb 07, 2017 (Worldwide)
PC (Microsoft Windows)
Remove Ads with Grouvee Gold
User Stats
507
In Collection
162
Wish Listed
19
Playing
256
Backlogged
How Long Is Atelier Sophie: The Alchemist of the Mysterious Book?
Main story: 34.3 hours
Main + extras: 46.2 hours
100% completion: 41.0 hours
Total completions: 7
SIGINT
SIGINT gave Jan 8, 2022
SIGINT gave Jan 8, 2022
Very thin slice of life
This review is for the Nintendo Switch version

I like many individual components of this game, but they are strung together in a way that feels too careless and meandering to be a great package. In some ways it improves over the prior game I played, Atelier Rorona, but it is a downgrade in ways that matter more for longterm enjoyment.

This game frequently tops polls of fan-favorite games in the series, and I can only imagine that the main reason is its two main characters, Sophie and Plachta. I enjoyed these characters a lot, but many other characters around them are just not that interesting. This is honestly a big problem for the game, because character interaction vignettes are one of the main things driving it forward on a day-to-day basis in-game.

So much of this game has almost no story to speak of, or even a reasonable narrative structure underpinning what you’re doing. It’s just kind of going from one objective to the next at your leisure and occasionally seeing a little conversation scene between characters that may or may not advance an overarching plot or friendship arc. The rate at which you unlock new alchemy recipes and locations to gather resources and battle enemies …

Read More

I like many individual components of this game, but they are strung together in a way that feels too careless and meandering to be a great package. In some ways it improves over the prior game I played, Atelier Rorona, but it is a downgrade in ways that matter more for longterm enjoyment.

This game frequently tops polls of fan-favorite games in the series, and I can only imagine that the main reason is its two main characters, Sophie and Plachta. I enjoyed these characters a lot, but many other characters around them are just not that interesting. This is honestly a big problem for the game, because character interaction vignettes are one of the main things driving it forward on a day-to-day basis in-game.

So much of this game has almost no story to speak of, or even a reasonable narrative structure underpinning what you’re doing. It’s just kind of going from one objective to the next at your leisure and occasionally seeing a little conversation scene between characters that may or may not advance an overarching plot or friendship arc. The rate at which you unlock new alchemy recipes and locations to gather resources and battle enemies also feels really weird and out of sync with the game’s progression in a way that was not the case in Rorona.

Luckily, the game is saved by the thing that saves many annualized franchises, which is that the core formula and style is still pretty enjoyable. Battling doesn’t feel great in this, but is decent and pretty minimal, however the gathering and crafting of resources is quite fun. There is a whole system where you get to actually place the crafting ingredients on a Tetris-y grid in ways that can boost certain attributes. To what end, it is not very clear unless you’re pursuing optional harder content I guess, but it is a gameplay loop that’s inherently fun to do for its own sake. I also enjoy the game’s art style and music and all that quite a bit, making it pleasant to spend casual time in.

The result of all this is a game that is fun to play for a while, but with little pushing the player forward besides charm and the pure base-level gameplay. It falls into a similar category for me as Rune Factory where it is fun as a casual experience, but not as an adventure. It definitely has strengths, enough that I enjoyed my time with this overall, but it is not meaty enough to stretch out over a full-length RPG.

Read Less
thewritingj
thewritingj gave Oct 2, 2018
thewritingj gave Oct 2, 2018
Adorable, Low-Stakes Game

This was my introduction to the Atelier series, and I absolutely loved it. I played it nonstop for a month. The art is adorable, the characters are charming, and the puzzle aspect of doing alchemy kept crafting from becoming repetitive. Time constraints were long enough that there was plenty of time to complete them in without feeling stressed, and boss battles were challenging enough to be fun. Tons of quests and character story arcs to complete.

I've now played 2 other Atelier games, and can say this one is definitely my favorite so far.

krossandekossan
krossandekossan gave Jan 10, 2019
krossandekossan gave Jan 10, 2019
krossandekossan's review of Atelier Sophie: The Alchemist of the Mysterious Book

Fun: No time limit, synthesize all you want! Befriend everyone!

Peeves: Except you can't synthesize weapons and armor the same way as before, so getting the best weapons and armors won't be even half as satisfying as in Rorona/Totori/Meruru.

Making hard extra bosses can be done without making the only hard part that the bosses uses 12455 trillion status ailments on the player's characters. Aside this the extra-bosses are pretty much weaklings...once you manage to get 1-2 rounds of hits without everyone it party wheezing and dying of the bubonic plague.

Morcys
Morcys gave Feb 13, 2025
Morcys gave Feb 13, 2025
Morcys's review of Atelier Sophie: The Alchemist of the Mysterious Book

Atelier Sophie is the game that starts this new trilogy, but honestly, it has fallen short compared to the three previous titles. While it’s not a bad game, not much of interest happens, which makes it somewhat boring. Even so, I enjoyed the game to some extent, although I expected more.enter image description here

SIGINT
SIGINT updated their status Dec 22, 2021
SIGINT updated their status Dec 22, 2021

When I played my first Atelier game earlier this year (Atelier Rorona), I was struck by how little it felt like a normal JRPG, while still obviously being one. Its low-stakes, laid-back feel didn't quite put it into the territory of something like Rune Factory or Fantasy Life or Stardew Valley or whatever, but it definitely approached it. This later entry approaches it even more. You will struggle to find a JRPG that feels this... unstructured? I don't think it's as good as Rorona, but I enjoy it almost for slightly different reasons.

Typically with JRPGs if I like them I get sucked in and don't want to put it down until its over. This one is not like that, as it has almost zero forward narrative momentum, and definitely shows some pains of a game series that puts out a brand new game every year, but somehow through a fun gameplay loop and charming feel it just works. It's that kind of game I pick up and play maybe once or twice a week and always enjoy myself. In that sense I feel like Atelier is my new Animal Crossing replacement that also happens to be …

Read More

When I played my first Atelier game earlier this year (Atelier Rorona), I was struck by how little it felt like a normal JRPG, while still obviously being one. Its low-stakes, laid-back feel didn't quite put it into the territory of something like Rune Factory or Fantasy Life or Stardew Valley or whatever, but it definitely approached it. This later entry approaches it even more. You will struggle to find a JRPG that feels this... unstructured? I don't think it's as good as Rorona, but I enjoy it almost for slightly different reasons.

Typically with JRPGs if I like them I get sucked in and don't want to put it down until its over. This one is not like that, as it has almost zero forward narrative momentum, and definitely shows some pains of a game series that puts out a brand new game every year, but somehow through a fun gameplay loop and charming feel it just works. It's that kind of game I pick up and play maybe once or twice a week and always enjoy myself. In that sense I feel like Atelier is my new Animal Crossing replacement that also happens to be a decent turn-based RPG and have a lovable main character as a bonus.

I think this is the entry that most fits this description, from what I've heard, so I'll be interested to see how others play out.

Read Less
SIGINT
SIGINT updated their status Nov 30, 2021
SIGINT updated their status Nov 30, 2021

I thought I was safe from another NieR Replicant route, but they caught up with me in a totally different game.

Atelier Sophie

krossandekossan
krossandekossan updated their status Dec 27, 2018
krossandekossan updated their status Dec 27, 2018

But...but why would you remove weapon/armor crafting from an Atelier-game?! I was really looking forward to crafting epic weapons and armor without the time limit.

thewritingj
thewritingj updated their status Aug 13, 2018
thewritingj updated their status Aug 13, 2018

We gave Leon an awful lot of cloth for her to make an outfit that is basically a thong and some socks.

thewritingj
thewritingj updated their status Jul 7, 2018
thewritingj updated their status Jul 7, 2018

It seems like each time I level up, I unlock something like 4-5 new locations, but there's no indication of how strong the monsters are or what level you should be at to succeed there... you kind of have to just go to one and try and hope you don't die. (You populate the data on the monsters as you encounter them, I believe) soooo I've been dying a lot! :P Something as simple as a color indicating like, green/yellow/orange/red how hard the area would be would be super helpful.

thewritingj
thewritingj updated their status Jul 5, 2018
thewritingj updated their status Jul 5, 2018

Today I learned "Atelier" is pronounced AT-leer. not.... at-TILL-ee-er like I've been saying lmao.

Ryker
Ryker updated their status Jul 1, 2017
Ryker updated their status Jul 1, 2017

Some of the Atelier games are missing pictures. Is there a way to fix this?

astraltea
astraltea updated their status Dec 22, 2016
astraltea updated their status Dec 22, 2016

There's honestly no post-game in that there's a scare amount of additional content and no direction. It would have been better if Atelier Sophie provided a new-game plus option. Perhaps it might come in a future re-release of the game.

astraltea
astraltea updated their status Dec 8, 2016
astraltea updated their status Dec 8, 2016

A bit of a downgrade from Atelier Escha & Logy Plus in terms of the story, weird/complicated alchemy, and characters... It's not too bad overall, but it's just average.