I like many individual components of this game, but they are strung together in a way that feels too careless and meandering to be a great package. In some ways it improves over the prior game I played, Atelier Rorona, but it is a downgrade in ways that matter more for longterm enjoyment.
This game frequently tops polls of …
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I like many individual components of this game, but they are strung together in a way that feels too careless and meandering to be a great package. In some ways it improves over the prior game I played, Atelier Rorona, but it is a downgrade in ways that matter more for longterm enjoyment.
This game frequently tops polls of fan-favorite games in the series, and I can only imagine that the main reason is its two main characters, Sophie and Plachta. I enjoyed these characters a lot, but many other characters around them are just not that interesting. This is honestly a big problem for the game, because character interaction vignettes are one of the main things driving it forward on a day-to-day basis in-game.
So much of this game has almost no story to speak of, or even a reasonable narrative structure underpinning what you’re doing. It’s just kind of going from one objective to the next at your leisure and occasionally seeing a little conversation scene between characters that may or may not advance an overarching plot or friendship arc. The rate at which you unlock new alchemy recipes and locations to gather resources and battle enemies also feels really weird and out of sync with the game’s progression in a way that was not the case in Rorona.
Luckily, the game is saved by the thing that saves many annualized franchises, which is that the core formula and style is still pretty enjoyable. Battling doesn’t feel great in this, but is decent and pretty minimal, however the gathering and crafting of resources is quite fun. There is a whole system where you get to actually place the crafting ingredients on a Tetris-y grid in ways that can boost certain attributes. To what end, it is not very clear unless you’re pursuing optional harder content I guess, but it is a gameplay loop that’s inherently fun to do for its own sake. I also enjoy the game’s art style and music and all that quite a bit, making it pleasant to spend casual time in.
The result of all this is a game that is fun to play for a while, but with little pushing the player forward besides charm and the pure base-level gameplay. It falls into a similar category for me as Rune Factory where it is fun as a casual experience, but not as an adventure. It definitely has strengths, enough that I enjoyed my time with this overall, but it is not meaty enough to stretch out over a full-length RPG.
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