Pistol Whip box art

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Pistol Whip

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Pistol Whip

Nov 7, 2019

Main game

4.09 average rating based on 70 ratings

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Pistol Whip is a physical action-rhythm game where film-inspired gunplay and blood-pumping beats collide. Blast, duck and dodge your way through fever dream Scenes, build unique rhythms in a ballet of bullets and claim glory on the leaderboards.
Release Dates
Nov 07, 2019 (Worldwide)
Meta Quest 2, Oculus Quest, Oculus Rift, Oculus VR, SteamVR
Jul 28, 2020 (Worldwide)
PlayStation VR
Feb 22, 2023 (Worldwide)
PlayStation VR2
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User Stats
503
In Collection
27
Wish Listed
16
Playing
228
Backlogged
How Long Is Pistol Whip?
No playthrough data yet
Etrail
Etrail gave Jul 6, 2023
Etrail gave Jul 6, 2023
Some really good content, but only some
This review is for the Meta Quest version

Pistol Whip quite cleverly (or perhaps inevitably) combines the gameplay of two of the most popular VR games, Beat Saber and Superhot VR. This is a rhythm game meets on-rails shooter that manages to mostly achieve its goals in making a fun experience that isn't just a variation on other rhythm games. And that is where, as I see it, Pistol Whip most excels. It is fun, interesting, and different. This is some of the problem with other games like Synth Riders or the Flow mode in Supernatural. They're doing something so similar to Beat Saber that while they have their own differences, I'm almost always going to want to go back to Beat Saber instead. Pistol Whip manages to achieve similar things as Beat Saber in being a fun VR game that doubles as a solid workout, without feeling at all like just a lesser attempt at the same game.

The biggest issue for Pistol Whip to me is that it has a very limited library. This is almost certainly due to the complexity involved in designing the levels. While I doubt I'd have the patience, I could realistically get through designing a Beat Saber map, …

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Pistol Whip quite cleverly (or perhaps inevitably) combines the gameplay of two of the most popular VR games, Beat Saber and Superhot VR. This is a rhythm game meets on-rails shooter that manages to mostly achieve its goals in making a fun experience that isn't just a variation on other rhythm games. And that is where, as I see it, Pistol Whip most excels. It is fun, interesting, and different. This is some of the problem with other games like Synth Riders or the Flow mode in Supernatural. They're doing something so similar to Beat Saber that while they have their own differences, I'm almost always going to want to go back to Beat Saber instead. Pistol Whip manages to achieve similar things as Beat Saber in being a fun VR game that doubles as a solid workout, without feeling at all like just a lesser attempt at the same game.

The biggest issue for Pistol Whip to me is that it has a very limited library. This is almost certainly due to the complexity involved in designing the levels. While I doubt I'd have the patience, I could realistically get through designing a Beat Saber map, but the same couldn't be said with this game; even the thought of it just feels really overwhelming. Accordingly, while I commend the studio on continuing to drip-feed us more content through free updates, there are still very few tracks available. At the time of this writing there are 2 full campaigns of 5 songs each with overarching stories, a couple B-sides that remix levels from those campaigns, a mini-campaign of 3 tracks, and then a smattering of 15 other arcade songs. They are in the process of adding what looks to be another series of 5 or so songs, 2 of which are out at present. It's just not a lot.

To compound this issue, I really just don't enjoy most any of the non-campaign tracks. I've grown to enjoy the Heartbreaker mini-campaign, but it's more of a chill dance series than anything too intense. As for the other arcade songs, I don't like almost any of the music and beyond that, I also found the levels for them quite dull. I've only played one of the songs from the new Overdrive series and thought the map was quite good and the song was mostly inoffensive, if not totally my thing, so we'll see how that goes. Still, even the best concept for a rhythm game is going to fall flat without decent music.

But wait, it says '4 stars' up there, huh. That's because what I do like in Pistol Whip is pretty great. The first campaign, 2089, is an alien planet sci-fi story with some spacey tracks and while I don't love it, I do find the maps are pretty fun and the music goes well with them. The story is cheesy, but I didn't come here for story. As I said, I like the Heartbreaker mini-campaign as it's nice to dance to more than just dodge and shoot like the others. But Smoke and Thunder is the campaign that really elevates this game. Every song is a banger with some really good songs worth listening to even outside the game. Beyond this, the environments and maps are really well-designed for a fun and immersive experience appropriate for the somewhat cliched but enjoyable Western story. If the team could manage to get out a campaign of a similar caliber, especially if they could do two more, I think this could hit 5 stars for me even considering that would still be a relatively small library.

One thing I don't see mentioned a ton is that the "rhythm" aspect of this rhythm game feels very toned down. Frankly, I'm not even always sure how to get a higher score and play it primarily as just an on-rails shooter. It's still fun that way, but I often wish the on-beat requirement for shots were a bit more intuitive as it often feels less like my timing is off than that I'm not totally sure what the game wants me to time it with.

As a last point, while I haven't gone into too much depth on the gameplay specifics, a lot of Pistol Whip is much more about dodging than shooting and the Superhot rules apply: if the enemy shoots at you, it will hit you if you're standing where you were when they fired. You need to be constantly moving since you can't really shoot all enemies before they fire their shots. So a good deal of what you're doing is dodging. This means you get a significant leg workout, especially when it comes to avoiding barriers and obstacles. This is a nice change from Beat Saber and other such games that are going to have you flailing your arms like crazy, but won't work your legs very much. I thus see Pistol Whip as a really solid game to supplement with when I feel like my legs haven't gotten much work in.

Pistol Whip has some really great ideas. My biggest disappointment is simply that they could do so much more with it if they just got more (good) content out there. I'm not sure how realistic that is given how slowly they've added recent songs, but I can dream. If you're thinking about getting Pistol Whip, I think it's definitely worth the buy, especially if you can get it on sale. I would just manage your expectations and not look to it as a Beat Saber replacement.

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killerstar
killerstar gave May 30, 2023
killerstar gave May 30, 2023
killerstar's review of Pistol Whip

I really liked this game and has now become a staple that I play every now and then when I feel that I've sat on my ass too much. On low difficulties it's a neat rail shooter with good music. On higher difficulties it's a bullet hell that forces you to squat and move around to avoid the barrage of lead coming your way, which really gets your heart pumping.

Unfortunately there are not a lot of stages and the quality of the music varies wildly (as is par for the course with rhythm games). From the two campaigns, Smoke & Thunder is a standout, with super catchy tunes that I still listen to outside the game. Even the story is kind of engaging. The rest cover the gamut between tolerable but bland and excruciatingly annoying.

The devs --bless their hearts-- try their best to stretch the gametime with a bunch of modes that try to change the gameplay and daily, weekly and monthly challenges, but they are not very interesting. I sometimes play a challenge if the stage has bearable music, but nothing can distract from the lack of content. Apparently there's a new update with custom level editor …

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I really liked this game and has now become a staple that I play every now and then when I feel that I've sat on my ass too much. On low difficulties it's a neat rail shooter with good music. On higher difficulties it's a bullet hell that forces you to squat and move around to avoid the barrage of lead coming your way, which really gets your heart pumping.

Unfortunately there are not a lot of stages and the quality of the music varies wildly (as is par for the course with rhythm games). From the two campaigns, Smoke & Thunder is a standout, with super catchy tunes that I still listen to outside the game. Even the story is kind of engaging. The rest cover the gamut between tolerable but bland and excruciatingly annoying.

The devs --bless their hearts-- try their best to stretch the gametime with a bunch of modes that try to change the gameplay and daily, weekly and monthly challenges, but they are not very interesting. I sometimes play a challenge if the stage has bearable music, but nothing can distract from the lack of content. Apparently there's a new update with custom level editor coming soon, but its success will depend on the community actually using it and creating good levels with good music.

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Gringorilla
Gringorilla gave Sep 4, 2023
Gringorilla gave Sep 4, 2023
Feel like John Wick

Probably the closest you can get to feeling like John Wick. And the better you play the game, the better it feels. It works excellent in short bursts, and is varied enough to keep you coming back. The graphics aren't awesome, but works. The attempts of stories for some of the levels are passable, and add a bit to the game, but not much. But all in all it's very much fun to play, which is what matters.

Theorangecat
Theorangecat gave Jun 5, 2023
Theorangecat gave Jun 5, 2023
A promising yet flawed experience
This review is for the PlayStation 4 version

I had the chance to play the game on a PSVR2, and I really wanted to love it. And you know what? At first, I actually did enjoy it, especially during the initial few hours. However, after playing through all the available songs in just four hours, my excitement started to fade. The game offers different difficulty levels, cool modifiers, and even weapon customization. Although I have to admit, I didn't pay much attention to the appearance of the guns I was holding. Whether they were tiger striped leather yellow and red or square striped white and blue, it didn't make a big difference to me.

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When it comes to replaying the game with modifiers, it reminded me of a similar issue I had with some of the recent Hitman games. I was supposed to replay levels over and over until I mastered them, but it got repetitive and lost its charm. I tried experimenting with the modifiers in this game, but they didn't really change things enough to hold my interest. Sure, there were enemies with big heads or extra armor, and I could have infinite ammo, but it didn't make the levels feel different, except for one modifier …

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I had the chance to play the game on a PSVR2, and I really wanted to love it. And you know what? At first, I actually did enjoy it, especially during the initial few hours. However, after playing through all the available songs in just four hours, my excitement started to fade. The game offers different difficulty levels, cool modifiers, and even weapon customization. Although I have to admit, I didn't pay much attention to the appearance of the guns I was holding. Whether they were tiger striped leather yellow and red or square striped white and blue, it didn't make a big difference to me.

enter image description here

When it comes to replaying the game with modifiers, it reminded me of a similar issue I had with some of the recent Hitman games. I was supposed to replay levels over and over until I mastered them, but it got repetitive and lost its charm. I tried experimenting with the modifiers in this game, but they didn't really change things enough to hold my interest. Sure, there were enemies with big heads or extra armor, and I could have infinite ammo, but it didn't make the levels feel different, except for one modifier that made bullets reflect.

The bullet dodging mechanics felt a bit strange to me. I couldn't quite find a smooth rhythm. The game encourages you to gracefully shoot down enemies, but the only way I found to dodge bullets effectively was by squatting down awkwardly and moving in circles. Just to give you some context, I've been involved in sports my whole life and even made it to the national team, so I don't think my physical abilities are the issue here. I can't help but compare it to a game called Superhot, where you also dodge bullets, but in a more elegant way. In Superhot, you can even block bullets with your hand, which adds an extra layer of strategy. enter image description here

There are two campaigns, but they are very little more than an excuse to give some sort of theme for a sequence of songs.

Overall, while the game had its moments of enjoyment, it fell short for me. I would probably be less disappointed if it didn't cost 30 dollars for what was, for me, a 4 hour experience. I know VR games in general have a problem with their length, but I am still somewhat bitter about it. Power to you if you have a better tolerance of its repetitiveness, and there is a certain amount of replayability here, especially taking into account the fact that the developer keeps adding new songs to the mix. However, it unfortunately lost me. I tried going back with the recent Overdrive DLC content update, but the game just lost me and I can't seem to get back into it, no matter how hard I try. Essentially, it's a video game, meant to be a relaxation, so I am not eager to power through it too much just to get the most bang out of my buck.

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protowlf
protowlf gave Jan 22, 2023
protowlf gave Jan 22, 2023
protowlf's review of Pistol Whip
This review is for the PC (Microsoft Windows) version

Pistol Whip is a good but frustratingly-flawed game -- it is so close to being a must-play.

At first it is an absolute blast. Lots of content, different weapons to try, an overall well-polished experience. The music is good, not great, but considering the presumably small budget they did a good job with the music. The game succeeds at making you feel like a badass action star (at first).

After a couple play-sessions the cracks start to form. The level designs are repetitive, the enemies lack variety, and the quality of their placement varies between levels and difficulties. One track can slip you into an addictive rhythm, while the next simply dumps bad guys at you and makes your trigger finger sore.

The ultimate sin however is the bullet-dodging mechanic. In my opinion this mechanic single-handedly ruins the game. At first I chaotically dodged bullets by the skin of my teeth and it was exhilarating. But as I started to play at Hard difficulty, I figured out the answer: squat and lean to move your head in a circle. Constantly. With so many enemies to shoot and so many bullets flying at you, doing the circle dance is the path …

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Pistol Whip is a good but frustratingly-flawed game -- it is so close to being a must-play.

At first it is an absolute blast. Lots of content, different weapons to try, an overall well-polished experience. The music is good, not great, but considering the presumably small budget they did a good job with the music. The game succeeds at making you feel like a badass action star (at first).

After a couple play-sessions the cracks start to form. The level designs are repetitive, the enemies lack variety, and the quality of their placement varies between levels and difficulties. One track can slip you into an addictive rhythm, while the next simply dumps bad guys at you and makes your trigger finger sore.

The ultimate sin however is the bullet-dodging mechanic. In my opinion this mechanic single-handedly ruins the game. At first I chaotically dodged bullets by the skin of my teeth and it was exhilarating. But as I started to play at Hard difficulty, I figured out the answer: squat and lean to move your head in a circle. Constantly. With so many enemies to shoot and so many bullets flying at you, doing the circle dance is the path to victory. As you can imagine, a shooting gallery that requires you to move in a circle constantly is not a fun experience. You can use styles to turn off enemy bullets (not in campaign though!), but then you're left with a game missing a core component. Classic House of the Dead mechanics of shooting important enemies quickly, or shooting down projectiles would be far more appropriate.

Ultimately, it leaves me disappointed. I'd love to see a sequel that solves these problems. As it stands, it was an exciting flash in the pan that doesn't hold up to scrutiny.

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GigaDeathNullGolem
GigaDeathNullGolem gave Nov 30, 2019
GigaDeathNullGolem gave Nov 30, 2019
snap yo fingaz to riddims while popping caps.

title says it all. this is supposedly a best matching rhythm game in the sense enemies spawn to dubstep as you go down a corrider. it plays like a rail shooter. you also must Dodge and duck the occassional pillar or overhead obstacle which csn be a bit ohysically intense if you play it all night. you menorize spawns and where things are. aldo the plwces and ways enemies become predictable by the time you progress through the dozen or so song-levels. the harder difficulties spawn more enemies and obstacles in addition to giving your mook foes armor.

Its a great idea and a fun game. ut offers good exercise for your legs (and ass!) as you do squats. it tricks you into thinking you are a crackshot because auto aim is sctually assisting you. turning off auto aim (deadeye mode) reveals just how hard it is to REALLY hit things while you are moving, as well as how next to impossible iron sights work in such a game. Admittedly ive played maybe only one other firearms game in VR but i found this dissapointing because i wanted to really be able to practice and earn my hits in the …

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title says it all. this is supposedly a best matching rhythm game in the sense enemies spawn to dubstep as you go down a corrider. it plays like a rail shooter. you also must Dodge and duck the occassional pillar or overhead obstacle which csn be a bit ohysically intense if you play it all night. you menorize spawns and where things are. aldo the plwces and ways enemies become predictable by the time you progress through the dozen or so song-levels. the harder difficulties spawn more enemies and obstacles in addition to giving your mook foes armor.

Its a great idea and a fun game. ut offers good exercise for your legs (and ass!) as you do squats. it tricks you into thinking you are a crackshot because auto aim is sctually assisting you. turning off auto aim (deadeye mode) reveals just how hard it is to REALLY hit things while you are moving, as well as how next to impossible iron sights work in such a game. Admittedly ive played maybe only one other firearms game in VR but i found this dissapointing because i wanted to really be able to practice and earn my hits in the game and deadeye mode does not lend itself well to this kind of gameplay (not even on easy) still, its fun, challenging and is a well made FPS type gimmick. Its way different than Superhot but check it out if you liked that one.

game factor: 3
experience factor: 4
length/replay: 3
physical intensity: 4 to 5 (depending on difficulty)

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Volt2742
Volt2742 updated their status Sep 6, 2025
Volt2742 updated their status Sep 6, 2025

This game is really fun and cool. Shooting enemies in these maps is one thing, but doing it to the beat adds another level of fun. My only complaint is that the base games songs kind of suck. Sadly the playerbase for this game is not big like Beat Saber, so even though it has official mod support compared to Beat Saber's unofficial mod support, there aren't that many custom maps, and the ones there are aren't very good. The actual base game maps are good, but most of the songs I just really don't care for.

I still have a couple of base game maps to try out and the "story" mode, so I definitely have a lot to get to still. In the end, similar to beat saber, this is a "Gameplay is King" type of game, and the Gameplay is fantastic, but the music (a huge feature in a Shooting Rhythm game) to accompany the Gameplay is just so bad compared to the actual Gameplay, I have to knock it down a little bit. Light 9/10

Etrail
Etrail updated their status Aug 1, 2023
Etrail updated their status Aug 1, 2023

When they go and drop the new Overdrive track on my leg day. This one was pretty cool. New models, heavily stylized map, song is okay once you get into it and it was a solid challenge with some interesting enemy arrangements. Recommend!

Etrail
Etrail updated their status Jul 14, 2023
Etrail updated their status Jul 14, 2023

So there are 3 tracks out for the new Overdrive series. The music is kinda meh, though better than the average arcade tracks and matches the maps well. But holy shit these maps are crazy! Could use some more immersive aesthetics but the layouts are really solid and have me struggling even on Normal.

killerstar
killerstar updated their status Jun 18, 2023
killerstar updated their status Jun 18, 2023

The new update with custom level support is out and, so far, it's fairly underwhelming. There are only around 40 levels (which is not surprising given how recen it is). A bunch of them seem to be other versions of one of the game's songs and the ones I played where not very good and the songs are meh.

I'll wait and see. It takes time for a community to develop and for people to learn how to use the tool and make good levels that, for example, don't spawn enemies off-view.

killerstar
killerstar updated their status Jun 13, 2023
killerstar updated their status Jun 13, 2023

The other day I booted this up with the intention of trying the new and old tracks that I hadn't played. They were generally underwhelming and instead I played through Smoke and Thunder again; such a great campaign with all great songs.

killerstar
killerstar updated their status May 1, 2023
killerstar updated their status May 1, 2023

One thing that I really appreciate about this game is that it's a rhythm game that dares not to play only EDM.

killerstar
killerstar updated their status Mar 14, 2023
killerstar updated their status Mar 14, 2023

Ok, here's one genre that is going to change forever thanks to VR. Rail shooters. Al the fun of playing of playing Time Crisis 2 without other people hogging the arcade.

Not like this is a big genre, though.

killerstar
killerstar updated their status Mar 11, 2023
killerstar updated their status Mar 11, 2023

Played the first campaign (pretty short) and it was fun, but I don't know if the level design will hold long term.

zachbrownies
zachbrownies updated their status Mar 3, 2021
zachbrownies updated their status Mar 3, 2021

This game is so cool!

I like Beat Saber and Audica a lot, particularly Audica. But sometimes I wished I could play a game that made me feel a bit more like I was in an action sequence. This game lets me still have rhythm gameplay but there's something so satisfying about feeling like you're taking down real enemies as you journey through a map, instead of just standing still hitting red and blue notes.

GigaDeathNullGolem
GigaDeathNullGolem updated their status Nov 10, 2019
GigaDeathNullGolem updated their status Nov 10, 2019

played this for about 10 mins on my friends Oculus Quest. Really fun game and looks like one of the better ones. It's a bit of a mix between a rail shooter game and a beat matching rhythm game. My friend thought it was a bit like Beat Saber and the way you push for time is like time crisis (the running segments are i guess). I thought it was actually a lot like 3d World Runner or Space Harrier! :D