Pistol Whip quite cleverly (or perhaps inevitably) combines the gameplay of two of the most popular VR games, Beat Saber and Superhot VR. This is a rhythm game meets on-rails shooter that manages to mostly achieve its goals in making a fun experience that isn't just a variation on other rhythm games. And that is where, as I see it, Pistol Whip most excels. It is fun, interesting, and different. This is some of the problem with other games like Synth Riders or the Flow mode in Supernatural. They're doing something so similar to Beat Saber that while they have their own differences, I'm almost always going to want to go back to Beat Saber instead. Pistol Whip manages to achieve similar things as Beat Saber in being a fun VR game that doubles as a solid workout, without feeling at all like just a lesser attempt at the same game.
The biggest issue for Pistol Whip to me is that it has a very limited library. This is almost certainly due to the complexity involved in designing the levels. While I doubt I'd have the patience, I could realistically get through designing a Beat Saber map, but the same couldn't be said with this game; even the thought of it just feels really overwhelming. Accordingly, while I commend the studio on continuing to drip-feed us more content through free updates, there are still very few tracks available. At the time of this writing there are 2 full campaigns of 5 songs each with overarching stories, a couple B-sides that remix levels from those campaigns, a mini-campaign of 3 tracks, and then a smattering of 15 other arcade songs. They are in the process of adding what looks to be another series of 5 or so songs, 2 of which are out at present. It's just not a lot.
To compound this issue, I really just don't enjoy most any of the non-campaign tracks. I've grown to enjoy the Heartbreaker mini-campaign, but it's more of a chill dance series than anything too intense. As for the other arcade songs, I don't like almost any of the music and beyond that, I also found the levels for them quite dull. I've only played one of the songs from the new Overdrive series and thought the map was quite good and the song was mostly inoffensive, if not totally my thing, so we'll see how that goes. Still, even the best concept for a rhythm game is going to fall flat without decent music.
But wait, it says '4 stars' up there, huh. That's because what I do like in Pistol Whip is pretty great. The first campaign, 2089, is an alien planet sci-fi story with some spacey tracks and while I don't love it, I do find the maps are pretty fun and the music goes well with them. The story is cheesy, but I didn't come here for story. As I said, I like the Heartbreaker mini-campaign as it's nice to dance to more than just dodge and shoot like the others. But Smoke and Thunder is the campaign that really elevates this game. Every song is a banger with some really good songs worth listening to even outside the game. Beyond this, the environments and maps are really well-designed for a fun and immersive experience appropriate for the somewhat cliched but enjoyable Western story. If the team could manage to get out a campaign of a similar caliber, especially if they could do two more, I think this could hit 5 stars for me even considering that would still be a relatively small library.
One thing I don't see mentioned a ton is that the "rhythm" aspect of this rhythm game feels very toned down. Frankly, I'm not even always sure how to get a higher score and play it primarily as just an on-rails shooter. It's still fun that way, but I often wish the on-beat requirement for shots were a bit more intuitive as it often feels less like my timing is off than that I'm not totally sure what the game wants me to time it with.
As a last point, while I haven't gone into too much depth on the gameplay specifics, a lot of Pistol Whip is much more about dodging than shooting and the Superhot rules apply: if the enemy shoots at you, it will hit you if you're standing where you were when they fired. You need to be constantly moving since you can't really shoot all enemies before they fire their shots. So a good deal of what you're doing is dodging. This means you get a significant leg workout, especially when it comes to avoiding barriers and obstacles. This is a nice change from Beat Saber and other such games that are going to have you flailing your arms like crazy, but won't work your legs very much. I thus see Pistol Whip as a really solid game to supplement with when I feel like my legs haven't gotten much work in.
Pistol Whip has some really great ideas. My biggest disappointment is simply that they could do so much more with it if they just got more (good) content out there. I'm not sure how realistic that is given how slowly they've added recent songs, but I can dream. If you're thinking about getting Pistol Whip, I think it's definitely worth the buy, especially if you can get it on sale. I would just manage your expectations and not look to it as a Beat Saber replacement.