Interesting but kind of painful to play. Despite a lot of cool ideas it's not so well polished, and generally not fun to play unless for the sheer challenge of it...
I saw a movie called Spring Breakers and that is kind of the story line of this game. Essentially it plays almost a bit like a mix between a …
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Interesting but kind of painful to play. Despite a lot of cool ideas it's not so well polished, and generally not fun to play unless for the sheer challenge of it...
I saw a movie called Spring Breakers and that is kind of the story line of this game. Essentially it plays almost a bit like a mix between a Hitman type stealth game and The interactive enivornment of The Haunting. some of the interactive objects are a bit random and each time you play it isnt the same. I guess it looks/sounds a bit like hotline Miami but it doesnt play that way at all. It's actually a really unique game and concept and plays more like a sim or management type game where you think of every move. Does that sound cool? Well...
The game is quite hard and almost punishingly painstaking in how long you must wait. It is also easy to get stuck into walls when running from police. the AI is a strange one, but you begin to learn some ways to play the AI and hope to exploit it. Still...
The challenge and replay of each level is fun to an extent but at some point the game becomes frustrating, cruelling, almost sadistic to the player due to it's strictly 'all or nothing' progress system. Oh and the maps are long. I would compare the game more to a Darkest Dungeons kind of experience than a Hotline Miami one, however, you have no way to pace yourself, or make progress really. This is a big fault in the game and it doesnt seem to reward the player ofr even trying due to the 'all or nothing' approach.
The maps are just increasingly harder and you can't play them in any super careful manner that makes them easier. The difficulty is enhanced by the 'stickiness' of the scenery and some controls issues (later updates allow you to change the keybinds, but still there are to many keys imo). There's also a million things taht can just go wrong in the maps and result in various 'gotchas' that make the game frustrating to play. The Katie level is esepcilaly hard do to switching the controls/attack methods a bit.... Katie can't do an outright stab. Katie has to kick and then stab. It's little things like this that after clearing out a map of 52 out of 62 enemies you are running the risk of a single screw up or mishap that will cost you all your progress. Ugh...
Still the game was a fun idea. The story in it is atrociously bad. I mean wow. Who wrote these lines? (the art in the cutscnese is pretty impressive pixelated stills though.) Some of the maps are kind of boring, and some seem to more or less be the same as previous ones. I like the idea of a character protognist who goes crazy and homicial because he can't sleep. Tha'ts a winning idea (an idea worth stealing/repeating elsewhere) That and the art style of the game made me decide to try it.
One thing I found out (didn't experience) is that the game has special features for Twitch. Apparently people watching you play it can initate events onto ths treamer. I guess to screw them up (maybe help them, but given the game being so sadistic i'm assuming it's to screw the streamer up, or disorient them) That may deserve a higher score rating because that is a unique idea i haven't seen anywhere.
The one thing that i thought was real cool about this game was the music. A really interesting soundtrack that sounds like Depeche Mode Personal Jesus (boat level) and New Order Bizzare Love Triangle. (Miami) I didnt like the depeche mode cover so much but My Future Broken Heart is quite a good one.
I wasn't able to finish this game, I admittedly gave up on it after one evening but watched some lets plays of later levels. yes i would never make it far in this game. Some people (such as the one i watched, NerdCastle) are incredibly good at it. I can see some people liking it. It's a somewhat unique game and kind of a fun concept, and it's actually pretty stylish. But I found the certain elements which increase the difficulty to be a bit of a dealbreaker for my own enjoyment. Such elements are not really seemingly deliberately done, are just there and must be worked around. Some might like that even (i can understand) but i'm not one of them. I see value in the game but ultimately just not for me. But it was fun for a few hours.
This is a game maybe just not for me as I lack the patience required here. (or rather the frustration of making a single mistake that wipes) and there's no middle ground for failure.
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