Status Chovus Apr 12, 2025
Beat on Advanced in slow motion mode. Not sure if I played this back in the day. I played as Ryan because he had better colors, missed a couple early bosses and bought food that I would want to eat. At first I was getting my ass kicked until I looked up the controls and seen that jumping on top …
Beat on Advanced in slow motion mode. Not sure if I played this back in the day. I played as Ryan because he had better colors, missed a couple early bosses and bought food that I would want to eat. At first I was getting my ass kicked until I looked up the controls and seen that jumping on top of platforms was the way of cheese. I later bought triple punch and triple kick, and made it to the school only to have to backtrack to the beginning to get those bosses. Before that though I bought triple weapon, which was definitely overpowered. On the way back I bought Texas boots and used a walkthrough to know what items improved which stats. I ended up with max kick, defense and weapon, moderate str, low will and the others not improved at all. It was kinda fun to imagine eating the tasty foods but it was tedious to grind out stats, especially how the most efficient items went directly into the inventory rather than being ate right away. The books, boots and probably other stuff worked like equipment, taking up an inventory slot.
I felt strength was the most important stat because of how often the enemies blocked. I could spend minutes wailing away at an enemy with no one able to land a blow, which made me wonder if there was a system of alternating between kicks and punches to break defense. Didnt seem to be. The enemies were vicious, doing very difficult to avoid running charges the second I turned my back (and from off screen), dodging around, and flanking. They could deplete my hp shockingly fast given the chance. My tactic was to stand still holding turbo attack with a weapon, which countered being charged due to its longer reach. Without doing that there was very little time to react to a guy coming from off screen because it did not scroll until the player was about 75% across the screen, a mechanic that I loathe. Most enemies could not stand up to the weapon onslaught, with even the final boss going down in seconds without getting a single attack off. Other times when they made me drop the weapon it was better to go unarmed rather than go for the weapon. I often used weapons on the ground as traps as I camped them. It was usually enough to move slightly up or down to get through blocking or avoid attacks. Rarely I did my own charge attacks but this game had that stupid double press direction to run. Probably would have been better to put punch/kick to the same button and use the 2nd for run mode or jump. It was hilarious how often the enemies did friendly fire with weapons but annoying when I smacked a crate into an enemy only for it to bounce back and hit me, making me drop my weapon. I also died a couple times from running into walls. Could have used more varied enemies, especially for the bosses.
Definitely one of the best nes games with very user friendly features, other than some of the food tedium.
8.2/10


Can't believe I never heard of this one at all. Just randomly stumbled on it. It will be a great one to revisit again and play Co-Op







