River City Ransom (1990)

Technos Japan

Port of Downtown Nekketsu Story

Nintendo 3DS · Nintendo Entertainment System · Nintendo Switch · Wii · Wii U · Xbox One

3.79 from 284 ratings

665 members have it in their collection · 7 playing now · 145 backlogged · 70 wish listed

How long? Main story 2h · 100% 5h (from 6 logged playthroughs)

Play as Alex and Ryan and cross River City to fight street gangs and save your girlfriend from the hands of a bad guy named "Slick." Improve your fighting experience by powering-up your characters in River City's shops, picking-up items for bonuses and using the trash bins and pipes you will find in its streets.
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Release dates

  • Jan 31, 1990 (North_America) Nintendo Entertainment System
  • 1992 (Europe) Nintendo Entertainment System
  • 1992 (Australia) Nintendo Entertainment System
  • Feb 22, 2008 (Australia) Wii
  • Feb 22, 2008 (Europe) Wii
  • Apr 21, 2008 (North_America) Wii
  • May 26, 2008 (Korea) Wii
  • Nov 14, 2013 (North_America) Nintendo 3DS
  • Apr 23, 2015 (Europe) Wii U
  • Oct 01, 2015 (North_America) Wii U

Also available on

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Rating distribution

5 stars
85
4 stars
93
3 stars
73
2 stars
24
1 star
8
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Community All Reviews Statuses

Chovus

Status Chovus Apr 12, 2025

Beat on Advanced in slow motion mode. Not sure if I played this back in the day. I played as Ryan because he had better colors, missed a couple early bosses and bought food that I would want to eat. At first I was getting my ass kicked until I looked up the controls and seen that jumping on top …

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Beat on Advanced in slow motion mode. Not sure if I played this back in the day. I played as Ryan because he had better colors, missed a couple early bosses and bought food that I would want to eat. At first I was getting my ass kicked until I looked up the controls and seen that jumping on top of platforms was the way of cheese. I later bought triple punch and triple kick, and made it to the school only to have to backtrack to the beginning to get those bosses. Before that though I bought triple weapon, which was definitely overpowered. On the way back I bought Texas boots and used a walkthrough to know what items improved which stats. I ended up with max kick, defense and weapon, moderate str, low will and the others not improved at all. It was kinda fun to imagine eating the tasty foods but it was tedious to grind out stats, especially how the most efficient items went directly into the inventory rather than being ate right away. The books, boots and probably other stuff worked like equipment, taking up an inventory slot.

I felt strength was the most important stat because of how often the enemies blocked. I could spend minutes wailing away at an enemy with no one able to land a blow, which made me wonder if there was a system of alternating between kicks and punches to break defense. Didnt seem to be. The enemies were vicious, doing very difficult to avoid running charges the second I turned my back (and from off screen), dodging around, and flanking. They could deplete my hp shockingly fast given the chance. My tactic was to stand still holding turbo attack with a weapon, which countered being charged due to its longer reach. Without doing that there was very little time to react to a guy coming from off screen because it did not scroll until the player was about 75% across the screen, a mechanic that I loathe. Most enemies could not stand up to the weapon onslaught, with even the final boss going down in seconds without getting a single attack off. Other times when they made me drop the weapon it was better to go unarmed rather than go for the weapon. I often used weapons on the ground as traps as I camped them. It was usually enough to move slightly up or down to get through blocking or avoid attacks. Rarely I did my own charge attacks but this game had that stupid double press direction to run. Probably would have been better to put punch/kick to the same button and use the 2nd for run mode or jump. It was hilarious how often the enemies did friendly fire with weapons but annoying when I smacked a crate into an enemy only for it to bounce back and hit me, making me drop my weapon. I also died a couple times from running into walls. Could have used more varied enemies, especially for the bosses.

Definitely one of the best nes games with very user friendly features, other than some of the food tedium.

8.2/10

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plasmasnake

Status plasmasnake Dec 15, 2023

Thought I had locked myself out of the high school permanently but I was able to go back and fight the boss in the warehouse that tells you to go to Sherman Park, beat that boss and proceed forward, and now can get in- some people in forums said they restarted their game instead (but I'm playing on Switch, are …

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Thought I had locked myself out of the high school permanently but I was able to go back and fight the boss in the warehouse that tells you to go to Sherman Park, beat that boss and proceed forward, and now can get in- some people in forums said they restarted their game instead (but I'm playing on Switch, are there any changes with the original?).

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GigaDeathNullGolem

Status GigaDeathNullGolem May 6, 2017

River City Ransom was a fantastic game. Just played it a bit on TurboGrafx CD last night but couldnt fight through the japanese text. (It's actually way easier at least the first 2/3 i played, it took me way longer on NES.I have to say I preferred the NES version many times over anyway, as it's a rather good one …

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River City Ransom was a fantastic game. Just played it a bit on TurboGrafx CD last night but couldnt fight through the japanese text. (It's actually way easier at least the first 2/3 i played, it took me way longer on NES.I have to say I preferred the NES version many times over anyway, as it's a rather good one with a great aesthetic look and a excellent soundtrack) Went and did whole thing fresh today on NES. Love this. Didn't know this was what influenced Zombie Smasher Xenter image description here Can't believe I never heard of this one at all. Just randomly stumbled on it. It will be a great one to revisit again and play Co-Op

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Jasyla

Status Jasyla Nov 29, 2015

I never played this as a kid. After playing a bunch of really got beat'em ups lately on 16-bit systems...this game really sucks. Spotty hit detection, stiff controls, and it needs more than 2 buttons.

Westane

Status Westane Apr 23, 2015

Day 1:

wpid-20150422_204726.jpg

See that? That's how I knew I was going to love this game.

The first thing I found when starting the game, well aside from how great it looked, was how badly playing Double Dragon had damaged me. Throughout my entire play session with RCR I would catch myself trying to push B to attack left and A …

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Day 1:

wpid-20150422_204726.jpg

See that? That's how I knew I was going to love this game.

The first thing I found when starting the game, well aside from how great it looked, was how badly playing Double Dragon had damaged me. Throughout my entire play session with RCR I would catch myself trying to push B to attack left and A to attack right. This was mostly not an issue as I'd naturally press the D-pad in the corresponding direction at the same time, but it's still something I wish my brain would just stop doing!

The of the game was amazing, it had me hooked from the start. I can't say the game's deep at all but the beatings are just SO satisfying, especially how they added the little blocking mechanic to make your brawls more exciting. I also couldn't help but mentally replace Alex and Ryan with Yusuke and Kuwabara though...

wpid-20150422_205052.jpg

The towns are a bit odd for me, in the sense that while I find them extremely charming, I don't understand them. That is to say, I get that I eat food to gain stats, but aside from the really obvious ones I don't quite understand the stats I'm gaining. I kind of would prefer a more direct leveling system, maybe EXP based, rather than buying your stats. Still, these breaks only add to the game, and I love it.

wpid-20150422_205231.jpg

Did I mention this game's gives me a huge case of the happy's? It does. It only got crazier when I had my wife join in. She was able to pick up on the game immediately and we spent most of the night laughing and yelling at each other. This was mostly because the game has friendly fire... and it's hilarious...

"Okay I'm throwing a rock!"
"NOOOOOO!!!!!"
"Duck!"
thwack!
"You hit me with a rock!"
"Yeah well you bashed me over the head with a hubcap like four times!"

It's going to be an interesting meeting with the divorce lawyer...

Not everthing is awesome though. Adding a second player cranked the lag up to 11, and there was already some decent lag playing solo. Also, the game doesn't seem to be very good with direction. Bosses seem to spawn randomly, and at different locations, and at the very least a map would have been very helpful. We eventually got lost and beaten repeatedly, and decided to call it.

In bed I fired up a speedrun which shed a lot of light on my points of confusion. Certain requirements need to be met for bosses to appear, what items are worth taking, and giving me a general sense of where to go. I'm pretty sure I can beat this game next time I play now.

wpid-20150422_213327.jpg

In the meantime I'm going to enjoy a tasty Merv Burger...

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