Review scoopings 4/5 · Oct 12, 2025
Pleasant And Cozy, Only Bogged Down By Some Level Design Tedium
Preliminary: What incredible music and Look so far. And wow great music with the amazing world map 
I don't love that the movement is quite eslow but I like that I can both jump on enemies and throw them at each other. It does have that issue of lack of clarity between foreground, interactable, and backgruond though.
Nice already through …
Preliminary: What incredible music and Look so far. And wow great music with the amazing world map 
I don't love that the movement is quite eslow but I like that I can both jump on enemies and throw them at each other. It does have that issue of lack of clarity between foreground, interactable, and backgruond though.
Nice already through Stage 1.
Day 1
We were brave and left the house, even tho I was really enjoying this. We had drinks at a restaurant/bar we recently realized is right next to our house. It was a beautiful night out, we were supposed to do a bonfire but whatevs. I like the Hook suit, and the suits mechanic in general, tho they feel underutilized in the level design. My biggest complaint is, there really needs to be a run or dash.
Ugh it's starting to fall into that category of just piling a bunch of enemies onto the screen.And the level design in general is getting less interesting. I kinda want my no-suit self back :-/ Which defeats teh fun of getting suits.. There just aren't enogh ways to fight back in this hook suit for this last part of the jungle level. (Now, mind you, I literally need the hook suit to get through this, but I just wish I could pick up dazed enemies like in my no-suit version)
Ugh and wayyyy too much of the flying-enemy-waits-to-spawn till an annoying moment as you jump up design.
Ehhhh I keep pushing through but I feel like this will just be a 3 star anyway despite the amazing Look and sometimes amazing Sound. The jump/bounce mechanic of this horse suit is a neat idea I suppose, but I'd rather just know when and how high I'm jumping and have better utilization of its shooting function too
Ugh this game is realllly trying to get me to drop it. After being refreshed by the amazing world map tune and Look, I then get to one of those levels where the screen scrolls and you have to trial and error to know which path to take.... There is literally no other options since it provides no way to see above you to at least see if you can be quick about it, instead it is purely trial and error. (Ah , I thought only the horse suit could break the yellow blocks, but no-Suit can pick them up. That proved the best way to manage this level. Almost quit during it, tho I really should quit the game since it is very unlikely to get above a 3 star.. and the music keeps being dungeon-y/annoying/"creepy" rather than the nostalgic cozy and/or pretty it had been)
Finally, this second part of the Caves level is properly using the Hook Suit's ability to wall jump/cling to walls.
Day 2
Okay I am in the final area doing the boss rush. I really don't like this portrait boss. Omg that boss was so much better by using the Sucker suit. It was still long and tedious, but it alleviated some of the frustration of the mechanics.
Cute, pleasant tunes for the ending sequence, good use of dawn colors/sunrise as I usually like, nice ending to what will likely be a 4 star game despite its flaws. Oh and gotta love when a game has a proper "The End" screen <3

Look: 8.5/10 Great vibe, great colors, amazing world map.
Sound : 8/10 Some are absolutely amazing, but also a couple annoying dungeon-y/battle-y songs
Play: 8/10 Some level design flaws (well, level designs I don't enjoy, I know some like the Mega Man esque design) but all around a solid platformer.
Feel: 8/10
Attachment: 8/10
Overall: 8.1/10
Completion: Main Story
Playtime: ~1h 35m