Review Pogee 3/5 · Dec 12, 2022
Zelda with motion controls
I don’t have hard feelings toward this Zelda. It is rather solid when judging this game as a standalone title. But when we compare it to other Zelda titles it does come off as rather bland and sometimes even forgettable.
For me, every Zelda title has a certain theme and a certain color palette. Skyward sword is going for the …
I don’t have hard feelings toward this Zelda. It is rather solid when judging this game as a standalone title. But when we compare it to other Zelda titles it does come off as rather bland and sometimes even forgettable.
For me, every Zelda title has a certain theme and a certain color palette. Skyward sword is going for the sky theme as you are a member of a community living among the clouds. It is a setting that has a ton of presence in other games and media. Air themed worlds and nations usually distinctly different from fire, water and other worlds with their technologies like airships, air bending magic, interesting clothes…
But this Zelda doesn’t do much to create an immersive sky tribe environment to me. In fact people and buildings look exactly the same as if they would live on a small island in the middle of the sea. Therefore the whole sky theme feels rather uninspired. Because of that, I wasn’t very motivated to explore and really immerse myself into the sky world. Especially because there isn’t much to explore to begin with. There are just a bunch of floating rocks in the sky. The Legend of Zelda Wind Waker from 2002 did a way better job creating small yet unique and interesting islands to explore, so I don’t think that’s a hardware limitation.
Besides overall theme, the next important ingredient of a Zelda game are of course dungeons. Forest and volcano dungeons were rather forgettable, but the desert one was truly a delight. They introduced just these 3 dungeons/worlds to which you return to, when you obtain a certain skill, in order to unlock the next area. A mechanic similar to metroidvania.
I like what they were trying to do here, but in some instances they did a horrible job with that mechanic. In some levels they basically forced you to redo the whole dungeon again without introducing anything substantial. And repetition seems like quite a theme in this Zelda as you have to beat a certain boss 3 times without much variety.
I played this Zelda on Wii and therefore I used motion controls. They were quite fun actually with exception of precise swordplay. The instance where I almost rage quit was the first boss. First boss! It required some kind of precise sword twitching that I couldn’t figure out. And I still don’t know how I did it.
However I feel like the motion controls are a very good reason to actually play this Zelda as it is the most unique feature of this title. I feel like a lot of the actions, like rolling a bomb or whipping a whip, are actually fun mechanics of this game just because you are performing them with wii controller. This Zelda is much more about the way of performing actions, rather than figuring out how to solve something. So I feel like a lot of that charm can be missed out when playing without the motion controls.
I will recommend this title for anyone who likes motion controls. In this regard it is a solid experience. If you are new to Zelda games, go play Ocarina of time 3D instead. For the existing fans of the series it might be an interesting take on Zelda. As it was for me. There is still a ton of small details that are enjoyable and unique.
