Review pixelcrypt 2/5 · Dec 17, 2022
Could’ve been an amazing game…
SPA is a game with an instant childlike charm. It has MS Paint pixel art, really light and snappy character movement, and a unique Metroidvania world structure. I was fully sold on it until certain elements began to… kinda ruin it.
The biggest one is - no map. You have an overworld map, but within each area you’re completely on …
SPA is a game with an instant childlike charm. It has MS Paint pixel art, really light and snappy character movement, and a unique Metroidvania world structure. I was fully sold on it until certain elements began to… kinda ruin it.
The biggest one is - no map. You have an overworld map, but within each area you’re completely on your own. At first, this is fine and adds a nice challenge to the exploration. But as the game goes on, the level design increases in verticality and complexity. It ends up literally impossible to keep track of where you’ve been and where you’ve missed.
As a completionist, this slowly began to ruin the game for me. I lost motivation to explore, because I knew I would never fully find everything. This is just my preference of play style, so this might not bother everyone,
My other big gripe- the combat is super unbalanced. Enemies continuously spawn in the same area that you killed them after a small delay. This means that as you explore, you’re literally always smashing the attack button mindlessly to clear these swarms - adding to the frustration of exploring.
On top of this, there are 2 bosses that are just so much tougher than anything else in the game. The final boss is where I decided to call it quits.
This is all unfortunate, because the game is so close to being great. I loved the level design and exploration, the upgrades and RPG systems are solid, and the art and atmosphere are great and cozy. But unfortunately, the game is held back by its weakest parts.