Eternights (2023)

Studio Sai

Android · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · iOS

2.98 from 40 ratings

398 members have it in their collection · 9 playing now · 237 backlogged · 64 wish listed

How long? Main story 11h · with extras 14h (from 5 logged playthroughs)

Eternights is a dating action game where you try to make the most out of life during the apocalypse. Monday: Go on a date. Tuesday: Clear dungeon. Friday: Freak out! The clock is ticking!!
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Release dates

  • Sep 12, 2023 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, PlayStation 5
  • Oct 17, 2024 (Full Release) (Worldwide) Nintendo Switch
  • Nov 10, 2024 (Worldwide) Android
  • Nov 21, 2024 (Worldwide) iOS

Also available on

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Featured in lists

Switch by phantasy2004 · 270 games · 0

Rating distribution

5 stars
5
4 stars
6
3 stars
15
2 stars
11
1 star
3
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Community All Reviews Statuses

anarchistica

Review anarchistica 2/5 · Jun 4, 2026

Not everything has to be gamified

  • Playtime: 2 hours (2 days before hack)

  • Played: 2026

  • Context: I often like talking to people in games.

Intro

Eternights consists of two parts. One part is interacting with your party members, which eventually gives various bonuses and can lead to romance. Most of this involves minigames.

The other part is combat. Combat is fairly basic 3D hack-n'-slash with quicktimer …

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  • Playtime: 2 hours (2 days before hack)

  • Played: 2026

  • Context: I often like talking to people in games.

Intro

Eternights consists of two parts. One part is interacting with your party members, which eventually gives various bonuses and can lead to romance. Most of this involves minigames.

The other part is combat. Combat is fairly basic 3D hack-n'-slash with quicktimer events. Your options are strike and dodge. You also unlock heavy strike, a cooldown ability and a buildup ability (strike/dodge to fill bar). Your party can support you with spells.

First attempt

I kind of liked Eternights. The dialogue was pretty amusing at times, it is weird and it's also surprisingly brutal. Despite that, i almost quit. My controller didn't work and dodge was bound to Spacebar. You constantly have to dodge, it's the second most important button. And you have less than a second to dodge. You can't rebind keys and it made combat overly hard. I was going to drop the game with a 3 star review. But for some reason my controller worked the third time i plugged it in, so i played some more. And that actually made it worse.

Annoyances

Eternights already had some annoying elements before you reach the part where you are free to act in the train (1,5 hours in). Dodge timing seems off and the buildup move that strips barriers from bosses has multiple quicktimer events. There are also no autosaves and the menu controls are awful. Worst of all is the lack of text speed and auto-progress, so you're constantly hitting A on controller, left-mouse or... Enter? That is what Space is for!

Training

In the train it gets worse. You get two actions per day. During daytime you can talk or train. At night you can scavenge or talk. Training involves an annoying minigame. If you do well you get 5 NPC XP, average gives 3XP, poor nothing. Scavenging is even worse. You have to pick from 3 areas and have 1 minute to find a specific item in that area that has about a dozen containers. If you pick the wrong area or are too slow you get nothing at all.

You only have 8-10 (?) actions before you have to leave the train, so doing poorly feels bad and it also makes the game harder in the long run. After scavenging you get a scene followed by a dream, both requiring lots of tapping to speed up and go to the next line. And only when you wake up can you reload and try scavenging again.

Conclusion

Not every part of your game has to have gameplay. The minigames and quicktimer events already got on my nerves just 2 hours in. Having to constantly constantly click to speed up/progress lines of dialogue, which also caused me to miss some, made it worse. Having to choose between not being able to dodge and having to use a controller (which is really don't like) in combat is strike three.

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MistRain

Review MistRain 2/5 · May 7, 2026

We got Persona at home... Except not at all...

This was very different than what I expected. I guess I dindt expect such an unpolished indie game production. I think all that is well tho. It's not really a problem. The thing that got to me was the combat tho. I couldn't get trough it... Doesnt matter how good the dating sim part is, im not playing th

mysuneyedgirl

Status mysuneyedgirl Feb 10, 2024

My God this game is amazing. The game play takes some getting used to and there is a lot of relationship building. For a survival dating sim I didn't have my hopes up but this was a truly fun game, with an amazing story. Make sure to stay after the credits.

naaash93

Review naaash93 3/5 · Sep 19, 2023

What a surprise

I stumble upon this game upon chance, was recommended via youtube. so, i picked it up. thought its gonna be like Persona.

TLDR

Pros:

  • Memorable casts
  • Good voice acting (Min damn cute)
  • Awesome arts and illustrations
  • Fast action pace combat w some mechanics (dodge, break etc)
  • Can romance all teammates (yay) and well integrated dating system
  • funny at times
  • +1 …
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I stumble upon this game upon chance, was recommended via youtube. so, i picked it up. thought its gonna be like Persona.

TLDR

Pros:

  • Memorable casts
  • Good voice acting (Min damn cute)
  • Awesome arts and illustrations
  • Fast action pace combat w some mechanics (dodge, break etc)
  • Can romance all teammates (yay) and well integrated dating system
  • funny at times
  • +1 point for those facial expressions haha

Cons:

  • Junky movement
  • Kinda short (finish at 9 hours , but its small dev team , good job)
  • Too perverted sometimes and ruin immersion (giant bra.... what the heck)
  • relies too much too imitate persona, kind flat out
  • story kinda.. meh, the dating sim that kinda what made me stay

And what the eff with that ending.... i hope u plan for sequel coz that kind of ending just not okay for a dating sim....

oh well, 6.5 /10 for me

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supersaiyanchrono

Review supersaiyanchrono 3/5 · Sep 14, 2023

Obviously Not Quite Persona, and that's Okay

I feel conflicted on this one. Its hard to come down on a small team's clear passion project, that came out pretty dang polished, with decent gameplay, quality voice acting, and a clear obvious love for the games that inspired them. Its even at a more reasonable 30 dollar price point, and got an actual part in a Playstation showcase. …

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I feel conflicted on this one. Its hard to come down on a small team's clear passion project, that came out pretty dang polished, with decent gameplay, quality voice acting, and a clear obvious love for the games that inspired them. Its even at a more reasonable 30 dollar price point, and got an actual part in a Playstation showcase. Criticizing it feels like discouraging smaller creators from trying to make the art they want, and if I wanted to do that I'd just go work for Unity (the engine used for Eternights funnily enough).

But Eternights is just not quite there. The writing while solid in its synopsis, is real choppy in the execution, with lots of essential connecting tissue missing, and a lot of basic establishment of context just not there. Its character designs, while fine in images, don't really shine or pop in game. The action combat gives you all kinds of things that seem like options, but then funnels you down one general gameplay pattern. It also unfortunately uses some of the more common anime tropes you've seen in a thousand other anime games or shows, if at least avoiding the most heinous ones. Like hey we actually get a gay romance option so that's nice. But the character writing is just not quite there to carry a story of this kind. And the visual cohesion, thematic resonance, and UI/sound masterwork that characterize the Persona series that so clearly inspired Eternights, just aren't really possible for a smaller scope team like this.

So I've kinda settled on just a 3/5. Mainly because I like the idea of Eternights. I want more people to be willing to reach for the stars and try and make the game (or any art) they want. Even if a game of that scope might be a little out of reach for the team, and even if that result isn't a game I probably will ever play again I respect the hell out of people who do make it. Congrats to the Eternights team and I really hope their is a next one and that its better.

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