I did, and still do, have a very potent aversion to turn-based RPGs. As beautiful as the art direction might be, as compelling of a story it might have, I usually find myself getting bored. It begins to feel like a job. I want to press a button and see something happen. I'm an "instant gratification" sort of gamer. This has happened to me time and again, with all different RPGs. Then one day a very special person recommended a game called Persona 3, and it is no exaggeration to say that my life has never been the same since.
Persona 3 is a game about loving those whom you don't understand. It is a game about how to show empathy, sympathy, and kindness to people who are different from you. In turn, you figuratively, and quite literally, become stronger.
From a gameplay standpoint, it is the first of the "modern" Persona games that shaped what many today understand the series to be. There is a key "weakness" mechanic baked into the combat, which enables you to end fights more quickly, a big plus in my book. Some have cited the one, main dungeon as monotonous, and a slog. I can see where they are coming from, but I strangely did not have a problem with it. The most fun aspect of the game occurs during the sim section (daytime), as you attend school and hang out with friends in events called social links, which not only treat you to engaging narratives, but also level you up for combat. Being a well rounded, caring human being makes you stronger; what a concept! Each social link is ruled by a major arcana of the tarot deck, and for every step you level up in a social link, you gain access to even more powerful personas from that arcana to use in battle (the nighttime, dungeon crawling part.) Even better, the story arc of each social link demonstrates both the upright, and inverted aspects of the arcana they represent. The supporting cast of characters are loveable and quirky, and if you don't love them right out of the gate, you will by the time your journey nears its conclusion. By the end, I cared for these fictional characters as if they were my true friends. Superb writing!
More pros: The music. The MUSIC. My god. There is a reason Atlus is known in the industry for having some of the best scores. The music accentuates any situation in which it plays, making a scene blood pumping, joyful, or devastating. Great track examples include: "Mass Destruction", "Want to be Close", "The Voice Someone Calls", "Living with Determination" and of course, the inimitable, iconic and timeless " Poem of Everyone's Souls". Most personas are based on real-world figures from mythology, religion or folklore from all over the globe. Each is sorted into one of the major arcana of the tarot deck (as are your social links.) The brilliance is in HOW these personas are sorted. For example: Satan, Helel and Lucifer are all different personas, all in different ruling arcana. Satan to Devil, Helel to Star, Lucfer to Judgement. When you examine the mythology of each different aspect of the same character, you realize that their arcana makes complete sense. Helel strived to be Yahweh's equal, and was struck down for his ambition, exemplifying the reverse Star arcana. Lucifer is Helel at the end of his arc, the supreme ruler of Hell, judging evil souls, thus he belongs to Judgement, the penultimate major arcana. Each of the 170 personas were carefully organized into their respective arcana, and it's a blast to read up about each deity or being and piece together why they fit with their arcana!
There are only two faults that come to mind, one being a very brief instance of transphobic humor (extremely unfortunate, as it seems to undermine the game's core virtue, if only for a moment) and the Moon social link in its entirety (the only heavy person in the game, portrayed as a pretty bad, sleazy guy. A rare implementation of a lazy trope). Please be warned if these issues are very sensitive for you. I have to stress, as bad as these missteps are, they are made all the more glaring and incongruous for how nurturing the entire rest of the game is to the human condition.
At the risk of this being an essay, I'll try to wrap this up. I could write about this game for what feels like an eternity. What truly makes this game compelling is the allegory, the narrative, and the theming. The Persona series is my favorite game franchise from a purely narrative standpoint. The game's core message is a crucial one, and that compels me to recommend it to anyone and everyone. As an (overly) sensitive person, and someone who feels that their personality is less-so a coin and more-so a 20-sided die, this game resonated VERY deeply with me. The real world needs more compassion, more love; this game consummately demonstrates that sentiment. The plot is exciting, and will contain twists and turns that will thrill and devastate you (do NOT look up spoilers, it's best experienced blind.) If you love mythology, a suspenseful and exciting story, sims, RPGs, the occult, action, killer music...hell, if you love great games: just play it. I cannot recommend this game enough.
TL;DR: This is a truly gripping experience for folks who feel and love deeply. Amazing story, characters, gameplay and mythos. A world you will get lost in. I beg you to play it. It will stay with you for a very long time. DON'T LOOK UP SPOILERS.