Main game
3.88 average rating based on 413 ratings
Estas son notas que iba tomando con el móvil a medida que jugaba. Están llenas de faltas de ortografía y errores gramaticales (no me juzguéis por ello). Ahhh sí... también hay SPOILERS:
La intro del juego es acojonante
El juego empieza lento, pero nunca llega a aburrir pq los temas que plantea son interesantes desde el minuto 0 y ya cuando explota el primer detonante (a las 10 horas aprox. cuando Kaim se reencuentra con su hija) te tiene sumergido de lleno en la trama.
Las animaciones son acojonantes para un juego de 2007
Jensen puto subnormal
Los sueños de Kaim al inicio me parecían un parón de ritmo cada vez que salían, pero es que están tan bien escritos y las historias son tan buenas que ya los espero como agua de mayo
El combate es bastante tradicional, pero los anillos le dan un dinamismo bastante resultón.
Algo que me sorprendió es que se utilizarán los elementos como en Pokémon
Me gusta que las magias se puedan aprender de las armas (en este caso los objetos) como en final fantasy ix
Las formaciones y los puntos de defensa también le dan un toque más estratégico a las batallas. …
Estas son notas que iba tomando con el móvil a medida que jugaba. Están llenas de faltas de ortografía y errores gramaticales (no me juzguéis por ello). Ahhh sí... también hay SPOILERS:
La intro del juego es acojonante
El juego empieza lento, pero nunca llega a aburrir pq los temas que plantea son interesantes desde el minuto 0 y ya cuando explota el primer detonante (a las 10 horas aprox. cuando Kaim se reencuentra con su hija) te tiene sumergido de lleno en la trama.
Las animaciones son acojonantes para un juego de 2007
Jensen puto subnormal
Los sueños de Kaim al inicio me parecían un parón de ritmo cada vez que salían, pero es que están tan bien escritos y las historias son tan buenas que ya los espero como agua de mayo
El combate es bastante tradicional, pero los anillos le dan un dinamismo bastante resultón.
Algo que me sorprendió es que se utilizarán los elementos como en Pokémon
Me gusta que las magias se puedan aprender de las armas (en este caso los objetos) como en final fantasy ix
Las formaciones y los puntos de defensa también le dan un toque más estratégico a las batallas.
Artísticamente no me convencía mucho al inicio (diseño de personajes, escenarios etc). Con 10 horas sigue sin colarme la cabeza, pero tampoco me disgusta.
Wow está mierda está muy bien escrita. Su historia se desarrolla muuuy lentamente, pero va introduciendo pequeños elementos constantemente para que no la abandones o la sientas aburrida. Ahora Jensen, que al inicio parecía un subnormal, tiene varias escenas pequeñas donde hace gestos o cosas que dan a entender que es algo que no sabemos aún. Y aún más con las tramas paralelas del príncipe de Uhra y Gengara por otro lado. 10/10
Cook tremendo personaje. Personalidad muy bien marcada de hermana protectora.
Segundo disco terminado con una secuencia de escape de la base en el mar espectacular. Me recordó un poco la secuencia de escape del robot al inicio de FFVIII. En este tramo el nivel de calidad se mantiene con respecto a lo bestia que fue el 1.er disco. Se introduce a Sarah (esposa de Kaim) como nuevo personaje jugable, mostrando una nueva dinámica de grupo. Hubieron revelaciones acerca del pasado de los protas, pero solo las justas para seguir con ganas de saber más. En fin, el nivel del primer disco se ha mantenido con creces.
Disco 3 terminados. Se nota ya que llega el final de la aventura por la cantidad de narrativa. Creo que en este disco hay más cinemáticas que en los dos anteriores juntos (eso sí bastante espectaculares). La novedad de este tramo se podría decir que es la separación de los personajes. Obligándonos a ir intercalando secciones entre ellos, algunas divertidas y otras un coñazo. Se introducen dos personajes jugables nuevos; el hijo de Sez (Sed, su diseño me mola un huevo) y el rey Tolten de Uhra (después de ser traicionado por Gengara. De este último se han revelado muchas cosas en este disco y he de decir que no me termina de convencer como villano. Aún creo que falta alguna que otra revelación, pero me parece el típico villano que es malo pq sí. La historia en este disco se centra más en el conflicto global más que en el de los protagonistas (aunque sigue habiendo avance en algunos personajes como Ming) lo cual es triste pq era la parte que más me gustaba del juego. El ir viendo como los personajes iban evolucionando poco a poco, recuperando sus memorias y leyendo los sueños (que por cierto, no encontré ninguno en este disco y estimo que en el siguiente no van a haber tampoco). En fin. No diría que este disco es un bajón con respecto a los anteriores pq lo que realmente sería es diferente. La trama pasa de ser lente y pega un acelerón, yéndose al lado del conflicto global, más que al de sus personajes. Me gustó. Las cinemáticas son espectaculares y algunas epiquisimas. El ir cambiando de personajes le da cierto dinamismo a la historia.
Algo de lo que le percaté ahora y no quisiera pasar por altos es la calidad de las Dungeon (o mazmorras) que tiene este juego. No se hacen repetitivas en ninguna ocasión. Los puzzles espaciales con los que juega son muy entretenidos y siempre busca la forma de darle un poco de variedad. Ahora mismo estoy un una en donde los personajes tienen que dividirse en dos grupos para ir recorriendo diferentes partes del mapa para abrirse el camino unos a otros. Entretenido, juega con el espacio los puzzles son sencillos pero gratificante. Y como esta son la mayoría. La del disco anterior donde tenemos que ir con Sez, su hijo y Tolten por el alcantarillado de Uhra, jugando con el nivel del agua en unos puzzles sencillos fue espectacular.
Vale. Mis miedos de que el juego se cerrara a partir del 3.er disco se han acabado. Por ahora el mudo ha vuelto a abrirse y me lo estoy pasando de puta madre haciendo el contenido secundario, farmeando unos levels, encontrando los sueños que me faltaban y explorando un poco las ciudades en busca de tesoros, magias o historias ocultas. Me está molando mucho este disco.
Pues ya estaría. Terminado. La recta final llena de contenido (mucho más que el disco 3 diría yo). El desenlace bastante emotivo, ya que muere una de las protas (Sez) y, al fin, los protagonistas le dan un sentido a su inmortalidad. Jansen tuvo una buena evolución. Comenzó siendo un capullo sin gracia y terminó siendo igual de capullo pero al menos con un poco de gracia (y además hace bonita pareja con Ming). Mi personaje favorito (de lejos además) es Coock. No solo porque el nombre suene como "Polla" en inglés, que también, sino porque creo que es el personaje con más personalidad (valga la redundancia) de todo el plantel. Desde el minuto 1 cuando los vemos a ella y Mack en el jardín de las flores de Lirum fue un derroche de carisma y ya con la escena siguiente, la del reencuentro entre Lirum y Kaim, te gana completamente. Me recuerda un poco a Kainé de Nier por lo impulsiva y mal hablada que puede ser en ocasiones. No duda en tomar control de la situación cuando no le queda de otra o cuando Mack se mete en problemas. Sin duda mi favorita. Y ya por último quería decir que las animaciones faciales de este juego (para ser del 2007) son acojonantes.
When trying to attribute a star score to Lost Odyssey I really struggled between a 3 and a 4. I ended up going with 4 based solely on the fact that it held my interest for three months and almost 100 hours of gameplay time. Obviously I enjoyed my time with the game.
The battle system is very intriguing with this game in the way you need to manipulate the differences between the immortal and normal characters. The normal characters follow a very slimmed down and traditional Japanese RPG system. They simply gain experience, level up, and automatically learn new skills at certain levels. You can customize them very slightly by the ability to equip an accessory (usually only one, rarely more than one) and a ring. It's nice that there is a little bit of customization but in general these characters feel very much on autopilot when it comes to their development.
The immortals on the other hand are where the unique aspects of this system come in. Firstly, while they can die, they automatically get resurrected after only a couple rounds of battle. You only get a game over if all of the immortals in your party die …
When trying to attribute a star score to Lost Odyssey I really struggled between a 3 and a 4. I ended up going with 4 based solely on the fact that it held my interest for three months and almost 100 hours of gameplay time. Obviously I enjoyed my time with the game.
The battle system is very intriguing with this game in the way you need to manipulate the differences between the immortal and normal characters. The normal characters follow a very slimmed down and traditional Japanese RPG system. They simply gain experience, level up, and automatically learn new skills at certain levels. You can customize them very slightly by the ability to equip an accessory (usually only one, rarely more than one) and a ring. It's nice that there is a little bit of customization but in general these characters feel very much on autopilot when it comes to their development.
The immortals on the other hand are where the unique aspects of this system come in. Firstly, while they can die, they automatically get resurrected after only a couple rounds of battle. You only get a game over if all of the immortals in your party die before one has a chance to pop back up. This can be exploited if you manage to get their health staggered, as one can die while another is strong enough to hold out for a couple rounds and so on and so forth.
Unlike the normal characters, the immortals are highly customizable. They don't learn any skills as they level. Instead they have a series of skill slots (the quantity of which increases as the game progresses). The player can choose which skills get equipped to the slots based on what the character has learned. Characters can learn skills in two ways. The first being by equipping accessories that feature the skills they want. As they fight while wearing the accessory they will eventually permanently learn the skill. The second way is by linking with non-immortal characters. If you have a normal character that has a skill you want an immortal to have, you simply put them in your party and have the immortal skill-link with that particular skill. At this point it works similar to how accessories do. After you fight enough battles the immortal will permanently learn that skill.
I really enjoyed this system in the beginning but it got a little stale by the end. Specifically, by managing my skill learning well, it was easy to have all my immortals learn all the skills as I found accessories and my other characters learned them. At that point the customization just centered on how I wanted to fill each immortal's skill slots.
As I mentioned earlier, I played this game for a long time. I did virtually every side quest, learned virtually every skill, found virtually all of the best weapons, and level capped all my immortals. As such, I waltzed through the end of the game but that didn't bother me. It's one of the ways I like to play RPGs by increasing the satisfaction I get in the character development. It's funny though because I think the hardest boss monster in this game is the first one your party comes across.
Between this and Blue Dragon, Mistwalker made some pretty killer RPGs on the 360. It's amazing they didn't get more notice when they came out. If you can only play one, I suggest Blue Dragon, but Lost Odyssey is definitely worth a look for all Japanese RPG fans.
First of all, I played a ton of JRPGs so I'm always looking for new ones but also to revisit the ones that I missed from olden years. I never had an Xbox so I never could play this game, until recently through the power of internet and emulation.
FF is my favorite franchise and I love all the FF adjacent games such as Vagrant story, Chrono trigger, Xenogears so when I learned that Xbox comissioned Sakaguchi and Uematsu to make a JRPG that could compete with Playstation classics I had the feeling this was made for me, i'm the audience. I wanted to play it like a missing piece to my collection for so long. Also, it apparently heavily inspired XP33, the best JRPG of this generation. So I went it with high hopes.
Unfortunately, this is not the masterpiece I was expecting, even though it is a good game in itself.
Story 5/5
There's a lot to say about the atmosphere, the cast of characters, the themes of this story and they are very different from other JRPGs and I understand now why so many people look at this game very fondly because it does things that many …
First of all, I played a ton of JRPGs so I'm always looking for new ones but also to revisit the ones that I missed from olden years. I never had an Xbox so I never could play this game, until recently through the power of internet and emulation.
FF is my favorite franchise and I love all the FF adjacent games such as Vagrant story, Chrono trigger, Xenogears so when I learned that Xbox comissioned Sakaguchi and Uematsu to make a JRPG that could compete with Playstation classics I had the feeling this was made for me, i'm the audience. I wanted to play it like a missing piece to my collection for so long. Also, it apparently heavily inspired XP33, the best JRPG of this generation. So I went it with high hopes.
Unfortunately, this is not the masterpiece I was expecting, even though it is a good game in itself.
Story 5/5
There's a lot to say about the atmosphere, the cast of characters, the themes of this story and they are very different from other JRPGs and I understand now why so many people look at this game very fondly because it does things that many other games don't dare to even try. The dream sequences add a lot of texture to the worldbuilding and the immortal characters. I won't go into details because spoilers but definitely a high point for me.
Artistic Direction 4/5
For its time, the game looks good and the artistic direction is really nice. It's also not the best looking game from his generation, or even the generation prior to that. It lacks variety in the music department. But what made it really stand out is the dynamic camera during cutscenes (and there's a lot of them) that gave it a really modern feeling even with limited graphics.
Gameplay 3/5
I've never been a huge fan of the "classic JRPG" formula from the DQ school and boy is it even worse here. Equipment is minimal, Every immortal can learn the same skills so you just have a bunch of Warriors in the front row and Mages in the back row with some support mortal characters that feel like a burden. The UI is all grey, the QTE animation for combat is always the same and gets old real quick. I got so tired of playing the same fights over and over again that I finished disc 4 on youtube (burden of adulthood is that I don't have enough free time to sit for 50 hours on something I'm not actively enjoying). The only redeeming quality is the small variations in the missions and boss fights. You get levels with interesting puzzles, and boss with cool mechanics that are not necessarily very original but still work overall. But damn when people say it's better than FF12 or even 13 I understand that they have different taste, but from a gameplay only perspective this is so dated and vanilla that I can't bring myself to even compare them.
Final thoughts :
I'm really glad I gave this game a shot, and maybe the "hidden gem" reputation it gets is deserved, but I feel like this game could have been a lot better. Maybe it didn't get the budget it deserved, or maybe Sakaguchi tried his best to have his new studio compete with the giants, but it just isn't on the same level for me. It sounds like a harsh criticism for a game I played 30 hours and give 7 or 8 out of 10 but I was really expecting more.
The graphics for the time are pretty impressive, the soundtrack is top notch, the story is memorable, the cast is quite good, gameplay is one of its weakest points as there's nothing that really stands out as neither good or bad, just average. Overall, Lost Odyssey is a gem that's mostly been forgotten due to it being on the wrong system. It's definitely worth a playthrough for any JRPG fan. I'm so glad through the XBSX, I can play this in 2023!
Lost Odyssey is one the few traditional JRPGs to be released on the Xbox360. It was developed by Mistwalker, which was headed by Hironobu Sakaguchi – the father of the Final Fantasy series. Lost Odyssey was his first RPG, since leaving Square Enix. This created a following and the anticipation for the game’s release from the fans of early Final Fantasy release, which was largely due to way the Final Fantasy series has changed. Furthermore, the team developing this game also included the now-defunct Nautilus – developers of memorable JRPgs such as the Shadow Heart series (one of my favorites) and the Legend of the Dragoon (a highly acclaimed JPRG on the PSX). So what could go wrong? Nothing! I have thoroughly enjoyed Lost Odyssey.
Full Review at: https://ronroen.com/2017/05/09/lost-odyssey-x360/
I have to go with a middle-of-the-road rating if only to average out the various parts of this game. It's all over the place:
Combat: 4
Short stories: 5+
Non-combat gameplay/world/characters/story/everything else: 2
The combat is turn-based with a minor timing element added which keeps it pretty fun. The game as a whole is forgettable but the numerous short stories that are presented through the game world (which are by and large standalone and unrelated to the main game) are brilliant.
cosa posso dire? è un gioco che bisogna provare almeno una volta nella vita, soltanto per una trama e i ricordi dei personaggi scritti così bene che si potrebbero fare romanzi su di loro. il gameplay presenta delle stonature, soprattutto sulla decisione di inserire gli incontri casuali che stonano con il resto della produzione. Veramente bello Voto: 8.8/10
I finished off the first disc of Lost Odyssey over the weekend. I am not a fan of the execution of the character models in this game. They all look too creepy. I do really enjoy that I just got some new party members though and the increased party size really feels like a throwback to the SNES era of RPGs. The fact that the main characters can learn every ability is a bit overwhelming though!