![Mickey Mania.mp4_snapshot_00.01.03_[2015.11.16_07.16.18]](https://600games.files.wordpress.com/2015/11/mickey-mania-mp4_snapshot_00-01-03_2015-11-16_07-16-18.jpg?w=593)
Gameplay, Story and Value:
![Mickey Mania.mp4_snapshot_00.02.19_[2015.11.16_07.17.03]](https://600games.files.wordpress.com/2015/11/mickey-mania-mp4_snapshot_00-02-19_2015-11-16_07-17-03.jpg?w=593)
Disclaimer: When I started this game I was playing the cartridge version, but had to stop after about 30 minutes to tend to some family matters. When I started up again, I decided to through in the Sega CD version, and that's what I'm going to stick with regarding quality.
Gameplay-wise, there's not really any difference between the two versions. Controls are simple, with one button designated to jumping and the other two set to throw marbles. Mickey handles as well as can be expected, with a feel that's in line with World of Illusion. Enemies can be defeated either by jumping on their heads or hitting them with marbles, and all in all the game does pretty well as a platformer.
Every stage is broken up into two or three subsections, and occasionally you'll come across level objectives such as ringing a set of bells, or mixing an explosive potion before you can progress. These objectives are typically well defined when they appear, and server as a nice distraction from the typical "move right to reach goal" formula.
![Mickey Mania.mp4_snapshot_00.20.59_[2015.11.16_07.18.12]](https://600games.files.wordpress.com/2015/11/mickey-mania-mp4_snapshot_00-20-59_2015-11-16_07-18-12.jpg?w=593)
The game itself is a journey through Micky Mouse animated history, starting with Steamboat Willy and progressing further into the future. Levels are varied not only in aesthetics but execution. One level may have you running down a collapsing tower, while another swings around to a front-view chase sequence where you're trying to escape an angry moose. Level design is more or less great in these regards.
That said, the difficulty is a bit all over the place, and not always for good reasons. Much of the damage you take in Mickey Mania seems blatantly unavoidable, and it's not always clear when you're actually taking damage to begin with. This leads to moments where death either seems inevitable and frustrating, or when it feels like it just comes out of nowhere. Additionally, some sections of the game can make you feel stuck, with no clear way to move forward.
Presentation, Music and Sound:
![Mickey Mania.mp4_snapshot_00.08.04_[2015.11.16_07.17.37]](https://600games.files.wordpress.com/2015/11/mickey-mania-mp4_snapshot_00-08-04_2015-11-16_07-17-37.jpg?w=593)
Mickey Mania looks and sounds amazing. While the Sega CD version of the game does add some slight smoothing to animations and some minor visual improvements such as the film effects on the first stage, the cartridge version is not very far behind at all. I was surprised at how close I had to look to notice any major differences. Animations are smooth, fun and expressive, and never impact gameplay despite them occasionally be elaborate. Sprites are large and colorful and stages are varied and look fantastic. There are several moments where you'll feel like you're in an interactive Disney cartoon!
One big difference between the cartridge and disc version of the game is the audio quality. While the cartridge doesn't have bad audio by any stretch, the disc version ups the music quality and introduces several voice samples which go a long way in adding to the immersion. In regards to the quality of the actual tunes, while you probably won't walk away humming any of them they are fitted perfectly to their corresponding stages.
Afterthoughts:
![Mickey Mania.mp4_snapshot_00.59.49_[2015.11.16_07.19.26]](https://600games.files.wordpress.com/2015/11/mickey-mania-mp4_snapshot_00-59-49_2015-11-16_07-19-26.jpg?w=593)
While I'll never stop praising the game's presentation, I wish I could say I had more fun with it. Unfortunately, while it's a fine platformer, it doesn't really do anything exceptional. There are some great set pieces, but weird difficulty and technical issues cause Mickey Mania to seemingly trip over itself.
I still think this one's a gem, and I'd like to find time to try to beat it again, as it definitely seems doable.
Review:

Gameplay: