Status digblocksweewoo Mar 18, 2024
Nick Cave & The Bad Seeds - The Weeping Song
Google Stadia · Linux · Mac · PC (Microsoft Windows) · PlayStation 4 · Xbox One · Xbox Series X|S
3.52 from 260 ratings
2427 members have it in their collection · 36 playing now · 1615 backlogged · 60 wish listed
How long? · with extras 16h · 100% 21h (from 8 logged playthroughs)
Status digblocksweewoo Mar 18, 2024
Nick Cave & The Bad Seeds - The Weeping Song
Review V1CGaming 2/5 · May 31, 2022
The levels may be different, but that's not saying much since the environments are populated with completely white objects. To be frank the art style and gameplay itself are a bit overdone, this is not a very unique game. Contrary to popular belief slowing down time has been a thing in video games for a very long time.
Status ByronNotLord Feb 6, 2022
SUPERHOT is one of the most unique and innovative FPS games of the modern times. Here we have the endless version of SUPERHOT. It's immensely replayable and VERY silly. Have fun!
Review guileffb 3/5 · Dec 17, 2021
More of the same... and I love this game for it! It's original, challenging, fast paced, creepy and addicting.
Only three reasons why it didn't score higher: lenght and lack of innovation.
It's too similar to the original and it just seems endless, which might seem cool at first, but it bored me a little. The last thing is the …
More of the same... and I love this game for it! It's original, challenging, fast paced, creepy and addicting.
Only three reasons why it didn't score higher: lenght and lack of innovation.
It's too similar to the original and it just seems endless, which might seem cool at first, but it bored me a little. The last thing is the ending. You have to wait a bit over 2 hours with the game on to actually watch it. And it used to be 8 HOURS!
Nonsense...
Despite that, this game is great! I still prefer the first one, but I had a good time anyway.
Review GigaDeathNullGolem 5/5 · Nov 12, 2021
let's be honest, it's hard to find a FPS that offers something new, and when it does it's usually a twist or some well made or clever execution of several elements. A lot of people don't like SH:MCD for a variety of reasons (which i understand) for one, the gameplay is very different. It plays slow and calculated (as it …
let's be honest, it's hard to find a FPS that offers something new, and when it does it's usually a twist or some well made or clever execution of several elements. A lot of people don't like SH:MCD for a variety of reasons (which i understand) for one, the gameplay is very different. It plays slow and calculated (as it is inspired from rogue-likes) and feels/paces like a smart-pause type game. It's not really exploratory focused or so strictly-narrative focused like many FPS are. It also has a non-ending kind of ending (which really upset some people.)
MCD: is about the idea and execution of the idea and it does it pretty much perfectly. For a game that is a 'spin-off' or inspiration of a VR game i'm very impressed that another unique and original idea was able to be developed, put into another platform and actually bring something new to the table. (I liked this one more than the VR game)
Yes, the game gets repetitive but that's the point. Get Gud.
Eventually as you master this game it becomes very formulaic and mechanical in how to tactically engage. The temporal slow down is enough to let you think, and as you get better or more fluid (or simply more daring) you can move faster and rely a bit less on the time mechanic. This is a kind of highly satisfying smooth-flowing and natural elegance that fits in perfectly with the games stark and minimal nature which also manages to bring about the feel of a legit, retro game due to this simplicity (which is really rare in the genre as well)
So basically MCD is a perfect FPS. It not only does something different but goes completely renegade on the genre due to the way it breaks ALL the rules in the way it is designed.
You dont get complicated systems, hitscan weapons, hardware-pushing graphics, cutscenes, some kind of story pushing the mediocrity along, ammo drops or reloads, health charging stations, save points, or even an ending. Incredible. Are you ready to give up?
Review SailorStar 3/5 · Oct 10, 2021
Although each scenario was unique, the combat got pretty dull pretty quickly, and I wasn't especially invested in the story this time around. After completing the first few dozen levels I found that I didn't really want to play any further.
Review itamar 4/5 · Oct 4, 2021
This is a free update! I like the additional tweaks like choosing between body switching, katana throwing and chaging, and going back to Superhot is always fun. However, I do feel that this expansion is repetitive, at some point reusing the same limited number of levels many, many times with very slight tweaks and no clear indication of how far …
This is a free update! I like the additional tweaks like choosing between body switching, katana throwing and chaging, and going back to Superhot is always fun. However, I do feel that this expansion is repetitive, at some point reusing the same limited number of levels many, many times with very slight tweaks and no clear indication of how far along the "maze" you're in.
Now I got it out of my system and I'm ready for other things. I also found the unkillable special foes annoying.
Review oneweak7words 2/5 · Jun 5, 2021
The first game was near perfect
MCD removes the fun of learning a level's layout and threats through trial and error.
This sequel drops the player into a group of enemies for hack and slash progression. The strategy and learning are gone.
The beauty of the original model was in its synergy with the time moves when you do mechanic. …
The first game was near perfect
MCD removes the fun of learning a level's layout and threats through trial and error.
This sequel drops the player into a group of enemies for hack and slash progression. The strategy and learning are gone.
The beauty of the original model was in its synergy with the time moves when you do mechanic. That beauty is all but lost here.
It's fun, I guess, but it isn't compelling, there's no sense of progression in difficulty or gameplay.
Status Trying_Island Sep 23, 2020
I tried really hard to like this cause i was a huge fan of the original game, but even at the start of the game i found myself doing self imposed challenges to keep it entertaining and thats REALLY not something you want to be doing at the start of a game. Its been a couple weeks since I last …
Read moreI tried really hard to like this cause i was a huge fan of the original game, but even at the start of the game i found myself doing self imposed challenges to keep it entertaining and thats REALLY not something you want to be doing at the start of a game. Its been a couple weeks since I last played it (unrelated reasons to the game) but now when I saw it on my desktop and thought about if I wanted to beat it I just felt this rush of really really not wanting to. Maybe someone else will have fun with this game! But for me it just doesnt have the charm or polish as the original or a structure strong enough to keep me interested to the end.
Read lessReview killerstar 3/5 · Sep 2, 2020
The original Superhot was a masterclass in design by substraction. It was the most stripped-down version of the that game you could ever imagine with not a single extraneous element to overshadow the main mechanic. No textures, almost no story, no missions, no experience points, abilities, exploration. Time moves when you move; period.
The problem with building from such a …
The original Superhot was a masterclass in design by substraction. It was the most stripped-down version of the that game you could ever imagine with not a single extraneous element to overshadow the main mechanic. No textures, almost no story, no missions, no experience points, abilities, exploration. Time moves when you move; period.
The problem with building from such a pure base is that the only way is up. Mind Control Delete takes the Superhot formula and adds stuff It adds modifiers, it adds non-linear levels, it adds roguelike elements, it adds more enemies, it adds lives. The result is that while Mind Control Delete promises "more" Superhot, is actually delivers less.
Some of the elements are neat. Enemies that are only vulnerable in some parts, as well as the modifier that makes headshot bullets ricochet towards other enemies force you to improve your aim and rely less on loosie-goosie shotting. Empty shotguns can be used as clubs to beat enemies in the head or even deflect bullets. Other are just annoying. Invulnerable enemies break the flow of the level and are one of the main sources of cheap kills.
A huge change is the pacing. The linear level progression from Shuperhot is replaced by a maze-like series of interconnected "nodes" that house a randomised assortment of half a dozen maps you need to clear in order to proceed. You have a limited number of lives and if you get killed in any of those maps, the node resets and you start over with a different list of maps.
It's not the worst way to structure this game, but is also not the best. The upshot of this arrangement is that you end up playing the same maps over and over again, and if you are in one of the last maps of the "node" with only one life left, you're nudged to a more conservative play-style instead of the flashy dance of death that is Superhot's trademark. Add to it the fact that maps are tiny and all very same-y, and the 10-15hours of gameplay feel like an eternity.
Underneath it all, though, this is still Superhot. The gameplay is tight and enjoyable.
Status killerstar Aug 29, 2020
SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT

Status killerstar Aug 27, 2020
The perfect palate cleanser after so many hours of Mass Effect.
It's (literally) more Superhot, which is great. There are some twists on the formula which go against its minimalistic approach, though. There are lives, powerups, different kinds of enemies. It's not bad but, as I said, it takes away some of the elegant simplicity. Some would welcome the added …
The perfect palate cleanser after so many hours of Mass Effect.
It's (literally) more Superhot, which is great. There are some twists on the formula which go against its minimalistic approach, though. There are lives, powerups, different kinds of enemies. It's not bad but, as I said, it takes away some of the elegant simplicity. Some would welcome the added variety, others will complain about bloat. Me? I'm just killing red dudes.
Status MooseMadness361 Aug 14, 2020
I have finally completed the game! I didn't realize that one of the achievements was to click on a terminal when the rest of the game didn't really have anything like that but I got all the achievements and beat the game!
Review Jevnation 3/5 · Aug 13, 2020
So, the sequel to the lauded, minimalist FPS has just been released from its Early Access stage, gifted to people who already own the original game, including me. Their generosity is appreciated but is MCD worth its weight?
The gameplay mechanics are basically the same as the original SUPERHOT but MCD enhances the battle options by introducing perks, which you …
So, the sequel to the lauded, minimalist FPS has just been released from its Early Access stage, gifted to people who already own the original game, including me. Their generosity is appreciated but is MCD worth its weight?
The gameplay mechanics are basically the same as the original SUPERHOT but MCD enhances the battle options by introducing perks, which you unlock by exploring and clearing pathways in the map. These perks can affect melee, throwing, shooting and movement, allowing you to execute the battles in refreshing ways. The explosive objects and charge are some of my favorites. Another addition are the new obstacles and invincible enemies that appear further into the game, adding to the challenge but fairly balanced.
The downside is that the random map arrangements over each stage get repetitive fast, only slightly remedied by the unlocked perks that are randomly generated between the fights. Forcing myself to endure the repetition for progress can be a contradiction to the theme of addiction that the SUPERHOT franchise represents through its subtle narrative. It's hard to recommend this when it feels like the time spent here is less worth than it was in original SUPERHOT.
But maybe it's the backlogger in me speaking, because the game can still be fun for those sticking around long enough to unlock awesome perks and enjoy the onslaught of reds.
Review MooseMadness361 5/5 · Aug 9, 2020
This game was a lovely experience! I loved the first one and this one. I wanna get the vr one when I get a vr headset but this was so fun with the added story and .hack abilities! Made me feel like Neo from the Matrix honestly lol. I would absolutely recommend!
Status MooseMadness361 Aug 9, 2020
I have beaten the main story and honestly I had no idea you had to ACTUALLY DO IT... if you know what i mean lol but what a wonderful experience! I'm gonna try and 100% the game by getting all achievements next!
Status GigaDeathNullGolem Aug 5, 2020
apparently i'm 'that special kind of crazy' who alternates and plays MCD along with Receiver 2 at the same time. I love both of these games. Receiver 2 feels like the trainer program...
Are you ready to become The One? XD
Status Sadaharu_TR Aug 3, 2020
This game is weird.
I like weird.
But boring sometimes. And that ending tho.
Status GigaDeathNullGolem Aug 3, 2020
at first i had no idea what to expect, or what this was about, but i'm liking this. it's unique
Status GigaDeathNullGolem Jul 25, 2020
I went to the website to read the faq: "Is MIND CONTROL DELETE coming to VR? We don’t have any plans at the moment to re-create the MCD experience for VR. It’s important to remember that VR is not only a different platform – it’s an entirely different way of interacting with games and it comes with its own design …
I went to the website to read the faq: "Is MIND CONTROL DELETE coming to VR? We don’t have any plans at the moment to re-create the MCD experience for VR. It’s important to remember that VR is not only a different platform – it’s an entirely different way of interacting with games and it comes with its own design and hardware challenges."
this game is a completely separate product and based on the PC version of the game... People have given mixed reviews on the ideas of that one (but it was a great experience in VR) Hmm.