Might & Magic: Heroes VI (2011)

Black Hole Entertainment, Limbic Entertainment, Virtuos

PC (Microsoft Windows)

2.91 from 188 ratings

819 members have it in their collection · 16 playing now · 319 backlogged · 46 wish listed

How long? · with extras 0h (from 1 logged playthrough)

The adventure in Heroes VI, starting 400 years before events in Heroes V, catapults a family of heroes into a fast-paced epic story where Angels plot to end -- once and for all -- an unfinished war with their ancient rivals, the Faceless. A legendary Archangel General is resurrected, but with his powers crippled. Plagued by horrible memories of the … Read more
The adventure in Heroes VI, starting 400 years before events in Heroes V, catapults a family of heroes into a fast-paced epic story where Angels plot to end -- once and for all -- an unfinished war with their ancient rivals, the Faceless. A legendary Archangel General is resurrected, but with his powers crippled. Plagued by horrible memories of the Elder Wars, he plots to recover his powers and take control of Ashan while destroying both Faceless and Demons in a series of carefully orchestrated attacks and betrayals. He underestimates, however, the power of the all-too-human Griffin dynasty. Read less
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Release dates

  • Oct 13, 2011 (Worldwide) PC (Microsoft Windows)
  • Nov 25, 2011 (Japan) PC (Microsoft Windows)

Related

Standalone expansions

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Rating distribution

5 stars
5
4 stars
40
3 stars
92
2 stars
36
1 star
15
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Community All Reviews Statuses

Jevnation

Review Jevnation 3/5 · May 4, 2021

The story is intriguing but the combat bores me in the end

I found my drive to pick this up after playing through Might and Magic X, considering the lore and story connection they have. The story focuses on the family members of the Griffin Dynasty, caught in a political intrigue along with an ensuing invasion that threatens the world of Ashan. Each campaign focusing on a family member associated with different …

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I found my drive to pick this up after playing through Might and Magic X, considering the lore and story connection they have. The story focuses on the family members of the Griffin Dynasty, caught in a political intrigue along with an ensuing invasion that threatens the world of Ashan. Each campaign focusing on a family member associated with different factions, their stories are told in a parallel fashion to build a cohesive plot. To avoid confusing plot holes, it is strongly suggested that you jump between and play campaign scenarios in a particular order as established by the fan community. Heroes VI is what I gather to put the story under focus most in the entire franchise and I am more enticed to follow the story through, even though the gameplay is the main point.

The resource types have been reduced to 4 instead of the usual 7, which dials down the complexity of building management and map strategies. The maps are nicely detailed and introduce a territory system where towns/forts hold influence over buildings, to the benefit of the player that controls them. The hero leveling system gives the player more liberty in choosing abilities that suit their strategies, even though I miss the limited choices that save my thinking bandwidth and add up to the excitement of randomness. Also, the battle gameplay is quite similar to Heroes V, except that the battle flows better here compared to the sluggish nature of the predecessor. However, I end resorting to quick combat by default since I felt watching my superior hero army wipe the floor with weaker enemies often feels like a drag.

As I write this review, I must say that I have not cleared the campaign stories and will drop mid-way. As much as Heroes VI passes off as a decent product of the Ubisoft generation, I feel the time I could have used for more productive activities or other backlog games are not getting its worth with quick combat trumping repetitive combat slaughter and the less-than-engaging hero progression system. I'll leave my review here for you to decide if Heroes VI is your cup of tea, and watch the rest of the story on playthrough videos.

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Broken

Status Broken Apr 30, 2014

I played Heroes of Might & Magic 1 when I was 8 years old. It was cartoony, hokey, and appears age appropriate when played today. Heroes 2 sharpened the cartoon look to a fine point and implemented a million balance changes. Heroes 3 turned more realistic graphically and was a more serious take on the series. This left 2 & …

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I played Heroes of Might & Magic 1 when I was 8 years old. It was cartoony, hokey, and appears age appropriate when played today. Heroes 2 sharpened the cartoon look to a fine point and implemented a million balance changes. Heroes 3 turned more realistic graphically and was a more serious take on the series. This left 2 & 3 as heavy hitters in the series in different ways due to the EXTREME graphical difference and castle redefinement. Heroes 4 had some good ideas but was a swing and a miss in my opinion. Heroes 5 took the first few steps toward modernizing the series and making it popular and I believe it did a good job, though it wasn't quite there yet. If I had my way, I'd be fine with Heroes 2, 3, & 6 being the only 3 games in the series as they are all excellent. Heroes 6 took soon of 5's ideas and exceeded their expectations by miles. It has a personable story and intertwined campaigns for each of the factions. It even has a DLC for each of the ONLY 2 heroes that have been in EVERY game, Crag Hack & Sandro. This game deserves all 5 stars.

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