Capes (2024)

Spitfire Interactive

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.20 from 5 ratings

15 members have it in their collection · 1 playing now · 7 backlogged · 8 wish listed

Superheroes clash in this turn based strategy game. Recruit, train, and deploy your team in order to take back the city from the villains that hold it hostage.
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Release dates

  • May 29, 2024 (Full Release) (Worldwide) Linux, Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox Series X|S
  • May 29, 2024 (North_America) Xbox One

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4 stars
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Community All Reviews Statuses

shinespark

Status shinespark Apr 12, 2025

Not letting characters cast their ultimates twice in a single turn makes a certain sense, from a balance perspective. But also, it's boring and I feel like they could've let it slide. Would've preferred a higher cost or a health penalty for the second cast, instead of it being outright impossible.

shinespark

Status shinespark Apr 11, 2025

Settled on my final party: gay assassin, lightning himbo, punch lady, and nonbinary punk. Really wanted to use the youtuber wizard, since her kit is super unique/esoteric, but she's totally outclassed by lightning himbo unfortunately.

shinespark

Status shinespark Apr 6, 2025

Still exceedingly early days on this, but already there's a couple novel ideas that help Capes stick out amidst the sea of indie XCOM-likes.

Having all the characters be superheroes with wildly asymmetric abilities and goals is obviously a huge plus when it comes to making units feel unique. But there's also a suite of nifty team-up abilities (where each …

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Still exceedingly early days on this, but already there's a couple novel ideas that help Capes stick out amidst the sea of indie XCOM-likes.

Having all the characters be superheroes with wildly asymmetric abilities and goals is obviously a huge plus when it comes to making units feel unique. But there's also a suite of nifty team-up abilities (where each distinct pair of characters gets access to new special moves when they're within 3 tiles of each other), as well a slick ultimate ability system that sees each unit charge up an extra-potent move by playing to the strengths of their class. The big tanky guy builds up his ultimate by taking damage, the teleporting assassin builds hers by landing backstabs, etc. Absolutely love this kind of design, where making cool and creative plays opens up even cooler possibilities.

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shinespark

Status shinespark Apr 6, 2025

Finally a game that dares to ask, what if Chloe from Life is Strange was a superhero with backstabby teleportation powers? Turns out it's pretty cool!