Status ktynnlol Jul 25, 2024
I wanted to love this game but it felt as if Miyazaki abandoned this project and gave his collegues too much control over the project.
Compared to previous entries, this DLC features extremely hyperactive and mobile enemies, smaller openings or attacking windows - and generally moves away from what made Demon Souls, Dark Souls 1, 2, and 3, so special …
I wanted to love this game but it felt as if Miyazaki abandoned this project and gave his collegues too much control over the project.
Compared to previous entries, this DLC features extremely hyperactive and mobile enemies, smaller openings or attacking windows - and generally moves away from what made Demon Souls, Dark Souls 1, 2, and 3, so special for me.
Methodical weighty combat is replaced by a game of build-crafting and min-maxing in order to defeat ridiculously unfair bosses. Not to mention the Scadutree mechanic and its flaws.
All in all, I must admit that many of the game's designs and overall atmosphere, blew me away. However, after about 40 hours with the DLC I once again feel burnt out on it.
The world is too big for its own good. It's too cryptic for its own good. The NPC/quest system needs an overhaul.
All in all, I hope From Software goes back to slow, heavy, animation based combat. Because this Bayonetta style gameplay of acrobatic weapon arts and cocaine infused enemies, is not for me. I mean, I love flashy action games, but let Dark Souls be Dark Souls.
I find it hard to recommend this one.

