Aero Fighters 2 (1994)

Video System

Arcade · Neo Geo AES · Neo Geo CD · Neo Geo MVS

3.49 from 35 ratings

82 members have it in their collection · 1 playing now · 17 backlogged · 5 wish listed

The game is played with two buttons, with the A button firing projectiles from the plane and the B button launching a special bomb attack which uses a bomb from a limited stock of bombs. Power projectiles can be obtained by destroying buildings and armored enemy planes. There are two types of Power projectiles: "P" Power projectiles, that increases the … Read more
The game is played with two buttons, with the A button firing projectiles from the plane and the B button launching a special bomb attack which uses a bomb from a limited stock of bombs. Power projectiles can be obtained by destroying buildings and armored enemy planes. There are two types of Power projectiles: "P" Power projectiles, that increases the plane's firepower by one level, and "F" Power projectiles, that increases the plane's firepower to the maximum level instantly. The maximum level only lasts for a limited amount of shots. When certain ground enemies and buildings are destroyed, money bonuses appear which give a random amount of points each. When the player reaches the end of the stage, the player has to face a boss ship. Read less
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Details

Developers
Video System
Publishers
Video System
Genres
Shooter
Themes
Warfare
Series
Aero Fighters

Release dates

  • Jan 18, 1994 (Japan) Neo Geo MVS
  • Jan 18, 1994 (North_America) Neo Geo MVS
  • Jan 26, 1994 (Japan) Neo Geo AES
  • Jan 26, 1994 (North_America) Neo Geo AES
  • Sep 29, 1994 (Japan) Neo Geo CD
  • 1994 (Worldwide) Arcade
  • May 09, 1996 (North_America) Neo Geo CD

Also available on

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Rating distribution

5 stars
3
4 stars
11
3 stars
21
2 stars
0
1 star
0
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Community All Reviews Statuses

Reset_Tears

Status Reset_Tears Sep 9, 2019

It's a simple and straightforward vertical shmup, but it's a fun one. You choose one of eight characters (some of which are hilariously bizarre), hop into a jet, and start shooting down the million enemy vehicles planning to take over the world (I assume). The graphics are solid, though admittedly a bit muted and samey for its general color schemes. …

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It's a simple and straightforward vertical shmup, but it's a fun one. You choose one of eight characters (some of which are hilariously bizarre), hop into a jet, and start shooting down the million enemy vehicles planning to take over the world (I assume). The graphics are solid, though admittedly a bit muted and samey for its general color schemes. Each character has a somewhat unique attack pattern and weapon upgrades, which I appreciate. But while actually playing the game, you'll be restricted to that jet's single bullet and bomb type the whole time. Like most shmups this game is challenging, especially for the final level when you have to restart the whole stage if you lose all your (single-hit) lives. The inclusion of two-player co-op play is highly appreciated.

The highlight of the game? The goofy characters and their amusing dialogue between stages. I especially like how the characters will have conversations specific to who they're paired up with in two-player co-op mode. My favorites are the punk rocker and the dolphin. (Yes, there's a dolphin pilot.)

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jay.dino

Review jay.dino 3/5 · Aug 9, 2016

Platform:

Neo Geo version.

Graphics/Sound:

The game looks like the first in style, instead of spaced out environments, only earth once more in this shooter series. The graphics I think have improved a bit, but I have to say I played the first as the SNES version, so naturally the Neo Geo is more powerful. It's most noticable in the …

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Platform:

Neo Geo version.

Graphics/Sound:

The game looks like the first in style, instead of spaced out environments, only earth once more in this shooter series. The graphics I think have improved a bit, but I have to say I played the first as the SNES version, so naturally the Neo Geo is more powerful. It's most noticable in the way the enemy sprites are freely turning, which looks really smooth.

Gameplay:

There is virtually no difference in gameplay from the first part. You can choose different characters, you have only linear powerups and bombs.

Difficulty:

Difficulty is more or less feeling like the first game, but there is one noticable thing: On every level when you get to game over you can continue on the spot when you have another quarter. But on the last level you are always reset to the beginning. It's pretty harsh considering that it's all one hit deaths and only 3 lives.

Conclusion:

It doesn't change a lot of the groundwork that has been set with part 1. If I hadn't played both on different platforms I would have felt like playing only one game just with more characters and levels.

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