Archer Maclean's Mercury (2005)

Awesome Studios

PlayStation Portable

3.50 from 14 ratings

52 members have it in their collection · 16 backlogged · 3 wish listed

How long? · 100% 12h (from 1 logged playthrough)

From the mind of developer Archer Maclean comes Mercury, a puzzle game that lets you guide the metallic substance through a series of challenging puzzles. Without spilling too much, you must control your colored mercury blobs around 3D mazes simply by tilting the level. Negotiate obstacles and hazards, solve puzzles, and compete against time and percentage limits while avoiding traps … Read more
From the mind of developer Archer Maclean comes Mercury, a puzzle game that lets you guide the metallic substance through a series of challenging puzzles. Without spilling too much, you must control your colored mercury blobs around 3D mazes simply by tilting the level. Negotiate obstacles and hazards, solve puzzles, and compete against time and percentage limits while avoiding traps and predators. In addition to the single-player mode, Archer Maclean's Mercury also features multiplayer battle and ghost modes. Read less
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Details

Developers
Awesome Studios
Publishers
Ignition Entertainment
Genres
Puzzle, Strategy
Themes
Action
Series
Mercury

Release dates

  • Apr 06, 2005 (North_America) PlayStation Portable
  • May 06, 2005 (North_America) PlayStation Portable
  • Sep 01, 2005 (Europe) PlayStation Portable

Related

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Rating distribution

5 stars
2
4 stars
4
3 stars
7
2 stars
1
1 star
0
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Community All Reviews Statuses

giopep

Review giopep 5/5 · Mar 8, 2023

I’ve had Mercury on my shelf since day 1 and I always wanted to play it but I never did. Some time ago, for whatever reason, I suddenly started thinking about it. Maybe it was destiny, I don’t know, I only know that a bit later Archer Maclean died. I felt so said and then I felt I really had …

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I’ve had Mercury on my shelf since day 1 and I always wanted to play it but I never did. Some time ago, for whatever reason, I suddenly started thinking about it. Maybe it was destiny, I don’t know, I only know that a bit later Archer Maclean died. I felt so said and then I felt I really had to play it. I also felt I had to buy a new battery for my PSP, because the original one had said goodbye. Whatever. I turned on the console and, between the logo, the interface, the music, the sounds, the bakground with the photo I took at the olympic basket medal ceremony in Athens, I was overwhelmed by memories. Jeez, do I really feel nostalgic for PSP? I did play a lot with it, I have to say. Anyway, I launched Mercury and I found a savegame from 2005. It wasn’t mine, it was from another life. So many memories… it’s too much. I started playing and I found a gem, old school in the best way: it’s focused on a single, brilliant idea that’s developed in so many different ways, offering a type of challenge that is layered, demanding, maybe even frustrating but never impossible, often with many approaches. You always have the feeling you can do it if you try hard enough and when you do it, it’s so satisfying, because the puzzles are really great, smart, entertaining. I had so much fun. Goodbye, Archer, you didn’t make too many games but they always were so good. And shout out to your mother too: I invoked her so many times while I was going through the last world of Mercury.

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