Many years ago, on an old, fat, backwards compatible PlayStation 3, I played this niche little video game. A friend of mine said I should check it out so, after a day of lectures at Uni, I swung by GameStop on my way home and I picked it up. Little did I know the impact it would have not only on video games as an industry but on me as a player, and my tastes.
Demon's Souls will always be one of those games that occupies my memory, the nostalgic hues of my memory colour it in such a way that I could never force myself to perceive other titles. It is unique in so many ways, a truly special game. I love Demon's Souls, despite its numerous flaws, it occupies space in my heart.
This is, perhaps, a sappy way of looking at a video game, of all things. But it is, to me, the same way others view their favourite albums and films, a media love pure and true. The summer that I spent endlessly playing through multiple builds and several layers of NG+, the summer between my first and second years at university, the people and the stories, they're all still here in my head and my heart. When people talk about "are games art?" this game, Demon's Souls, is the reason I will always answer yes. I love music and movies too, but you just don't get something like this from these more analogue forms of media.
I'm getting long winded about this, but honestly, what is to be said that hasn't already been said? Demon's Souls, the forgotten ancestor of the Souls like, usurped by the multi-platform Dark Souls which gets all the credit for its progeny, is the mother that birthed a genre. Is it sloppy in places? Sure, but does that really matter?
This is a game with character, a game that stands out from the crowd, even amongst Souls-likes it has its own unique vibe. It fits in with the medieval fantasy paint-job of the Souls series and yet it is unique, the visual design and the level design are very unlike the Souls games that followed. Demon's Souls is the homo habilis to Dark Souls' homo erectus. Not as sophisticated, obviously, but an incredible development none the less.
Everything that follows, lays at the feet of Demon's Souls, the Dark Souls series, Bloodborne, Sekiro, Elden Ring, all of it, owed to this one progenitor, this one quirky little game that managed to establish itself as a cult classic. A foundational work.
I'm writing a ton of cliché but really, this game is all emotion for me. Sure, 5-1 sucks, the bosses are easy as cake, the tendency system is needlessly obtuse, the red and blue dragons have way too much health and are annoying, item burden is dumb, and the squid guards in Latria are bullshit. None of that matters though. The emotion and the legacy make up for all of it.
I just finished grinding the platinum trophy. Again. This game is remarkable. I hope that people who pick up this remake, who don't have reverence for the original, can find the same experience. I hope it retakes the forefront of Soul's fans minds, I wish it would hit PC so Souls fans who don't and have never had a PlayStation can experience it for themselves.
Demon's Souls was made for me and I was made for Demon's Souls. Umbasa.