Review Mazinkaiser 2/5 · May 25, 2021
Bushido Blade: Dying By the Code
Bushido Blade is a trouble of a title, with a remarkable 3D fighting system wrapped up in some severely questionable and frustratingly designed modes.
A society of assassins (Kage) lies within a 500 year old dojo. After a battle leads to an upheaval of leadership, a cursed sword corrupts the new leader and a Kage member escapes the dojo with …
Bushido Blade is a trouble of a title, with a remarkable 3D fighting system wrapped up in some severely questionable and frustratingly designed modes.
A society of assassins (Kage) lies within a 500 year old dojo. After a battle leads to an upheaval of leadership, a cursed sword corrupts the new leader and a Kage member escapes the dojo with its secrets. The player is that escaped assassin who must kill their comrades in one-on-one battles. Apart from that a somewhat intriguing story is told that varies with each selected character.
The gameplay is one-on-one 3D battles. Each fighter may be dispatched in one hit, or may also be wounded/block, etc. It's not quite sure how accurate these hits are at all, but the game displays a robust system that damages the player in certain spots for either cosmetic changes or impaired movement.
The player can choose up to eight weapons with various speed, power, and blocking ability - though it is not quite sure which ones are particularly useful. There's a complex set of movesets, with various attacks, thrusts, jumps, blocks, stances, crawling, subweapons, etc. This sounds like a lot to juggle and at times it's for show when some moves will easily dispatch opponents.
The real kicker, however, are the single player modes. During the Story mode the player must follow an aggressively obtuse Bushido code, in which they must not use certain tactics (striking a foe's back, throwing dust, attacking while they bow) which on the surface makes sense but there is an insane amount of times where the player may act simply and straightforwardly and still get booted early from the game because they somehow dishonored the Bushido code. It's poorly communicated and super finnicky. There are also very specific requirements for certain endings that require some out-there methods and not getting hit, which in this game is supremely frustrating.
There are also other single player modes such as the long-run Slash mode (also frustrating since you need to not die for almost 100 battles) and VS mode, which is the fairest in a sense that you'll be fighting a similar player and are not restricted in tactics. This is at least where the game shines the most and makes it feel like the other modes are simply too restrictive on what the player can have fun with.
Bushido Blade is remarkably unique, which makes it a shame that it's so obtuse and frustrating to figure out past that core fighting system.