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Shovel Knight

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Shovel Knight

Jun 26, 2014

Main game

4.16 average rating based on 2800 ratings

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Shovel Knight is a sweeping classic action adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. It's a hot mashup of new and old! You play as the eponymous Shovel Knight, a small knight with a huge quest. Shovel Knight has come to this land with two goals: to defeat the evil Enchantress and quest for his lost beloved. He wields a Shovel Blade: a multipurpose weapon whose techniques have now been lost to the ages. Always honest and helpful, Shovel Knight is a shining example of the code of Shovelry: Slash Mercilessly and Dig Tirelessly! But, … More
Shovel Knight is a sweeping classic action adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. It's a hot mashup of new and old! You play as the eponymous Shovel Knight, a small knight with a huge quest. Shovel Knight has come to this land with two goals: to defeat the evil Enchantress and quest for his lost beloved. He wields a Shovel Blade: a multipurpose weapon whose techniques have now been lost to the ages. Always honest and helpful, Shovel Knight is a shining example of the code of Shovelry: Slash Mercilessly and Dig Tirelessly! But, between Shovel Knight and his beloved stands a cadre of villainous knights. These terrible foes, known as The Order of No Quarter, have been dispatched to prevent Shovel Knight from reaching the Enchantress, and will pursue their mission at any cost. If you love games with perfect platforming, beautiful art, infectious music, crazy bosses, humor and levity, and real heart… Shovel Knight is for you! Less
Release Dates
Jun 26, 2014 (North_America)
Nintendo 3DS, Wii U
Jun 26, 2014 (Worldwide)
Nintendo 3DS, PC (Microsoft Windows), Wii U
Sep 13, 2014 (Worldwide)
Mac
Oct 08, 2014 (Worldwide)
Linux
Nov 05, 2014 (Europe)
Wii U
Apr 21, 2015 (North_America)
PlayStation 3
Apr 21, 2015 (Worldwide)
PlayStation 4, PlayStation Vita
Apr 29, 2015 (Worldwide)
Xbox One
Jun 11, 2015 (Europe)
Nintendo 3DS
Mar 03, 2017 (Worldwide)
Nintendo Switch
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User Stats
6626
In Collection
1439
Wish Listed
375
Playing
1943
Backlogged
How Long Is Shovel Knight?
Main story: 11.2 hours
Main + extras: 11.8 hours
100% completion: 68.4 hours
Total completions: 75
FLOWFAMOUS
FLOWFAMOUS gave Jan 21, 2020
FLOWFAMOUS gave Jan 21, 2020
One of the BEST games I have ever played!!!
This review is for the Nintendo Switch version

I will try to make this short and sweet as much as I can, this game is an absolute 10/10 in every aspect, the music is awesome, the movement and platforming is tight and rewarding when you overcome a difficult path to traverse, the grinding to unlock everything feels fun instead of time consuming, the dialog is some of the best ever as its truly hilarious and very well written, I started with the 3DS version and have upgraded to the Switch version, I enjoyed all the different storylines, the main story (shovel knight) is the best, plague knight for me was the hardest, specter knight was better than plague knight but somehow shorter and I am currently in the midst of King of Cards and I am having a blast even though I need to improve on Joustus (the card game version of this storyline), this game is a true successor to the original platform formula we recognize from the Mega Man games, so if you have a fond history of Mega Man games or the awesome 8 bit pixel graphics you should do yourself a favor and play this and if not, if you are one of the …

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I will try to make this short and sweet as much as I can, this game is an absolute 10/10 in every aspect, the music is awesome, the movement and platforming is tight and rewarding when you overcome a difficult path to traverse, the grinding to unlock everything feels fun instead of time consuming, the dialog is some of the best ever as its truly hilarious and very well written, I started with the 3DS version and have upgraded to the Switch version, I enjoyed all the different storylines, the main story (shovel knight) is the best, plague knight for me was the hardest, specter knight was better than plague knight but somehow shorter and I am currently in the midst of King of Cards and I am having a blast even though I need to improve on Joustus (the card game version of this storyline), this game is a true successor to the original platform formula we recognize from the Mega Man games, so if you have a fond history of Mega Man games or the awesome 8 bit pixel graphics you should do yourself a favor and play this and if not, if you are one of the few rare people who never played an 8 bit pixel game or Mega Man style platforming game, you must play this game and discover what you have been missing. Thank me later.

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tylerisrandom
tylerisrandom gave May 20, 2018
tylerisrandom gave May 20, 2018
tylerisrandom's review of Shovel Knight
This review is for the Nintendo 3DS eShop version

Shovel Knight cartoon by Tyler Sticka(This isn’t even close to the weirdest theory of what Shovel Knight looks like without the helmet...)

I'm embarrassed it's taken me this long to play Shovel Knight. I have the Amiibo, I own it on multiple platforms thanks to various sales and bundles over the years, but I've never actually sat down and played the thing until this week.

While I knew the pixel artwork, animation and music would be stellar (I'd seen and heard quite a bit of it since the game's 2014 launch), I was a bit worried that it would rely too heavily on a player's nostalgia for NES-era platforming. While I appreciate those classic games historically, I find many of them near-unplayable without cheats, hacks and/or save states.

Thankfully, Shovel Knight succeeds as a platformer first and an NES throwback second. I found the game to be challenging but merciful. When I did encounter an enemy or obstacle that gave me trouble, it was usually a matter of changing up my strategy or paying more attention to its patterns, which made triumph that much more satisfying.

I also found the game's world, characters and story incredibly endearing, which is particularly impressive given the economy …

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Shovel Knight cartoon by Tyler Sticka(This isn’t even close to the weirdest theory of what Shovel Knight looks like without the helmet...)

I'm embarrassed it's taken me this long to play Shovel Knight. I have the Amiibo, I own it on multiple platforms thanks to various sales and bundles over the years, but I've never actually sat down and played the thing until this week.

While I knew the pixel artwork, animation and music would be stellar (I'd seen and heard quite a bit of it since the game's 2014 launch), I was a bit worried that it would rely too heavily on a player's nostalgia for NES-era platforming. While I appreciate those classic games historically, I find many of them near-unplayable without cheats, hacks and/or save states.

Thankfully, Shovel Knight succeeds as a platformer first and an NES throwback second. I found the game to be challenging but merciful. When I did encounter an enemy or obstacle that gave me trouble, it was usually a matter of changing up my strategy or paying more attention to its patterns, which made triumph that much more satisfying.

I also found the game's world, characters and story incredibly endearing, which is particularly impressive given the economy of the presentation (I highly recommend reading this article that talks a bit about the design process).

In truth, it's hard for me to identify a fault in this game. I feel I would have enjoyed it just as much without any knowledge or fondness of the NES. Recommended!

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Krauzer
Krauzer gave Sep 2, 2025
Krauzer gave Sep 2, 2025
Krauzer's review of Shovel Knight

This videogame is, without exaggeration, one of the finest indie games ever made, a perfectly improved experience upon the classic titles in which inspired it. From the very first level, it nails the feeling of playing a long-lost NES classic while elevating it with modern polish, tight controls, and thoughtful design. The platforming feels responsive and fair, the combat is satisfying, and the “downward shovel strike” quickly becomes one of the most iconic mechanics in indie gaming, even today.

The pixel art is vibrant and expressive, the chiptune soundtrack is nothing short of legendary, and the story, though simple, has genuine heart, making you care about Shovel Knight and Shield Knight more than you’d expect from an 8-bit homage. I didn't expected much when I first started playing this, but I quickly became a fan, the controls for all the playable characters feels amazing and satisfying. Every stage feels distinct, with memorable bosses that balance challenge and fun in a way few modern platformers achieve.

What pushes it into masterpiece territory is how lovingly crafted it is. It doesn’t just imitate retro games, it reimagines them, proving that nostalgia can fuel innovation. Shovel Knight stands proudly alongside the all-time greats …

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This videogame is, without exaggeration, one of the finest indie games ever made, a perfectly improved experience upon the classic titles in which inspired it. From the very first level, it nails the feeling of playing a long-lost NES classic while elevating it with modern polish, tight controls, and thoughtful design. The platforming feels responsive and fair, the combat is satisfying, and the “downward shovel strike” quickly becomes one of the most iconic mechanics in indie gaming, even today.

The pixel art is vibrant and expressive, the chiptune soundtrack is nothing short of legendary, and the story, though simple, has genuine heart, making you care about Shovel Knight and Shield Knight more than you’d expect from an 8-bit homage. I didn't expected much when I first started playing this, but I quickly became a fan, the controls for all the playable characters feels amazing and satisfying. Every stage feels distinct, with memorable bosses that balance challenge and fun in a way few modern platformers achieve.

What pushes it into masterpiece territory is how lovingly crafted it is. It doesn’t just imitate retro games, it reimagines them, proving that nostalgia can fuel innovation. Shovel Knight stands proudly alongside the all-time greats and is a shining example of how indie games can rival (and sometimes surpass) big-budget titles. I highly recommend not skipping this one if you like retro games to any extent, there is no excuse not to play this, it is truly one of the best games of all time, and one of the best indies of all time.

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GigaDeathNullGolem
GigaDeathNullGolem gave Jan 28, 2017
GigaDeathNullGolem gave Jan 28, 2017
Maybe THE Definitive Contemporary Retroclassic

enter image description here Shovel knight immediately pleases me with it's main menu in retro glory in default high res. The game is yet again solid proof of how good a low res game will look unfiltered in high resolution. The palette is interesting and seems to have a lot of variety but the best thing is in the shading. Backgrounds and even UI type elements all have nice shading and attentive detail. enter image description here A lot of time was spent. (It's worth playing just for the 'look at' factor alone) The game also has a nice element: out of the box settings for a game pad that just make sense, however I only wish it had also added secondary binds in some way for jump and attack (i made them R1 and R2) like other default binds. Not a big deal. (after a while i wasn't using my shoulder buttons anyway) Also, it's worth noting that this is unfortunately another example of a game that requires TVgamelauncher to prevent the screensaver in win10 (it's always retro games like this, Downwell, Another Star and SNES9x! aka anything not made in unity?)

As mentioned, the game showcases excellent audio and visuals, which immediately sell a game …

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enter image description here Shovel knight immediately pleases me with it's main menu in retro glory in default high res. The game is yet again solid proof of how good a low res game will look unfiltered in high resolution. The palette is interesting and seems to have a lot of variety but the best thing is in the shading. Backgrounds and even UI type elements all have nice shading and attentive detail. enter image description here A lot of time was spent. (It's worth playing just for the 'look at' factor alone) The game also has a nice element: out of the box settings for a game pad that just make sense, however I only wish it had also added secondary binds in some way for jump and attack (i made them R1 and R2) like other default binds. Not a big deal. (after a while i wasn't using my shoulder buttons anyway) Also, it's worth noting that this is unfortunately another example of a game that requires TVgamelauncher to prevent the screensaver in win10 (it's always retro games like this, Downwell, Another Star and SNES9x! aka anything not made in unity?)

As mentioned, the game showcases excellent audio and visuals, which immediately sell a game like this on a simple glance or watch of a demo. Playstyle indeed feels like a mix of things such as kirby and megaman but reminds me mostly of megaman 2 in the way the art and enemies are stylized, but maybe that's just because i'm familiar with that game more than the kirby games (i kind of want to play Kirby's Adventure after this). It really feels and looks and sounds like a NES game all the way around. IT has a nicer blend of 'new' features for a game of this sort such as seamless autosaving, checkpoints, a soulslike resource retriveal system) an in game sound test feature. very fluid and openly replayable levels, minigames/bonus stages and repeatable bosses, and a lot of extras. The game has nice options for your playstyle through various magic spending power items, upgradable main attack with different attack modes. Almost all of the 'New' features feel like refinements in old school context. What's missing? Difficulty levels maybe, though I am grateful the game is easy enough and I would say the default difficulty is as low as it should be (Which is what i'd play it at) However as you progress each stage gets harder and I wasn't sure if i could actually compelete the game. I have to say, playing this game i felt really bad at my low skill level in playing it.

The controls feel really right and proper but I found myself fearing the 'slippiness' from subtle momentum induced drift and slide for the platforms, as its just dangerous enough to keep your toes (which is what seems intended) what makes it tricky is how some jumps will require some compensation and some jumps wont, depedning on how much momentum your jump has. The jumping platform puzzles are just tricky enough, and represent the difficulty of older games from NES era, falling in holes, etc. New features make this more 'palatable' (a lot of old games simple arent)

While I'd not hype this so much since it's just a 'nice little game' I think the game might be historically significant. It's gotten a lot of attention and it does everything right. It's likely we see more games that come out time to time inspired by old classics and combined in some way with the 'new' features. Plenty of NES roms for game designers to look at for inspiration. Megaman 2 and Kirby's Adventure are very approachable games that people can love, so a modern take on that sort of thing is great.

In short its a modern retroclassic with lots of added features, paces nicer (And is easier) than Mercenary Kings, and has highly embellished detail on the visuals with a rather nice selection of music. By the time i finished the first level I knew the whole game was going to be great. By the end i was dreading the next area wondering how long i could hold out and if i could actually win this without cheating somehow. I foolishly thought the game would be easy! It's not hard in a bad way and this is one of the things I especially appreciate about the game. (every piece of design seems good) Old games? Well they are hard, they dont scale well or care too much about the player. This game progresses nicely and doesnt seem to abuse the player, or go of f the rails with the pacing as too easy or too hard, and evenwhen there are traps and pitfalls and endless gotchas by the end, it's all strangely done in good spirit. Shovel Knight is indeed just that kind of game that will put me on the verge of kicking my monitor in many times, or throwing the controller across the room just like the good old days, and i love it for it. You can play a level over again to grind for gold, upgrade,etc fight bosses again etc, it feels very open in this regard. Shovel Knight bridges a gap very nicely and tastefully between old styled arbitrarily designed games that were influential and provides a kind of restoration with features and design that we are accustomed to and demanding in more contemporary times, norms and mores of current gamers! This game would be an excellent template for any new game that is retroinspired. That's not to say it's the best game ever. But As mentioned, Kirby and megaman are favorites and approachable. If you like this i really do suggest mercenary kings. I wonder what else is out there that took inspiration from a game and went in same direction as this. Worth shelf-listing in fact... As they do stand out. :)

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killerstar
killerstar gave Mar 21, 2026
killerstar gave Mar 21, 2026
killerstar's review of Shovel Knight
This review is for the PlayStation Vita version

Most games that aim at reproducing older older generation visuals and design tend to coast heavily on nostalgia. While Shovel Knight clearly borrows heavily from games of old, it holds up on its own merits as a great and enjoyable game.

The main hook of the game is the pogo. You press down as you jump and point your shovel downward, damaging enemies and destroying vulnerable platforms. It's very satisfying and I love how it's used effectively both in platforming and combat challenges. The fact that you don't need to time a downward attack to pogo, like in that other

You gain optional abilities as you progress, but they are never required to follow the critical path. Even some of the side content that is clearly designed with particular movesets in mind can sometimes be solved with different ones. I mostly used the dash, the fireball and the i-frames abilities, though, with the others being either extremely situational or not used at all.

The pacing is good. Each level is the perfect length and having to go back to town to buy upgrades and return found items creates a nice space inbetween challenges. Areas are unique-looking and feature particular hooks, …

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Most games that aim at reproducing older older generation visuals and design tend to coast heavily on nostalgia. While Shovel Knight clearly borrows heavily from games of old, it holds up on its own merits as a great and enjoyable game.

The main hook of the game is the pogo. You press down as you jump and point your shovel downward, damaging enemies and destroying vulnerable platforms. It's very satisfying and I love how it's used effectively both in platforming and combat challenges. The fact that you don't need to time a downward attack to pogo, like in that other

You gain optional abilities as you progress, but they are never required to follow the critical path. Even some of the side content that is clearly designed with particular movesets in mind can sometimes be solved with different ones. I mostly used the dash, the fireball and the i-frames abilities, though, with the others being either extremely situational or not used at all.

The pacing is good. Each level is the perfect length and having to go back to town to buy upgrades and return found items creates a nice space inbetween challenges. Areas are unique-looking and feature particular hooks, like slippery platforms or bouncing laval. The small extra bonus areas shake things up too even more, so the game never gets repetitive.

My biggest gripe is that with a fully-upgraded healthbar the only real challenge is the instant-kill bottomless pits and spikes, which are very frustrating and make getting back your dropped currency impossible more often than not. Being so all-or nothing, the more unforgiving sections were very hard to practice, so, in the final levels I spent most of my time going from the checkpoint to particularly challenging sections. This was compounded by frequent use of timing-based platforming, which meant that most of that time was spent just waiting for platforms to align so I could make progress.

I might play the other campaigns after a while. I'm curious w

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yyninja
yyninja gave Jun 30, 2021
yyninja gave Jun 30, 2021
An all you can eat 8-bit platformer buffet
This review is for the Nintendo Switch version

Shovel Knight: Treasure Trove is an 8-bit celebration of the most beloved NES classics. There are hints of Mega Man, DuckTales, Castlevania, Super Mario Bros. 3 and more in this 5-pack game collection. Even if you lack the nostalgia of playing these NES classics, the Treasure Trove collection is a fantastic representation of the best the 8-bit generation has to offer. Each game, while thematically and visually similar to each other, has completely different characters and playstyles. This collection is a ridiculous value for the amount of 2D platforming content present. Shovel Knight: Treasure Trove is not without flaws. The games are not all consistently good. There is also a lot of recycled content between the games and completing each game in consecutive order evokes a feeling of diminishing returns. Overall this collection is meant to be savored rather than gorged. It is best enjoyed by sampling each game and only sticking with the ones that resonate with your playstyle.

The story of Shovel Knight is the glue that binds the Treasure Trove collection together. The main plot is about the duo Shovel Knight and Shield Knight. The two were an inseparable team and were heroes of the land. Shield …

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Shovel Knight: Treasure Trove is an 8-bit celebration of the most beloved NES classics. There are hints of Mega Man, DuckTales, Castlevania, Super Mario Bros. 3 and more in this 5-pack game collection. Even if you lack the nostalgia of playing these NES classics, the Treasure Trove collection is a fantastic representation of the best the 8-bit generation has to offer. Each game, while thematically and visually similar to each other, has completely different characters and playstyles. This collection is a ridiculous value for the amount of 2D platforming content present. Shovel Knight: Treasure Trove is not without flaws. The games are not all consistently good. There is also a lot of recycled content between the games and completing each game in consecutive order evokes a feeling of diminishing returns. Overall this collection is meant to be savored rather than gorged. It is best enjoyed by sampling each game and only sticking with the ones that resonate with your playstyle.

The story of Shovel Knight is the glue that binds the Treasure Trove collection together. The main plot is about the duo Shovel Knight and Shield Knight. The two were an inseparable team and were heroes of the land. Shield Knight has gone suddenly missing and now evil has crept back. The Enchantress and her minions of the Order of No Quarter are terrorizing the people. It is up to Shovel Knight to find his partner and defeat the Enchantress and her posse. Each game in the Treasure Trove collection has you play as a unique character with a different perspective of the story.

Shovel of Hope: As the name implies, in Shovel of Hope, you play as the Shovel Knight. Shovel Knight’s basic abilities are a shovel attack and a pogo stick attack. The Shovel Knight can also equip items that use mana to hit enemies that are otherwise impossible to reach. If there is one noticeable flaw with Shovel Knight is that he has no personality. The only thing we learn from him is that he misses Shield Knight dearly. The game itself is challenging and borderline unfair. Several levels include platforming puzzles and annoying gotchas like bombs hidden inside chests/walls. These levels are surpassed through trial and error rather than pure skill. Boss encounters are on the lackluster side as it is easy to overpower them by recklessly spamming attacks and items. Overall, Shovel of Hope is on the weaker side of the collection and only worth playing through once. Rating: 3/5

Plague of Shadows: Plague of Shadows is an alternate take on the story in Shovel of Hope where the Plague Knight unexpectedly becomes the hero of the story. The Plague Knight is complicated to control and jumps around in a chaotic fashion. Unlike the reliable moveset of the Shovel Knight, the Plague Knight uses bombs for both attacking and platforming. The Plague Knight can vary his abilities depending on which bomb, case and fuse is chosen. It can range from being a simple bouncing attack to a projectile that envelops the Plague Knight and explodes on enemy contact. Similar to Shovel Knight, he also has access to skills that expend mana, however his mana bar regenerates. Plague Knight, unlike Shovel Knight, actually has a personality albeit not exactly a very likable personality. The Plague Knight is an ass to everyone except his assistant Mona. Plague of Shadows also recycles the content in Shovel of Hope to an unbearable degree. The same world map, levels and even platforming challenges are all here. The platforming levels are also not built for the Plague Knight. Some levels are annoyingly difficult that involve micromanaging the Plague Knight’s arsenal while other levels are completely trivial especially once he obtains the ability to build platforms. Plague of Shadows is my least favorite game in the collection. Rating: 2/5

Specter of Torment: Specter of Torment is the prequel to Shovel of Hope. You play as the Specter Knight, an agile scythe wielding figure. He is tasked by the Enchantress to recruit minions to form the Order of No Quarter. Specter Knight’s moveset is very ninja-like. He is able to dash attack through enemies, climb up walls and consume items to expend mana. Specter Knight is probably the hardest to control out of all the characters, but he is a thrill to play as once you have mastered his moveset. Unlike Shovel of Hope and Plague of Shadows, Specter of Torment actually tells a decent story by detailing the accounts of how Specter Knight came to be and also breathes new life into side-characters who were otherwise unknown in the other games. If I could recommend only one game to play from the Treasure Trove it would be Specter of Torment. Rating: 5/5

King of Cards: King of Cards is a prequel to Specter of Torment, taking place at a time of relative peace. Shield Knight is still missing and the Enchantress has not made her presence known yet. In this timeline, a card game known as Joustus has swept the land and is ruled by three judges. You play as the King Knight, despite not actually being a King. King Knight wants to become the #1 Joustus player and gain recognition from the three judges to finally become a King. The crux of the game is still 2D platforming. King Knight plays similarly to Shovel Knight except he has a ram attack that doubles into an aerial spin attack on impact. At specific locations, King Knight can challenge other players to a game of Joustus. Joustus is a card game all about board control. The boards can range from 2x2 to 4x4 arenas where the goal of the game is to capture as many gems as possible. Each card can push in one to four directions and they can be used to either push your own cards into gems or push the opponents cards away from them. The games can be challenging and if you’re stuck, you can buy items to help King Knight cheat. Unlike the other games in the Treasure Trove, King of Cards is a very silly game. King Knight is a stereotypical loser who has delusions of grandeur and eventually reaches his aspirations in a series of goofy dumb surreptitious events. The game is easily twice as long as any of the other games and starts to overstay its welcome once you reach the third map. King of Cards also boasts some of the most difficult bosses and platforming challenges. It’s a solid game that can keep you occupied for many hours as there are a lot of collectibles and levels to play through. Rating: 4/5

SHOWDOWN: SHOWDOWN is a multiplayer game that takes place in an alternate worldline where each of our characters can fight each other. Honestly I have not played enough to form an opinion on this, but it seems like a fun distraction where you can play as characters like the Shield Knight.

Shovel Knight: Treasure Trove is unfair to review because of the quantity and depth of its content. I strongly recommend this game for anyone remotely interested in 8-bit platformers. The game manages to hit the right nostalgic notes and yet brings its own humor and personality to the mix. The collection is not perfect. The content is heavily recycled throughout the games and not all games pull equal weight. I would have been completely satisfied playing only Specter of Torment and the inclusion of 4 totally separate other games diluted my overall experience. Shovel Knight: Treasure Trove is like an all you can eat 8-bit platformer buffet. Pick and choose your games wisely, because trying to play through all of them can leave you feeling disappointed.

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RazerAndBlade
RazerAndBlade gave Aug 21, 2019
RazerAndBlade gave Aug 21, 2019
One of the best

As frustrating as this game is at times, this is how platformers should play. This is how music should be created for platformers. Just listening to the soundtrack makes me want to pick up my shovel and play again. I beat this game shortly after it came out but there's been so many additions to it I'm sure it warrants another play through.

Some of the levels were ridiculously hard to get through, but playing them over and over again just makes you better.

PeterPokeyPanda
PeterPokeyPanda gave Oct 18, 2015
PeterPokeyPanda gave Oct 18, 2015
Why Shovel Knight is One of my Favorite Games Ever!

I consider this game nearly perfect. It's in my top five favorite games ever (along with Donkey Kong Countrys 1 and 2, Earthbound, and Mother 3.) Here are some of the reasons why:

- Its graphics are perfect for what it is - detailed and nostalgically pixelated and wonderfully varied from stage to stage to give each knight's area a very distinctive feel. The same can be said for the music. It's memorable and varied and well-written and thematically appropriate. It's clear that the maker of Shovel Knight spent a lot of time and energy on every aspect of the game, which I love. I love well-made things. No part of it feels phoned in or rushed.

- It's funny. It's subtly funny, but it's hilarious. The games pokes subtle fun at itself and its genre throughout. It's also just weird, which I love.

- The controls are really tight and intuitive.

- The story it has is satisfying, and it even has a plot twist! One, single plot twist. But still! Not bad for a platformer.

- It has lots of hidden little things to find (mostly jokes, like I said before.)

- It was fun enough that I …

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I consider this game nearly perfect. It's in my top five favorite games ever (along with Donkey Kong Countrys 1 and 2, Earthbound, and Mother 3.) Here are some of the reasons why:

- Its graphics are perfect for what it is - detailed and nostalgically pixelated and wonderfully varied from stage to stage to give each knight's area a very distinctive feel. The same can be said for the music. It's memorable and varied and well-written and thematically appropriate. It's clear that the maker of Shovel Knight spent a lot of time and energy on every aspect of the game, which I love. I love well-made things. No part of it feels phoned in or rushed.

- It's funny. It's subtly funny, but it's hilarious. The games pokes subtle fun at itself and its genre throughout. It's also just weird, which I love.

- The controls are really tight and intuitive.

- The story it has is satisfying, and it even has a plot twist! One, single plot twist. But still! Not bad for a platformer.

- It has lots of hidden little things to find (mostly jokes, like I said before.)

- It was fun enough that I wanted to 100% complete it, and the collectibles didn't feel random/tacked on like they do in some games. Also THERE IS A WAY TO SEE HOW MANY COLLECTIBLES ARE IN EACH AREA AND HOW MANY OF THEM YOU HAVE FOUND, which is key to my enjoyment of collection quests. The fact that Super Metroid didn't have that is the biggest reason I didn't enjoy it as much as I wanted to. Shovel Knight also avoids the handholding/ making collection quests too easy with hints problem, though, and in my opinion strikes a nearly perfect balance.

If I had any complaint, it would be that the difficulty curve is a little steep - I had to replay the first two levels five or so times each in order to get money to upgrade and develop my skills enough to be able to beat the third level, and I got stuck similarly in the second group of levels - but in fairness, it was fun to replay the levels, and when I finally got past being stuck in each case, it was really satisfying and fun. Also, I didn't like Mega Man X because the platforming felt frustratingly easy and the bosses frustratingly hard, and I could see how maybe people could feel that Shovel Knight was frustrating in the opposite way - but for me, the relative difficulty was pretty much perfect.

So, in summary, Shovel Knight is quirky, its funny, it's sweet, it's long enough to be satisfying without overstaying its welcome, its controls are tight and intuitive, and it's just really, really fun. It's a great game, and you should try it!

(Oh yeah - and it has a free DLC that's as long as the main game with a completely different plot and a COMPLETELY DIFFERENT CONTROL SYSTEM that is somehow just as fun as the original one.)

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Vitamin_B
Vitamin_B gave May 26, 2024
Vitamin_B gave May 26, 2024
Vitamin_B's review of Shovel Knight

As someone with no knowledge of the NES platformers that this game clearly borrows from takes inspiration from, I had a damn blast. Crisp tight platforming, fun weapons/tools, smartly designed levels, and a charming retro aesthetic (without the hair-pulling cheap difficulty. The game's still challenging, mind you, just reasonably so.)

Engaging, satisfying, meaty, and hella polished, this package is an absolute delight. Perfect if you're dipping your toe into retro indies. Or if you're already in deep and just want some more good stuff. Or if you just like games in general. Or if you're human. Or even if you're not.

Jevnation
Jevnation gave Jul 23, 2021
Jevnation gave Jul 23, 2021
A well-polished gem in the retro troves
This review is for the PC (Microsoft Windows) version

Shovel Knight pays a passionate tribute to the 8-bit era games that we older generation players grew up with and embraced. As the titular hero, you set out across the kingdom to find treasures, overcome obstacles and fight the knights of the Order of No Quarter. The gameplay is quite fine-tuned to suit players overall and has attained a fine difficulty balance.

Treasure Trove also includes other titles that focus on a few other knights, which I played in the story's chronological order. Each of their story modes presents unique features and movesets that act like its own game while sharing the memorable cast and same levels, albeit re-implemented to suit each playable character. King of Cards is quite vast with an optional card game that expands the content while Plague of Shadows features a system that allows you to customize your moves, which took me a while to figure out at first but was well worth overall (with a charming love story to boot). The only pack that didn't stick with me long was Showdown, which is rather arena-based and confined within its own fighting core with nary any story to boot.

The soundtrack is faithfully chiptune-based, even designed …

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Shovel Knight pays a passionate tribute to the 8-bit era games that we older generation players grew up with and embraced. As the titular hero, you set out across the kingdom to find treasures, overcome obstacles and fight the knights of the Order of No Quarter. The gameplay is quite fine-tuned to suit players overall and has attained a fine difficulty balance.

Treasure Trove also includes other titles that focus on a few other knights, which I played in the story's chronological order. Each of their story modes presents unique features and movesets that act like its own game while sharing the memorable cast and same levels, albeit re-implemented to suit each playable character. King of Cards is quite vast with an optional card game that expands the content while Plague of Shadows features a system that allows you to customize your moves, which took me a while to figure out at first but was well worth overall (with a charming love story to boot). The only pack that didn't stick with me long was Showdown, which is rather arena-based and confined within its own fighting core with nary any story to boot.

The soundtrack is faithfully chiptune-based, even designed on actual hardware used for 8-bit consoles. The composer manages to make each soundtrack memorable that suits the mood and environment of each level or event; my favorite would be the melancholic and dreamy (duh) tune "Requiem".

Shovel Knight is a game that is rich with contents and ticks all the boxes required to make an addictive, fun and satisfying game. For that, Treasure Trove justifies its retail value more than set. A must-have for fans of action-platformers and 8-bit classics.

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okayzoeyk
okayzoeyk gave Jan 30, 2019
okayzoeyk gave Jan 30, 2019
Fun and Difficult

Shovel Knight is full of nostalgia. From the graphics to the general story line, it acts like a classic SNES style platform game. The music is catchy and not irritating, the dialogue between NPC's is witty, and the bosses and their realms are all completely unique. When I mean unique, I don't just mean different from each other, but they are bosses that I haven't seen in other games similar to it. For instance, Plague Knight and Specter Knight are two difficult (to me) bosses who's mechanics and style I have never seen in another video game. Be warned, the game is difficult. It definitely takes skill, timing, and patience. I currently haven't finished it because I am at the very difficult end. The game does build up this difficulty very smoothly, and you aren't too greatly punished for failure. The retries are based on the amount of money you have, like Mario Odyssey, and you can always visit previous levels to acquire more. You can level your suit up, your shovel, and your health and magic. To a point, you set the difficulty in this game. I hope to finish this game at some point, but maybe I'll play …

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Shovel Knight is full of nostalgia. From the graphics to the general story line, it acts like a classic SNES style platform game. The music is catchy and not irritating, the dialogue between NPC's is witty, and the bosses and their realms are all completely unique. When I mean unique, I don't just mean different from each other, but they are bosses that I haven't seen in other games similar to it. For instance, Plague Knight and Specter Knight are two difficult (to me) bosses who's mechanics and style I have never seen in another video game. Be warned, the game is difficult. It definitely takes skill, timing, and patience. I currently haven't finished it because I am at the very difficult end. The game does build up this difficulty very smoothly, and you aren't too greatly punished for failure. The retries are based on the amount of money you have, like Mario Odyssey, and you can always visit previous levels to acquire more. You can level your suit up, your shovel, and your health and magic. To a point, you set the difficulty in this game. I hope to finish this game at some point, but maybe I'll play the other two spin offs and get a little better before I try the ending again.

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limeface
limeface gave Jun 3, 2017
limeface gave Jun 3, 2017
A love letter to the platformers of yesteryear.

Shovel Knight is a masterful game. The developers really knew what makes a 2D platformer work. If you enjoyed any of the Mega Man games, you'll feel right at home. The RPG elements of magic and armor are a welcomed addition. The bosses and stages are all incredibly well crafted. Propeller Knight's stage was my least favorite while Spectre Knight was my favorite of the bunch. On the PlayStation version you can fight Kratos from God of War which was fun. The reward is armor that actually changes the gameplay to be more akin to the faced paced hack-n-slash found in God of War. The Battletoads are available on the Xbox version. The soundtack might be the best video game soundtrack I've heard. Incredible game.

ailoutwar
ailoutwar gave Apr 18, 2016
ailoutwar gave Apr 18, 2016
8-bit platformers still dominate

$10 and just over 7 hours of frustrating but awesome gameplay, for 73% completion…and I could totally go play it again from scratch. Mario 3, Mega Man 2, and Zelda: Link to the Past all rolled into the best combo one could imagine. This would have been the best NES game ever.

Beating every stage and every boss felt lovely. Controls are perfect - knockback is annoying, but having the armor options…adding the abilities and specials and armor and shovel moves…it's perfectly deep, perfectly challenging.

Hats off to Yacht Club games for making something more entertaining and engaging than the scores of FPS clones and kill-X-of-baddie-Y brainlessness that we've been addicted to for years and years.

ApramPepo
ApramPepo gave Jun 20, 2021
ApramPepo gave Jun 20, 2021
Great game but I can't Enjoy it.

Been playing this game for about a month now and ever since I started, I can't seem to enjoy the game on the same level as an old game like Super Mario Bros. 3.

The game has a good design with a good gameplay and all, but I can't see it emulate the enjoyment I get from playing old games.

it's a great game overall but i can't find that Fun spark that makes this game Enjoyable.

skinnyapples
skinnyapples gave Jun 14, 2021
skinnyapples gave Jun 14, 2021
Cool platformer!

Great short game. It has cool art and great music. The gameplay is fast and ruthless, which can be challenging and frustrating at points.

shinespark
shinespark updated their status May 29, 2026
shinespark updated their status May 29, 2026

With Mina the Hollower releasing today, and considering I've got a stubborn blank spot for 2014 in the millennium challenge, I thought I'd revisit Yacht Club's first game! Don't think I've played it at all since it first came out.

Have y'all played any of its many expansions? Are they any good?

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killerstar
killerstar updated their status Mar 21, 2026
killerstar updated their status Mar 21, 2026

Oh, no. The final challenge is just a gauntlet of all the same bosses I fought before. Man, if they had ended the game just one level before I would've like it much more.

killerstar
killerstar updated their status Mar 21, 2026
killerstar updated their status Mar 21, 2026

This game occasional use of high contrast makes for some stunning moments. And I love the subtle distinctions between platforms you can stand on made by the rain.

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killerstar
killerstar updated their status Mar 19, 2026
killerstar updated their status Mar 19, 2026

Ok, this game is pretty good. Solid platforming and bosses and one of the most satisfying pogos in gaming. I don't love how your lost gold when you die stays there floating because most of the time I die down a bottomless pit so it's impossible to get it back. But the bosses are great and I the art is great even for someone with no strong nostalgia for that era of games.

LordEnglish
LordEnglish updated their status Oct 5, 2024
LordEnglish updated their status Oct 5, 2024

Mixed bag. I like the varied level design, but the combat damage is messed-up. It's a bit too easy to get health powerups that make your lifebar big enough to make it a viable strategy to tank through boss attacks to ensure that you hit them more than they hit you, which did make the game easier for me but just feels like it shouldn't be a legitimate strategy. So half the time the lifebar feels like it's a bit too big, but the prevalence of one-hit kill traps (and the game's increasing reliance on them for difficulty in the second half) ensures that the other half of the time it feels like the lifebar shouldn't exist at all.

I dunno. It's fun enough, but its difficulty isn't constructed in a way that I find particularly engaging.

Sir_Laguna
Sir_Laguna updated their status Jun 12, 2024
Sir_Laguna updated their status Jun 12, 2024

Finally finished this book.

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If you're interested in learning how indie games are made, what inspires their devs and the difficulties of the craft, this is a great read. If you're also a Shovel Knight fan, this is an imprescindible read.

My second favorite boss fights book to date, just below the Spelunky one.

Sir_Laguna
Sir_Laguna updated their status Jun 5, 2024
Sir_Laguna updated their status Jun 5, 2024

I just recieved an email from Yacht Club Games announcing the Shovel Knight 10th anniversary celebration

Shovel Knight...

10th anniversary...

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Sir_Laguna
Sir_Laguna updated their status May 19, 2024
Sir_Laguna updated their status May 19, 2024

Just started reading this.

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Skfjil
Skfjil updated their status Mar 14, 2021
Skfjil updated their status Mar 14, 2021

This game adds nothing new to the 2D platforming genre.......and still is one of the most memorable games I have ever played.

This game has so much quality in it, all the secrets, all the fictional fables, all the unique boss fights. Shovel knight reinvents an entire game genre becoming one of its kind. It brings all the jumping over enemies to beating them with a shovel and transforms these simple mechanics into a good ass video game full of unique gameplay.

Overall, this game is simply good and effective on the points it tries to hit on. Truly a must play for every gamer that's willing to become the one and only shovel knight.

AlfredoSalza
AlfredoSalza updated their status Feb 14, 2021
AlfredoSalza updated their status Feb 14, 2021

Completed Shovel of Hope on PC, 3 hours. It was OK, I'm not really nostalgic about the old NES games so SK was kind of "meh" to me. I skipped all cutscenes.

Something a bit strange was that I never got any magic power or attacks, I just upgraded health points and beat the game with normal shovel hits.

Not interested in playing any of the other SK campaigns.

GC_RYKEN
GC_RYKEN updated their status Nov 15, 2020
GC_RYKEN updated their status Nov 15, 2020

I loved and beat this game as a kid, but after just finding it in my old stuff I’ve only made it a few levels in.

aitorfmg
aitorfmg updated their status Sep 1, 2020
aitorfmg updated their status Sep 1, 2020

Jugado de nuevo. La verdad es que sigue siendo una joyita.

marcosladarense
marcosladarense updated their status Jul 1, 2020
marcosladarense updated their status Jul 1, 2020

I played up to beat the first boss because the game came on the internal storage of my second-hand Nintendo Switch. I stopped after that. I felt terrible as I rarely felt when playing games. I felt that I wasted +- 2 hours in that technically completely outdated thing! I can only think that the nostalgia factor (or even "my times were better" oldschool mindset) makes people like it. It probably would have been a very good game if released on 1993.

FinnQuill
FinnQuill updated their status Jun 15, 2020
FinnQuill updated their status Jun 15, 2020

Ugh, I'm kinda regretting picking up the Treasure Trove. Instant death mechanics are the worst, I don't know what I was thinking.

I don't feel accomplished when I finish a stage filled with bottomless pits and spikes, I just feel glad I'm no longer playing that part of the game, and that's not great.

When I'm not dealing with that, I really like the game, but seriously, fuck instant death mechanics.

WeXaztor
WeXaztor updated their status May 15, 2020
WeXaztor updated their status May 15, 2020

Just a fantastic side-scrolling platformer. Fun characters, and Shovel Knight feels great to control.

These guys knows how to make a good platformer.