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Horizon Forbidden West

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Horizon Forbidden West

Feb 18, 2022

Main game

4.12 average rating based on 1040 ratings

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Horizon Forbidden West continues Aloy’s story as she moves west to a far-future America to brave a majestic, but dangerous frontier where she’ll face awe-inspiring machines and mysterious new threats.
Release Dates
Feb 18, 2022 Full Release (Worldwide)
PlayStation 4, PlayStation 5
Mar 21, 2024 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
2767
In Collection
1311
Wish Listed
287
Playing
907
Backlogged
How Long Is Horizon Forbidden West?
Main story: 54.2 hours
Main + extras: 77.1 hours
100% completion: 96.1 hours
Total completions: 106
BMO
BMO gave Mar 10, 2022
BMO gave Mar 10, 2022
Horizon Janky Mess
This review is for the PlayStation 5 version

Just as you think the story of this game can't get any more ridiculous, it reaches new depths of absurdity. If only Guerrilla would recognize that ridiculousness and embraced it. Instead they execute this game with a deadly lack of levity and it's all so overtly serious and dull. Never more than now do I lament the loss of studios like Japan Studio and Sony's other weirder creative studios because if more of Horizon, God or War and TLOU2 is what we are in for from the majority of Sony's studios, the future seeds decidedly humorless and grim.

Suffice to say I really didn't have a good time. Sony has done an excellent job of late backing projects that feel soulless, derivative, and that feel like actively negative and draining experiences. From Days Gone to Kena: Bridge of Spirits to HFW I have had a bad time with Sony games in the last six months, and toward the end of each I've simply wanted to escape. I worry about the future of what seems like an increasingly homogenized approach to game design and game stories coming out of Sony and its studios or partners.

Several critics have already better …

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Just as you think the story of this game can't get any more ridiculous, it reaches new depths of absurdity. If only Guerrilla would recognize that ridiculousness and embraced it. Instead they execute this game with a deadly lack of levity and it's all so overtly serious and dull. Never more than now do I lament the loss of studios like Japan Studio and Sony's other weirder creative studios because if more of Horizon, God or War and TLOU2 is what we are in for from the majority of Sony's studios, the future seeds decidedly humorless and grim.

Suffice to say I really didn't have a good time. Sony has done an excellent job of late backing projects that feel soulless, derivative, and that feel like actively negative and draining experiences. From Days Gone to Kena: Bridge of Spirits to HFW I have had a bad time with Sony games in the last six months, and toward the end of each I've simply wanted to escape. I worry about the future of what seems like an increasingly homogenized approach to game design and game stories coming out of Sony and its studios or partners.

Several critics have already better articulated my problems with this game, so I’ll just include some point form notes I made while playing along with links to some of my discussion of the game here on Grouvee.

  • The game makes liberal use of decontextualized indigenous imagery, emptied of meaning and made to serve a largely aesthetic function. The common argument against this criticism is that the people of the game are not emulating real indigenous people because they exist in the future and have no knowledge of indigenous cultures, thus they have organically replicated aspects of indigenous culture and society. The problem with this is the Guerrilla is very much a studio in the here and now that has chose to borrow heavily from indigenous cultures to construct several of the groups within the game. But as I say, they decontextualize that culture, detach it from real peoples. And the problem with that is that indigenous people have long had their culture taken from them, reframed by colonizing forces, and re-ascribed to them in ways that remove their agency. Thus there are no indigenous people, no indigenous representation in HFW, there is only images and cultural elements that have been codified through colonial appropriation to stand in for "savage", "tribespeople", "Indians" and the like. HFW is just more of that, a borrowing, hollowing out and then further codification of colonialized versions of the "North American Indian". And when an entire game revolves around a white character that knows more than everyone else because she has access to the knowledge of "civilization", it's hard not to read representation of groups like the Tenakth in unfavourable ways.

  • A disappointing sequel to a game that took the Ubisoft open world formula and polished it to near mechanical perfection, and yet the sequel manages to be about as janky as some Ubisoft titles.

  • A silly and ludicrous story that is played deadpan. Jumps sharks that are jumping other sharks and doubles down on the worst elements of the first game.

  • The devs have no faith in the player. Explorer mode hand holds the player’s hand through every step of the game and Aloy verbally walks you through the solution of every puzzle in the game. What then is the purpose of the fucking guided mode?

  • Climbing has taken a significant step backward. Instead of free climbing, HFW introduces additional climbing points, many of which repeatedly fail, which leads to some atrocious climbing experiences.

  • Machines are still fun to hunt and fight. That alone makes the rest of this inept game partially bearable.

Some links to my ongoing commentary about the game here on Grouvee:

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amgirl
amgirl gave Jul 26, 2023
amgirl gave Jul 26, 2023
Pure joy to play <3

I didn't remember much from the story of the first part, but luckily game starts with a recap video, thank you for that it helped :D
This game comes with everything i love about open world games and somehow manages not to feel repetitive over time. Every day I was looking forward to play again, discovering the map was fun, sidequests were enjoyable and the graphics are mesmerizing.
They managed to make the characters interesting and I loved all of my squad members :) And Aloy.. oh i love her so much. It's so refreshing to play as a character who is socially awkward and definitely is not a people person. I loved it, cos honestly... same :D
Even tho its obvious you will eventually get a flying mount it didn't prepare me for the fact how much I will enjoy it. Flying around the map was so cool and I even dreamt about it once :)
Can't wait for the next game, it's gonna be awesome.

GlenHan
GlenHan gave Mar 29, 2022
GlenHan gave Mar 29, 2022
(A lot) More the same great game
This review is for the PlayStation 5 version

If you enjoyed the first game, this game will also do it for you. Everything has been made bigger and better. There's finally a glider. The story really goes places unexpected. I finished the main story, and will slowly be going back over time to complete all the little things that devs put in this game. It's almost way too much, but the majority of it is optional, even the cauldrons, so the game is as big as you want it to be.

[SLIGHT SPOILER: One bit of advice, save the world exploration for after completing the three branching main quests, to pick up skills that will open up things that are skill-locked.]

savarunl
savarunl gave Mar 19, 2022
savarunl gave Mar 19, 2022
A magnificent game
This review is for the PlayStation 5 version

Forbidden west is a magnificent game, a worthy followup to Zero Dawn and it's DLC. What they've done is taken the base experience of Zero Dawn and improved upon it, a lot. Everything is more expansive, more polished and more fun. The graphics sometimes look absolutely mindblowing on PS5.

There are some great new additions to the game, in form of (side) activities, new machines and the improved climbing system (which is still far from perfect, but a step forward from the previous game) and the story was much better written and engaging (there are some real wtf moments this time!), this includes the side quests! Many of them are very well written and fun to do, and the pacing of them is a lot better now.

Ofcourse there are some, small, flaws; I had to reload the save a few times because an NPC was stuck in place (they seem to be patching these rapidly), one of the achievements for platinum is semi-bugged (you normally get the destroyers for combat machines killed during the story, but the npc's can get credit for your kill and then it does not count. in that case you have to clear almost …

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Forbidden west is a magnificent game, a worthy followup to Zero Dawn and it's DLC. What they've done is taken the base experience of Zero Dawn and improved upon it, a lot. Everything is more expansive, more polished and more fun. The graphics sometimes look absolutely mindblowing on PS5.

There are some great new additions to the game, in form of (side) activities, new machines and the improved climbing system (which is still far from perfect, but a step forward from the previous game) and the story was much better written and engaging (there are some real wtf moments this time!), this includes the side quests! Many of them are very well written and fun to do, and the pacing of them is a lot better now.

Ofcourse there are some, small, flaws; I had to reload the save a few times because an NPC was stuck in place (they seem to be patching these rapidly), one of the achievements for platinum is semi-bugged (you normally get the destroyers for combat machines killed during the story, but the npc's can get credit for your kill and then it does not count. in that case you have to clear almost the entire arena to kill one) and those melee pits are still as nonsensical as in the first game; some of them make you do ridiculous melee combos that you would never otherwise use in the game. All in alll they are mostly minor issues, i'm looking forward to the DLC a lot! To see where the story goes from here, but also to play more of this awesome game.

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Etrail
Etrail gave Jul 8, 2023
Etrail gave Jul 8, 2023
A great game with poor timing
This review is for the PlayStation 5 version

This is a very popular game and plenty has been written on it so I don't feel the need to write nearly as involved of a review as I normally would.

The worst thing about Forbidden West is that it came out right before Elden Ring. If it had come out a year or so earlier, I think it would've generated so much more buzz and people would've talked about it much longer. But while it took the open-world formula and, in my opinion, greatly expanded, adapted, and massively improved it in a way that made it feel fresh, Elden Ring did the same, but even more so...and came out a week later. I was definitely interested in both and planned to finish Forbidden West in a week as I knew once Elden Ring dropped, I wouldn't touch it till that was done (and I was right!). That said, I found Forbidden West engrossing and a lot of fun and honestly had 0 issue finishing it in that time frame (okay I did actually finish it the day Elden Ring came out but cut me some slack, it's was a 40-hour playthrough while I was working full-time that week). …

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This is a very popular game and plenty has been written on it so I don't feel the need to write nearly as involved of a review as I normally would.

The worst thing about Forbidden West is that it came out right before Elden Ring. If it had come out a year or so earlier, I think it would've generated so much more buzz and people would've talked about it much longer. But while it took the open-world formula and, in my opinion, greatly expanded, adapted, and massively improved it in a way that made it feel fresh, Elden Ring did the same, but even more so...and came out a week later. I was definitely interested in both and planned to finish Forbidden West in a week as I knew once Elden Ring dropped, I wouldn't touch it till that was done (and I was right!). That said, I found Forbidden West engrossing and a lot of fun and honestly had 0 issue finishing it in that time frame (okay I did actually finish it the day Elden Ring came out but cut me some slack, it's was a 40-hour playthrough while I was working full-time that week). But anyway, I don't want to just compare the game to Elden Ring, but had to get that out of the way as it shaped a lot of how I viewed the game in retrospect and how I think the community buzz treated it (or didn't), in lieu of its immediate successor.

As someone who enjoyed Zero Dawn a lot, I think there's a lot of the same things to appreciate in its sequel, that are greatly improved in most every way. The general look and feel is much the same: you control Aloy exploring a massive open world full of enemies, points of interest, dungeons, and side quests on your way to completing the main story. But things felt so much more streamlined in a way that was hard for me to quantify. Movement and combat just feel better and more fine-tuned. I found platforming to be more interestingly done and generally felt less clunky. The points of interest had more unique geography to make them far less repetitive, and the world, while I throw no shade at Zero Dawn, looks way better and has much more in the way of vistas. It's still an open-world game and that's a genre I'm getting tired of, but I felt like this entry breathed new life into the style, interestingly by mostly just doing it better, rather than massively modifying the formula. And frankly, it's just cool to see that. Sure innovation can be good, but I have always felt there's really something to be said for design that just takes a concept and does it very well.

The best thing about Forbidden West to me is its environmental visuals. I'm a little sad that on PS5 I tend to not take many screenshots to share here and I don't really want to use someone else's from online, but this game is gorgeous. It's probably in the top 5 for graphics of games I've played, but beyond that, it has great art direction for the landscapes; the vistas are simply incredible. In combination, I think that makes Forbidden West the best-looking game I've played on a holistic level, even now as I write this review over a year later. I can't really overstate the serenity I had of just traveling through the game under a star-filled sky, looking on the detailed rendering of a beautiful landscape in the distance. It's a game about people surviving and rebuilding a world nearly destroyed by mistakes that blatantly parallel ones made on a global level today, but one of the main themes of these games is the beauty and resilience of nature and Forbidden West expresses this theme visually even better than its predecessor.

I have heard some complaints about the story, but I mostly found it pretty engrossing and it was one reason I was able to play through the game so quickly. I worried that with the revelations of Zero Dawn, there wouldn't really be that much of interest in the lore to learn and explore narratively with a sequel, but this game certainly opened things up a lot and I'm interested to see where things may go in the next one as, admittedly, the game does end on a sort of cliffhanger.

Overall, I found Forbidden West a plenty enjoyable experience. It's not perfect and some of it is done better elsewhere. But above all, it's a very beautiful game with themes that are as pertinent to our times as they are heavy-handed in the narrative.

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Skidmarkpony
Skidmarkpony gave Feb 28, 2022
Skidmarkpony gave Feb 28, 2022
Big shoes to fill
This review is for the PlayStation 5 version

Beautiful with amazing characters, smooth combat and an even more interesting assortment of enemies - but it doesn't blow me away like the first game. And how could it? The first game subverted and surpassed expectations and we're all hoping the second game will do that again. Instead we're getting horizon 1.5 because those expectations are lofty and maybe evem unrealistic.

If you're here for more of the first game but more refined then you'll get it. But, as with many modern open world games, it suffers from feeling a bit bloated despite the characters all feeling far more rounded than many games (some people say the characters are one dimensional but games like assassin's creed valhalla don't hold a candle to the side characters in HFW).

This is an excellent entry with every aspect of the first game having been improved. But that is also its downfall; being too much like its predecessor.

sizzleleg
sizzleleg gave Jul 20, 2022
sizzleleg gave Jul 20, 2022
Open world Fatigue

A pretty cut and paste, thoroughly humourless open world game with an incredibly shiny and polished exterior. It has a story about made up tribes which plays fast and loose with indigenous cultures for entertainment. They even create a bit of backstory as to why everyone only speaks English. lol. Clearly everyone has good intentions with this, but they want to have their cake and eat it and its kind of embarrassing.

It's fine. Combat is still cool and design of the robotic creatures makes it stand out from the crowd. I just think the whole franchise is a bit of a wasted opportunity. But it'll make loads of money so... 🤷‍♀️

Saiyajin
Saiyajin gave May 18, 2022
Saiyajin gave May 18, 2022
Brief Final Thoughts

Excellent sequel with truly 'next gen' visuals. The story carried the same sense of intrigue from the first game and some of the missions were a joy to play out, I was disappointed with the villains however, only by how little they were shown throughout the main story, so In turn every brief time they appeared on screen, It offered little satisfaction to me personally. The combat was solid especially against the main, excellently designed machines. Sadly once again the melee combat just felt lame and unenjoyable, stick to the bow! The Forbidden West is huge but not in a daunting sense, there are plenty of map markers around but very little of it is required to finish the main game. I did finish the majority of side quests plus some of the minor activities on offer but it felt good to do it all at my own pace.

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jared_c
jared_c gave Mar 26, 2022
jared_c gave Mar 26, 2022
A beautiful journey you don't want to miss!
This review is for the PlayStation 5 version

A fantastic follow up to a great first game. An expanded scope in almost every aspect, it's almost overwhelming the amount of content present. Graphically one of the most beautiful games I've ever played, so much work has been put into all the different biomes and environments. With a story with some major twists and turns, you encounter many different individuals along the way. Some of these NPCs really shine in their personalities, while others aren't as exciting and you'll forget about them as soon as their quest lines are completed. The characters for the most part are very grounded and really shine in their interactions. The dialog can be pretty rough at times, and unfortunately there's no variation in conversations. You are to just select all options before choosing the one that will move the story or conversation forward. There is an option to go back into the world after completing the main story to continue with the side quests and any other objectives you did not complete prior. I almost recommend saving a good bit of this for afterwards, as I started off trying to complete everything. Once I realized how long it would take me to finish …

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A fantastic follow up to a great first game. An expanded scope in almost every aspect, it's almost overwhelming the amount of content present. Graphically one of the most beautiful games I've ever played, so much work has been put into all the different biomes and environments. With a story with some major twists and turns, you encounter many different individuals along the way. Some of these NPCs really shine in their personalities, while others aren't as exciting and you'll forget about them as soon as their quest lines are completed. The characters for the most part are very grounded and really shine in their interactions. The dialog can be pretty rough at times, and unfortunately there's no variation in conversations. You are to just select all options before choosing the one that will move the story or conversation forward. There is an option to go back into the world after completing the main story to continue with the side quests and any other objectives you did not complete prior. I almost recommend saving a good bit of this for afterwards, as I started off trying to complete everything. Once I realized how long it would take me to finish the game, I just went through and completed the story. At this point, the final missions and boss fights were pretty easy and I was never in danger of dying due to over leveling. All in all this is a fantastic game you don't want to miss, with plenty of content to keep you entertained for a long time. I've finished the main story, but plan on playing this from time to time going for the platinum trophy and 100% game completion. As of writing, I've logged 72 hours into the game and only 64% total completion.

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sky5sneaker
sky5sneaker gave Mar 2, 2022
sky5sneaker gave Mar 2, 2022
Horizon Forbidden West - Review
This review is for the PlayStation 5 version

2017 war Horizon Zero Dawn trotz seiner generischen Open World mit Ubi-Soft Formel ein sehr gutes Abenteuer und der technische Show Case für die PS4 Pro. Dabei wurde das Spiel durch eine komplexe, mysteriöse Geschichte getragen, die erst langsam den aktuellen Zustand der Welt mit ihren Maschinenwesen erklärte. Nur wenige Wochen später zeigte Zelda: Breath of the Wild jedoch eindringlich, wie eine offene Welt hinsichtlich organischer Erkundung besser aufgebaut werden kann. Für den Nachfolger reicht es deshalb nicht nur in die Fußstapfen des Vorgängers zu treten. Man erwartet von dieser Marke eine klare Weiterentwicklung der Open World Spiele.

Technisch ist Horizon Forbidden West der erwartete Show Case auf PS5. Landschaften und Maschinenwesen sind bzgl. Animationen und v.a. Texturen erstklassig. Die NPC-Animationen fallen außerhalb der Cut-Scenes im Vergleich schwächer aus. Die cineastische (Über-)Beleuchtung, in Kombinationen mit den Lens Flare-Effekten bei Nacht, ist dagegen wohl Geschmackssache. Die musikalische Untermalung hinterlässt einen guten Eindruck. Die neuen, effektreichen Elektro-Beats in den Kämpfen bereichern das musikalische Ensemble und bilden einen gelungenen Kontrast zu den Orchesterstücken. Lediglich überlappende Audiospuren von Aloy während Questdialogen fallen beim Sound negativ auf.

Bei der Story kann Forbidden West leider nicht an seinen Vorgänger anknüpfen. Klar, das Geheimnis um Zero Dawn …

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2017 war Horizon Zero Dawn trotz seiner generischen Open World mit Ubi-Soft Formel ein sehr gutes Abenteuer und der technische Show Case für die PS4 Pro. Dabei wurde das Spiel durch eine komplexe, mysteriöse Geschichte getragen, die erst langsam den aktuellen Zustand der Welt mit ihren Maschinenwesen erklärte. Nur wenige Wochen später zeigte Zelda: Breath of the Wild jedoch eindringlich, wie eine offene Welt hinsichtlich organischer Erkundung besser aufgebaut werden kann. Für den Nachfolger reicht es deshalb nicht nur in die Fußstapfen des Vorgängers zu treten. Man erwartet von dieser Marke eine klare Weiterentwicklung der Open World Spiele.

Technisch ist Horizon Forbidden West der erwartete Show Case auf PS5. Landschaften und Maschinenwesen sind bzgl. Animationen und v.a. Texturen erstklassig. Die NPC-Animationen fallen außerhalb der Cut-Scenes im Vergleich schwächer aus. Die cineastische (Über-)Beleuchtung, in Kombinationen mit den Lens Flare-Effekten bei Nacht, ist dagegen wohl Geschmackssache. Die musikalische Untermalung hinterlässt einen guten Eindruck. Die neuen, effektreichen Elektro-Beats in den Kämpfen bereichern das musikalische Ensemble und bilden einen gelungenen Kontrast zu den Orchesterstücken. Lediglich überlappende Audiospuren von Aloy während Questdialogen fallen beim Sound negativ auf.

Bei der Story kann Forbidden West leider nicht an seinen Vorgänger anknüpfen. Klar, das Geheimnis um Zero Dawn und die Erschaffung (oder Vernichtung) der Welt ist gelüftet. Leider schafft es die Geschichte, um eine neue Bedrohung im Westen, nicht dieselbe Faszination auszuüben wie die Urgeschichte und verheddert sich gegen Ende in SciFi-Bla-Bla. Dafür sind die zahlreichen Charaktere deutlich besser in Szene gesetzt und bekommen mehr Tiefe als im Vorgänger. Generell ist die Inszenierung in den Cutscenes und Dialogen die gravierendste Verbesserung im Vergleich zu Zero Dawn. Dies gilt insbesondere auch für die Nebenquests, die hier sogar an Witcher 3 herankommen.

Kommen wir nun aber zum Maschinen-Elefant im Raum, der Open World. Hier tritt Guerilla absolut auf der Stelle und nimmt weder Elemente aus Breath of the Wild noch aus den Entwicklungen der klassischen Open-World Spiele auf. Die Karte ist immer noch vollgepumpt mit Quest Markern und abseits dieser Marker gibt es eben auch nichts zu entdecken. Die Charakterinteraktion beschränkt sich neben getriggerten Questdialogen auf kleine Grußformeln. Eine dynamische NPC-Interaktion wie bei RDR2 sucht man vergebens. Schlimmer noch: NPCs folgen nicht mal einem Tagesablauf und stehen wie angewurzelt in der Welt. Der Tag-Nacht-Ablauf wirkt nicht so organisch und nachvollziehbar wie in BotW und wird im Zuge einiger Hauptquests auch mal künstlich beschleunigt.

Aber auch im Gameplay sind die Altlasten zu spüren. Das Klettern in der Welt ist trotz größerer kletterbarer Bereiche hakelig. Zudem beharrt man auf dem (ausufernden) Looten von Kisten und Pflanzen mittels gedrückter Dreieck Taste, obwohl dass Looten selbst nicht sauber animiert wird. Das Blitz-Looten aus Ghost of Tsushima hätte der Ermüdung beim Sammeln hier Einheit geboten. Die Kämpfe gegen die Maschinen bleiben dagegen ein Highlight. Leider gibt es aber hier im Vergleich zu wenig neue Kreaturen. Bei der Fortbewegung in der Welt sind das Schwimmen und Tauchen eine gelungene Neuerung und bilden im späteren Verlauf die Basis für die besten Momente des Spiels. Das absolute Highlight der Erkundung, auf das ich aus Spoilergründen nicht eingehe, kommt dagegen viel zu spät im Spielverlauf.

Dies alles klingt nun sehr negativ. Dabei ist Forbidden West für das Jahr 2022 trotzdem ein gutes Open-World Action Adventure und ist für all jene, die auch heute noch gern die Feierabend-Open Worlds a la Assassins Creed abgrasen, das beste Spiel dieser Machart. Das Genre nachhaltig prägen wird es aber nicht. Vor 5 Jahren stand Horizon Zero Dawn trotz neuer Marke und interessanter Welt im Schatten von Breath of the Wild. Dasselbe Schicksal droht nun auch Forbidden West, denn das „Next Big Thing“ der Open World Spiele steht in den Startlöchern. Ob Elden Ring die überbordenden Erwartungen erfüllen kann und die Open-World derartig weiterentwickeln kann wie 2017 Breath of the Wild? Der Test wird es zeigen.

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anarchistica
anarchistica gave Aug 25, 2025
anarchistica gave Aug 25, 2025
Straight to my top 25

enter image description here

Playtime: 135 hours (~95% completed)

Played: 2024

Expectation: I loved Horizon 1 but this got some mixed reviews so i was a bit unsure.

Intro

HFW is the sequel to Horizon: Zero Dawn. You play as Aloy, a girl from a small tribe in a post-post-apocalyptic Earth. HFW is a third-person ARPG in which you fight robot animals, do quests, gather resources, upgrade weapons, develop skills, learn about the past and try to restore the planet.

The Good

  • Ashly Burch is amazing, after playing this i wanted every protagonist to be Aloy instead of some grumpy dude.
  • Also loved her and Seyka.
  • More memorable characters than HZD.
  • Looks amazing, especially the environments.
  • The story is good, even though it is nowhere near as interesting or touching as HZD.
  • Vastly improved melee.
  • Lots of new enemies.
  • A bunch of new weapons.
  • Absolutely zero technical issues.
  • Bigger map.
  • You get to fly eventually.
  • Excess loot goes to your stash instead of being wasted.
  • Balance seems a bit better.
  • Bandit camps are really fun.

The Bad

  • The arena is really awful, hard and not worth it.
  • Melee arena tutorials are bad.
  • Burning Shores DLC is a bit underwhelming, aside from the main quest. …
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enter image description here

Playtime: 135 hours (~95% completed)

Played: 2024

Expectation: I loved Horizon 1 but this got some mixed reviews so i was a bit unsure.

Intro

HFW is the sequel to Horizon: Zero Dawn. You play as Aloy, a girl from a small tribe in a post-post-apocalyptic Earth. HFW is a third-person ARPG in which you fight robot animals, do quests, gather resources, upgrade weapons, develop skills, learn about the past and try to restore the planet.

The Good

  • Ashly Burch is amazing, after playing this i wanted every protagonist to be Aloy instead of some grumpy dude.
  • Also loved her and Seyka.
  • More memorable characters than HZD.
  • Looks amazing, especially the environments.
  • The story is good, even though it is nowhere near as interesting or touching as HZD.
  • Vastly improved melee.
  • Lots of new enemies.
  • A bunch of new weapons.
  • Absolutely zero technical issues.
  • Bigger map.
  • You get to fly eventually.
  • Excess loot goes to your stash instead of being wasted.
  • Balance seems a bit better.
  • Bandit camps are really fun.

The Bad

  • The arena is really awful, hard and not worth it.
  • Melee arena tutorials are bad.
  • Burning Shores DLC is a bit underwhelming, aside from the main quest.
  • I had to look up where to go a couple of times because of unlikely jumps.

The Ugly

  • You still have to gather 20 million rat's arses to upgrade ammo pouches.
  • Upgrading weapons takes so many parts that it becomes a real annoyance.
  • Crafting ammo gets annoying because you can't just craft excess ammo to put in your stash for later.

Conclusion

HFW is just a good sequel. More of the stuff you liked in the first game, a bunch of improvements, and they fixed the bugs. The story is a bit over-the-top in one regard, but i liked it. Despite some flaws, it's an amazing game. I was actually disappointed that i was done with non-arena/trial content after "only" 135 hours. I wanted more bandit camps, more quests, more Aloy & Seyka, etc. Despite having some of the trappings of Ubisoft open world games, it never gets tiresome. If you like hunting big monsters and exploring a unique post-post-apocalyptic world, play HZD then this.

Some more screenshots:

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sam2
sam2 gave May 24, 2025
sam2 gave May 24, 2025
4.5 *

Not without its share of missed opportunities but at its best it’s an absolute joy.

It can’t touch its predecessor when it comes to world building and effective story reveals. That said, it looks and feels noticeably better. I really enjoyed the creativity that went into things like cauldrons and tallnecks that felt a little copy-paste in the first game.

Fighting is a mixed experience. It feels amazing when everything is clicking but a lot of the time you’re being thrown around by a group of enemies who can cross the screen in 3 frames. They seem to have leaned into emphasising fights against groups of smaller enemies which is not as gratifying as taking down a single big one.

I was starting to get burnt out on it by the end so I was a little worried about starting the DLC, but the Burning Shores was definitely the best segment of the game. Sadly a lot of the best stuff in the game is hidden far too late to enjoy it adequately.

Spectre3353
Spectre3353 gave Feb 2, 2024
Spectre3353 gave Feb 2, 2024
More is not always better
This review is for the PlayStation 4 version

I managed to get to about 20 hours played before I finally gave up. As much as I loved HZD, something about the sequel here just did not click. There is certainly MORE of everything but much of it is janky, clunky new combat abilities or new repeatable, busy-quests that are not worth doing. If you really loved the first game and are cool with just more of the same without a lot of new inspiration, you may still enjoy this.

On the upside, the PS4 version still runs and looks great. Loading times are a little slow but not unbearable.

itamar
itamar gave Nov 5, 2022
itamar gave Nov 5, 2022
Over the horizon
This review is for the PlayStation 4 version

I really really (really) liked Horizon Zero Dawn (as can be seen from my review). I was really looking forward to the next installment. To a large degree HFW delivers. The vistas are still beautiful, the lands filled with things to see and do and the main plot is quite engaging. Finishing it gave me a real sense of accomplishment..

However, whether it was because this game isn't as tight as the first or just because nothing can out-original an original, I wasn't as keen on this as I was on the first one. For one example, I lost all sense of urgency in the latter part of the game, and found the post-climax walking-around-the land to be somewhat ridiculous, as people refer to the plot device of the next game, but only in passing, even though it's a major thing.

I also found that there were a lot of things to do that were just busy-work, at least for me as an alumnus of HZD: The hunting grounds felt boring, the Strike mini-game felt tacked-on, and the Rebel Outposts looked interesting, but the structure of these missions didn't cohere well with the story. In general, by the end of …

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I really really (really) liked Horizon Zero Dawn (as can be seen from my review). I was really looking forward to the next installment. To a large degree HFW delivers. The vistas are still beautiful, the lands filled with things to see and do and the main plot is quite engaging. Finishing it gave me a real sense of accomplishment..

However, whether it was because this game isn't as tight as the first or just because nothing can out-original an original, I wasn't as keen on this as I was on the first one. For one example, I lost all sense of urgency in the latter part of the game, and found the post-climax walking-around-the land to be somewhat ridiculous, as people refer to the plot device of the next game, but only in passing, even though it's a major thing.

I also found that there were a lot of things to do that were just busy-work, at least for me as an alumnus of HZD: The hunting grounds felt boring, the Strike mini-game felt tacked-on, and the Rebel Outposts looked interesting, but the structure of these missions didn't cohere well with the story. In general, by the end of the game I pretty much had it with fighting robo-animals. Quite a few of the tribal towns seemed the same (especially in Tenakth territory).

There are still many cool and fun things (gliding and flying,m for one!), a few very varied characters. Emotionally impactful bits of story and an interesting cultural take on the Quen. Recommended!

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starfleetjames
starfleetjames gave May 2, 2022
starfleetjames gave May 2, 2022
LOVED IT

I liked the first game but bounced off it about halfway through when it first came back out. 6 months later I returned and finished it, still really enjoying my time with it. A lot of people bounced off to play BOTW. A lot of people bounced off this time to play Elden Ring. I also have Elden Ring and for a time I would switch which game I'd play each night. But that didn't last long. For me, Horizon Forbidden West is just way more enjoyable. I love the overall story being told. The world they've built in the original and further fleshed out in this one is just so damn interesting. I'm a sci fi megafan so I loved this take on it, allowing for such a unique blend of ancient world style stuff (bow and arrow, tribes) and super high tech stuff. The characters are great. The music was top notch. I especially liked one song that would play in the open world when things were calm and peaceful. I found myself humming the main theme around the house all the time. Every mechanic in the game was refined and extremely polished, even compared to the first …

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I liked the first game but bounced off it about halfway through when it first came back out. 6 months later I returned and finished it, still really enjoying my time with it. A lot of people bounced off to play BOTW. A lot of people bounced off this time to play Elden Ring. I also have Elden Ring and for a time I would switch which game I'd play each night. But that didn't last long. For me, Horizon Forbidden West is just way more enjoyable. I love the overall story being told. The world they've built in the original and further fleshed out in this one is just so damn interesting. I'm a sci fi megafan so I loved this take on it, allowing for such a unique blend of ancient world style stuff (bow and arrow, tribes) and super high tech stuff. The characters are great. The music was top notch. I especially liked one song that would play in the open world when things were calm and peaceful. I found myself humming the main theme around the house all the time. Every mechanic in the game was refined and extremely polished, even compared to the first game where things were already excellent. One minor exception is late in the game, you get the ability to fly around on sun wings, and while that is absolutely amazing, the experience when flying low down around some obstacles is not all that polished. I'm still so glad they added it though, and at the point in the story that they did. Oh, and the graphics, of course, are STUNNING. I took so many screenshots of the world and closeups of characters. The load times on PS5 were so fast, I literally couldn't believe it.

Sure, there's nothing really revolutionary in this game. It's more a refinement than a new type of open world like BOTW or Elden Ring. But there wasn't a moment of my 80 hour play through I didn't enjoy. This is far and away my frontrunner for game of the year.

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maxsall5
maxsall5 updated their status Jan 30, 2026
maxsall5 updated their status Jan 30, 2026

3.5

ThatDudeWinston
ThatDudeWinston updated their status Dec 28, 2025
ThatDudeWinston updated their status Dec 28, 2025

Enjoyed the story and gameplay mechanics. Also, looks amazing. Would only consider 4 stars if you skip a lot of the bloated open world side content that gets old and is unnecessary.

Atag
Atag updated their status Oct 27, 2024
Atag updated their status Oct 27, 2024

Getting into this a bit more now, got past the rather long intro and I'm now in the forbidden west. Love the vistas and overall presentation. I really appreciate a good photo mode too, been able to capture some shots during the first few hours.

I like how I spotted this mechanical bird whilst exploring and then next minute I was able to scale up the structure to sneak up on it. The free climbing in this game is quite impressive!

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anarchistica
anarchistica updated their status Sep 30, 2024
anarchistica updated their status Sep 30, 2024

I love this game but some of the melee arena tutorials are unbelievably awful. They want you to perform certain combos. If you, for some completely 100% unknown reason do something the game things is wrong, it just says "wrong imput". And you have to start over. Just. Literally the worst and most impossible "tutorials" i have seen in the 1600+ games i've played. Zero guidance. I passed one just by accident. No idea what i did differently. I had to do a certain combo that involves "wait". No indication what they mean. One second? Half a second? 3 nanoseconds? None.

And you can't fight the actual arena boss without completing these shitty tutorials. I've only managed to get to the first one and the boss fight was infinitely easier than the tutorial. Just... why? Just let me fucking fight the boss.

victorhugo
victorhugo updated their status Sep 21, 2024
victorhugo updated their status Sep 21, 2024

this game tries so hard to not let you use the tools it provides

Gangreen
Gangreen updated their status Sep 7, 2024
Gangreen updated their status Sep 7, 2024

Mysterious all-powerful guy shows up. Invulnerable to my attacks. Oddly, he keeps yelling at me and getting emotionally invested in the fight despite having no relation to him and me proving no threat. Game requires me to run around to shoot some stuff to trigger a cut-scene.

Ugh. I hate this trope. It happens in so many triple-A games.

Gangreen
Gangreen updated their status Aug 26, 2024
Gangreen updated their status Aug 26, 2024

I started Horizon Zero Dawn but never finished it and was intrigued by the sequel so I fired it up. Boy am I sorry I never finished the original as there is a huge amount of interesting world building reveals that they just dump on you in the beginning. A bit disappointed they do this via a voice-over recap as opposed to organically in the world reminding the player what happened and give some character perspective on it.

While the world, history and characters seem intriguing, I am not sure about the actual gameplay. I haven’t had much of a chance to do any given the long setup and tutorializing. I am cautiously optimistic but know that these open world games require quite a commitment to see them through. The gameplay needs a good loop to propel me through.

ethawyn
ethawyn updated their status Jul 18, 2024
ethawyn updated their status Jul 18, 2024

Katelyn played it, not me, but it's on my Playstation account.

Atag
Atag updated their status Jun 7, 2024
Atag updated their status Jun 7, 2024

Found a pretty cheap physical copy in a second hand shop today and have been meaning to check out the sequel for ages so picked it up.

Hoping its something my partner enjoys too as she usually watches me game when she's not playing something. Really interested to see if they improve everything that the first game got right or if it's just the same thing with a few new features and a new location.

Sadaharu_TR
Sadaharu_TR updated their status Apr 15, 2024
Sadaharu_TR updated their status Apr 15, 2024

Far Cry PS Exclusive Edition with astonishing visuals and extremely boring, repetitive and uninteresting world.

Inc
Inc updated their status Oct 1, 2023
Inc updated their status Oct 1, 2023

Finished up Horizon Forbidden West last night. A solid cast, combat and story. Also, the best looking visuals I've seen in a game so far. Some really stunning vistas, whether standing on a mountain or wondering through a wood. I wish I had time to 100% it. Might go back for some more of the character side stories. 5 stars.

additron_
additron_ updated their status Jul 26, 2023
additron_ updated their status Jul 26, 2023

This is an extremely delayed update, but here goes! I was finally able to snag a PS5 back in mid-March and this was the first game I booted up. I found I bounced off it after about 10-12 hours - you never want that! Never a good feeling...

I was relatively hot off the heels of playing and thoroughly enjoying the Frozen Wilds DLC from the first game, so maybe it was a case of too much of a good thing, but my main two points of friction was that I felt like I was too 'squishy' when taking things into melee range, and I just couldn't for the life of me figure out that skill tree. I banged my head against that and re-spec'd a few times and nothing really felt like it was clicking.

Having just read a really positive review posted here, I'm going to make time to get back to it..

The power of being susceptible to influence (and maybe wishful thinking...)

adamtracey
adamtracey updated their status May 13, 2023
adamtracey updated their status May 13, 2023

Paused 10 May for Jedi Survivor

Sir_Laguna
Sir_Laguna updated their status Apr 25, 2023
Sir_Laguna updated their status Apr 25, 2023

If you have read my review of Forbidden West you know I liked the game a lot, but not as much as the first one. This DLC fixed a lot of things of the main game. Aloy doesn't speak to herself as much and no longer spoils puzzles (unless you're really struggling) and the gameplay bugs are a thing of the past.

But what I really loved of this DLC is that we finally see an Aloy able to fall in love. Its cute as hell. I also really like new mechanics like diving with the Seawing and the Zenith weapon.

You can read my full review in spanish of the DLC in GamerFocus.

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Other thing that really helps the DLC is the smaller map. Perfect for exploration without getting overwhelming like the one in the main game. Sadly, it looks to similar to an area of the main game.

That said, the final boss fight is a fucking spectacle. OMG.

Sir_Laguna
Sir_Laguna updated their status Apr 24, 2023
Sir_Laguna updated their status Apr 24, 2023

I wrote a guide (in spanish) about how to get all the Pangea Dinosaur figures and the answers to the Dino Digits puzzle on the Burning shores expansion.

If this could be useful to you, you can find it here.

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I will have my review of the DLC and maybe a couple more guides soon.

I kinda wanna watch the fake Jurassic Park-ish movies that they talk about in the game.