SiN: Wages of Sin box art

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SiN: Wages of Sin

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SiN: Wages of Sin

Feb 26, 1999

Expansion of SiN

3.75 average rating based on 12 ratings

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After Elexis Sinclaire disappeared at the end of Sin, Wages of Sin continues the storyline by introducing the new villain Gianni Manero, a mob boss who seeks to gain power from the leftovers of Elexis' former company SinTEK. Manero produces new genetically engineered creatures (mutants) under secret supervision, but when some of these mutants break out and run into the city, the elite security force group HARDCORPS becomes aware of them and it's up to HARDCORPS leader John Blade, who starred as the hero and the player's character in Sin, to set things right.
Developers
2015, Contraband Entertainment
Publishers
Activision, MacPlay
Series
SiN
Platforms
Mac, PC (Microsoft Windows)
Genres
Shooter
Themes
Action, Science fiction
Release Dates
Feb 26, 1999 (North_America)
PC (Microsoft Windows)
1999 (Europe)
PC (Microsoft Windows)
Dec 12, 2000 (North_America)
Mac
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User Stats
42
In Collection
6
Wish Listed
0
Playing
12
Backlogged
How Long Is SiN: Wages of Sin?
No playthrough data yet
Related Content
Jevnation
Jevnation gave Apr 21, 2020
Jevnation gave Apr 21, 2020
The wages were set high, even with this one
This review is for the PC (Microsoft Windows) version

Since the 90s FPS got itself a SiN Gold update on Steam, I've gone to take it out of my cleared games catalog to have a go with its freshly added expansion pack: Wages of Sin. The main protagonist Blade is thrust into another bioweapon-related case, encountering mutants and the Italian crime gang led by Manero.

For being an addition, it certainly carries on the standards of the base game in terms of quality. The level design is neatly detailed and there's a good care for details (save for a few levels like the plain highrise building). Some obstacles require some practical puzzle solving beyond merely shooting through every bad guy in the way, which is a welcome change for fans of stealth as well. For shooter fans though, Wages of Sin features new weapon including the flamethrower, the crossbow and some explosive weapons to diversify the enemy clearing approach.

Even by the mid 90's standards, the writing and the cutscenes feel like you're playing a decent story-based shooter of the modern times, despite the obvious differences. Playing in medium difficulty, though, I knew there were deaths to be expected at tough battles. The final boss fight pushed my patience …

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Since the 90s FPS got itself a SiN Gold update on Steam, I've gone to take it out of my cleared games catalog to have a go with its freshly added expansion pack: Wages of Sin. The main protagonist Blade is thrust into another bioweapon-related case, encountering mutants and the Italian crime gang led by Manero.

For being an addition, it certainly carries on the standards of the base game in terms of quality. The level design is neatly detailed and there's a good care for details (save for a few levels like the plain highrise building). Some obstacles require some practical puzzle solving beyond merely shooting through every bad guy in the way, which is a welcome change for fans of stealth as well. For shooter fans though, Wages of Sin features new weapon including the flamethrower, the crossbow and some explosive weapons to diversify the enemy clearing approach.

Even by the mid 90's standards, the writing and the cutscenes feel like you're playing a decent story-based shooter of the modern times, despite the obvious differences. Playing in medium difficulty, though, I knew there were deaths to be expected at tough battles. The final boss fight pushed my patience to the limit as I had to dodge and find some cover to exploit while emptying my arsenal on my adversary. I also had to overcome my fear of fighting spiders in the first levels that were mostly dark and isolated. Fortunately, I'm glad that the worst passed in due time because I got a decent experience of this 90's revival overall.

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