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SiN

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SiN

Nov 4, 1998

Main game

3.08 average rating based on 73 ratings

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When the CEO of SinTEK Industries begins injecting the streets with a DNA-altering drug, it's time to reassess the laws of morality. When the same twisted biochemist plans to conquer the world with her army of mutated abominations, it's time to rewrite the golden rule. You are Colonel John Blade, head of the most prominent private protection agency in Freeport. Elexis Sinclaire is waging her holy war against the security industry...and you along with it. You've made a religion out of fighting crime. Now you're going to make Elexis pay for her sins.
Release Dates
Nov 04, 1998 (North_America)
PC (Microsoft Windows)
Nov 2000 (Europe)
Linux
Dec 12, 2000 (North_America)
Mac
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User Stats
472
In Collection
29
Wish Listed
0
Playing
272
Backlogged
How Long Is SiN?
No playthrough data yet
Jevnation
Jevnation gave Dec 29, 2019
Jevnation gave Dec 29, 2019
A lost gem from the FPS pioneer era
This review is for the PC (Microsoft Windows) version

In the rise of the 3D-modeled first person shooter genre, there were a number of devs that jumped into the competition to revolutionize the video game industry. Some were successful, others less but nevertheless, the ambition showed in their final products. One of those was SiN, which I haven't heard of until the Source engine-driven sequel was released along with this old gem.

Suffice to say, I am surprised to see that the game has aged not too badly along with the peer classics for a number of reasons. SiN offers more than just a run n' gun level sequences; it features a plot-driven single player mode that features its own version of action hero archetype but also with some wit (and tongue-in-cheek dialogues) in order to save the world, backed up by his colleagues. For that, there are intuitive gameplay elements to offer, such as stealth maneuvres (required for some optional objectives), interactive computers that control the functions of thoroughly designed levels and even drivable vehicles.

It plays out well and the enemies are pretty well-balanced (except for some sniper encounters, where they can drop your health down quickly at some occasions). There are a few other gripes I …

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In the rise of the 3D-modeled first person shooter genre, there were a number of devs that jumped into the competition to revolutionize the video game industry. Some were successful, others less but nevertheless, the ambition showed in their final products. One of those was SiN, which I haven't heard of until the Source engine-driven sequel was released along with this old gem.

Suffice to say, I am surprised to see that the game has aged not too badly along with the peer classics for a number of reasons. SiN offers more than just a run n' gun level sequences; it features a plot-driven single player mode that features its own version of action hero archetype but also with some wit (and tongue-in-cheek dialogues) in order to save the world, backed up by his colleagues. For that, there are intuitive gameplay elements to offer, such as stealth maneuvres (required for some optional objectives), interactive computers that control the functions of thoroughly designed levels and even drivable vehicles.

It plays out well and the enemies are pretty well-balanced (except for some sniper encounters, where they can drop your health down quickly at some occasions). There are a few other gripes I have with SiN, one being that there are many areas that can get too dark to find your way through, although it is my own fault that I underused the glowing pipes to light up the surroundings. While the high screen resolution is supported for the later eras, the second gripe I have is the boxy text font that gets shrunk that I either end up misreading some words or having to squint to understand what they say.

After all that, SiN stands as one of the strongly made 90's FPS candidates that fell under the radar while competing against its peers like Half-Life and Deus Ex. As I started out with its more modern sequel, I was prepared to take it lightly for its origin's sake. And I was glad that SiN outdid my expectations, as the contents, the fleshed out story and core gameplay functions saved it from some serious aging issues. If you don't mind the limiting standards of the mid-90's fps gaming, there's something to enjoyable to take away from this resurrected product.

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SatsugaiDeAtsu
SatsugaiDeAtsu gave Apr 18, 2026
SatsugaiDeAtsu gave Apr 18, 2026
More than a FPS
This review is for the PC (Microsoft Windows) version

So sin starts like an average normal fps. Later, the dialogue, the story becomes kinda wacky but in a good way. The many different levels in the game detailing different terrains are something that deserves praise. For an old game, the effort is commendable and the multiple ways of doing missions, hidden secrets, and shortcuts to other levels make it very different from what could be a generic fps. The brain energy required is something to definitely take into account, and that was the good thing about it, but perhaps also why I may not replay it again. Maybe I wanted to be done with it, but nevertheless, it was a really good game. It shall have my praise. I do have complaints with Blade's character design (not my cup of tea) and the lack of a good looking weapons and diversity.