I had a much better time playing this than Oracle of Seasons and Link's Awakening, though it's hard to say if it's because it's a better game or because after playing the other two I've finally gotten the hang of it. I have a lot of respect for these OG Zelda handhelds, but they also irritate the heck out of me—and it's not just a knock on old top-down Zeldas, because A Link to the Past is one of my top five favourite games.
The big problem I have with the older Capcom entries is the unsolvable puzzles. I'm a big fan of puzzles—I'm the kind of guy that genuinely thinks Sticker Star is the best game in the Paper Mario series because it has the best puzzles. And the great appeal of old-school Zelda is not only the puzzles, but the adventure: the fact that you get to explore a huge map with little direction on where to go next. Unfortunately, the way Capcom handled this was by blocking progression and puzzle solving behind seemingly random encounters, which frustrates me to no end.
An example: at one point, in order to progress, you need to find your kangaroo buddy. But not only is he just sitting in a random part of the map, he also never appears until you've talked to a certain NPC. Again, the idea is to force you to explore and talk to everybody, but for me, exploration should be something I do because I want to, not because I'm forced to, and I don't want my puzzles to simply be time consuming rather than logically challenging.
Fortunately, I found this to be handled much better in Ages. Other than what I just mentioned, most progression was more logical or made you recall something you'd seen before. At one point you need to get a magic potion to save the king of the Zoras. You aren’t given any clues as to where to look, but if you’ve been paying attention, you should remember where you’ve come across one before. Much better.
Other than that, this is just a solid game. It was sitting at a solid “pretty good” for the first half, but by the time I got to the sixth dungeon, I realized that I was actually having a lot more fun than I thought I would; Mermaid’s Cave is now in my top 20 Zelda dungeons. From there on out, I just felt that the puzzles, dungeons, and story were all really creative and fun, and the final dungeon was one of the better final dungeons of the series. When it came time to write a review, I couldn’t really think of any reason not to give it 5 stars.
Just a quick comment on the two games together: I’m thoroughly impressed with what they created. I’m curious what it would be like to play Ages first, because the whole time it just felt like this was a natural continuation of the journey. The “true ending” after beating both games is really cool, but it’s also insanely difficult. I think it’s a lot easier if you do all the upgrading by going back and forth between both games, but I wasn’t feeling that. I just got the one sword upgrade and went for it. I don’t even think I had a shield. Extremely tough final battle, but also a really cool end to the games.
It was really tough considering where to place this in my ranking of all Zelda games. It’s worthy of top 10, but definitely not a top 7. For a while, I juggled around Ages, Minish Cap, and Skyward Sword. While it has nowhere near the same highs as Skyward Sword, it also doesn’t have the same lows, therefore I put it higher. But by the same logic, I should really put Minish Cap higher than Skyward Sword, but I just can’t bring myself to do it. They’re all lovely games, but in the end I put Oracle of Ages as number 8.