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The Last Guardian

The Last Guardian

Dec 6, 2016

Main game

3.69 average rating based on 991 ratings

5
239
4
368
3
243
2
116
1
25
In a strange and mystical land, a young boy discovers a mysterious creature with which he forms a deep, unbreakable bond. The unlikely pair must rely on each other to journey through towering, treacherous ruins filled with unknown dangers. Experience the journey of a lifetime in this touching, emotional story of friendship and trust.
Release Dates
Dec 06, 2016 (Japan)
PlayStation 4
Dec 06, 2016 (North_America)
PlayStation 4
Dec 07, 2016 (Australia)
PlayStation 4
Dec 09, 2016 (Europe)
PlayStation 4
User Stats
2780
In Collection
1196
Wish Listed
137
Playing
1108
Backlogged
How Long Is The Last Guardian?
Main story: 13.3 hours
Main + extras: 14.5 hours
Total completions: 25
peterwooley
peterwooley gave Dec 1, 2020
peterwooley gave Dec 1, 2020
Two Pretty Best Friends

I recently picked up The Last Guardian where I left off in 2017 and flew through the rest of the game.

The game is still gorgeous, the level design both vast and detailed. I had problems with the controls at various points—especially those moving the barrels through the physics mazes—but was able to make it through the trickier parts after a handful of attempts.

I developed a kinship with Trico that was only interrupted when he wouldn't heed my commands or went in a direction I very much did not point to. I often forgot he was my AI buddy and played with him like a friend online without voice chat.

The ending was worth the effort—even considering those barrel puzzles—and I'm happy to live in a world where The Last Guardian exists.

amores
amores gave Oct 1, 2020
amores gave Oct 1, 2020
el viento y las piedras

¿Quién nos mira mientras crecemos? The Last Guardian es un aprendizaje presenciado únicamente por el viento y las piedras. El vértigo de las alturas, la angustia de lo aparentemente inalcanzable, el aburrimiento de la soledad. Y en otras ocasiones la calma de la tierra firme, la esperanza de la luz, el éxtasis de la amistad. Me encontré maravillado por cómo una hebra de sol pegaba en el plumaje de Trico, para luego desesperarme por horas por el manejo desastroso de una física pretendidamente minimalista. Es, en fin, única, como todas las experiencias imperfectas.

Inc
Inc gave Jun 27, 2020
Inc gave Jun 27, 2020
The Last, clumsy, frustrating and beautiful Guardian.
This review is for the PlayStation 4 version

So I beat The Last Guardian last night. What a rollercoaster ride!

It lives and dies on its being as realistic as possible. Beautiful environments without a hint of where to go next. A legendary creature companion, made to be as wild and frustrating as a real creature to tame. A playable character who stumbles around the level like an avatar from Human Fall Flat.

It's everything that's right and wrong with trying to create an immersive real world. There were times I wanted to give this game 4 or 5 stars, because when things are working, it's amazing. Then when things don't work, you're lost and your companion just will not cooperate, I was infuriated to the point I wanted to give it 2 stars.

I've settled on 3 because i never want to play this again, but also, can't not reccomend giving it a go if you liked previous games Ico or Shadow of the Colossus.

It's a unique experiment, not perfectly executed, but you might just love it.

L3m0n
L3m0n gave May 28, 2020
L3m0n gave May 28, 2020
A deeply flawed unique piece
This review is for the PlayStation 4 version

So after finishing this game the main take away I guess it's probably just Trico by itself.

The thing is impressive, sometimes you really feel like you're dealing with a real animal, a wild beast. But this game is far, far, really far from any masterpiece status and other grand adjectives that have been used by the press to describe it. The problems are too many and too serious for the good parts of the title to overcome or overwhelm them. It simply doesn't happen.

I'll just list the good and the bad here as a way to contrast.

The good:

  • Trico. As I said earlier, this thing looks fantastic, sounds fantastic and it's just really impressive at times. I really like how expressive its eyes are and how different situations make Trico behave differently and show a nice range of emotions or attitudes. It's obviously the best thing of the game and the main attraction here.

  • Visual design. The world of The Last Guardian can feel quite empty at times, and it is for the most part, but that's ok. They were going for this sort of quiet, solitary ruins vibe and they certainly got it right. …

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So after finishing this game the main take away I guess it's probably just Trico by itself.

The thing is impressive, sometimes you really feel like you're dealing with a real animal, a wild beast. But this game is far, far, really far from any masterpiece status and other grand adjectives that have been used by the press to describe it. The problems are too many and too serious for the good parts of the title to overcome or overwhelm them. It simply doesn't happen.

I'll just list the good and the bad here as a way to contrast.

The good:

  • Trico. As I said earlier, this thing looks fantastic, sounds fantastic and it's just really impressive at times. I really like how expressive its eyes are and how different situations make Trico behave differently and show a nice range of emotions or attitudes. It's obviously the best thing of the game and the main attraction here.

  • Visual design. The world of The Last Guardian can feel quite empty at times, and it is for the most part, but that's ok. They were going for this sort of quiet, solitary ruins vibe and they certainly got it right. The different areas of the game feel pretty big and imposing, even the inside of the caves or ruined buildings. If Trico itself wasn't enough, the world around you makes you feel even smaller, vast structures, tall towers, wild overgrowth, etc. all contribute to convey this feeling of vulnerability and smallness to your character. Details and textures don't always look their best at places but generally speaking is a very nice world to take in, even if somewhat dominated by muted, dark green and grey.

  • Story. I guess it's ok, pretty simple with a nice plot twist towards the end but barely explored since you're just thrown in and left alone with Trico to traverse the world fighting empty suits of armors occasionally and that's pretty much the game until the plot twist and the final part. I guess the idea is that you kinda fill the backstory of the sparse cast of characters and the world itself just off the scenery and the info you get from the couple of cutscenes the game offers (which are pretty nice btw).

  • Music. It was ok, maybe too quiet and reserved for most of the game and trying too hard to convey emotion when something of note actually happens.

The bad:

  • Performance. Wow. Just wow. Who needs frames right? Good thing this game has barely any action in it because on a base PS4 you spend half of it under 30 FPS with very deep dives to low 20s... Horrible, criminal, performance to the point of taking you out of it and being practically unplayable for a while. Next slide please! Also of note, I had the game crash once (I thought crashing was mostly a PC thing, but I guess not lol). It wasn't too bad because of the autosave but damn...

  • Trico. If there's a word to describe dealing with its AI it's frustrating. Trico won't follow commands half of the time and it won't do what it needs to do even when it's the only way for you to move forward. You may argue that it's intended to be this way since real life animals can be frustrating and just do whatever they feel like at times and not what you want to. And I get that, I do. But I'm pretty sure only part of it was intended, because just making it so hard and frustrating to simply advance through the game, to traverse the world when you've already solved some puzzle or found the correct path can't be intended. I just don't believe that, there's no point. Plus there's the issue of just how very long it takes Trico to do even the most basic thing like walk straight. It's a very slow game by design, but the amount of time you spend just waiting, watching the thing move its head, wondering when will it finally do what you want it to do, which is the only way to progress... is just astounding. I suspect part of the problem here is probably the way the game handles commands and environmental triggers, feels like the system is really picky at times when it comes to the exact places you need to be looking at or where you need to be for it to work. I don't know, the thing is that it just doesn't work well and since there's no feedback at all and Trico is SO SLOW the game keeps you constantly guessing if you're doing the right thing or not.

  • Controls. Not good. The kid you control seems to have way too much momentum for every action, he keeps stumbling into things, tripping over everything, looping edge animations, some input delay it seems too, etc. It's not pleasant control, it just doesn't feel responsive enough. The physics are a bit weird, not just for the character but for items in the world as well (pushing a box has never been so frustrating for me in a video game before I think, same goes for throwing a barrel). Another issue is with the level design, which at times can get confusing since some walls appear climbable and aren't and some that don't seem to be actually are. It can throw you for a loop sometimes. Also I've lost count of how many times I've had the character spasming uncontrollably when clipping over some edge or while riding Trico. The camera is quite bad at times too, specially in smaller spaces where it'll get stuck on the ceiling or the walls, etc. All in all, bad weighty controls that I didn't get used to at all through the game. Maybe that's why the game keeps spamming you with tutorial prompts for basic things like jumping all the time, even when you're several hours in.

  • Puzzles. There are mainly 2 kind of puzzles: Trico puzzles and platforming/enviromental puzzles. They're all pretty basic and fairly simple and both end up being just annoying and repetitive because either the unresponsive weighty slow controls or because of the unresponsive, slow, janky AI of Trico. Pulling levers gets old pretty fast when it's pretty much all you do through the game and it's almost always just to lift some gate...

Conclusion: Too many problems, some serious and annoying issues, simplistic gameplay and just ok story. It's quite unique tho, and probably worth playing or at the very least watching. But... a masterpiece? Please.

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StarscReen
StarscReen gave Oct 8, 2018
StarscReen gave Oct 8, 2018
The Last Guardian - A Game In Ruins

I neither played Ico nor Shadow of the Colossus and thus started The Last Guardian completely unbiased with a decent amount of pleasant anticipation. I was looking forward to seeing the relationship between the boy and the creature unfold, which will result in a cute and heartwarming gaming adventure without a doubt - or so I thought. However, the game has been an immensely tedious and frustrating experience, testing my patience to the absolute limit. The atmosphere and the overall environment are great and well presented, making traversal of the surroundings a joy at times. In addition, the behavior of Trico is true to a real animal - oftentimes reminding me of my dog - and his relationship with the boy does indeed develop beautifully. The story unfolds slowly and reveals more and more mysteries with time. The great ideas are all in place, so where did it all go wrong?

Yes, the interactions with Trico are endearing... if they work at all, that is. More often than not I found myself giving commands, pointing in directions only to have the creature walk exactly the opposite way or jump back to where we came from instead. And that is after …

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I neither played Ico nor Shadow of the Colossus and thus started The Last Guardian completely unbiased with a decent amount of pleasant anticipation. I was looking forward to seeing the relationship between the boy and the creature unfold, which will result in a cute and heartwarming gaming adventure without a doubt - or so I thought. However, the game has been an immensely tedious and frustrating experience, testing my patience to the absolute limit. The atmosphere and the overall environment are great and well presented, making traversal of the surroundings a joy at times. In addition, the behavior of Trico is true to a real animal - oftentimes reminding me of my dog - and his relationship with the boy does indeed develop beautifully. The story unfolds slowly and reveals more and more mysteries with time. The great ideas are all in place, so where did it all go wrong?

Yes, the interactions with Trico are endearing... if they work at all, that is. More often than not I found myself giving commands, pointing in directions only to have the creature walk exactly the opposite way or jump back to where we came from instead. And that is after I had to wait forever for him to react at all, sometimes as much as three minutes or more (Yes, I stopped the time on a few occasions, just out of curiosity and utter frustration). In addition, climbing on the feathered animal turned out to be a tedious chore as well. Frequently I got stuck in a certain spot and could not move, pushed the stick upwards but instead the boy climbed downwards, and was thrown off - sometimes into chasms - because Trico decided to suddenly move along a wall while I was climbing up his side. The horrible camera did not help in that regard and in combination with terrible performance issues made me feel physically ill at times. The constant zooming, panning and swinging around of the camera made it hard to see anything on a number of occasions and was the reason for me running against walls and falling to an untimely death more than a dozen times. Moreover, how many times can one use the same slow-motion scene without it becoming laughable? Definitely not as many times as The Last Guardian incorporated the scene where our protagonist falls before Trico catches him with his mouth (and sometimes fails, just to catch him with his tail). Furthermore, the regularly experienced severe framedrops in cutscenes as well as gameplay areas were headache inducing. And on top of this, the game is riddled with bugs, glitches and clipping issues, one of which even forced me to reload an old save.

The gameplay could not save this wreck of a game either, as it is decent but not great. Many sections were just a chore to go through due to repetition or being uneventful in general, with my frustration rising to new heights whenever I had to repeat those due to the awful camera or clunky climbing mechanics. However, there are a few highlights regarding the gameplay and puzzle ideas that work well and are fairly fun, so this part is not a complete failure. The story starts off interesting but slows to a crawl soon and it becomes apparent that it fabricates question after question without giving any real answers. While I am all for games where you have to piece together the majority of the story yourself - a few of my favorite games have stories with heavy emphasis on player interpretations -, The Last Guardian hardly gives me anything to work with. In the end, it accumulated into a pretty forgettable tale for me.

Due to the few enjoyable gameplay sections, the lovely relationship between Trico and the boy, the mostly beautiful environment (albeit sometimes lacking in detail) and the story ideas that made me interested in more, I have decided to still give this a 2/5. Overall, it was an unpleasant and very frustrating playthrough and I am sad to say that this has been one of the worst and most disappointing games I have played in a while. This is made so much worse by the simple fact that this could have been an amazing game if any of the mechanics worked right.

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BunnyHUB
BunnyHUB gave Nov 17, 2022
BunnyHUB gave Nov 17, 2022
BunnyHUB's review of The Last Guardian
This review is for the PlayStation 4 version

Honestly, I don't remember any game that made me cry. But this one succeeded. Beautiful story, wonderful graphics and incredibly interesting characters.

Witt997
Witt997 gave Apr 6, 2022
Witt997 gave Apr 6, 2022
Opera artistica o ingiocabile?

ingiocabile, comandi che non fanno quello che vuoi, Trico irresponsivo o troppo autonomo, obiettivi incomprensibili. Osannato solo perché d'autore. Voto: 2/10

donnyblot
donnyblot gave Dec 24, 2020
donnyblot gave Dec 24, 2020
The Boy and The Beast
This review is for the PlayStation 4 version

Training a dog is not an easy task. It takes discipline and most importantly patience. This game took a lot of patience between guiding Trico to do the right spot or doing the right command. The way the controls are set up made me realize that I am really playing a boy, he’s clumsy, unsure about things just like the controls and how they don’t tell you what command is what. You just have to figure it out like a boy would do.

The story was beautiful it reminds of something out of dreamworks, the graphics are beautiful with great lighting, I wish they were different areas to explore besides ruins and forest, but it’s ok.

Overall, this was a fantastic game, it’s not the best Ico game I’ve played but it’s great nonetheless. I wish the pacing was slightly faster, again you need patience to beat this.

Side note: I’ve played this on ps5 and I read that this game is 60 FPS, but only for the physical version which I thought was kind of weird. I feel like if this game was 60 FPS it would enhance my experience a lot more. Great game

pedrosombrero
pedrosombrero gave Jan 22, 2019
pedrosombrero gave Jan 22, 2019
pedrosombrero's review of The Last Guardian

semplicemente le parti che funzionano sono in netta minoranza rispetto a quelle che, invece, non funzionano.

izx
izx gave Jan 2, 2017
izx gave Jan 2, 2017
Bugs make this almost masterpiece an exercise in patience

I'm going to be honest: I didn't have a very good time with this game. It could be because I was trying to complete it as quickly as possible, as it was a charged-daily rental. It could be because I was unable to update my copy of the game due to internet issues. Whatever it was, the game I played was extremely buggy and, as a result, immensely frustrating, to a point that I found myself losing connection with the bond the game was trying to generate between Trico and I and instead found myself screaming obscenities at the screen. There were times where Trico started backtracking through the level which lost me several minutes as I desperately pleaded for him to turn around. There were times where Trico dived underwater, only to smash his face into a wall over and over while I desperately restarted the checkpoint and tried again and again to no avail (finally achieving success a whopping 50ish minutes later, with no real explanation as to why the game decided to do this). Hell, that restarting checkpoint thing was probably the worst: there were roughly 15 times throughout where the game glitched in ways that I …

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I'm going to be honest: I didn't have a very good time with this game. It could be because I was trying to complete it as quickly as possible, as it was a charged-daily rental. It could be because I was unable to update my copy of the game due to internet issues. Whatever it was, the game I played was extremely buggy and, as a result, immensely frustrating, to a point that I found myself losing connection with the bond the game was trying to generate between Trico and I and instead found myself screaming obscenities at the screen. There were times where Trico started backtracking through the level which lost me several minutes as I desperately pleaded for him to turn around. There were times where Trico dived underwater, only to smash his face into a wall over and over while I desperately restarted the checkpoint and tried again and again to no avail (finally achieving success a whopping 50ish minutes later, with no real explanation as to why the game decided to do this). Hell, that restarting checkpoint thing was probably the worst: there were roughly 15 times throughout where the game glitched in ways that I was only able to get past by restarting the game. There isn't much more infuriating than knowing what it is you want to do, knowing how to do what you want to do, but being unable to do it because the game refuses to allow you. What's even worse is wasting 30+ minutes on trying different solutions and then realizing that the thing you were trying to do was among the first, it was simply that the game refused to cooperate. Completely unforgivable, and finally pushed me to one side of the day 1 patch argument---I no longer want to support games that are unplayable on day 1. Unfortunately, they seem to be a depressing reality of the modern era of gaming.

That being said, though, I'm a big fan of how artfully delivered this game is. Everything about it, from an aesthetical viewpoint, is extremely my shit, and looking back in retrospect, or perhaps replaying it with patches, I have a feeling that my score will jump up a full point if not more. As it stands now, though, my experience was a 5.5 and I can't really convince myself that it's worth it to give it any other score.

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BMO
BMO updated their status Apr 15, 2025
BMO updated their status Apr 15, 2025

I have a real strong desire to replay this. I don't know what made me think of it today, but I feel like it's been too long since I last played it and it's about time for a replay.

Whitty
Whitty updated their status Sep 15, 2023
Whitty updated their status Sep 15, 2023

This game is a true test of patience and I used walkthroughs when I felt like the game was wasting my time. But by the end of the story I was emotionally invested in the relationship between the boy and his bird-cat-dog-thing. It's just that the game makes you work for it, often through unnecessary tedium. Apart of the tedium might be intentional, to force the player to pause and get to know this slow, lumbering, and at times uncooperative creature. It reminds me of the frustrations of training a pet. Some of that ludonarrative worked for me but I don't think the game developers quite found the right balance between immersive and responsive. There are definitely technical issues, physics broke a couple of times in my game and the AI is finicky to put it mildly. But it is also a beautiful game, with soaring vistas and life like animation (not the boy, he moves like a homunculus) and it tells an engaging story with minimal dialogue. You simultaneously feel protected by and want to protect Trico (the bird-cat-dog) so the game gets the most important element right. Some people are going to think it's not worth the time …

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This game is a true test of patience and I used walkthroughs when I felt like the game was wasting my time. But by the end of the story I was emotionally invested in the relationship between the boy and his bird-cat-dog-thing. It's just that the game makes you work for it, often through unnecessary tedium. Apart of the tedium might be intentional, to force the player to pause and get to know this slow, lumbering, and at times uncooperative creature. It reminds me of the frustrations of training a pet. Some of that ludonarrative worked for me but I don't think the game developers quite found the right balance between immersive and responsive. There are definitely technical issues, physics broke a couple of times in my game and the AI is finicky to put it mildly. But it is also a beautiful game, with soaring vistas and life like animation (not the boy, he moves like a homunculus) and it tells an engaging story with minimal dialogue. You simultaneously feel protected by and want to protect Trico (the bird-cat-dog) so the game gets the most important element right. Some people are going to think it's not worth the time and some people are going to think it's brilliant. And I think I fall into the later category.

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ArumYn
ArumYn updated their status Apr 25, 2023
ArumYn updated their status Apr 25, 2023

Ok, the controls might be totally unacceptable for the 8th gen but this game offers something no other game can offer. I'm actually doing my M.A thesis on Ueda's games, They're otherworldly.

mmeagan
mmeagan updated their status Jan 2, 2023
mmeagan updated their status Jan 2, 2023

This game is so good, and Trico is so cute, but these controls are soooo frustrating and it's a bummer I can't remap them or turn off the auto center for the camera. It's making these puzzles way less enjoyable. Each button assignment has 2 or 3 actions which makes actions like jumping off Trico and grabbing a chain very finnecky.

BorisY
BorisY updated their status Mar 28, 2022
BorisY updated their status Mar 28, 2022

I’ve just realised how much I miss the The Last Guardian and my bird-dog-cat companion. Team-Ico truly made some special, unique and memorable games. Keeping my fingers crossed that this wasn’t the end.

whoshotvr
whoshotvr updated their status Jan 28, 2022
whoshotvr updated their status Jan 28, 2022

Last Guardian is so goddamned beautiful and so full of imagination and then I’m doing the pee pee dance on my dogcatgoatbird’s head, frantically pointing at the fucking ladder I need to get to and he just sits there like a real fucking animal.

Gangreen
Gangreen updated their status May 31, 2021
Gangreen updated their status May 31, 2021

The animations, mannerisms, and expressions of Trico are incredible. It is fascinating to watch him. The camera does a great job of focusing on him to let you see him doing all sorts of amusing behaviors. The developers really captured well how he scrambles through a tight doorway, jumps gracefully up to a high perch, or simply roots around in a puddle like a dog. I look forward to seeing more of this.

However, a game primarily about exploration has almost nothing interesting to explore. I am still early on but so far there is just the worn out ruins, which could be the worn out ruins in a dozen other games I have played. I wish there was some hint about the civilization and its people that could be found.

donnyblot
donnyblot updated their status Dec 20, 2020
donnyblot updated their status Dec 20, 2020

At last, I finally get to play this game thanks to the ps plus collection. I heard so much mixed review on this game, hopefully my ps5 can fix some of the issues that people had with this game.

Mikros_Beethoven
Mikros_Beethoven updated their status Dec 9, 2020
Mikros_Beethoven updated their status Dec 9, 2020

As a person that has strong bonds with its pets, I adore this game. It reconstructs a relationship with a creature of another species. It made me live again some of the strongest emotions I've ever felt for my pets. Which game can do that? I hold "The Last Guardian" very dear to me. I loved Trico. I loved him with all my heart, I bonded with him as I rarely bond with fictional characters. And I loved him much more than the boy (my character) loved him. Which is something I can't forgive from him. Trico wasn't loved enough in the game.

hafizrashidi
hafizrashidi updated their status Nov 19, 2018
hafizrashidi updated their status Nov 19, 2018

Absolutely hated the basic controls of this game. But loved the other aspects of the game so much that i had to play it to the end. Trico is just amazing to watch and personally didn't find the AI too frustrating to deal with.

I seriously considered dropping this game in the first few hours but am glad i didn't. Doesn't beat Shadow of Colossus as my fave Ueda game but thats not really the point i think.

BorisY
BorisY updated their status Dec 18, 2017
BorisY updated their status Dec 18, 2017

I finished The Last Guardian yesterday. A truly outstanding experience. I don't think i've been so emotionally involved in a character / characters in 20-30 years of gaming. Fumito Ueda has woven some magic deep into this game, resulting in a game / story that far surpasses any flaw and criticism. I now just have to come to terms with the fact that it's finally over.

(I may have to console myself with the double vinyl release of the soundtrack, just to relive some of those moments! ).

Khafra
Khafra updated their status Dec 14, 2017
Khafra updated their status Dec 14, 2017

PS4 PRO Enhancement (Must Play at 1080p)

BorisY
BorisY updated their status Dec 14, 2017
BorisY updated their status Dec 14, 2017

I think I'm in the latter part of the game now. I would like to say that I absolutely love this game. I can see how they've taken concepts from ICO and really built on them (with hints of ideas from Shadow of the Colossus).

The game has it's critics and it's faults. It's not a technical masterpiece. It's quite linear and not that difficult. But I don't really care about any of that as I am completely immersed in this world and I love it. I feel like I'm an onlooker in some sort of amazingly old Japanese fable / tale, and I'm on the edge of my seat. The 8-10 minute cutscene which gave away some of the backstory was just "wow"!!!! And as for my bird-dog-cat-mouse thing Trico, I am living and breathing his every move.

...I don't know how this is going to end, but from my experience these games tend not to have Hollywood endings. I expect I'll find out soon.

BorisY
BorisY updated their status Dec 4, 2017
BorisY updated their status Dec 4, 2017

So, having completed ICO and SOTC, I’m now taking on the Last Guardian.

2-3 hours in and I’m loving it. So the controls are bit so-so, the camera is still a bit of a pain, and there’s the distinct familiarity of “hmmm, haven’t I seen this before?”. But that’s part of the charm, I’m feeling very much at home in this Team ICO world and I’ve seriously bonded with my oversized Bird-Dog-Cat-Mouse-Griffon thing.

God knows how they ever hoped to get this working on a PS3, no wonder the development was canned for 10 years, it barely runs on my PS4, but the scenery and environment are just stunning.

Please...callmeYork
Please...callmeYork updated their status May 1, 2017
Please...callmeYork updated their status May 1, 2017

I only played Ico and SotC at the beginning of the year so they are still fresh in my memory. The Last Guardian lives up to, and often exceeds, the standard they set. It truly is a special game. I can't recommend it enough.