Poly Bridge (2016)

Dry Cactus

Android · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · iOS

3.25 from 121 ratings

1625 members have it in their collection · 24 playing now · 852 backlogged · 27 wish listed

Unleash your engineering creativity with an engaging and fresh bridge-building simulator with all the bells and whistles. Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles. Challenge friends and the rest of the Steam Workshop community to solve your puzzles and download more levels submitted by other players.
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Details

Developers
Dry Cactus
Publishers
Dry Cactus
Genres
Indie, Puzzle, Simulator
Themes
Educational, Sandbox
Series
Poly Bridge
Steam
View on Steam

Release dates

  • Jul 12, 2016 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Jun 13, 2017 (Worldwide) iOS
  • Dec 14, 2017 (Worldwide) Nintendo Switch
  • Apr 17, 2018 (Worldwide) Android
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Rating distribution

5 stars
4
4 stars
32
3 stars
76
2 stars
8
1 star
1
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Community All Reviews Statuses

ludaman21

Status ludaman21 Mar 26, 2022

It is quite fun in the earlier, less difficult levels. However, as the difficulty and precision necessary increase, the game starts to wane. The controls are over-simplified and making small tweaks is Uneccessarily difficult. On top of that, the game does not have much in the way of helping you understand the mechanics ad improve your skills, so after a …

Read more

It is quite fun in the earlier, less difficult levels. However, as the difficulty and precision necessary increase, the game starts to wane. The controls are over-simplified and making small tweaks is Uneccessarily difficult. On top of that, the game does not have much in the way of helping you understand the mechanics ad improve your skills, so after a while it becomes a job.

Read less
Haxiel

Status Haxiel Oct 27, 2021

Trying to get into this, but I'm stumped by the limited feedback loop. When my designs fail, I'm unsure what to do next - what's the next step needed to change my design to a working solution? So far, I've just done pure trial and error, mostly adding triangles until the design stabilizes.

Does anyone have any suggestions on how …

Read more

Trying to get into this, but I'm stumped by the limited feedback loop. When my designs fail, I'm unsure what to do next - what's the next step needed to change my design to a working solution? So far, I've just done pure trial and error, mostly adding triangles until the design stabilizes.

Does anyone have any suggestions on how to tackle this better?

Read less
BMO

Status BMO Jun 26, 2019

Got to love that a bunch of the games listed in the Steam Summer Sale are also on sale in the Nintendo e-shop. Looks like I might be grabbing some more sweet Nindies!

maeday

Status maeday Mar 28, 2019

I really wanna play Poly Bridge, but at the same time, I know I'm too stupid to figure out how and that it would only infuriate me. A tough call.