Asura's Wrath is in a strange place, even today with the rise of interactive cinema style games. Its focus is mostly on the cutscenes and story, with heavy QTE use, like a Telltale game, but it also is a halfway competent brawler in its own right, though I'd never recommend Asura's Wrath on its combat alone.
The story is classic shounen action anime melodrama, familiar to anyone who has watched Dragon Ball, with an interesting blend of Hindu and Buddhist mythology influences and Sci-fi that keeps it fresh.
The game is mostly cutscenes interspersed with beat-em-up and on rails shooter gameplay segments. The game is divided into 3 Acts, with 6 episodes each, totaling 18 episodes, further solidifying the game as interactive anime. There's even bumpers half-way through the episode, much like the ones in JoJo's Bizarre Adventure and many other anime. Throughout the cutscenes, there are many many QTEs. Despite the quantity, the QTEs in Asura's Wrath never feel cheap, nor do they really detract from the experience. They're implemented well; each button in the QTE corresponds to the button in gameplay. If you are jumping, you hit the jump button. If you are making a strong punch, you hit the heavy attack button. If you are doing some Dragon Ball style pummel dueling, you mash the light attack button. It never punishes the player for missing a QTE, besides missing out on a little bonus to the rage meter or lowering the player's rating in the results screen.
As for actual gameplay, the player, as Asura, punches things. Punching things fills up his rage meter. When the rage meter is full, Asura performs a finishing or transitioning punch on the enemy he is facing, resulting in a cutscene, where he usually punches things. A punchscene. The combat is relatively simple, one button performs a light attack and a charge attack that deals knockdown damage if you hold it, another button performs a heavy attack with a cooldown and a lock on blast in the on rails segments, and another performs a ranged attack that is fairly useless except for during the on rails segments. In addition to the rage meter, Asura also has an unlimited mode meter that removes the cooldown for the heavy attack for a limited time. It is filled by punching things. There are not really any combos, or any defense skills beyond a dodge button. It's simple, not bad, not really good, but it works for the game.
The graphics are very well done, not just for a game that came out six years ago for seventh generation consoles, but in general. The art style is unique enough that the occasional muddy texture does not detract from the overall look. The modeling work for the main characters is superb for a 2012 console exclusive. An HD remaster and PC port would be absolutely stunning. Unfortunately, many of the locations on Gaea are boring desert wastelands, but the models and any time that the game goes to space more than makes up for it.
The sound design is a bit of a mixed bag, with more positive than negative. The dub is very well done, with great voice work. Unfortunately it is nearly impossible to hear several characters, especially Deus, over the games soundtrack. There's no way to turn the music down or the voices up, either. Fortunately there are subtitles. But it's still very hard to hear certain characters, especially those that talk to you during the fight. You are focused on the gameplay, so you can't look down to see the subtitles for whatever Yasha is mumbling at you. The soundtrack for this game is fantastic. From the title theme, to the end of episode theme, to the almost cowboy western inspired theme of Yasha to Symphony No 9 From the New World, to the haunting remix of the main theme used as the final boss battle theme, there are so many tracks that stand out. And they are used so well, too. Music cues are on point and overall it's just a memorable, stand-out soundtrack to me.
Overall, my biggest issue with this game is probably the pacing of gameplay. Frankly it feels like the story was made first, and then gameplay segments were shoehorned into it. Some episodes feel like they don't need combat segments, but they were put in anyway because it does happen to be a video game. These segments slow down the game and are not that fun to play. Every boss battle against a named character in the game is fun to play and cinematic, but almost none of the Ghoma fights are fun, especially the turtles. The Ghoma are just an uninspired and kind of boring enemy.
Overall, how one rates Asura's Wrath depends on if one sees it as cutscenes with occasional gameplay, or gameplay with lots of cutscenes. Despite being an action game, it would probably be better enjoyed by fans of RPGs or other story-heavy titles. It's not ground-breaking in its story, but I do think it's fairly unique in its presentation and use of QTEs. It's a fun game, but it's a little rough on the game part. And besides trying to get a better ranking, there's not much use in replaying the game, besides experiencing the story again. 7.5/10, but it is a very niche game.
Quick Round-Up of DLC
Episode 11.5: This is literally just an anime episode but with QTEs. Kind of meh. The surrealist art style detracts from this, in my opinion. But that is my personal opinion. Another person could find the art style beautiful. It just kind of makes me feel uneasy. It elaborates on something that didn't really need to be elaborated on. 4/10, I wouldn't get this unless you really really need some more Asura's Wrath.
Episode 15.5: The same thing as above except the animation is just kind of lazy and stilted in this one. This deserved to be elaborated more than 11.5 but not by much. 4/10. Don't get it unless you really really need Asura's Wrath or are a completionist.
Episode Pack: Part IV: Nirvana: So this is the actual ending of Asura's Wrath. Normally I'd be pretty down on a game for selling it's "true ending" as DLC, but this game was not going to get a sequel. It was either wrap up the game in a four episode DLC or the game is just an eternal cliffhanger. And it also doesn't hurt that these four episodes are some of the best of the best of Asura's Wrath. They have all the melodrama, epic battles, and angry punching that Asura's Wrath had, turned up to 11. If you liked Asura's Wrath, you basically need to get this. It sucks that it's not part of the game, but it'd suck more if it was just an eternal cliffhanger. 8/10, it's basically essential.
Lost Episode 1: Asura fights Ryu from Street Fighter. It's kind of fun, especially the first part where you fight in a 2d plane like in Street Fighter. The 2nd part is a regular Asura's Wrath battle, but still fun and crazy. It adds a challenge mode to the 2d "traditional" fighter mode for added replayability. 6.5/10, probably a 7 or 7.5 if you like Street Fighter. Much better use of $2 than 11.5 or 15.5. Not really essential, but it is fun.
Lost Episode 2: Asura fights Akuma from Street Fighter this time. Basically the same thing. 6.5/10, probably a 7 or 7.5 if you like Street Fighter. Fun, but not essential.