Main game
2.67 average rating based on 556 ratings
There's such a contrast between the renaissance Nintendo franchises are experiencing on the Switch versus what's landing on iOS and Android. Each release is basically recognizable, but severely watered down.
I like seeing the Animal Crossing characters and objects, simple as they are, at a higher resolution. And it's nice that fishing and bug-catching feel basically faithful to the original (though I miss the museum and encyclopedia). I also don't mind the concept of "crafting" furniture, which feels a bit more empowering than having to wait for some random in-game date or set the clock on your system.
But the typical payoffs for these actions feel pretty hollow. You get to awkwardly arrange furniture in the middle of a vacant lot or an RV. You exchange repetitive banter with townsfolk with no particular attachment to anywhere, who won't visit or react to your campsite unless it matches their predetermined tastes exactly. The subtle joy of seeing your home and town evolve both in appearance, amenities and citizenry is so watered down here that it's almost unrecognizable.
It can be fun, but it feels closer in tone, feel and permanence to the islands in the mainline games than a satisfying experience …
There's such a contrast between the renaissance Nintendo franchises are experiencing on the Switch versus what's landing on iOS and Android. Each release is basically recognizable, but severely watered down.
I like seeing the Animal Crossing characters and objects, simple as they are, at a higher resolution. And it's nice that fishing and bug-catching feel basically faithful to the original (though I miss the museum and encyclopedia). I also don't mind the concept of "crafting" furniture, which feels a bit more empowering than having to wait for some random in-game date or set the clock on your system.
But the typical payoffs for these actions feel pretty hollow. You get to awkwardly arrange furniture in the middle of a vacant lot or an RV. You exchange repetitive banter with townsfolk with no particular attachment to anywhere, who won't visit or react to your campsite unless it matches their predetermined tastes exactly. The subtle joy of seeing your home and town evolve both in appearance, amenities and citizenry is so watered down here that it's almost unrecognizable.
It can be fun, but it feels closer in tone, feel and permanence to the islands in the mainline games than a satisfying experience in its own right. If you go in with reasonable expectations... and if the servers aren't still struggling... you'll have a fine time.
i'm kinda sad that people don't like this game lol. i am a firm believer that you absolutely do not need to spend real money on pocket camp to enjoy it and play comfortably. like if you dedicate yourself to the events (which, fair enough, do get repetitive bc it's always the same cycle of 3 activities) you'll be able to 100% them and get all the rewards they offer
also i think it's super easy and accessible to get leaf tickets for free from goals, maps, etc
i may be talking to a brick wall here bc i know a lot of people abandoned this when nh came out (aka literally years ago) and didn't get to see the game evolve ):
Honestly, this mobile isn't bad if you want to get an idea of what the full Animal Crossing: New Horizons game is like, or even if you don't want to commit to the game.
Gameplay
Pretty basic, you have your campsite and RV that you can customize with furniture and decorations. You will meet and make friends with a variety of animals that will make requests of you, which allows you to level up the friendship. At certain points, the levels will be locked until you achieve certain outcomes, like a camp feature or craft a specific request. It's pretty easy to level up fast if you put in a couple of hours a day to fulfill requests and do a round to all the camp areas.
Campsites
You will visit the same handful campsites to either pick fruit, fish, catch bugs, or even mine for gemstones, update your RV, and eventually customize your own cabin. Additional "sites" will open up, like the shop area where you can buy/sell things, the Happy Homeroom where you can complete challenges to design a room, OK Motors to design and upgrade your RV, and Blather's Treasure Trek where you can complete a game …
Honestly, this mobile isn't bad if you want to get an idea of what the full Animal Crossing: New Horizons game is like, or even if you don't want to commit to the game.
Gameplay
Pretty basic, you have your campsite and RV that you can customize with furniture and decorations. You will meet and make friends with a variety of animals that will make requests of you, which allows you to level up the friendship. At certain points, the levels will be locked until you achieve certain outcomes, like a camp feature or craft a specific request. It's pretty easy to level up fast if you put in a couple of hours a day to fulfill requests and do a round to all the camp areas.
Campsites
You will visit the same handful campsites to either pick fruit, fish, catch bugs, or even mine for gemstones, update your RV, and eventually customize your own cabin. Additional "sites" will open up, like the shop area where you can buy/sell things, the Happy Homeroom where you can complete challenges to design a room, OK Motors to design and upgrade your RV, and Blather's Treasure Trek where you can complete a game map to win prizes, find a new friend, etc.
Features
There are some other features, like a planner (I didn't make use of this) and special events that you can participate in, which is all optional. Special events will be opportunities to grow, catch, fish, whatever special items during a time period, and you may even win special furniture or clothes that can only be obtained in those events. There a ton of paid-only events that I did not explore, but if you're willing, you can buy even more stuff to customize.
Overall
Keeping it simple as a casual game, it's totally fine as a mobile game. If you want the full experience of Animal Crossing, invest in the New Horizons or another AC game. It's unfortunate that there are tons of features that you would have to pay real money, but it's understandable due to the insane success NH saw during the height of the pandemic. I actually tried this game out after playing NH for awhile and thought it was a casual version of the game with no intention to commit for the long haul.
I'm a fan of the Animal Crossing franchise, that being said: This game has cute graphics and gameplay, I used to love it when it got released, but after Animal Crossing: New Horizons was presented, every new event is made of items that you could get only by paying. That got me very sad because it was a good past-time before.
This game was so fun when it came out, help villagers and make your campground look cute. I like to come back to this game every once and awhile and just help out. The scenery pieces in this game are beautiful. I wish they would add them to ACNH. But, what truly makes this game not as great as it could be is the need to spend money. Fortune cookies, storage, nook bucks or whatever they’re called. I hate the pay to get good items aspect. But, I understand it in a weird sense. Nintendo gave us the gift of a free animal crossing. This game is fun, but the repetitiveness is a bit lame. I do enjoy this game, but it’s past it’s prime.
This series should feel at home on mobile - but I'm not interested in wading through a myriad of pop-up notifications and tutorials to invest any further time in finding out.
Rating: 9/10
Like Super Mario Run and Fire Emblem Heroes before it I am reviewing this as a mobile game while not expecting this to be like a core entry because, as I said before, that would be downright silly to do. If you download this and think you're going to get a full Animal Crossing I don't know what to tell you; why would Nintendo do that?
So they just have to make a game that succeeds in making you pop in for 15 minutes multiple times a day, and they do that. It's not real deep but levelling up is a little satisfying since they give you enough to look forward to.
Your days are spent getting fruit, fish and bugs, occasionally smashing rocks and talking to your other animals, who are adorable and a reminder of how bad real life is. I want to go live in AC world. So the description is very Animal Crossing but be warned that it's not as deep, there isn't as much to do, and even by AC standards it's pretty repetitive. But it's what I want, and it's what a mobile AC game needed to be.
Crafting furniture, again, is …
Rating: 9/10
Like Super Mario Run and Fire Emblem Heroes before it I am reviewing this as a mobile game while not expecting this to be like a core entry because, as I said before, that would be downright silly to do. If you download this and think you're going to get a full Animal Crossing I don't know what to tell you; why would Nintendo do that?
So they just have to make a game that succeeds in making you pop in for 15 minutes multiple times a day, and they do that. It's not real deep but levelling up is a little satisfying since they give you enough to look forward to.
Your days are spent getting fruit, fish and bugs, occasionally smashing rocks and talking to your other animals, who are adorable and a reminder of how bad real life is. I want to go live in AC world. So the description is very Animal Crossing but be warned that it's not as deep, there isn't as much to do, and even by AC standards it's pretty repetitive. But it's what I want, and it's what a mobile AC game needed to be.
Crafting furniture, again, is a mobile thing but as the best mobile games of this ilk do, it's satisfying when you go away for a few hours and then come back and shit is done. Then you place it and you get the animals you want.
If you were to rate this game compared to other Animal Crossings I could see why you'd be disappointed, but the platform that something is on is relevant when it's something like a Switch or a phone. A game like Doom (yeah, name-dropping Doom in an AC review) would be great (though I haven't played it) even despite the technical flaws because it's cool to be able to take that on the go. This is great because you can just whip out your phone while you're on the shitter in some mall and play for a bit.
With that said, the online connection thing is bullshit, just like it was for Mario Run. I understand they want to integrate the online aspects to it since you randomly find other player avatars out there and whatnot, but man for those who play on the subway like bmo that would be a pain. I don't have that issue because everywhere I play it has Wi-Fi and I'm a loser in a small town who doesn't go out much anyway, but I have sympathy.
The microtransaction aspects don't seem to be bad either. I'm level 15 as of now and I haven't really felt the need to buy anything, but I'm also harder to get in that regard anyway. If something changes I will update this but I doubt it will. I might throw some money at it just because I like these Nintendo mobile offerings.
I love my digital Christmas Market shrine I made in this game.
I wonder if it will still be in cyberspace somewhere in 100 years?
Add me if you play. :)

A bad Animal Crossing game but a great gacha game with an Animal Crossing skin.
GET OUT OF MY POCKET TOM NOOK IM NOT SPENDING BELLS ON MY OWN PANTS
“Know what? I thought of you the other day, and it filled me with warm, fuzzy feelings!” -Bunnie, Animal Crossing: Pocket Camp
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There are few times when being an Australian gamer is actually beneficial. One such occasion – being able to play Animal Crossing: Pocket Camp, as similarly to Pokémon Go it seems that Australia has been used to ‘soft launch’ the game.
I have always wanted to like Animal Crossing. It seems like my kind of game. I even imported the Animal Crossing: New Leaf 3DS XL console from the United Kingdom! I played a bit of New Leaf but the idea of having to consistently play to the detriment of other games was hard for me to accept. Nevertheless I figured I would give Pocket Camp a try.
Animal Crossing: Pocket Camp is an incredibly charming game which puts you in control of a campsite. In true Animal Crossing style, you furnish and decorate your campsite to your tastes; your goal in these decoration choices are to entice familiar Animal Crossing animals to stay at your campsite by building relationships with them via completing favours for them, talking to them and styling your campsite to the animals’ …
“Know what? I thought of you the other day, and it filled me with warm, fuzzy feelings!” -Bunnie, Animal Crossing: Pocket Camp
.
There are few times when being an Australian gamer is actually beneficial. One such occasion – being able to play Animal Crossing: Pocket Camp, as similarly to Pokémon Go it seems that Australia has been used to ‘soft launch’ the game.
I have always wanted to like Animal Crossing. It seems like my kind of game. I even imported the Animal Crossing: New Leaf 3DS XL console from the United Kingdom! I played a bit of New Leaf but the idea of having to consistently play to the detriment of other games was hard for me to accept. Nevertheless I figured I would give Pocket Camp a try.
Animal Crossing: Pocket Camp is an incredibly charming game which puts you in control of a campsite. In true Animal Crossing style, you furnish and decorate your campsite to your tastes; your goal in these decoration choices are to entice familiar Animal Crossing animals to stay at your campsite by building relationships with them via completing favours for them, talking to them and styling your campsite to the animals’ tastes so that they want to visit.
The map consists of locations you can visit to collect insects, fish and harvest fruit. The game runs on a three hour cycle where the fruit regrows and the animals shift at each location, allowing you to complete requests for a different set of three. Completing these quests are necessary in order to obtain materials to craft furniture and other decorative objects for both your campsite and camper van.
Click here for the full review... https://thewellredmage.com/2017/11/12/animal-crossing-pocket-camp/
I'm loving Pocket Camp. I'd even argue that it's better than the console games; I've always felt that Animal Crossing has been a series best played in short bursts, so it works perfectly as a mobile game.

So for anyone curious, the level cap is not 40. There were a few sites circulating the message that level cap is 40 over the past week or so. I can confirm that you will definitely continue levelling (and therefore earning leaf tickets) past 40.


Games like this are frustrating. The most likely place I’d play it each day is on the subway. But the need for a constant network connection makes that impossible between stations. Games like Pocket Camp and Mario Run need an offline mode.