Review Etrail 1/5 · May 26, 2025
Pretty rough, even with low expectations
This is the first Castlevania released on a handheld system and while I think it's neat the series got such an entry at all, that's about the best thing I can say for Castlevania: The Adventure. The already rather clunky slow-paced gameplay of the first few games in the series is ground down to something even slower and somehow …
This is the first Castlevania released on a handheld system and while I think it's neat the series got such an entry at all, that's about the best thing I can say for Castlevania: The Adventure. The already rather clunky slow-paced gameplay of the first few games in the series is ground down to something even slower and somehow more punishing on the GameBoy. There's overall not much content as, assuming you don't die (which is a pretty big assumption), the game is about 30 minutes long. I can at least say the content that's there is pretty varied across the 4 stages, with each featuring a distinct aesthetic and boss. But it's clear that the game's longevity at best stems from dying over and over.

While the earlier linear games in this series are often very challenging, this one struggles further in that it's also simply not all that fun. I definitely abused save states just to get through and see what the game was like, but even when I took the time to learn patterns and overcome some areas without save states, the very slow and clunky gameplay took much of the satisfaction out of it. Accordingly, while I don't think this game was a terrible idea and I appreciate that it at least has some diversity in its level and boss design, I can't really recommend it as a gaming experience overall.

