
Grim Dawn is quirky and different. While it advertises itself like diablo 2, it's certainly nothing like diablo 3. I found that digging deeper, this game is nothing like diablo 2 either. Aesthetically it looks a bit like diablo 2 at a glance, the music is also quite nice and appropiate potentially reminding one slightly of matt uleman's soundtrack as it weaves throughout the gameworld. oh and of course its an actionRPG, whatever that means... (something like league of legends but not league of legends? Shrug :P)
Most similiarities seem to end there.
The mechanics in this game, skills classes are their own 100%. The first two hours i floundered about not really understanding anything, Then i started to browse the site, the forums and a few other places. Making a build in this seemed super confusing. There's lots of paths you can pick. So, it has a bit of a learning curve. I also found that (for my class anyway) things go a bit slow and while I went in with hardcore off the bat and went a bit more cautious like, its still a bit slow until a certain point. (I died twice before completing the game on Normal Difficulty. Once due to world death, second due to a champion type enemy which i just couldnt ...resist.)
First thing I noticed was that armor isnt a global pool. The game has location based damage that are randomly determined where rolled hits land, this means if you have a magic hood with low armor and gt hit in the head those hits (roughly 20%, iirc) will land more damage, not sure about concussed effects. I cant really tell how this translates into gameplay, I'd say not much since it means theres like a roughly 20% chance you might get increased crit if a blow say lands on your head and you dont have good armor there (Damage cuts through)
Second thing, whole lot more 'elemental damage' the game describes elelemental as fire, ice and electrical but theres about 10 other kinds of damage. The way damage works is also different, and probably the most important thing to get the knack of.
First, you get bonsues to damage already in effect, a quick look at the tab II of your stats will show you this. You ned to be dealing fire damage to yield % bonuses to what you are dealing. that means a weapon or an ability that deal damage of that type.
Gear tends to be useful in some respect, you can for instance saves sets of gear built around doing damage of different elements. This is a bit like diablo. However, I find it a bit too much trouble to really keep different sets and build armor sets around damage types. (I havent played the tougher diff levels yet)

stats and skills are a mess. On level ups you can put a point in three main stats in strength, dex, mental. you also get 3 'skill points' to divide among: active abilities or 'class pool' often you have to spend points in the class pool just to reach the next layer of active abilities (like borderlands 2) spending points on class pool also gives you meager main stat benefits. a lot of other active ability are passive stats, this is wherei t gets a bit confusing to me... There's just too many routes to go into with two classes, multiple trees and all kinds of skills.
It seems criminal to complain of having too much freedom but with a lack of insight into the guts of this game it really throws it all at you at once, and hard to find completementary builds! since it seemsl ike spending points gives you global stat increase in some regard, makes it hard to look for synergies. To make things more complicated, you get two class pools and class tiers, basically dual classes, which vie for your points. And finally, you have constellation points, where you have the cool skyrimy star map and spend points among five elements to complete constellations for bonsues. I found myself longing to just get constellation points cause this was something i could wrap my head around a bit easier, and i could go for synergies here much easier. It also progresses quite cool and nicely, putting points in certain elements unlocks access to other conestallations in the 'sky', but getting those constellation points is event driven and not level based, and its more of a 'bonus' as implement and provides a way to round out your character and leans heavy on the 'role' playing aspect too. You certainly couldnt 'build' a whole character around Constellation points.... maybe.

Daunting as character building is... i breathed a sigh of relief when finding that I can reroll character with minimal penalty. taking points off and trying something else. This gave me some comfort and i began experimenting with different attacks maxed out to find what i liked. I could also do this if i found gear and wanted to just do something around a drop, etc. It takes way too long to level in this game to be stuck with things. It's really ruthless levelling curve.
playing the game is also quirky when it comes to decisions on gear. a glance at UI of weapons get you a quick reading of what gives you more dPS, and it works well enough. armor and shields however do not. due to the way the damage system works with elemental damage its also taking time to learn. physical weapon that has an affix of say an extra +10 fire damage, with 15% physical getting converted to fire, then maybe you have gear (or maybe the weapon) gives a bonsu of another +5% damage, its a bit to consider. you actually need to be dealing fire damage to reap benefits from +5% fire damage amulets. you can at least looks at the quick dps readout when switching back and forth, but its more complicated than i first realized. Sometimes I also dont trust some of the DPS improvements.
theres also junky parts/mods to put on your gear. add a few wicked nails to your axe to give it bleeding base damage and bonus to bleeding, etc. this is a nice touch but it feels a bit OP, espeiclaly with the ability to upgrade these parts like gems, and theres a ton of parts. i like how you can actually customize your equipment, if you have a build that focuses on certain damage types you can add even more, or add some other elemental damage in your secondary weapon slot if you face resistant enemies. I found it strange however that i'd tend to hoard all these item echantments and nest them in the stash and really only had one or two sets of gear. (could be a woe of normal)
questing, lore, rep system its all quite nice. The story is average but the lore is pretty cool! There are CnC with your dialogue trees! sometimtes you come across events and things and need mat-like items or other things to resolve them. There are secrets, secret passages, and secret stashes. Every 'champion' is hand made and i dont think anything is random. In short this game is nice in how it actually feels like some kind of RPG... you can do some reading and feel a bit more involved. sometimes its a real chore to find the sidequest location, but often its nice to have to think a bit about what you are doing or where you are going. I found the balance to be good if you methodically clear stuff and explore maps and complete sidequests. If you venture forward or back a bit there is a slight scaling modifier that keeps things roughly in pace. I thought a whole lots of these things really were spot on and perfect. At first I wasnt sure how i'd feel about a lack of randomized maps, but the fact there are secrets make for incentive to explore and i've already found things i didnt the first time around in 20 mins of a second playthrough.
and as hack and slash it delivers. game has nice violent graphics and sprites. axeing your way through the undead is quite gratifying and i feel looks better than D3. People describe other ways to kill the enemies with their builds and they sound similiarly gratifying if you like violence of it all. however i dont in general like the way the game looks for some reason. for one thing its hard to see things like breakable objects or doors at times (there arent any switches fortunately) or even enemies. when skills cool down the icons are small so its not too obvious. the way all the art blends in took some time for me to get used to but its fine enough i suppose, the graphics themselves are detailed and look good on higher resolution, and the armors you equip also look quite good if you are into that sort of thing. I had a terrible time getting this game to not lag awful on me at first, then i installed Geforce Experience and it optimized the settings and ran smooth and looked way better that what i had been playing it on. go figure.
the game is fun, but its nothing like diablo 3 and not really D2 either. i would imagine most people who pick it up come from both camps most likely and the game is its own thing. Yet, humorously enough a lot of aesthetic an interface concepts they lifted from WoW which kind of is suprising because the game is dark and gothy. The char building system is really weird and the game plays quite differently, it is however nicely done, well designed for the most part and creative. The game has a lot of detail and you'll get into it and notice things with the god forsaken amount of time it requires of the player. no videos but major NPCS have a decent enough deal of voice acting. There's detail in differnet spots of various kinds and i welcome the freshness of something different. however i wish the char building was a bit easier to understand, it's very freeform and the mechanics are a bit more complicated than what anyone in the D3 crowd has gotten used to. It feels experiemntal. Trying to makes sense of it took a bit of time (but wasnt too bad iguess) The game isnt popular or well renown enough to have enough info or builds to look up, and whats littered on the forums is kind of outdated. so its a bit hard i'm finding to learn the game.
should you play GD? Prospective D3 players? Well its not really d3, not really a contestant against it either. it has it's own merits but remains a bit clunky. If you like the old style of games you'll enjoy this. If you like streamlined stuff in new games? Not gonna do it for you. If you like old hack and slash games and CRPGs (its not a CRPG but it has a lot of elements) its worth looking into. It's a good game for single player. The game is pretty impressive. I dont particularly like how hardcore played on this. Rather than have a a route making one go slow and learn the ins and outs and get a real feel for your limits hardcore is just punishing and cheap deaths due to worldspawn style kills as your sense of balance gets broken and you jump of the edge of the knife. (yes this game has hazardous environments that will just kill you) areas that willlaunch a few high level enemies every now and then that ultimtely are deisnged to whomp you once in a while, and very challenging handmade boss fights. Ther'es very little a player can seem to do to pace themselves and prevent a death due to the way grinding works (its very slow) and the way 'special boss type' enemies will spanw always very much ahead of player level. its nice to be able to modify and tweak things and experiment. This is a game for those who love RPGS far and wide and want to experiment. I'd say you'd like it if you have quite a bit of experience with games in general and like different games, including old games, are okay learning a bit and experiemnting. GD isnt for everyone, i wont bother to try to get my D3 friends to play it. Its very much feeling like an old school type game with contemporary benefits and features. Kinda like what you'd expect if Darkstone or Throne of Darkness got a heap of 30 years worth of patches... ;D
My main criticsim would be a bit of a dry learning curve with little hand holding and the amount of time and effort to level, this makes rolling several cahracters not very attractive to me but it's a good experience all the same, and pretty impressive from a few angles, and ultimatley is a rather refined game of decent quality (which was my main concern 100% with something like it) yes there are various hiccups here and there but they are quite minor all things considered and i look forward to playing titan quest series when i'm done here.