Disney's Magical Quest 3 Starring Mickey & Donald (2003)

Capcom, Klein Computer Entertainment

Port of Mickey to Donald Magical Adventure 3

Game Boy Advance

3.88 from 50 ratings

125 members have it in their collection · 2 playing now · 36 backlogged · 31 wish listed

How long? Main story 2h (from 3 logged playthroughs)

Huey, Dewy and Louie went to hide in the attic to hide from their uncle Donald's temper when they came across a mysterious book. Upon opening it, hand appears and kidnaps the boys into Storybook Land. Now Donald Duck and his pal Mickey Mouse must go save the boys by defeating the evil King Pete!
Remove Ads with Grouvee Gold

Details

Developers
Capcom, Klein Computer Entertainment
Publishers
Capcom
Genres
Platform
Themes
Fantasy
Franchises
Mickey Mouse
Series
Disney's Magical Quest

Release dates

  • Nov 21, 2003 (Japan) Game Boy Advance
  • Jun 14, 2005 (North_America) Game Boy Advance
  • Jun 17, 2005 (Europe) Game Boy Advance

Also available on

Remove Ads with Grouvee Gold

Featured in lists

Disney Platformers by Schtick01 · 15 games · 0

Rating distribution

5 stars
10
4 stars
24
3 stars
16
2 stars
0
1 star
0
Remove Ads with Grouvee Gold

Community All Reviews Statuses

Krauzer

Review Krauzer 4/5 · Jun 24, 2025

Originally released only in Japan and later in the West via Game Boy Advance, it features Mickey and Donald on a magical rescue mission, offering both solo and co-op gameplay. The standout feature is the variety of costumes, similar to other Capcom's Disney titles at the time, each granting unique abilities like climbing or flying, which adds fun variety and …

Read more

Originally released only in Japan and later in the West via Game Boy Advance, it features Mickey and Donald on a magical rescue mission, offering both solo and co-op gameplay. The standout feature is the variety of costumes, similar to other Capcom's Disney titles at the time, each granting unique abilities like climbing or flying, which adds fun variety and strategy. While the graphics and music are charming and polished, typical of Capcom's SNES work, the game is easier and shorter than other platformers of its time, still, it’s a delightful adventure, especially for fans of Disney or co-op platformers.

I love the costume mechanics, this was the most exciting thing for me at the time, since their variety made the gameplay very fun, not to mention the level of replayability it added, whether if you decide o play it solo, or if you have a friend to join you, so there are plenty of options to mix and match the gameplay styles of both characters.

Another aspect that stands out is how well the co-op mode is integrated into the level design. Instead of feeling like a secondary feature, many sections encourage teamwork, whether it’s coordinating jumps, protecting each other from enemies, or combining abilities to overcome obstacles. Playing as Mickey and Donald together gives the adventure a dynamic rhythm, making even the simpler stages more engaging thanks to the shared experience and interactions.

Although it may not be the most challenging platformer on the SNES, its accessibility is part of its charm. The smooth controls, colorful worlds, and imaginative boss fights create a relaxing yet entertaining journey that’s easy to revisit. For those who grew up with it, or are discovering it now, it remains a polished and heartwarming platformer that captures both Capcom’s craftsmanship and Disney’s timeless appeal.

Read less
jay.dino

Review jay.dino 4/5 · Sep 18, 2016

Platform:

Super Nintendo version.

Graphics/Sound:

The graphics and animations are quite as perfect as the other games in the series. I don't think there is anything quite as funny and cute as the vaulting horse in the previous game though.

Gameplay:

It doesn't derive from the formula of the previous games. The only thing new, apart from the costumes being …

Read more

Platform:

Super Nintendo version.

Graphics/Sound:

The graphics and animations are quite as perfect as the other games in the series. I don't think there is anything quite as funny and cute as the vaulting horse in the previous game though.

Gameplay:

It doesn't derive from the formula of the previous games. The only thing new, apart from the costumes being different, is the mini gambling game you sometimes find in levels, but that's not really worth talking about. The first costume you get is the knight armor which also equips you with a boxing glove lance. It's the most handy combat costume throughout the game. I like the climbing mechanics of the rope climber outfit where you can climb tree trunks and the like, it feels fresh while keeping utility. The Illusionist outfit has some funny effects on some of the enemies, but is overall the least used in the game.

Difficulty:

As with the predecessor this is a largely forgiving game. Which is ok, it's there more for the enjoyment than for showing off your skills. It's challenging enough not to become boring.

Conclusion:

It's not quite as good as its predecessor, which I think is the high point in the series. The problem with this game is mainly the "more of the same" issue, so it's not that big a deal. It's a great quality and highly accessible platformer with a lot of entertaining ideas. And why the SNES version back in the day remained in Japan is beyond me.

Read less