Main game
3.96 average rating based on 606 ratings
8/10 Un super jeu indé !!! En plus de mécaniques de pêche très intéressantes, le côté cthulhien me fait l'adooorer.
Haven't finished the game yet, and while I really want to, I had to take a break because it just got so repetitive. I do have ADHD though so I get bored easier than most, I know my partner was obsessed with it, finished the game in mere days.
Something that at first glance would sound completely ludicrous ended up being one of the most alluring, well executed and, when you really think about it, logical gaming concepts of 2023. Dredge is a brainstorming marvel: I’m still not sure how this idea came about, but the devs somehow got a blender, dumped in it a somewhat mundane fishing simulator, Lovecraftian themes, untethered mystery and quirky charismatic characters, mixed it all together, and pumped out a deeply interesting, truly unusual, highly addictive title that swiftly made its way into my favourite games of the year.
It feels almost unappealing at first. You arrive at this remote town to work as an angler, and for a while, Dredge showcases this slow-moving, drone-like pace as you navigate through days that seem way too quick to go from dusk to dawn for their own good. The cartoony art style, although charming and colour drenched, doesn’t really hold enough weight to make it compelling at this point. The minute you catch your first seriously strange fish, however, things start to get interesting, and you begin to realise there’s more here than meets the eye. The moment that first weird fish landed was the moment …
Something that at first glance would sound completely ludicrous ended up being one of the most alluring, well executed and, when you really think about it, logical gaming concepts of 2023. Dredge is a brainstorming marvel: I’m still not sure how this idea came about, but the devs somehow got a blender, dumped in it a somewhat mundane fishing simulator, Lovecraftian themes, untethered mystery and quirky charismatic characters, mixed it all together, and pumped out a deeply interesting, truly unusual, highly addictive title that swiftly made its way into my favourite games of the year.
It feels almost unappealing at first. You arrive at this remote town to work as an angler, and for a while, Dredge showcases this slow-moving, drone-like pace as you navigate through days that seem way too quick to go from dusk to dawn for their own good. The cartoony art style, although charming and colour drenched, doesn’t really hold enough weight to make it compelling at this point. The minute you catch your first seriously strange fish, however, things start to get interesting, and you begin to realise there’s more here than meets the eye. The moment that first weird fish landed was the moment my playthrough ‘clicked’, and this happened soon after I started playing, so in the big scheme of things, Dredge hooks you pretty quickly. By that point you are already acquainted with the day = safe /night = dangerous cycle. This feels little more than a gimmick in the beginning but you learn to respect it, and that first town doubles as a trading hub and a literal safe harbour that you keep going back to the more you venture into dark, stressful nocturnal waters, little by little.

The brilliance and relevance of the fishing simulator comes into play at this moment. The gameplay loop is incredibly addictive and actually quite simple: find different fish and valuable loot, sell it, upgrade ship and tools. And it’s precisely these upgrades that allow you to travel further, explore deeper, encounter more. Without them, you’re easy prey for terrifying monsters. ‘Terrifying’ is the word here - we’re talking gigantic, visually unsettling creatures that roam the waters at night and can easily wreck you. This would be nail biting enough in any normal situation, but if you happen to suffer from thalassophobia, or at least feel queasy at the thought of the immense, deep vast ocean, everything about this game gains an added layer of tension which is, at all times, fuelled by its haunting soundscape. The game is deceptively deep in terms of content and mystery, with a world that is rich, filled with nooks to look into, visually contrasting areas to navigate and secrets to uncover - the map isn’t big but it certainly feels big, almost indomitable especially at first, which is the best compliment I can give it. And the mini-games never, and I do mean never get old: the different mechanics to catch fish and dig up loot are all great, and above them all stands the inventory management: it functions as a custom-made Tetris board into which you have to squeeze all these different shapes, and it’s hard to describe the sense of delight you experience when achieve your first completely full inventory. It’s all really well executed.
But as enticing as all of these aspects and mechanics are, Dredge’s piece de resistance is its story. Without going into spoiler territory, the game’s awesome, dark, heavy and surprising narrative has you looking for enigmatic relics which in turn reward you with abilities. These story beats inform the world: they help you explore it, understand it, relate to it on a more emotional level, and they push you to unravel all its mysteries and side quests. The climax, regardless of what you end up getting, makes you wrestle with all some bittersweet, emotionally conflicting feelings, and potentially drive you down this introspective tone where you just look back, silently, trying to absorb the totality of everything you’ve just experienced.

This is the beauty of Dredge. It’s something different in a world of sames. It’s an aura of charisma in a sea of cliches, a triumph of originality over the formulaic. It’s not perfect (it’s a tad on the short side overall, and even though I understand the reasoning behind it, the short day/night cycle was grating to me). But it is, for the most part, incredibly well executed and unexpectedly impactful. One of those games I know I’ll keep coming back to, even after seeing all it has to show. 9/10
Dredge is an indie game with a simplistic art style where you play as a fisherman who wrecks his boat and wakes up on a small island with no memory of your past. You are given a boat by the mayor who just has you repay him for the boat by catching and selling fish. As you start to get more money then, you can upgrade your boat with it's size, different fishing rods, nets, engines, and lights. Once you get more comfortable you can start going to the other islands that are all pretty close together, with the more adventuring you do the more you realize something is off in this area. You'll meet various strangers along the way who offer upgrades or materials in exchange for your help. Some people seem hesitant to get close to you or trust you. You are strongly encouraged to not go out fishing at night due to SOMETHING weird in the waters around. This game has a sanity effect meter where you may begin to see hallucinations, unless some of those visions are real? You learn to never fully let your guard down no matter what as you continue solving the mysteries …
Read MoreDredge is an indie game with a simplistic art style where you play as a fisherman who wrecks his boat and wakes up on a small island with no memory of your past. You are given a boat by the mayor who just has you repay him for the boat by catching and selling fish. As you start to get more money then, you can upgrade your boat with it's size, different fishing rods, nets, engines, and lights. Once you get more comfortable you can start going to the other islands that are all pretty close together, with the more adventuring you do the more you realize something is off in this area. You'll meet various strangers along the way who offer upgrades or materials in exchange for your help. Some people seem hesitant to get close to you or trust you. You are strongly encouraged to not go out fishing at night due to SOMETHING weird in the waters around. This game has a sanity effect meter where you may begin to see hallucinations, unless some of those visions are real? You learn to never fully let your guard down no matter what as you continue solving the mysteries of the surrounding islands. There is a neat story here if you continue digging (or...err...fishing) further into the mystery. It's a relatively short game, but an enjoyable one throughout!
Read LessYou know me, i'm a sucker for a simple gameplay loop wherein you earn the means to make the process easier and more profitable over time (blame flash games). In the strictest sense, Dredge just barely satisfies.
Fishing and digging for artifacts is an acceptable but not terribly innovative mini game that serves to collect the bits for your overall fishing and researching narratives. It's satisfying to fall into a patterns of peacefully fishing and researching the phoned it in narrative about some kind of horror, like the light monsters that slap your ship around if you stay out too late.
The art is very stylized and well done, the characters are charming. It's almost a good game. it could have used some work making it a little more fun. Might be a sale only choice.
Brilliant little indie with a surprising amount of depth to it and a lot more things to do than I expected. Gameplay can get a little repetitive but the storyline is interesting enough to keep you going.
I just wish the ending had been a bit better!
I did both endings of the game and in both it was clear that nothing really mattered and I didn’t really even know what was happening. Because who cares. This isn’t a game about story, it’s about being a salty old sea dog pimping out your fishing boat and depopulating the ocean. That part rules, and the gameplay is excellent. The music, mood, and atmosphere were great too. The thing is just BEGGING for a more coherent story, because the one it has isn’t even half there. There is also very little challenge once you get your boat leveled up to a certain level and by the end you’re just playing out the string trying to 100% it. Probably closer to a 3.5 star game but docking points for how obscenely priced the DLC is. Feels like you get sold half a game only for the other half to come in at an extra cost which, quite frankly, is a bunch of bullshit.
Un original juego de pesca en un mundo Lovecrafiano. Destaca la ambientación y pese a lo sencillo de las mecánicas es una propuesta interesante. La historia es olvidable y quizás me haya faltado algún girito más para poner el broche de oro.

Roll Credits?: Yes!
Surprised/Let Down/As Expected: As expected
Favorite Mechanic or Narrative Moment: The gameplay loop of going out to get some fish and bringing them back to upgrade is very addicting and overall satisfying. Exploring the world on your little boat is pretty fun, and the overall visual design is nice and simple/clean which matches well with the atmosphere of trawling around a series of cozy islands.
Least Favorite Thing: The upgrade system is a little broken in my opinion. It is too reasonable to just grind out money and purchase all upgrades without advancing any of the story. I strongly believe having more variety of upgrade materials and locking some behind progression would benefit the game, because it could force you to deal with the sanity mechanic more when you are completing tasks without a maxed out ship.
Loved this game when I played it in 2023 and bought the Pale Reach DLC when it came out but never got around to revisiting the game to play it until last night. It was good, but very short, and would have probably been better with a new save file, as the rewards you get for completing the area are special items that won't do you much good if you don't have anything else left to do in your current file.
Still, it was fun enough returning to this gameplay loop that I just pulled the trigger on the Iron Rig DLC, which I've read is substantially more content - and now I'll get some use out of those Pale Reach rewards!
Just started the Iron Rig paid DLC and it's been a bad first impression. This is not a full new region like the one added in The Pale Reach, but a new base that sends you all over the map again. There are new mechanics, but none of them seem specially interesting.
Let's see if it gets better.
Just found out that Fangamer is making new merch for Dredge and oh my god they made a mutant cod plushie?????

Dredge is proving to be one of those pleasantly surprising games! As in, I'm having a far better time with it than I thought I would.
"Oh. A spooky fishing game. Probably going to be a slog and I'll get lost."
But no. I genuinely want to keep playing even when I really should be going to bed.
"Oooo. One more quick trip to sea and I'll be able to afford that crab pot!"
It shouldn't be this engrossing but... it is!

It's worthy of the hype. It's a fantastic gameplay loop. The only cons are that I wish there were more upgrades to the boat or more things to spend money on.
The DLC is not worth the money. Managed to finish it in about an hour though it costs a quarter of price of the original game. Really hoped for more.
If you liked the game, you will like the The Pale Reach DLC because its three more hours of exploration, fishing aberrations and a new intriguing story. I would be tempted to say "its more of the same" (which in the case of Dredge, would be a good thing), but its really not because it has new interesting ideas for the existing mechanics, like using several fish to keep the monster distracted for a while and a new way to preserve the fish on your boat so it won't spoil.
You can read my not-review of the DLC in spanish here.

My only problem with this DLC is that the story is really anticlimactic. When you end the main plot, you get two very useful items... but that's it. No great revelation, cinematic or anything. Still, I had a lot of fun with this one.
Me: let's play the Dredge DLC for 15 minutes just to see how it is.
Me 3 hours later:

I really like parts of this game. The artstyle, music, and vibe is really fun. However, the fishing I find to be pretty boring, and while exploring is fun for a while, I started to hit a point about 4 hours in where I wasn't really having much fun anymore.
I might revisit the game, but overall I think that the core gameplay mechanic, fishing/exploring, isn't quite engaging enough to make me want to put more time into it.
This guy in the mangroves wants me to bring him all these different types of fish for bait, but every time I try I lose fish just by tapping the scenery and get lost for so long that most of my my fish have rotted away.