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Diablo IV

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Diablo IV

Jun 6, 2023

Main game

3.44 average rating based on 613 ratings

5
79
4
225
3
222
2
59
1
28
Endless demons to slaughter. Deep customization through Talents, Skill Points, Runes, and Legendary loot. Randomized dungeons contained in a dynamic open world. Survive and conquer darkness—or succumb to the shadows.
Release Dates
Jun 02, 2023 Advanced Access (Worldwide)
PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Jun 06, 2023 Full Release (Worldwide)
PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
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User Stats
1591
In Collection
482
Wish Listed
193
Playing
405
Backlogged
How Long Is Diablo IV?
Main story: 48.6 hours
Main + extras: 50.2 hours
100% completion: 150.0 hours
Total completions: 30
NLLY
NLLY gave Jun 19, 2023
NLLY gave Jun 19, 2023
Super fun to play

This game is just alot of fun, and good for little coop

lingsdook
lingsdook gave Jun 19, 2023
lingsdook gave Jun 19, 2023
Hell reaches new depths

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Blizzard's long awaited Diablo IV is a really fun game. It's a huge, polished open world action RPG with big-budget visuals and really deep mechanics. In many ways, I think it's a new peak for the series, and for Blizzard's development team. But it's also far from a redemption story for Blizzard. Diablo IV is also a great showcase of all the things that are irritating about the company.

But let's start with the good: Diablo IV makes some core changes that made the game more enjoyable than Diablo III, which I recently revisited. Earlier games were pretty linear, with each Act locking you to self-contained areas that you can explore. The story would lead up to a big boss encounter, which would then let you proceed the story into the next Act.

Diablo IV still has "Acts," but they are instead simply used as progress markers for sections of the main story. Once you reach the city of Kyovashad, you are free to explore what is now one massive, seamless open world. Early on, you are even presented with the option to take "Act 2" and "Act 3" of the story out of order. All of this …

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Blizzard's long awaited Diablo IV is a really fun game. It's a huge, polished open world action RPG with big-budget visuals and really deep mechanics. In many ways, I think it's a new peak for the series, and for Blizzard's development team. But it's also far from a redemption story for Blizzard. Diablo IV is also a great showcase of all the things that are irritating about the company.

But let's start with the good: Diablo IV makes some core changes that made the game more enjoyable than Diablo III, which I recently revisited. Earlier games were pretty linear, with each Act locking you to self-contained areas that you can explore. The story would lead up to a big boss encounter, which would then let you proceed the story into the next Act.

Diablo IV still has "Acts," but they are instead simply used as progress markers for sections of the main story. Once you reach the city of Kyovashad, you are free to explore what is now one massive, seamless open world. Early on, you are even presented with the option to take "Act 2" and "Act 3" of the story out of order. All of this is to encourage you to discover the world of Sanctuary organically, stumbling upon dungeons, cellars and world events as you go. This change really works!

The other significant core change is to the game's combat. The "feel" of the combat is still extremely similar to Diablo III, but it's been dialed back a little bit. You would often get swarmed with so many enemies in Diablo III that I would sometimes compare it to a Musou, but that comparison is not really apt anymore. On the flip side, enemies feel a little tougher to kill, and there is a bigger focus on crowd control and dodging enemy attacks. Thanks to level scaling, the difficulty feels a lot smoother, and I never was able to trivialize it to the point of boredom like with Diablo III.

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Diablo IV reintroduces Skill Trees, and it has a tremendously positive impact on the experience. Diablo III did not have these, and instead doled out new abilities at a predetermined rate as you leveled up. Now, you get skill points which you can spend to create different builds, and the trees are deep enough that there are many potential playstyles within a single class. As you level up and your old gear gets outpaced, you need to rethink your build, which always keeps you on your toes. This is because the game's legendary items will often have modifiers that serve as the catalysts for powerful builds.

For example, I played the game as a Druid, focusing primarily on Lightning spells. Late in the game, I hit a difficulty spike and I was dying a lot, but then I found a legendary item that boosted the critical strike of my Earth spells when I used my Lightning spells, and vice versa. This served as the push to completely redistribute my skill points and to try spells I hadn't even thought about touching. This felt so organic to me, and it really made Diablo as a whole click for me.

It's a shame, however, that all of this is tied to the same exhausting Blizzard BS that anyone who has played their games should be aware of. The game is completely online and server based. While login queues were often nonexistent, it feels like it exists purely as a draconian form of DRM for a game that doesn't really warrant being always online. There are multiplayer features, but I didn't try them. Sometimes other players would pop up in cities, but their presence does not really add anything. I'm sure more hardcore players might feel differently, but I really wish I could have played this as a purely offline experience.

I played a bit on my PC, but I really dislike the point-and-click controls of the game, and it bafflingly lacks an alternate WASD control scheme. Because of that, I mainly played on my Steam Deck. That wasn't a problem! The game looks great, runs well on the device, and the gamepad controls work extremely well. However, playing on the Steam Deck also meant I had to use WiFi, which led to occasional lag and rubber-banding which was super annoying for what I was treating as a solo experience. And of course, this being Blizzard, you will never be allowed to forget about the plethora of available microtransactions. Did I mention this is a $70 game?

Even if you look past these things, the game isn't totally flawless. The game wants you to explore its open world, and at first, I was totally on board with it. Side quests are plentiful, and while they are often simple, they serve as a great vehicle to get you away from the beaten path. However, as you explore more of the world, you'll quickly run into an irritating 20-quest limit in your quest log. You can't just grab every possible quest and save it for later, and you have to abandon older quests if you want to grab new ones.

Once I was later in the game, I was so annoyed by having to micromanage my quest log that I just quit doing side quests entirely. It felt like the game wanted me to tackle side quests as an endgame activity after finishing the main story. This one flaw contrasts greatly with, say, Tears of the Kingdom, which respects the player enough to let them pursue the content they want to engage with, without any pointless guard rails.

All in all, Diablo IV is a great example of things that can only be done on a AAA budget. The visuals are fantastic, and cutscenes display some of the best animation work I've seen in the entire industry. The mechanics are deep and the world is filled with an overwhelming amount of content, clearly wanting you to stick for the long haul--and maybe spend some cash on microtransactions along the way. I find it easy to ignore the scummy side of the game, but whether I recommend it or not comes down to your own tolerance for it.

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Aleosha
Aleosha gave Aug 6, 2024
Aleosha gave Aug 6, 2024
Aleosha's review of Diablo IV

One thing I loved about the console versions of Diablo 3 was their full offline functionality, available on both the Switch and PS4. Unfortunately, that's not the case with Diablo 4; you can't even access the menu without an internet connection. I had to download the latest system firmware, set up a PSN account, and then endure a 12GB update. After wasting an hour, I still hadn't played the game. Another 45-minute wait for a 4GB patch followed, which should have taken only 15 minutes. Finally, I could launch the game. enter image description here

The gameplay feels reminiscent of Path of Exile, which I found quite dull, especially when you need a search button for the skill tree. At least the characters wear pants this time. Since my usual choice, the Crusader/Paladin, wasn't available, I decided to try the Necromancer. It's nice that you start with four skeletons right away, sparing the slow build-up of your army. enter image description here

Diablo 4 retains the core mechanic from Diablo 3: use your Signature Skill to build Essence, then unleash other skills to clear enemies. It's better than spamming a single skill like in Path of Exile. Surprisingly, I found the Barbarian more enjoyable than expected. …

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One thing I loved about the console versions of Diablo 3 was their full offline functionality, available on both the Switch and PS4. Unfortunately, that's not the case with Diablo 4; you can't even access the menu without an internet connection. I had to download the latest system firmware, set up a PSN account, and then endure a 12GB update. After wasting an hour, I still hadn't played the game. Another 45-minute wait for a 4GB patch followed, which should have taken only 15 minutes. Finally, I could launch the game. enter image description here

The gameplay feels reminiscent of Path of Exile, which I found quite dull, especially when you need a search button for the skill tree. At least the characters wear pants this time. Since my usual choice, the Crusader/Paladin, wasn't available, I decided to try the Necromancer. It's nice that you start with four skeletons right away, sparing the slow build-up of your army. enter image description here

Diablo 4 retains the core mechanic from Diablo 3: use your Signature Skill to build Essence, then unleash other skills to clear enemies. It's better than spamming a single skill like in Path of Exile. Surprisingly, I found the Barbarian more enjoyable than expected. The character has four weapon slots—one for a two-handed bludgeoning weapon, one for a two-handed slashing weapon, and two for dual-wielding. The skills are cleverly designed to use the right weapon for each job. enter image description here

The game has clearly taken inspiration from MMORPGs. Unlike the mostly linear Diablo 3, Diablo 4 offers quests in every village, and since the world levels up with you, your starting location doesn't matter much. An interesting feature for the Barbarian class is that weapon mastery increases with use, not with character level—quite different from previous Diablo games where everything was tied to leveling up. I built a Whirlwind Barbarian, and it's a blast to mow down hordes of mobs with this skill available from level 3. enter image description here

The first area has a distinctly Slavic feel, perhaps inspired by the success of The Witcher. Names like Fedor and locations like Zeleny Lowlands, along with enemies like Volkodlak, give it a unique flavor. Unexpectedly, I've had the most success with the Rogue class. The Rogue has two weapon slots like the Barbarian but for ranged and dual-wield sets. The class mechanics are as expected, with homing arrows, arrow barrages, and elemental imbuements. I haven't died yet with the Rogue, unlike with the Barbarian, where I died multiple times. enter image description here

Reaching level 24 at the end of Act I, I finally saw my first "orange" item—it's amazing how much has changed since Diablo 3. The story again involves a dysfunctional family, reminiscent of Adria sacrificing her daughter. Now we have Lilith and an Angel who killed his son, the goth-necromancer, due to anger and prophecies, and now "mommy" is angry. enter image description here

Seeing Vigo as a Knight Penitent is strange, especially after playing Blasphemous. I'm not sure if the reference is intentional, but it's noticeable. Just when I complained about the lack of "orange" drops, I got my first proper one—a bow. However, the game involves a lot of backtracking, which feels outdated. Whether it's intentional or not, I often couldn't fast-travel to a dungeon entrance or quest-giver, leading to repetitive battles or walking through empty halls.

Around level 30 at the end of Act 2, the game hits a slump. Monsters get tougher, but gear doesn't keep pace, making the earlier "orange" bow as effective as new "blue" drops. Since it's an open-world game, and monsters scale with you, there's a bizarre situation where you can defeat a boss like the Guardian of the Cathedral of Hatred, only to be killed by a random porcupine right after. enter image description here

One of the better-written but annoying quests involves the "Goose Sign." I've shifted my Rogue build to focus on poison and traps, which is satisfying, especially with a feature showing if an enemy will die from poison damage. At level 35, the "orange" drop rate improves, but even then, these legendaries quickly become obsolete compared to "yellow" rares. Strangely, rares have unique names, while legendaries often have generic titles like "bumpy helm of greater might."

The fight with Andariel is surprisingly underwhelming; you barely see her as she shoots at you from a distance and then dies. It's a far cry from her menacing presence in Diablo 2.

By level 43, I finally got a horse, making travel easier and a bit like Legend of Zelda with its "boost carrots." The horse helps speed past repetitive enemies, which is a relief. However, encountering the same triple boss setup multiple times in dungeons becomes tiresome.

Despite the story bosses dropping junk, a Treasure Goblin finally gave me a useful bow with a unique mechanic. As for the villain Elias, he's portrayed as someone culling humanity to prepare the strong for an inevitable demonic invasion—a concept that makes sense in the context of the game.

Legendaries, as it turns out, aren't the rarest items, which explains their generic names. I finally got my first Unique item, again from a Treasure Goblin. Although I previously complained about story bosses, Duriel dropped two Unique items, marking his return.

The game's cinematics are excellent, reminiscent of the days when we'd play games just to see the next cutscene. However, some narrative elements feel offhand. For instance, Donan's death and Neryelle losing her hand are handled rather casually. Remembering how Diablo 3 dismissed Deckard Cain, these moments feel similarly underwhelming.

As for the story, the inclusion of Mephisto in a bubble raises questions. Are Diablo and Baal also trapped somewhere? While Lilith speaks of an eternal battle, her death is portrayed as a significant event. But, considering we've defeated Andariel and Duriel multiple times, couldn't Lilith just return like them? enter image description here

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Robotnanny
Robotnanny gave Dec 7, 2023
Robotnanny gave Dec 7, 2023
tired of it before season 1

I get the whole loop of Diablo is smash and get gear to smash harder. I was propelled through the game by powering up and collecting lilith statues but quickly tired of the grind when I got to the end game. The combat wasn't engaging enough for me as I pressed the same 4 buttons over and over again in the same sequence. Tried rolling a different character but it was too late as I had already lost my interest in the whole endeavor. Looks like I jumped ship at the right time because from what I've read Season 1 was awful.

Balmora
Balmora gave Nov 26, 2023
Balmora gave Nov 26, 2023
Update as of Season 2

The game has improved considerably in season 2 and I enjoy most aspects of the game. What hurts this series is the lack of any innovation. This game is very similar to Diablo 3 with some additional features similar to Lost Ark. I've enjoyed all of the season 2 items so far and will continue to play.

savarunl
savarunl gave Sep 17, 2023
savarunl gave Sep 17, 2023
Satisfying campaign, bad game after that.

PC version.

While playing through the campaign, the game felt great; A big open world, decent story and the cutscenes were of amazing quality.

After the campaign however, the game felt like a slog. It was promoted as an 'mmo' diablo, always online, but meanwhile there isn't even a groupfinder, something that has been in d3 for years! The leveling/grinding up also feels really boring, mainly due to how they spaced out the nightmare dungeons. About every NM in the game is one of the 3 same basic ones, and the mob density is just not right, too low for a diablo game, making it more a walking simulator dan an ARPG.

The first season added to the game really did a poor job of re-invigorating anything, it's just the exact same feeling i had before the season: everything in this game has the potential, but's just about off of making it a fun experience. When D3 still feels like the way more fun ARPG to play in about evewry single way, you know you've done something wrong with 4.

In short: I think the game is worth the price to play through the campaign, which is lengthy and fun …

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PC version.

While playing through the campaign, the game felt great; A big open world, decent story and the cutscenes were of amazing quality.

After the campaign however, the game felt like a slog. It was promoted as an 'mmo' diablo, always online, but meanwhile there isn't even a groupfinder, something that has been in d3 for years! The leveling/grinding up also feels really boring, mainly due to how they spaced out the nightmare dungeons. About every NM in the game is one of the 3 same basic ones, and the mob density is just not right, too low for a diablo game, making it more a walking simulator dan an ARPG.

The first season added to the game really did a poor job of re-invigorating anything, it's just the exact same feeling i had before the season: everything in this game has the potential, but's just about off of making it a fun experience. When D3 still feels like the way more fun ARPG to play in about evewry single way, you know you've done something wrong with 4.

In short: I think the game is worth the price to play through the campaign, which is lengthy and fun to do. Just don't expect to have much fun after the campaign.

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skinnyapples
skinnyapples gave Jun 25, 2023
skinnyapples gave Jun 25, 2023
Pretty fun with friends

Had a blast playing the main story with friends. I had like no idea what the plot was for half the time, but I don't think it mattered at the end. The gameplay was smooth but repetitive, just like a Diablo game always is. I did like the diversity the classes had, but wish there were more outside of the main 5. Overall, the game is fine, the only reason I enjoyed it as much as I did was thanks to the co-op feature in all honesty.

SoulboundFlame
SoulboundFlame gave May 29, 2026
SoulboundFlame gave May 29, 2026
Fundamentally a great game, but broken

Th gameplay loop of Diablo is:

Battle Loot Batttle Loot

In this gameplay loop having all of the great loot designed around the paid cosmetics fundamentally disrupts what would be an all time classic game.

If people say "Just ignore it", not only is that impossible due to the in game ads for the loot, it is impossible not to feel the massive hole that exists where a real reward system should be.

Visual rewards, weapons and armor, are THE defining feature of this this genre of game so it is impossible to rate this game highly. I would most likely have spent 1000 of hours in the game if the end game included a search for unique weapons.

Tying the paid cosmetics to in game quests would have been a much better compromise. Just dropping them on the game is lazy and thoughtless.

Dollerz
Dollerz gave Oct 25, 2023
Dollerz gave Oct 25, 2023
Dollerz's review of Diablo IV

Finished at Level 48. Far superior to Diablo 3. I went with the Necromancer class, since when it comes to these types of games (Torchlight, Torchlight 2, other Diablos) I have way more fun when I can summon a bunch of minions and let them wreak havoc. Did they ever, here! Having my skeleton warriors and mages constantly beside me, along with my big Golem, was a treat. I always felt like I had an undead army at my call. Graphics and audio are terrific, and the game is dripping with a sensational atmosphere.

Perfect podcast game, and I say that as a compliment. I love listening to PTI or the Giant Bombcast as I zone out and pulverize thousands of demons with my Bone Spear or Corpse Tendrils. They're even forgiving on the clicking!

That's two major games this year featuring the voice of Ralph Ineson, and hell yes. Put this man in as many video games as you can, his voice is unbelievable. A terrific actor.

ArthasFordragon
ArthasFordragon updated their status Dec 12, 2025
ArthasFordragon updated their status Dec 12, 2025

Pre-ordering Diablo 4 Lord of Hatred to get that Paladin class unlocked NOW!!! AHHHHH, I feel like a kid in a candy shop! Diablo and Blizzard games in general have been part of my life for 30+ years now. I'm so excited. In March I get the World of Warcraft Midnight expansion, and in April is Diablo 4 Lord of Hatred! My life as I know it will be over...... everything in moderation, people! Pffff!

iamdark1988
iamdark1988 updated their status Sep 19, 2025
iamdark1988 updated their status Sep 19, 2025

Completed the main campaign in roughly 15 hours. Found it very anticlimactic. Not going to bother - as I never do - with the endgame content.

Now to spend several days deciding what to play next...

kurokala
kurokala updated their status Aug 14, 2025
kurokala updated their status Aug 14, 2025

Wasted 10 minutes, didn't even cross the buggy login screen. Nevermind then.

Sir_Laguna
Sir_Laguna updated their status Jul 10, 2025
Sir_Laguna updated their status Jul 10, 2025

My wife and I completed the base campaign last night. This happened to us.

enter image description hereWebcomic Source

I kinda felt bad about Lilith. After all that buildup, defeating her so fast was extremely anticlimatic.

QueerCityWitch
QueerCityWitch updated their status May 5, 2025
QueerCityWitch updated their status May 5, 2025

Loved the story. Online is lacking but I assume will be good again after the expansion like Diablo 3

haegster
haegster updated their status Jan 30, 2025
haegster updated their status Jan 30, 2025

Came back for season 7 and had about 30 hours of fun while completing the season journey. Will be back next season.

Sir_Laguna
Sir_Laguna updated their status Dec 20, 2024
Sir_Laguna updated their status Dec 20, 2024

Full Game free till january 3rd on PS4, PS5, Xbox and Battle.net. More than enough time for a full run, reach the ending and play a lot of the endgame.

The class from the expansion also available for free, but not the expansión campaign.

additron_
additron_ updated their status Sep 22, 2024
additron_ updated their status Sep 22, 2024

Just finished the campaign and I’m am about to start the end game. Overall this feels better than the third mainline entry - both in how it plays and the time struck by the world. The story wasn’t too bad and in broad strokes had me wanting to see how it ended.

I struggle to play this game longer than a half hour or so - the minute to minute gameplay is peak glorified Skinner box and generally pretty frictionless. I almost feel like the demons will die whether I am there or not.

cardioblob
cardioblob updated their status Aug 31, 2024
cardioblob updated their status Aug 31, 2024

One of the most brain dead gaming experiences I’ve encountered outside of the App Store. I beat the campaign hoping things would get better afterward, but even on world tier 3 my build choices do not seem to matter due to the lack of any challenge. The level of repetition in the gameplay is just absurd, and the static top down view manages to make everything unfolding on screen exceedingly boring despite what appear to be decent graphics underneath. The best part of the game for me was the rendered cutscene introducing Lilith at the beginning.

ArthasFordragon
ArthasFordragon updated their status Aug 8, 2024
ArthasFordragon updated their status Aug 8, 2024

Absolutely addicting new season again...season of the infernal horde, which includes a pre-expansion storyline that ends in gloriously grotesque fashion! Me and my friends are just loving this game.

Hope everyone has a wonderful Thursday and may your games today be righteous!! (I still have Bully to finish at some point. Online games can be so addicting :O )

solarplums
solarplums updated their status Jun 30, 2024
solarplums updated their status Jun 30, 2024

kind of mid, but enjoyable. excited to see where the next diablo story goes! : ) ~

story: 3.5/5 gameplay 4/5 graphics 3/5 surpassed expectations: yes

grok
grok updated their status Jun 12, 2024
grok updated their status Jun 12, 2024

I am nearly done act 1 and cannot decide how I feel about this game. Its flashy, feels good, and I am enjoying playing an ice sorcerer, but large chunks of the game feel far to easy, and I don't quite feel like my character is growing stronger either.

ktynnlol
ktynnlol updated their status Jun 8, 2024
ktynnlol updated their status Jun 8, 2024

I've been thinking about getting Diablo 4 for some time now. I read that the loot system has been reworked. And I'm hungry for some quick dopamine hack 'n slash type of gameplay.

Having said that, the Steam page has a graphic that outlines the different tiers for the Battlepass and I find my excitement deflating, instantly.

Not sure... not sure...

gedrickdelfuego
gedrickdelfuego updated their status Feb 22, 2024
gedrickdelfuego updated their status Feb 22, 2024

I can't really put my finger on it, but D4 just didn't do it for me. I started 4 different characters and leveled them each up to around level 20. The combat is boring, or maybe my gaming tastes just changed? Again, I know people are enjoying it so I can't figure out if it's the game or just me.

The trash mobs I find more annoying than anything else, whereas in previous Diablo installments (I've only played 2 and 3) I looked forward to destroying everything in my path. The difference is I don't seem to be getting a lot of good drops? I was level 18 and still holding on to a level 6 piece that gave +10 to all of my stats. And of course newer parts had higher damage and better specs, but the stat boost rendered that particular item near irreplaceable unless I could find something with the same stat increase perk.

I dunno. I'm annoyed that I paid $45 for this game. At least I got Talos Principle 2 also on sale, ($15 IIRC) and I'd gladly have paid $60 for TP2, so in my mind I broke even, and Diablo just isn't …

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I can't really put my finger on it, but D4 just didn't do it for me. I started 4 different characters and leveled them each up to around level 20. The combat is boring, or maybe my gaming tastes just changed? Again, I know people are enjoying it so I can't figure out if it's the game or just me.

The trash mobs I find more annoying than anything else, whereas in previous Diablo installments (I've only played 2 and 3) I looked forward to destroying everything in my path. The difference is I don't seem to be getting a lot of good drops? I was level 18 and still holding on to a level 6 piece that gave +10 to all of my stats. And of course newer parts had higher damage and better specs, but the stat boost rendered that particular item near irreplaceable unless I could find something with the same stat increase perk.

I dunno. I'm annoyed that I paid $45 for this game. At least I got Talos Principle 2 also on sale, ($15 IIRC) and I'd gladly have paid $60 for TP2, so in my mind I broke even, and Diablo just isn't my jam anymore.

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BMO
BMO updated their status Feb 15, 2024
BMO updated their status Feb 15, 2024

Not going to lie, I'm a little pleased that I didn't pull the trigger on this previously and that I still have Game Pass because I'll be able to give it a go now that it's officially coming to Game Pass.