Review scoopings 5/5 · Feb 22, 2024
A New Favorite! Action-Adventure Platformer Gem!
Preliminary: I was feeling blah tonight, some heavy stuff came at work for one of my students, and I wasn't getting into any of my games. Wednesdays are my designated chill night so I'm not supposed to OSRS PVM, stream, or do anything super intensive. I couldn't relax tho and the backlog games I was trying to engage with were …
Preliminary: I was feeling blah tonight, some heavy stuff came at work for one of my students, and I wasn't getting into any of my games. Wednesdays are my designated chill night so I'm not supposed to OSRS PVM, stream, or do anything super intensive. I couldn't relax tho and the backlog games I was trying to engage with were disappointing me. I thought maybe it's just me ha, but clearly not cuz this game is already giving me good vibes. I love the starting background. It's very barebones/NES so far, but it has that nice touch, I like the UI of the start menu as simple as it is (reminds me of FF1), I like the responsive controls (love the NES for that so far) action-platformer fun etc. It seems a bit complicated, so hopefully the extra stuff doesn't bog down the action-platformer fun but I'm already grinding cuz why not. I love RPG aspects in games :-p Let's hope it sticks. (This is a screenshot of the background I loved and this is the spot I sat grinding by crouching and attacking over the gap for longer than I should admit lol) 
Look: 9/10
Yesss, I love the Hermit jingle and Look of the room and hermit (plus I liked stumbling upon him on my own, tho I did pull up the StrategyWiki since this is becoming more clearly an action-adventure not just action game) 
(Turns out the Gods have the same look haha. But I still love it) Anyway, as always with me I love sunsets both in real life and in games. And this game is full of them! Nice!
Sound: 8/10 Not that I was lovvvvving the music (the forest jingle was great tho), it wasn't annoying me which is huge for NES. Its music/sound is its most disappointing feature, but the tight gameplay of its games make it okay. Anyway, I like that this game had a different jingle for each area it seemed, or close to it, so that helped. Plus they were some entertaining jams rather than annoying.
Play: 9/10 I like jumping on top of the enemies you can and the fast attack (and extending the reach and seemingly power of my attacks with Power Up spell). I do wish you could jump-then-grab the ropes, but so far I am really loving this gameplay! Tight and fun, it felt worth killing enemies as I pass so I can grind up my "Last" (lol at the odd names for stats in this). Oh and Tone! I just read that's why my weapon is killing enemies with fewer hits! Nice! I love this!
I love that a Grappling Hook is included, reminding me of later Zeldas, butttt not in love with how it works, often getting in the way of my crouch-and-attack method. Still, a cool idea to include one. Also not in love with the instant game overs >.< I guess savestates it shall be, while avoiding the abuse of them heh. (Oh lol turns out pressing start at the Game Over screen starts you at the area you died in. That's more understandable. Too bad there's no save or password feature though to play it through completely legitimately)
Ok for real did no one tell NES programmers about the sprite limit? Every game so far... loll. And the pulley system could have been way better in the "overworld" (works great "in levels"). Oh and pro-tip: use jump to overcome the lack of diagonal movement in the "overworld." Well, I should say overhead perspective parts, not overworld, because some of the "in levels" had overworld perspective rather than side-scrolling. Another pro-tip: you'll probly notice spots where a convenient one or two enemies spawn right at edge of screen. I liked to take advantage of those convenient spots and grind ;)
Feel: 9/10 The open-world element where I felt like I sort of stumbled upon the Hermit and the Mountain brought Tomba to mind. Plus the way you return to areas with new abilities to access different areas reminds me of course of Tomba but also Metroidvania genre. I lovvvved the grinding element to raise my Hitpoints. I like how clear the Hermits' tips are, unlike a lot of the adventure games of its time.
Attachment: 9/10
On my 2nd night of playing, I was still thoroughly enthralled. It certainly has its faults, but to me, it's like a better Zelda, with that same urge to follow maps and use the in-game hints to figure things out (but in this one, the hints are actually clear and a lot of the paths to take are intuitive). I lovvvved returning to one of the first places and accessing a new higher area and seeing this background more fully because we are so high up now (it's that classic nostalgic Feel I would get with Tomba and other Metroidvanias, even with Nickelodeon 3d Movie Maker when after years of playing I only then discovered there are different scenes within a setting opening up a whole new world within the same old world? Hard to explain). 
The music surprisingly still hadn't gotten old, largely thanks to different jingles for different areas. I love that the music is getting darker and more foreboding in tone as I get to the last 2 areas taht were previously unreachable and/or far too hard to attempt. Looks like I have a grind ahead too! Pretty cool that I'm still looking forward to that, not dreading it like many early Japanese ARPGs that made the grind too difficult or tedious. This could very well be a new Favorite, despite its faults (especially that darn pulley attaching mechanism when not in side scrolling areas). (Accompanying the intense music of this sorta boss rush Tower, nice windows to the background I loved so much... it's like they knew!) 
Nice, grinding on the 2nd spawn of the snail boss in the tower area got me maxed out! Time to push through the rest of the game! So close to the end, and I like how it's like you see the very horizon of the world because of how high up you are 
Heh ironic that the final boss left me a Life Potion... can't really use that can I. But the ending was great! Not only a beautiful window graphic, then a cheesy dove and rainbow positive vibe, and then even a text with a true "End" ending like I used to love to screenshot at the end of the early Final Fantasys! I love it! 


Completion: Main Story Playtime: ~2 hours






