Kero Blaster (2014)

Studio Pixel

Android · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · iOS

3.46 from 83 ratings

870 members have it in their collection · 6 playing now · 564 backlogged · 23 wish listed

How long? Main story 4h · with extras 10h · 100% 4h (from 6 logged playthroughs)

Kero Blaster is a platform video game created by Daisuke "Pixel" Amaya. It was released in 2014 for PC and iOS and is the first major project of Pixel since Cave Story in 2004. The game lays a heavy emphasis on shooting and got positive reviews on both platforms. A short, free demo titled Pink Hour has been available since … Read more
Kero Blaster is a platform video game created by Daisuke "Pixel" Amaya. It was released in 2014 for PC and iOS and is the first major project of Pixel since Cave Story in 2004. The game lays a heavy emphasis on shooting and got positive reviews on both platforms. A short, free demo titled Pink Hour has been available since a month before the full game's release. In Kero Blaster, the player controls a frog working for Cat & Frog, a teleporter company. Armed with a peashooter, he has to clean the teleporters of strange black monsters. The player has to work their way through a series of linear stages, by means of running, gunning and jumping. USGamer described the gameplay as "akin to ... Contra or old-school, pre-Symphony of the Night Castlevanias." Furthermore, the game is controlled by changing direction, jumping, firing your weapon and changing your weapon. Holding down the fire button continues to fire in the direction you were facing when you started shooting. Read less
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Release dates

  • May 11, 2014 (Worldwide) PC (Microsoft Windows), iOS
  • Apr 11, 2017 (Worldwide) PlayStation 4
  • Aug 23, 2018 (Worldwide) Nintendo Switch
  • Dec 23, 2021 (Worldwide) Android
  • Jun 29, 2023 (Worldwide) Mac
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Rating distribution

5 stars
11
4 stars
29
3 stars
31
2 stars
11
1 star
1
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Community All Reviews Statuses

Please...callmeYork

Status Please...callmeYork Aug 15, 2018

I had a blast with this. I liked how they balanced the difficulty by letting you keep your coins after each death. That way you can keep upgrading your weapons and health, making it easier with each attempt.