This short narrative game is worth checking out for its mix of 2D and 3D animation, blended well with light interactive elements and music for a fresh style. Solid example of punching above a relatively low budget thanks to a little creativity. The environments and the 2D animation mostly look great, particularly when the game gets a bit abstract and …
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This short narrative game is worth checking out for its mix of 2D and 3D animation, blended well with light interactive elements and music for a fresh style. Solid example of punching above a relatively low budget thanks to a little creativity. The environments and the 2D animation mostly look great, particularly when the game gets a bit abstract and surreal. The 3D animation isn't excellent but gets the job done.
The point-and-click interactive elements of this game typically don't involve controlling the main character, instead focusing on moving the story forward by manipulating objects and the environment around her in intuitive ways. Don't come to this for gameplay, but there are definitely a few neat parts and a good harmony between the interactivity, visuals, music, and story in general. By the end it definitely justifies why it's a game rather than an animated short.
The story is clearly personal and emotional for the creator, and had its moments, but didn't ultimately resonate with me super strongly. I liked some of its symbolic elements, but others felt a bit heavy-handed. Still, I thought it was not bad by any means, and a nice way to spend some time on a quiet, rainy evening. The execution of the overall water/swimming/fish theme is what made it a lot better for me.
This is on Game Pass, though I'd recommend probably sticking to Game Pass on PC for mouse controls, or trying it on a touchscreen device -- Xbox or PS are probably fine though.
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