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Carrion

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Carrion

Jul 23, 2020

Main game

3.51 average rating based on 527 ratings

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Carrion is a reverse horror game in which you assume the role of an amorphous alien being. Use your unique otherworldly abilities to your advantage and hunt down your prey!
Release Dates
Jul 23, 2020 Full Release (Worldwide)
Linux, Mac, Nintendo Switch, PC (Microsoft Windows), Xbox One
Oct 21, 2021 Full Release (Worldwide)
PlayStation 4
Nov 24, 2021 Full Release (Europe)
Nintendo Switch
Apr 27, 2023 Full Release (Worldwide)
PlayStation 5
Oct 31, 2024 Full Release (Worldwide)
Android, iOS
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User Stats
1438
In Collection
230
Wish Listed
43
Playing
434
Backlogged
How Long Is Carrion?
Main story: 5.3 hours
Main + extras: 5.5 hours
100% completion: 6.4 hours
Total completions: 35
Related Content
Toupaloops
Toupaloops gave Feb 18, 2021
Toupaloops gave Feb 18, 2021
Carrion Review 6.7/10
This review is for the PC (Microsoft Windows) version

It starts off with a gut piercing roar but quicly devolves into pathetic meow by hour 2. I appreciate the game from an artistic point of view but my reviews are primarily based on fun and this game is sadly lacking in it. It does offer a SMALL amount of dopamine when you're killing stuff, but then you're right back to the slog that is exploration.

Check out my video review below ↓ :)

V1CGaming
V1CGaming gave Nov 6, 2020
V1CGaming gave Nov 6, 2020
Bloody..

Carrion is a rather peculiar kind of Metroidvania. It puts us in the skin of a creature we know almost nothing about except that it is held prisoner in a laboratory from which it is trying to escape. The story of the game, in the background, is never explained to us through language but very soberly through the integration of flashbacks, suggestions, as well as through the action itself.

The pixel art graphics are meticulous, especially the environments and lighting, without forgetting the creature we embody. The music and sound design are immersive and reflect the mood of the situation. As far as the gameplay is concerned, it's roughly divided in two parts: simple but efficient puzzles balance the action phases that usually leave us the choice between different strategies, these strategies get bigger as we recover power-ups and unlocked zones. The movements of our monster are very fluid, although slightly laborious once we reach the final form.

Carrion doesn't have a great replayability and would have benefited from integrating a tracking system more advanced than echolocation - without going through a map, which would not make sense from the point of view of game design coherence - because you …

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Carrion is a rather peculiar kind of Metroidvania. It puts us in the skin of a creature we know almost nothing about except that it is held prisoner in a laboratory from which it is trying to escape. The story of the game, in the background, is never explained to us through language but very soberly through the integration of flashbacks, suggestions, as well as through the action itself.

The pixel art graphics are meticulous, especially the environments and lighting, without forgetting the creature we embody. The music and sound design are immersive and reflect the mood of the situation. As far as the gameplay is concerned, it's roughly divided in two parts: simple but efficient puzzles balance the action phases that usually leave us the choice between different strategies, these strategies get bigger as we recover power-ups and unlocked zones. The movements of our monster are very fluid, although slightly laborious once we reach the final form.

Carrion doesn't have a great replayability and would have benefited from integrating a tracking system more advanced than echolocation - without going through a map, which would not make sense from the point of view of game design coherence - because you can easily get lost in this maze of environments that are not very distinct. In the end, it is a solid game with an atmosphere worthy of a John Carpenter movie, which it reminds very often, both in the music, the story and its main character.

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yyninja
yyninja gave Aug 29, 2020
yyninja gave Aug 29, 2020
Carrion makes you feel like a deadly intelligent unstoppable predator

Carrion is a monster power fantasy game. You play as a hideous tube-like monster escaping from an underground research facility. The game makes you feel like a terrifying, powerful predator by slinging tentacles at humans and devouring their limbs using one of its' many mouths. The more the monster eats, the more it grows. When the monster absorbs specific radioactive substances, it gains new skills such as possessing humans and developing a meat encrusted armor. The humans aren't all pushovers though, as there are soldiers that wield flamethrowers and pilot machine-gun walking mechs.

In an interesting twist, Carrion is more of a puzzle game than meets the eye. There are occasions where you need to intentionally downsize to use specific abilities and enter rooms not accessible in larger forms. There are several combat encounters where you need to fight in your shrunken form which requires more finesse and stealth as you take out a squad of soldiers one at a time.

Carrion is a short game that takes about 5 hours to complete. Despite the short length, the game sorely needs a map and an objective marker. The environments are too similar looking and it is easy to get lost …

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Carrion is a monster power fantasy game. You play as a hideous tube-like monster escaping from an underground research facility. The game makes you feel like a terrifying, powerful predator by slinging tentacles at humans and devouring their limbs using one of its' many mouths. The more the monster eats, the more it grows. When the monster absorbs specific radioactive substances, it gains new skills such as possessing humans and developing a meat encrusted armor. The humans aren't all pushovers though, as there are soldiers that wield flamethrowers and pilot machine-gun walking mechs.

In an interesting twist, Carrion is more of a puzzle game than meets the eye. There are occasions where you need to intentionally downsize to use specific abilities and enter rooms not accessible in larger forms. There are several combat encounters where you need to fight in your shrunken form which requires more finesse and stealth as you take out a squad of soldiers one at a time.

Carrion is a short game that takes about 5 hours to complete. Despite the short length, the game sorely needs a map and an objective marker. The environments are too similar looking and it is easy to get lost in the late game especially if you are looking for collectibles.

Another minor gripe about Carrion is the controls. The controls are fine when the monster is at its' most basic form. The problem is when you start growing into a beast that can fill a fifth of the entire screen. It's difficult to tell which part of the monster you are controlling and which tentacle you are using to aim with. It's not a game breaker but it often felt like the other appendages were doing most of the work and all I was doing was slithering from corner to corner.

Outside of the initial premise there isn't much story to go on. There are these chambers that you can enter which changes your perspective to a human at the same research facility. The controls as the human are basic. You can run left or right, climb ladders and interact with doors and switches. Fortunately these sequences are not long and it helps bring a change of pace from the relentless human slaughter.

Carrion fulfills that ultimate monster power fantasy that is severely underrepresented in games. It gets a lot of the power fantasy elements right, you feel like a deadly intelligent unstoppable predator. The game's puzzles are clever and require you to change up your attack strategy especially when in your smallest form. Navigation is the biggest drawback to this game, the samey environments don't help and the lack of a map may deter people from completing the game despite its' short length. Carrion is probably not going to win any game awards but it was nevertheless an enjoyable monster romp while it lasted.

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smargorps
smargorps gave Feb 2, 2025
smargorps gave Feb 2, 2025
Tried to ~carry-on~ through it, maybe I'm the monster
This review is for the PC (Microsoft Windows) version

This popped up as "new to Game Pass", which I mistook for "new". Turns out it's a few years old. Doesn't really matter; I just hadn't heard of it.

Premise of "reverse-horror" I guess is interesting, being the monster and your enemies are the humans. Ends up just feeling like "a game" either way? I also don't attach to stories well though, so maybe that's on me.

Otherwise being a Metroidvania was exciting, the gameplay premise from "being the monster" was fun, but something about it all was hard to click for me. Maybe I didn't click with the map layout, but I felt so lost without a map to reference. I fiiinally understood that there was a main area and then I was going in to sub-maps/levels to clear. But even still, it felt so hard to navigate, I felt I was just guessing where I was trying to get to.

The controls of being a blob also felt like they took too long to get my head around. Eventually, being a giant blob was sometimes actually in the way of controlling movement, sometimes taking several seconds to get down the pathway I was shooting for.

There was a …

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This popped up as "new to Game Pass", which I mistook for "new". Turns out it's a few years old. Doesn't really matter; I just hadn't heard of it.

Premise of "reverse-horror" I guess is interesting, being the monster and your enemies are the humans. Ends up just feeling like "a game" either way? I also don't attach to stories well though, so maybe that's on me.

Otherwise being a Metroidvania was exciting, the gameplay premise from "being the monster" was fun, but something about it all was hard to click for me. Maybe I didn't click with the map layout, but I felt so lost without a map to reference. I fiiinally understood that there was a main area and then I was going in to sub-maps/levels to clear. But even still, it felt so hard to navigate, I felt I was just guessing where I was trying to get to.

The controls of being a blob also felt like they took too long to get my head around. Eventually, being a giant blob was sometimes actually in the way of controlling movement, sometimes taking several seconds to get down the pathway I was shooting for.

There was a point maybe 75% through where I really struggled with "do I want to finish this?". It just wasn't clicking, I felt lost and annoyed at the controls and felt like the only thing keeping me going was stumbling into a checkpoint to feel like I got somewhere. I stuck with it and a few things finally started to click.

Maybe being powered up by the end-game and other bits and pieces of the map and the controls finally settled something into place, and it started to actually be enjoyable. Then, while I was trying to get back around the map to finish up the stuff I had left undone along the way, I guess I accidentally stumbled into the end credits and it was over.

On Game Pass, it comes with the Christmas(?) GotY DLC. I started it to see what it was like. Starting powered-up was nice, so it just felt like more of the same, new map. But now it's been almost a couple weeks since I really felt like pulling it back up to feel more of the same. I'd like to think I'll pick it back up and see how it goes, but I really don't know now.

Overall, I think I ended up having fun with it, but it took a while to get there. Part of why I wanted to play it was because it said average completion was only 5-6 hours. I just checked my time, and I'm at 20 hours with it, which will be only maybe like an hour of the DLC. So.. what's wrong with me that it took me 19 hours to stumble my way through?

I also just now see I'm only one 200pt achievement from finishing up the 1000pts... so.. maybe I will finish that up..... I don't knowwww. This whole experience has been so confusing. Maybe I'm the monster indeed.

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A_Wilmot
A_Wilmot gave Dec 31, 2022
A_Wilmot gave Dec 31, 2022
Disappointing but Unique
This review is for the Nintendo Switch version

Pretty much what the header says. This is indeed a unique stab at the Metroidvania genre, but its flaws keep it from being worthy of recommendation. In short, the exploration is greatly hampered by the lack of a map, but more damning is the combat/movement. I get that it's in large part due to the game's premise and what you play as... but even with that caveat it winds up being more laborious and, plainly, not enjoyable. Especially once mechs, drones, and assholes with flamethrowers enter the scene. I finished the game, but I felt like I had to push myself to even -want- to see it through to the end. And given my obsession with Metroidvanias, that's not a good sign.

Aestheticist
Aestheticist gave Dec 25, 2020
Aestheticist gave Dec 25, 2020
Best Marvel origin story!
This review is for the Nintendo Switch version

… ok but when do I meet the other Klyntars?

Eerp
Eerp gave Nov 6, 2020
Eerp gave Nov 6, 2020
Too Long For What It Is
This review is for the Xbox One version

I really enjoyed this Metroidvania... for about 3 or 4 hours. I got what it was going for and think it did a great job, then it drags on and ends up limping to the ending.

Still a good bit of fun and it was different and interesting to be a corpulent creature.

giopep
giopep gave Sep 20, 2020
giopep gave Sep 20, 2020
giopep's review of Carrion

A lovely and well implemented idea, this really gives you the vibe of being a crazy, disgusting, atrocious monster from a classic horror movie. I loved playing it and I loved that it was just long enough. I do understand people complaining that it doesn't have a mapping function but I honestly think it's not a big problem so I'm fine with it.

LCSnoogs
LCSnoogs gave Aug 11, 2020
LCSnoogs gave Aug 11, 2020
Carrion Review

Carrion is a 2D Metroidvania where the player is a red tentacle monster who just broke out of its chamber in an underground facility. The monster makes its way through different areas in the facility to do something. The game doesn't explain. I don't know if the monster is trying to escape, destroy the facility, or look for a specific target, and I got tired of this before I could finish it.

There just isn't enough variety here to keep me interested. Every section of this game is about finding holes in the wall to fill with your biomass to open doors piece by piece. The combat is just rushing enemies when they aren't looking in order to get in range to grab them with your tentacles, knock a door or vent grating into them, or run into them with your spikes. It's a shame. Playing as this red tentacle monster is a unique video game experience. I wish they had more ideas of what to do with it.

I love how smooth the movement is as the monster uses its tentacles to latch onto walls and pull itself forward. This movement gets awkward when the monster gets larger though. …

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Carrion is a 2D Metroidvania where the player is a red tentacle monster who just broke out of its chamber in an underground facility. The monster makes its way through different areas in the facility to do something. The game doesn't explain. I don't know if the monster is trying to escape, destroy the facility, or look for a specific target, and I got tired of this before I could finish it.

There just isn't enough variety here to keep me interested. Every section of this game is about finding holes in the wall to fill with your biomass to open doors piece by piece. The combat is just rushing enemies when they aren't looking in order to get in range to grab them with your tentacles, knock a door or vent grating into them, or run into them with your spikes. It's a shame. Playing as this red tentacle monster is a unique video game experience. I wish they had more ideas of what to do with it.

I love how smooth the movement is as the monster uses its tentacles to latch onto walls and pull itself forward. This movement gets awkward when the monster gets larger though. The monster doesn't turn around, so moving the thumb stick forward moves the front of the monster while moving the thumb stick backwards moves the back part of the monster. This can be lead to frustrating moments when I'm trying to turn the front of the monster left or right and the game instead moves the back of the monster.

There is one interesting thing about Carrion's approach to Metroidvania. When unlocking new abilities, some of the abilities are restricted to the size of the monster. The size of the monster increases by eating humans or by spreading its biomass in holes in the wall. The monster had three sizes at the point where I left off in the game. The smallest size had access to an ability that made the monster invisible, the medium size had an ability that allowed it to break through certain types of walls, and the largest size had the ability to shoot out spiky tentacles to grab on obstructions and pull them out the way. There are more size-specific abilities than those too. The larger the size of the monster, the more health it has. If the monster takes enough damage, it will decrease in size losing access to abilities restricted to that size. When moving through the game, there will be an area that will require a specific ability. If the monster is the wrong size, the player will either need to go eat humans or find a whole in the wall to increase the monster's size or find a special pool of liquid that will allow the monster to drop off some biomass. The different sizes can make combat more interesting. In a fight, the monster could take enough damage to lose access to useful abilities for fighting forcing the player to change their strategy on the fly. The game also might put the player in a position where they must shrink down to their smallest size to progress through an area at their most vulnerable state.

Carrion is interesting enough to be notable, but I don't think there is enough to this game to be worthwhile.

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Bluespade
Bluespade updated their status Jan 5, 2025
Bluespade updated their status Jan 5, 2025

Pretty cool concept and the creature animation is great. But I found it kind of frustrating to play and then I somehow got stuck in 2 rooms with no way to advance I could tell, so, quickly lost interest.

hafizrashidi
hafizrashidi updated their status Jan 26, 2022
hafizrashidi updated their status Jan 26, 2022

This game surprised me in a very good way.

The Thing is one of my fave films ever and this game definitely has the vibes of that classic. The gore was over the top in a Mortal Kombat way which i liked. Definitely not for the little ones though.

I was expecting the gameplay to be quite mindless. You are playing an alien after all. But i was wrong. The gameplay was quite cerebral in that you really have to think about how you can solve the problem of that level using what tools you have at your disposal right then and there. I really liked that the save points were very generous which allowed me to experiment with different ways to solve the problem. You dont get punished for trying something which most games discourage these days. In this way, it reminds me of the good old Splinter Cell games or more recently the Hitman series where there is more than one way to reach your goals. I loved that about this game.

The length of the game was just right too. Too many games overstay their welcome but this one was perfect. This game was perfectly crafted in …

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This game surprised me in a very good way.

The Thing is one of my fave films ever and this game definitely has the vibes of that classic. The gore was over the top in a Mortal Kombat way which i liked. Definitely not for the little ones though.

I was expecting the gameplay to be quite mindless. You are playing an alien after all. But i was wrong. The gameplay was quite cerebral in that you really have to think about how you can solve the problem of that level using what tools you have at your disposal right then and there. I really liked that the save points were very generous which allowed me to experiment with different ways to solve the problem. You dont get punished for trying something which most games discourage these days. In this way, it reminds me of the good old Splinter Cell games or more recently the Hitman series where there is more than one way to reach your goals. I loved that about this game.

The length of the game was just right too. Too many games overstay their welcome but this one was perfect. This game was perfectly crafted in that i never got lost, because the game knew just how to push me in the right direction, even without a map. I read that some reviews complained about the lack of a map but i honestly never needed one. But, in saying that, i did play the game through in two days. If youre the type to play a level and take a while to come back to it, i can see why youd need a map since you probably dont remember your placing after that time.

My only complaint, nit picking really, is that when you eat a lot of people and become huge, the controls get a bit unwieldy because you've become so large. Its not clear where the center of your mass is and in some cases its hard turn the right way. Tricky when youre trying to dodge gunfire.

This is a very good game and kudos to the developers and will look forward to more of their games.

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Malus
Malus updated their status Jan 8, 2022
Malus updated their status Jan 8, 2022

What a fucking excellent game this was. Long enough to be fun and satisfying at everything you do, but short enough that you don't get tired of it or feel like it's repetitive. But god d*mn does this game need a map. It added a considerable amount to my play time simply trying to find out where the fuck something is because I got lost.

Malus
Malus updated their status Jan 7, 2022
Malus updated their status Jan 7, 2022

This game is so sick. Just gotta beat it before my Game Pass sub expires tomorrow.

realiststyle
realiststyle updated their status Oct 15, 2021
realiststyle updated their status Oct 15, 2021

this was a neat metroidvania that was cool to play as the monster. I felt like I was just trying to rip through the puzzle by the last hour. Definitely enjoyable for the handful of hours it took to play. give it a shot if it's on sale or you have game pass

100indecisions
100indecisions updated their status May 7, 2021
100indecisions updated their status May 7, 2021

Untitled Goose Game and Carrion occupy the exact same game genre but with wildly different aesthetic approaches. I’d say “change my mind” but you can’t because it’s just facts

RPeterG
RPeterG updated their status Jan 4, 2021
RPeterG updated their status Jan 4, 2021

Took advantage of the 3 month ultimate game pass for $1 and picked this up. Been a fun play so far. It's nice to play as a monster alien eating those pesky humans for a change.

Aestheticist
Aestheticist updated their status Dec 25, 2020
Aestheticist updated their status Dec 25, 2020

Missed out the physical release. Hate being a collector – hit me up if you sell yours for a reasonable price tag!

ashton
ashton updated their status Oct 10, 2020
ashton updated their status Oct 10, 2020

Great anime protagonist simulator

  • Pros: playing tentacle monster
  • Cons: not an eroge
aitorfmg
aitorfmg updated their status Sep 5, 2020
aitorfmg updated their status Sep 5, 2020

El final es genuinamente terrorífico. Al final, aunque sigo pensando que el sistema de mapeo no acaba de casar y resulta confuso (en un juego en el que debes sentirte más poderoso que el resto), le he acabado cogiendo el gustillo y al final me ha resultado hasta sencillo moverme por los puzles que plantea la obra. Eso sí, sigue sin haberme ganado por atmósfera.

BMO
BMO updated their status Sep 4, 2020
BMO updated their status Sep 4, 2020

Absolutely exceptional. I’m too tired to review it now but I have some thoughts on what makes Carrion work as well as it does. Spoiler: it’s all about them monster dance moves!

8BitHero
8BitHero updated their status Aug 24, 2020
8BitHero updated their status Aug 24, 2020

I really want this to be released for PS4. Come on Devolver get on it!

Gangreen
Gangreen updated their status Aug 15, 2020
Gangreen updated their status Aug 15, 2020

Wow, this game has so many great ideas. I love the look of the monster, the way its amorphous form flows and leaps with its tendrils. I love the the way it can grab the humans and suspend them in the air screaming in classic movie monster fashion. I love that some humans can get knocked down, then prop themselves up and shoot at me from the ground in a final hero moment before the monster comes back to finish them off in a horrific fashion. There are so many great little bits.

This is one of the few games where the lack of map and limited explanation works well. You get a real sense of being this alien monster growing and learning your abilities, limits, and how to manipulate the human world to spread your malevolent biomass.

The combat is frantic and fun but lacks much depth. It is satisfying to rip off grates and slam them into the weaker humans. My favorite trick is to growl to distract the humans, and then sneak up from behind; a tried and true movie monster tactic.

It does horror extremely well with its gory monster kills, but I really wish the …

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Wow, this game has so many great ideas. I love the look of the monster, the way its amorphous form flows and leaps with its tendrils. I love the the way it can grab the humans and suspend them in the air screaming in classic movie monster fashion. I love that some humans can get knocked down, then prop themselves up and shoot at me from the ground in a final hero moment before the monster comes back to finish them off in a horrific fashion. There are so many great little bits.

This is one of the few games where the lack of map and limited explanation works well. You get a real sense of being this alien monster growing and learning your abilities, limits, and how to manipulate the human world to spread your malevolent biomass.

The combat is frantic and fun but lacks much depth. It is satisfying to rip off grates and slam them into the weaker humans. My favorite trick is to growl to distract the humans, and then sneak up from behind; a tried and true movie monster tactic.

It does horror extremely well with its gory monster kills, but I really wish the game had more terror. It lacks the sense that you can hunt the humans and make them truly afraid to confront you. The unarmed humans cower when you approach, or try to run away, while the armed humans fight back in simplistic video game fashion. Classic monster movies are all about slowly breaking down even the most hardened human warriors that try to fight you. It could have been a great combination with the limited stealth in the game.

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Would love to see what they can do with a sequel.

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Ferk
Ferk updated their status Aug 14, 2020
Ferk updated their status Aug 14, 2020

I can play as a eldritch mass of tooth and eye but I'm still hurt by guns 4/5

aitorfmg
aitorfmg updated their status Aug 12, 2020
aitorfmg updated their status Aug 12, 2020

Por ahora, el control es interesante, pero la parte de metroidvania no me funciona: al no tener mapa ni nada similar, es todo extremadamente confuso. Me gusta la idea de ser el monstruo de una película de terror y verlo todo desde el punto de vista contrario, pero sigo sin ver esa atmósfera que tanto parece querer tener.