Minesweeper's always had a pretty solid idea behind it. The big problem with it, or at least the implementation of it that everyone's familiar with because it was included with Windows for so many years, is that it sometimes requires you to simply make a guess in order to progress. And if there's one thing I can guarantee I've never …
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Minesweeper's always had a pretty solid idea behind it. The big problem with it, or at least the implementation of it that everyone's familiar with because it was included with Windows for so many years, is that it sometimes requires you to simply make a guess in order to progress. And if there's one thing I can guarantee I've never said, it's "You know, I sure would like a puzzle game in which sometimes there's no way to know what the right answer is and you just have to guess."
So anyway, Hexcells fixes that. Every puzzle is constructed so as to be solvable through pure logic. They're hand crafted and elegant. It also adds a few other welcome mechanics which are simple to grasp but add depth and variety to the puzzles.
There's also a nice airy ambient soundtrack, and when you click a tile, it makes a nice soft chime noise that blends right in like it's a dynamic part of the background music. It's a pretty nice touch, and it all adds up to a really pleasant abstract puzzling experience that can put you into a zen-like state in a way that few other game types are capable of doing.
My only complaint against the game is that I had to redo puzzle 6-4 several times before I could perfect it because I'm a big dumbass who doesn't know how to count to 7.
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