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Dead Space 3

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Dead Space 3

Feb 5, 2013

Main game

3.18 average rating based on 1479 ratings

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Dead Space 3 is a 2013 survival horror action video game developed by Visceral Games and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. It is the third and final main entry in the Dead Space series. The game supports online cooperative multiplayer sessions in which a second player takes the role of new character John Carver.
Release Dates
Feb 05, 2013 (Worldwide)
PC (Microsoft Windows), PlayStation 3, Xbox 360
Feb 05, 2013 (North_America)
PlayStation 3
Feb 06, 2013 (North_America)
Xbox One
Feb 08, 2013 (Europe)
PlayStation 3
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User Stats
4147
In Collection
630
Wish Listed
78
Playing
1596
Backlogged
How Long Is Dead Space 3?
Main story: 18.6 hours
Main + extras: 23.4 hours
Total completions: 24
skinnyapples
skinnyapples gave Jul 29, 2019
skinnyapples gave Jul 29, 2019
Talk about a dying series

Not much to say about this one other than the quality really fell off from the previous two. Barely a horror game any more. What the hell was even the story and I have never cared about the characters but wow did they suck in this one extra hard. The only thing I liked was shooting the aliens? That was fun at points. Can't trust EA. enter image description here

Morcys
Morcys gave Nov 6, 2023
Morcys gave Nov 6, 2023
Welp
This review is for the PlayStation 3 version

I started and abandoned this game on at least four different occasions. I really didn't like that they added more action aspects than horror, that bothered me a lot but that's because I didn't go beyond chapter three in the last three times I played this game. but now that I have played the game from start to finish, I recognize that it is a good game and that perhaps I was influenced by the bad reviews I read about the game. Maybe the third installment is not at the level of the two previous installments but it is still a solid game, it stressed and scared me more than I am proud to admit. I didn't like the weapon customization system at first, but by the end of the game it was by far the mechanic I liked the most. enter image description here

Predefiance
Predefiance gave Mar 29, 2018
Predefiance gave Mar 29, 2018
What makes a good sequel?

Cut Off Their Limbs!

Ah Dead Space, a not quite original idea with original gameplay. It was one of the first 360 games I played and I still regard it as one of the best. The gameplay was finicky sometimes but it was effective and I managed to not only beat it on Impossible but also unlock the full gamerscore. Dead Space 2 completely blew me away and to this day I think it is a great template for what makes a decent sequel; tweaks to the gameplay, a competent story, extra features, a refining of what worked and solid world building.

So where did Dead Space 3 go wrong? Quite simply, it didn't. Read on.

The Best Trilogies Come In Threes

If Dead Space 2 was a refined version of Dead Space then Dead Space 3 is a attempt at reinvigoration. The gameplay is slightly tweaked, the world building is extended as Isaac Clarke once again find himself as an unlikely hero and there are cinematics. Despite the cinematics, Dead Space 3 still puts you behind Isaac as the story develops in core moments.

The main changes comes to the weapon system. Gone are the weapons you could buy, …

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Cut Off Their Limbs!

Ah Dead Space, a not quite original idea with original gameplay. It was one of the first 360 games I played and I still regard it as one of the best. The gameplay was finicky sometimes but it was effective and I managed to not only beat it on Impossible but also unlock the full gamerscore. Dead Space 2 completely blew me away and to this day I think it is a great template for what makes a decent sequel; tweaks to the gameplay, a competent story, extra features, a refining of what worked and solid world building.

So where did Dead Space 3 go wrong? Quite simply, it didn't. Read on.

The Best Trilogies Come In Threes

If Dead Space 2 was a refined version of Dead Space then Dead Space 3 is a attempt at reinvigoration. The gameplay is slightly tweaked, the world building is extended as Isaac Clarke once again find himself as an unlikely hero and there are cinematics. Despite the cinematics, Dead Space 3 still puts you behind Isaac as the story develops in core moments.

The main changes comes to the weapon system. Gone are the weapons you could buy, now you find yourself scrambling to find parts which can be used to make weapons. I am not a huge fan of this type of agency and so I stuck with the classic plasma cutter on my several play-throughs but I did experiment several times. This was the main selling point of Dead Space 3; the crafting system.

Craft A Killer

The system is solid, reliable and it is possible to create weapons that can rip through necromorphs effortlessly. There is freedom in the system and it is incredibly rewarding to experiment and find a weapon that feels right. Circuits can also be found as you explore ships, bunkers and the icy planet of Tau Volantis creating buffs to your weapons which help keep them relevant as the enemies get tougher. There's nothing wrong with the system, it's tight, cohesive and rewards the curious as you find parts and test them out. I wasn't a huge fan of the addition but it isn't an overbearing addition and can be overlooked if its not your thing as well. If you're in to experimenting with weapons, the addition is a great tweak to Dead Space.

Make it A Double

One addition I didn't care for in the game was the addition of co-op. This is where Dead Space feels as if it moves away from Dead Space. The game is still creepy and disturbing in places but the co-op takes away the fear and claustrophobic nature of past games. Adding in the rolling mechanic and it feels like Gears of War. Having said that however, the rolling is an important mechanic that can allow you to escape necromorphs and avoid damage if you time it properly and co-op can be fun with the right partner. As mentioned before, it comes down to personal taste but the flavour of Dead Space is slightly tainted. Some missions are locked due to being co-op only which can be a little infuriating.

So What's Good?

The world building is great in this game. We learn more than ever about the Dead Space universe and the voice acting is top-notch. Missions come and go as you play and it feels incredibly organic. Nothing is stale, you rarely backtrack unless it is necessary and the characters all have real characteristics and morals that play off each other. It can be immersive throughout the entire game and it's incredible. Side missions exist with real rewards and the story is solid. Enemies are more diverse and keep you on your toes as Dead Space 3 sticks to its new action genre. The game also looks incredibly good. It's hard to fault it in a lot of areas.

Final Thoughts

Dead Space 3 is a solid game and a decent sequel, however despite the fun I've had with it and my opinion that it is a clean game free from bad story and gameplay it doesn't feel like Dead Space. Evolution is a natural part of the world and games are not exception however, Dead Space 2 ended perfectly enough that it feels like Dead Space 3 was a reflex to tie up the franchise as a trilogy. Some additions feel shoe-horned in, others feel right at home in this game. It does close out the trilogy well despite requiring the DLC to actually do so but I'll always feel it didn't have to.

Dead Space 3 is a solid game with a questionable existence.

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CorporateClone
CorporateClone gave Feb 4, 2025
CorporateClone gave Feb 4, 2025
Call of Duty: Dead Space

I'm probably going against the grain here, but I just finished Dead Space 3 and I loved it. I played the first two games when they originally released and I absolutely loved the loneliness of space, the liberal darkness and the scarcity of resources that truly amped up the survival horror. This game pretty much strips away the survival horror aspect and makes the game into an action shooter, which, in my mind, makes complete sense. As opposed to previous games, the story moves in a direction that just feels like it would take more than just Isaac to get the job done. Without revealing any spoilers, I didn't fault Visceral for going in the direction they chose. Eventually, a situation becomes too big for just one man to handle.

enter image description here

If Marcus Fenix and Isaac Clarke had a baby

Maybe part of my love for this game is the parallels to one of my most favorite franchises. The epic sized bosses and some of the necromorphs felt like Gears of War transplants. Monsters with tentacles that require you to shoot the glowy bits? Hello, lambent anyone? I mean, the Formers that Delta encountered in the town of Mercy could have …

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I'm probably going against the grain here, but I just finished Dead Space 3 and I loved it. I played the first two games when they originally released and I absolutely loved the loneliness of space, the liberal darkness and the scarcity of resources that truly amped up the survival horror. This game pretty much strips away the survival horror aspect and makes the game into an action shooter, which, in my mind, makes complete sense. As opposed to previous games, the story moves in a direction that just feels like it would take more than just Isaac to get the job done. Without revealing any spoilers, I didn't fault Visceral for going in the direction they chose. Eventually, a situation becomes too big for just one man to handle.

enter image description here

If Marcus Fenix and Isaac Clarke had a baby

Maybe part of my love for this game is the parallels to one of my most favorite franchises. The epic sized bosses and some of the necromorphs felt like Gears of War transplants. Monsters with tentacles that require you to shoot the glowy bits? Hello, lambent anyone? I mean, the Formers that Delta encountered in the town of Mercy could have easily been transplanted on Tau Volantis as the Feeders. Obviously, there are game mechanics, such as limb removal and statis that make it a different experience, but I couldn't help but get warm nostalgic feeling of fighting lambent on Sera or the Flood on one of the Halo Rings.

enter image description here

Customizing Your Kills

Once I understood how to use the benches and the resource collectors, this part of the game became highly enjoyable for me. I love being able to craft new weapons and customize everything to my play style. It was like the devs said "Here, we'll give you the components and you can figure out how you want to blow stuff up." I loved crafting things, finding new components and spending time at the bench balancing the four main stats. When I picked up new items, I went to the bench and added them to see how my weapons performed differently. I applaud the devs for having the forethought to give us a good amount of freedom. By the time I reached the end of the game, I had a very strong weapon that splattered enemies at close range and a very effective crowd control tool as a back up. I didn't mind that I was OP. I never grew tired of watching Necromorphs break into pieces with each power blast or how burning enemies danced around until they collapsed.

enter image description here

Wishing for More

All in all, I really enjoyed this experience and I don't mind that it transitioned genres. I don't really understand why people think a franchise needs to deliver the same experience every single time. If that was the case, Final Fantasy would have died long ago. I know Visceral is gone and the team is broken up and the franchise is in limbo at this point, but if there's ever a chance that another installment is made, I'd buy it.

enter image description here

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DanMaul
DanMaul gave Dec 21, 2021
DanMaul gave Dec 21, 2021
I didn’t love Dead Space 3, but I was shocked that I liked it as much as I did
This review is for the Xbox 360 version

This will be a long one. Feel free to skip to the end if you just want the nutshell version.

Although nowhere near as good as the original, Aliens is a sequel I really like for several reasons. I remember watching a teaser for the movie before it came out, which was essentially the title sequence, where the letters are slowly revealed onscreen. When I saw the ’s’ on Aliens, my heart started pumping like crazy. I was a young kid, and it had only been 6 months or so since I’d seen Alien and got traumatised in that amazing way only a great old-school horror movie could traumatise a kid back then. In my child’s brain, it was almost almost inconceivable to imagine how anyone could survive a fight like that, considering the nightmare a single creature was able to create in the first movie. How could anyone hope to live if there’s more than one? This illusion got shattered in a scene I’ll never forget, which is the one where the turrets are unleashing a barrage of bullets on a bunch of xenomorphs until they eventually stop coming. I remember my infant brain thinking ‘what? This makes no …

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This will be a long one. Feel free to skip to the end if you just want the nutshell version.

Although nowhere near as good as the original, Aliens is a sequel I really like for several reasons. I remember watching a teaser for the movie before it came out, which was essentially the title sequence, where the letters are slowly revealed onscreen. When I saw the ’s’ on Aliens, my heart started pumping like crazy. I was a young kid, and it had only been 6 months or so since I’d seen Alien and got traumatised in that amazing way only a great old-school horror movie could traumatise a kid back then. In my child’s brain, it was almost almost inconceivable to imagine how anyone could survive a fight like that, considering the nightmare a single creature was able to create in the first movie. How could anyone hope to live if there’s more than one? This illusion got shattered in a scene I’ll never forget, which is the one where the turrets are unleashing a barrage of bullets on a bunch of xenomorphs until they eventually stop coming. I remember my infant brain thinking ‘what? This makes no sense! One alien was an almost unbeatable monster in Nostromo, how could a group of marines with guns be a match for these many aliens?! The small me didn’t know it at the time, but that was the moment when I became aware of how a more minimalistic, understated, almost suggestive approach to horror can be overwhelmingly scarier than an intense, action-packed one. Despite this, I still truly enjoyed the film and thought it was quite a ride. Just a very different one.

I preface with all of this to explain that, to me, and unlike what so many seem to think, Dead Space 3, and not 2, is the Aliens of the DS franchise. The sequel may be less claustrophobic and wider in scope, which removes some of its intensity, but for all intents and purposes it stays very true to the original in most respects (much like, for example, Bioshock and Bioshock 2 relate). DS3 does away with so much of what was present in its predecessors that it feels like a completely different game, and yes, an action game rather than a horror one that thinks throwing a bunch of enemies at you at all times is how you ramp up the tension. And I guess I came out of it in a similar way I came out of Aliens, all those years ago. It was a very different ride, but to my surprise I still enjoyed it.

I thought I was going to hate the DS3, I really did. I heard nothing but terrible things about it and truth be told, I only decided to play it because I seem to be pathologically unable to start a franchise and not play every game in it (Wolfenstein’s Youngblood being the exception so far). Perhaps the fact that my expectations were so low going in made me appreciate the good things about the game more than most. I really wasn’t expecting a horror experience, so not getting one didn’t surprise me. What surprised me was that I was expecting a pathetic action experience, yet ended up getting a pretty entertaining one instead.

There’s no getting around the game’s problems - almost all of which were likely caused by EA -, and there are several serious ones: 1) microtransactions are and will always be scummy even if, like in DS3, you don’t really need them; 2) the multiplayer component of this game is worse than a ridiculous afterthought, in the sense that it actually and directly turned the single player campaign into an inferior version of what it could’ve been without it; 3) the new crafting system feels very convoluted and mostly unnecessary (though very flexible and surely a plus for certain types of player); 4) there were so many in-game cutscenes in the early stages of the game that it almost felt like a weird, crappy Uncharted in Space at times (fortunately this gets massively toned down as the game goes on); 5) unimaginative new enemies, certainly nothing on the level of the stalkers that came with DS2; 6) the survival aspect is simply gone - you get more health and ammo than you know what to do with it, O2 is never, ever a problem, so there’s essentially no reason for it to be in the game, and having universal ammo is really weird.

When all of this is taken into account, what remains is actually a solid skeleton of a competent game. The horror elements are basically non-existent, but the action set pieces present are, for the most part, quite fun and engaging. The formulaic nature of DS3 is similar to the other two, but here, you also get the inclusion of two interesting additions. The first one is side quests, which you can do to obtain more resources which will in turn help you craft better and more varied weapons. I enjoyed doing these and felt they offered a good balance between effort and reward. The second one is the navigation system. In DS3, you can use a small vessel to travel through the several hubs where the action takes place. It’s a cool way of addressing the need for Isaac to travel to different places for the sake of storytelling, and you can actually choose between a couple of spots depending on what you want to do next. Mechanically, there are a few new things as well. The roll dodge is in line with a more action oriented game, though I found I didn’t really have much use for it. Same with the half-assed cover system, which is basically there just for the human enemies but you never really need to use it. The scavenger bots, however, are a nice touch. You deploy them when your radar beeps in order to find additional resources which then get added to the Bench. They’re quite useful especially if you decide to focus on upgrades or building creative weapons. The different scenarios are appropriate for what is basically a fast-paced, intense action game spread across different ‘worlds’, and the snow levels in particular were pretty effective in my opinion, giving me some serious The Thing vibes. Finally, and this might be the most contentious topic, the story. Contrary to the generalised opinion (at least from what I’ve seen), and ludicrous adolescent love triangle aside, I actually thought it was pretty decent, even if a bit obtuse at times. I particularly became more interested as I got closer to the final stages, and the last part of the game, along with the outstanding, awe inducing visuals of the last few levels, was quite engaging. My main issue with this aspect is the post-credit moment where you hear Isaac’s voice. This was a ridiculous attempt to keep Isaac alive for the DLC that came after, one that removed all the emotional buildup created before that had culminated with the moment Isaac had supposedly died. This would’ve been perfect, as Isaac would’ve offered a true sacrifice in the end and finally found peace. As far as I’m concerned, the undoing of this moment alone was almost enough to undo everything good that came before it.

So these are my main takeaways after giving Dead Space 3 a fair shake. No doubt it’s by far the inferior game of the trilogy, at times so far removed from the other two that it almost feels like its own standalone thing. However, I’m going back to the Aliens analogy: in the same way I’ll always choose Alien over the sequel, I’ll always choose DS1 and 2 over 3, and I’d also swap the end product for the DS3 that the devs had in mind in a heartbeat. But that doesn’t mean I didn’t like it. I rather enjoyed it. Perhaps because of how prepared I was to hate it, or perhaps with the benefit of distance, this game ended up being a blast to play through and one that, once I let go of the horror I loved and accepted the action I got, became quite engaging. 7.5/10.

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ZaborFigasse
ZaborFigasse gave May 15, 2024
ZaborFigasse gave May 15, 2024
Очень жаль, но это уже не Dead Space.

Пожалуй лучший сюжет в серии, но хоррор превратился в шутер, а это не то, чего лично я ожидал. Больше собственно и добавить нечего. Жаль, очень жаль.

Luitenant_Gruber
Luitenant_Gruber gave Dec 16, 2022
Luitenant_Gruber gave Dec 16, 2022
*Warning: spoilers* All right follow-up of the previous games
This review is for the PC (Microsoft Windows) version

Dead Space 3 is an example of a game where the concept gets a little old. While still a good game, the main idea of Dead Space is not really present anymore and it feels more like a standalone game, with tight bonds to the original. Don’t get me wrong, I can absolutely understand that three games on the USG Ishmura, with the same plot and environment will get old even faster, but in my opinion, Dead Space 3 was not necessary.

Still, after what I just said, the story of this game is fairly decent. After discovering the fate of the USG Ishimura in the first game, getting to know the Marker and its capabilities in the second game, you now search for the origins of the Marker on the frozen planet Tau Volantis in search of answers in Dead Space 3.

While searching for those answers, you must fight your way trough many Necromorphs but also, humans…. This was very disappointing for me. Like I said, I can understand that you don’t make the same game thrice and need some new ideas, but the introduction of regular human enemies in great numbers, kills of all the ties with …

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Dead Space 3 is an example of a game where the concept gets a little old. While still a good game, the main idea of Dead Space is not really present anymore and it feels more like a standalone game, with tight bonds to the original. Don’t get me wrong, I can absolutely understand that three games on the USG Ishmura, with the same plot and environment will get old even faster, but in my opinion, Dead Space 3 was not necessary.

Still, after what I just said, the story of this game is fairly decent. After discovering the fate of the USG Ishimura in the first game, getting to know the Marker and its capabilities in the second game, you now search for the origins of the Marker on the frozen planet Tau Volantis in search of answers in Dead Space 3.

While searching for those answers, you must fight your way trough many Necromorphs but also, humans…. This was very disappointing for me. Like I said, I can understand that you don’t make the same game thrice and need some new ideas, but the introduction of regular human enemies in great numbers, kills of all the ties with Dead Space for me. And although I can still enjoy the game, I sometimes forgot that I was playing the horror survival game Dead Space instead of Call of Duty. I would have preferred some new, wicked and lost Necromorphs instead. We got some of those, yes, but the focus on the human enemies shifted a bit too much in my opinion.

Dead Space 3 offers some new game modes like Survival and Permadeath to add some challenge to the game. This is a nice addition.

I really like the graphics in Dead Space 3. The character and suit models are nicely polished and the Necromorphs look great. Because this game is set on a frozen planet, the snow, snowstorm and cold effects are really well done.

The sound design is a little less impressive than the other games and ambient music is now playing when walking towards your next goal.

In this game, you can also craft items from parts and scrap that you find lying around. I must say that this feature is nicely done and adds some more “survival” to the game.

The added DLC, Awakened, added a decent extra piece of content and story to the game. It goes back to the roots of Dead Space, with more focus on horror. This was a pleasant surprise for me.

The goal here is simple. Get to a ship to leave the planet Tau Volantis. You firstly escape to CMS Terra Nova, and need to find some missing parts to fix the ship so you can travel further to earth (and hopefully, to safety).

On your journey you constantly get confronted will all the horror and insanity that the Marker causes and what it does to the people, still living on the planet. There are some sick plot twists in this DLC that fixed most of the complains I had with the original Dead Space 3 in terms of enjoy-ability and story.

In the end, I had fun with Dead Space 3, although, it did not feel that special or glorious anymore. It was just all right and it added a nice piece of the story to the series.

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Barbarian
Barbarian gave Aug 16, 2022
Barbarian gave Aug 16, 2022
Barbarian's review of Dead Space 3
This review is for the PC (Microsoft Windows) version

The worst part of the series both in terms of plot and gameplay. The exciting and strong atmosphere from the previous parts is gone. Now, most of the game takes place in open spaces, where there is nothing interesting. Graphically, the game has changed little from the previous part, although some interesting effects have been added, such as the reflection of light on the surface from the suit. The interface has not changed much, as well as the combat system. With the improvement of weapons, in my opinion, they went a little too far and now I have to dig through a huge pile of garbage in an attempt to create a more or less effective weapon. Enemies barely evolved. For some reason, they changed some of the enemies. For example, they replaced children with dogs. Maybe because of rating or censorship. Dogs in space are commonplace. The story against the background of the previous parts looks weak. The single-player and cooperative modes look very strange. At first, you go through an abandoned location alone all the time, until suddenly your partner appears out of nowhere and disappears just as suddenly. And you are completely alone again. It pretty much …

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The worst part of the series both in terms of plot and gameplay. The exciting and strong atmosphere from the previous parts is gone. Now, most of the game takes place in open spaces, where there is nothing interesting. Graphically, the game has changed little from the previous part, although some interesting effects have been added, such as the reflection of light on the surface from the suit. The interface has not changed much, as well as the combat system. With the improvement of weapons, in my opinion, they went a little too far and now I have to dig through a huge pile of garbage in an attempt to create a more or less effective weapon. Enemies barely evolved. For some reason, they changed some of the enemies. For example, they replaced children with dogs. Maybe because of rating or censorship. Dogs in space are commonplace. The story against the background of the previous parts looks weak. The single-player and cooperative modes look very strange. At first, you go through an abandoned location alone all the time, until suddenly your partner appears out of nowhere and disappears just as suddenly. And you are completely alone again. It pretty much destroys the atmosphere and impression of the game itself. No wonder this part buried the series.

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ChefeSagaz
ChefeSagaz gave Oct 4, 2021
ChefeSagaz gave Oct 4, 2021
good coop
This review is for the PC (Microsoft Windows) version

the game would bee a 3 stars if it wasn't for the coop, its only good for that matter

itamar
itamar gave Aug 22, 2020
itamar gave Aug 22, 2020
Jump scares and boss fights
This review is for the PC (Microsoft Windows) version

I'm not a big fan of horror games (or horror in other media for that matter), so the only reason I started playing this was due to its enticing co-op capabilities. Unfortunately, my co-op buddy didn't like DS3, so I ended up finishing the campaign alone. The story is...average and performs the usual game sin of taking control from the player at key sections and making the characters do stupid things. While the core loop is kind of repettitive and the mini-boss fights annoying, the weapon configuration bits add some meat on the undead bones and the sound design is impressive. It was good enough to make me bear the quick-time-event sequences, in any case.

So, play it if you're really into dark corridors and splattering limbs. Otherwise, give it a pass.

Zivid
Zivid gave Oct 17, 2018
Zivid gave Oct 17, 2018
Dissapointed

Went in with kinda high expectations to be scared and I just wasn't. If the combat wasn't held back by the slight horror elements the transition from survival-horror to action could've been alright but it just failed to make me want to play anymore

SpoonMan
SpoonMan gave Mar 7, 2017
SpoonMan gave Mar 7, 2017
SpoonMan's review of Dead Space 3

Finishing Dead Space 3 on 'impossible' on the first playthrough was ridiculously easy. I had around 800 revolver bullets at the end. This is in stark contrast to Dead Space 1, which took me over a year to complete on hard. (I had to give up due to frustration from time to time). This cow needs to stop getting milked. This isn't even a Dead Space game. It is scary at places; but the claustrophobia, sense of urgency and need to conserve resources is missing. I am sorely disappointed with where this franchise is going. But, if I ignore the fact that it is a Dead Space game, it is quite entertaining. The weapon crafting system is addictive and rewarding, the enemies still retain a bit of their novelty and it does add to the progression of the series. It is funny how Isaac Clarke has transformed from a desperate and scared engineer to a super soldier. He is still alive for some reason. I am running out of games to play.

Actual Score: 2.5/5

rykoszet4
rykoszet4 gave Feb 15, 2025
rykoszet4 gave Feb 15, 2025
rykoszet4's review of Dead Space 3

I dont know how to feel with it. Its just feel bad comparing it to first and second game. It was fun to play but have nothing in commo with previous games excpect Isacc. Game is just zombie shooter maybe in coop with a friend it would be good.

GaryFromLiberty
GaryFromLiberty gave Jan 6, 2025
GaryFromLiberty gave Jan 6, 2025
GaryFromLiberty's review of Dead Space 3

Like most people, I'm not thrilled with how this game turned out between the weapon crafting micro transactions and focus on co-op making the solo game feel strange. Despite that though, there's still a lot to like for fans of the series and this game drops some serious lore and a very interesting ending (after you buy a DLC to get it -_- fucking EA). Should have been better, but at least it isn't outright bad.

3 / 5 Stars

V1CGaming
V1CGaming gave Feb 9, 2023
V1CGaming gave Feb 9, 2023
A bit of a disappointment although the action is just as fun and intense..
This review is for the PC (Microsoft Windows) version

Objectively speaking, Dead Space 3 is the worst game in the main Dead Space trilogy. Subjectively speaking, it's my favourite of the trilogy from a pure gameplay standpoint. It would be insulting to call this game a survival horror, as it is more a survival action game with a horror setting. Almost every aspect of this game can be described as fun but flawed. I do think that Dead Space 3 is a good game, but I don't think it holds a candle to the feeling of the original Dead Space.

garamir
garamir updated their status Jan 9, 2025
garamir updated their status Jan 9, 2025

Decided to start adding little blurbs to games I finish/drop this year. Dead Space 3 gets the (dis)honor of being the first one.

Dropped after 4 hours. Most of the changes are for the worse, the worst being universal ammo. Why bother using other weapons then plasma cutter when it does everything well and shares ammo with other weapons? Didn't really care about horror aspects of previous game, so game lacking in that department is fine. However, it really is just really dull to play for some reason I can't quite specify. Maybe pacing. After pointless remake, let the series just stay dead. 2/5

TheBeautifulEric
TheBeautifulEric updated their status Nov 26, 2021
TheBeautifulEric updated their status Nov 26, 2021

This game felt like EA went: “We made our own RE4, this time let’s make our own Lost Planet!”

It’s def my least fav of the series so far, but it’s not as bad as I was expecting it to be. Who knows, maybe it’ll get worse by the end.

TheBeautifulEric
TheBeautifulEric updated their status Nov 25, 2021
TheBeautifulEric updated their status Nov 25, 2021

Why does this game not let you save manually?? I disconnected from the EA server so a text box popped up. Problem is, it popped up when I was solving a puzzle and it just so happens that the button you need to use to solve the puzzle is the same button used by the pop up to exit the game, so I lost a ton of progress. I’m so livid.

Chovus
Chovus updated their status Oct 18, 2021
Chovus updated their status Oct 18, 2021

Beat on Hard. I didn't want to try Impossible because it sounded too difficult, but most likely would have been able to handle it from what I have read. It started out very difficult with those axe wielding necros, and I died a few times getting used to the controls. I used the smg for humans and plasma cutter for necros. By the time I got to the spaceship graveyard, I swapped out the smg for a line gun. I loved that line gun and kept it for most of the game. Put damage, rate of fire and clip circuits, damage support and electricity mods, and force gun secondary (with rate of fire and clip circuits). It maxed out on damage and could kill most enemies in 1 hit. The big horizontal beam could hit multiple limbs and enemies. I would aim for the legs, which would usually sever both. It was also great for hitting multiple tentacles. The problem was the very slow rate of fire which was way too slow for multiple enemies. The force gun fixed that though, and with proper timing it was no trouble to keep enemies knocked down and then cut off those nice …

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Beat on Hard. I didn't want to try Impossible because it sounded too difficult, but most likely would have been able to handle it from what I have read. It started out very difficult with those axe wielding necros, and I died a few times getting used to the controls. I used the smg for humans and plasma cutter for necros. By the time I got to the spaceship graveyard, I swapped out the smg for a line gun. I loved that line gun and kept it for most of the game. Put damage, rate of fire and clip circuits, damage support and electricity mods, and force gun secondary (with rate of fire and clip circuits). It maxed out on damage and could kill most enemies in 1 hit. The big horizontal beam could hit multiple limbs and enemies. I would aim for the legs, which would usually sever both. It was also great for hitting multiple tentacles. The problem was the very slow rate of fire which was way too slow for multiple enemies. The force gun fixed that though, and with proper timing it was no trouble to keep enemies knocked down and then cut off those nice stationary legs. I kept the plasma cutter as my other weapon and put a rivet gun on it for extra ammo, but it was not a great weapon. I tried to be as cheap as possible, using what I found for free rather than crafting. I should have dismantled that smg but I was not familiar enough with the crafting system yet. Instead I waited until finding 2 military parts to make an assault rifle with underbarrel shotgun. This weapon was my MVP, seeing a lot of use, being my boss killer, and getting me out of sticky situations. I focused the AR on damage, reload and clip, while the shotgun was where I put those +2 damage -X circuits. Mods were scope (later the full zoom) and ammo box. The AR had a comfortable rate of fire and I found it extremely effective, especially against those skeletal enemies. I later tried pulse rifle but felt the higher damage per second was not worth the higher ammo consumption. The bullpup was the best being a straight damage upgrade from the AR. And that shotgun had maxed damage and would disintegrate enemies in 1 shot. But I did not realize there were stat caps and my circuits were not optimized.

I had a bit of trouble with the unkillable enemies at the shuttle because I thought it was a homage to the previous game (I think it was 2 that had you finally kill the bastard with an engine). So I kept trying to lure him into the fire only to die to it myself. The whole shuttle flying sequence was dumb. Like why not go very slow and have the guys outside shooting the mines? I took a lot of damage fighting the crab boss because I did not know to circle around the obstacles to avoid getting charged, and the drill boss was annoying with all the adds. The biggest problem was decending into the giant monster with the probe gun. I really should have taken the scope off my rifle because that loss of peripheral vision got me killed several times. Then after I got stuck in the cage and had to watch a video playthrough to get out. Oh I had to hold kinesis on the switch when every other time I had to hold it, there was "hold" displayed. By the time I got to the final base and started encountering power armor necros, I felt the line gun was no longer cutting it and replaced it with a chain gun. That was a sweet gun, but not long after I had to begin regularly crafting ammo. Before that I tried out the arc welder but found it too slow and harder to aim compared to the line gun.

The final stretch of the game was intense and I was very impressed with how much content was in the game. That final battle in the disposal optional mission was by far the most difficult part of the game; holy fuck the sheer amount of enemies and lack of cover. It took several tries. My general strategy for combat was to hold up somewhere that would minimize their ability to flank. I would fall back through doors to use as cover, or make them come after me through the vents. Some enemies seemed to get stuck or vanish after going into vents. I also liked letting the cultists and necros fight each other. I died a lot at the corrosive gas sequence because I was doing my usual slow and steady pace. Several deaths later I realized I was supposed to run fast. Then for some reason the loot in the entire base respawned, so I went everywhere again (except into the optional mission). The last optional alien artifact mission was tough, with those damn regenerators but I did not have much trouble. The chain gun wrecked the alien necros. I did have to make some health kits late game, but I was rich with resources. It was more of a challenge keeping enough inventory space open to carry loot. The very end of the game was silly, with running and flying through floating land. It was way too convenient how things just happened to come together to create an easily traversable path, while simultaneously being very annoying with instant deaths for not moving fast enough. I really think that entire part should not have been in the game. The final boss fight was easy. It was pretty good but felt like it could have done more.

Then I beat on Pure Survival, using the engineer suit early on to max out inventory. I almost ran out of ammo in the beginning. By the time I jumped off the train I only had 2 shots in the plasma cutter. I decided to skip the line gun until I found a free heavy frame and struggled for a while around the reactor with just the cutter and smg. Then I remembered there were no parts to find in this mode. So I made the line gun, dismantled the cutter to put the secondary force gun, and dismantled the smg to make a rifle with shotgun. Pretty much the same weapons I used before only they were better optimized with circuits, and later upgraded to AR and bullup. I also used damage support instead of scope, and found it to be much better. I did the first optional mission but skipped the rest. Resources were tight, with somatic gel for health packs being the most limiting. Even with saving health upgrades for when I needed healing, spending a few hours farming with that scavenger bot early on, and using ration seals, I barely had enough health kits to beat the game. I also never got circuits better than +2 +1, but knowing what was coming made the game easier. I decided to stick with the line gun longer to see how long it would be viable late game. It lasted until the first alien necro. The line gun sucks against them, probably because their limbs are too spread out and moving around too much. I had to change it but wanted to try out something else rather than go straight to chain gun. The trip mine launcher was interesting. Combined with the force gun it easily wrecked power armor and other late game necros, but took the full clip to kill an alien. Not good enough. Even though the concept of setting up trip mines for the next ambush was great, they far too often deployed with the wrong orientation. Also tried rocket launcher but that was a huge downgrade compared to a max damage grenade launcher. Back to chain gun then, and the rest of the end game was not much different from standard.

Beat on Classic using the engineer suit from beating the game, and the bonus resources from beating Pure Survival, which I used to craft a javelin gun and pulse rifle. The javelin was interesting but I really missed having that force gun knockback. A javelin shot followed by lightning was death for early enemies, with the lightning being a small area effect. But it was not good at melee range, especially against multiple enemies. I switched to the force gun as soon as I could, after conning tower, and went around with force and javelin; knockback followed by a javelin shot and electrification was a good combo. The force alt fire was my main attack for the rest of the game. It was easy to max out damage and I could kill most enemies in 2 shots; blow off a leg and then blow off an arm. But sometimes it was difficult to hit crawling enemies. It had poor clip and rate of fire, so I improved those with circuits. It was annoying to switch the circuits from the javelin to the pulse for the skeletal enemies, crab boss and humans; eventually I just stopped using the javelin. The pulse rifle was significantly inferior to the assault rifle because of how quickly it could burn through its clip, which lead to frequently having to reload during combat. The grenade was pretty good, especially following a force knockdown of multiple enemies, but I had to start crafting ammo much sooner than my Standard run. Otherwise it went very similar to Standard. I stockpiled a ton of health kits, only having to craft them near the end. I missed not having to worry about inventory management from Pure Survival, but getting max slots early on helped. I spent an hour or 2 farming that infinite bot spot at the Roanoke, but it was not needed at all. I maxed out the rig, crafted some extra unitologist circuits (still never found all the alien or military artifacts), and did all the torque rod rooms and optional missions. Even disposal with that dreaded fight at the end, but I beat it first try without dying. Probably helped that I knew what was coming, was liberal with grenades, and filled my inventory with a ton of ammo and health. I definitely missed the chain gun and bullpup, as they had much better dps than my classic guns. Those power armor necros could take almost 2 full clips of force shots to take down, and the aliens were even tougher; I ran past a lot of them. There were a lot more sticky combat situations and having to run around reloading, but it was a fun experience. I did notice more horror touches, such as foreshadowing of enemies, unless I missed that on the previous 2 runs. Some fights also played out significantly differently, like with slower spawns, more reluctant enemies, or enemies more willing to pursue through doors. I think Pure Survival was the most difficult. Imagine combining Pure Survival and Classic. No way am I touching Hardcore.

This is a difficult game to rate. It is extremely well crafted, to the point where I wanted to beat it 3 times back to back. It has great user friendliness, replayability, story and core gameplay. I didn't have a problem with the more action focus or coop. Much of the core gameplay is still Dead Space horror, with that psychological horror created by the atmosphere and not always knowing when you will be jumped. There were a few jump scares that got me, even some that were not scripted, just regular enemies. The part that bothered me the most were the coop only missions. At least let me try to solo them. I do not like relying on other people to experience content. Next in line were the microtransactions. The entire scavenger bot minigame should not have even been in the game because it breaks the pace of play and potentially infinite resources hurts survival horror. But the way you spend ration seals, with 1 button to use the seals and another to use real money, was downright predatory. I was worried that I would press the wrong button and spend real money instead, even though I am pretty sure there would be a confirmation screen. It was very immersion breaking as well, as were the times when resource deposits, loot containers, loose loot, and corpses that I smashed or moved, mysteriously respawned. I did not like the ridiculous high octane action cutscenes, and especially the quick time events, despite them being very easy. Either give me full control of the character or let me sit back and watch like a movie; QTEs are not gameplay. I can definitely see EA's greedy influence on the game and why it was so heavily criticized, but the game was immensely better than I expected. Without the greed and Call of Duty influences this could have easily been a masterpiece.

I did get the online pass to work. I was not sure it would come with the game given I got it free from xbox gold, but it seems to be free now. Another predatory anti consumer practice. I would like to play the coop missions but have no idea if I can find someone.

8.2/10 for the game

1.0/10 for EA

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devilrulz4ever
devilrulz4ever updated their status Sep 7, 2021
devilrulz4ever updated their status Sep 7, 2021

It was fun most of the time. But towards the ending it got a little monotonous. Good story. Great graphics, especially at 165hz. Movement could be better. It felt heavy and not smooth.

BgirlKsu99
BgirlKsu99 updated their status Jul 10, 2021
BgirlKsu99 updated their status Jul 10, 2021

Хуня. EA горят в аду и сосут пису пису пису пису

SuperFieroStatus
SuperFieroStatus updated their status Dec 18, 2020
SuperFieroStatus updated their status Dec 18, 2020

Finished this in co-op. And you know what? I had a great time with it. Was it scary? No. Was it a good continuation of the Dead Space story and universe? Eh? Kind of, I guess. Were the PC controls janky and annoying? Sure. Was the crafting cumbersome by the end? Yeah. Was the inventory situation needlessly limited? Mhmm. Is the DLC, "Awakening", comically short and lame? Oh yeah. But despite all of that, I had a great time playing with a friend. I looked forward to getting on Discord and firing it up every night. I'm going to have to re-rate this one. It was a 2, (and still is as a single player game, IMO) but I had a 4-star experience with it this time around. Maybe I'll settle for a 3. Will dwell on this a bit. BTW, Tesla Core + Diffraction Torus? Insane. Best weapon I used by the end.

SuperFieroStatus
SuperFieroStatus updated their status Dec 8, 2020
SuperFieroStatus updated their status Dec 8, 2020

I didn't enjoy this when it came out, but never played it co-op (as it was intended). You can see I gave it 2/5 stars.

Bought for $5 with a friend on Steam and I have to say, we're having a great time with it. It's absolutely intended to be played co-op and is actually really fun. It's not as scary as 1 or 2 (not even close, actually), but as a 3rd person shooter it's a good time.

I still believe the game shouldn't have been made with coop in mind. You can't take a single player franchise and then go "OK, everyone, in order to play this game properly you need a friend who also owns this console, game, and Xbox Live, and wants to play."

Whatever, having fun with this now. I remember absolutely nothing from my first playthrough, so it's as if I'm doing it for the first time.

DirtyMidnighter
DirtyMidnighter updated their status Sep 8, 2020
DirtyMidnighter updated their status Sep 8, 2020

I'm about 10 hours into this and absolutely loving it. Deeply confused as to why this is rated so low. I think it's just as good as the first 2 and I particularly love the ability to create your own weapons. Also those little robots are just too dang cute! Survival horror is just the best.

Predefiance
Predefiance updated their status Jan 20, 2020
Predefiance updated their status Jan 20, 2020

Decided I was quite happy with how this game finished so I won't be playing the DLC. Happy with my progress.

maeday
maeday updated their status Apr 4, 2019
maeday updated their status Apr 4, 2019

I loved the first Dead Space back in the day, but I never really felt the need for another, and I didn't really think it warranted a sequel. I finally only played Dead Space 2 this past year at a friends insistence after he told me for years that it was even better than the first. He was not wrong. While I enjoyed both of them, I had heard only generally negative things about the third game, and really felt that with the ending of the second, a third really wasn't necessary. Yet, my girlfriend and I found ourselves in gamestop about a month ago and there the third game was, for 5 bucks, so we bought it.

While there's nothing really WRONG with the game, exactly, it is NOT a "Dead Space" game. It's more a game INSPIRED by "Dead Space", if anything. It's more open world, it's got optional missions and it just...doesn't feel the same. Like I said, nothing really wrong with it, it just...it isn't the same. I'm enjoying it, certainly, though I do have some gripes. The first, and really main gripe I have honestly, is that in a game such as this, jetting around …

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I loved the first Dead Space back in the day, but I never really felt the need for another, and I didn't really think it warranted a sequel. I finally only played Dead Space 2 this past year at a friends insistence after he told me for years that it was even better than the first. He was not wrong. While I enjoyed both of them, I had heard only generally negative things about the third game, and really felt that with the ending of the second, a third really wasn't necessary. Yet, my girlfriend and I found ourselves in gamestop about a month ago and there the third game was, for 5 bucks, so we bought it.

While there's nothing really WRONG with the game, exactly, it is NOT a "Dead Space" game. It's more a game INSPIRED by "Dead Space", if anything. It's more open world, it's got optional missions and it just...doesn't feel the same. Like I said, nothing really wrong with it, it just...it isn't the same. I'm enjoying it, certainly, though I do have some gripes. The first, and really main gripe I have honestly, is that in a game such as this, jetting around through the vacuum of space is made infinitely harder by the fact that everything is upside down at all times and you often get lost when flying around. This makes things only more annoying when you try to salvage stuff from wrecked ships and suddenly can't find you way back to where you started because up is down and down is up.

But aside from that one major annoyance, it's an alright title so far. I don't think the writing is anywhere near as strong, but I definitely can say that where Dead Space 2 made me remember the era of mainstream gaming I loved most, Dead Space 3 is the opposite, as its indicative of everything I slowly began to hate about mainstream gaming. It's a shining example of "fixing" things that weren't broken and thus making your unique game all the less unique by making it sort of like everything else. I'm not saying the optional missions are dumb, and I'm not saying the crafting and the more open world environment are bad, I'm just saying that here's a third title in a franchise where the titles that preceded it were actually more linear and story driven, and that's not as much the case in the third one, and it's noticeable. The cracks were beginning to show.

I'm sad Visceral is gone, and I'm sad this means we likely won't see another title in the series, at least not from them, and at least not for a while from anyone else, if ever. But at the same time, maybe Dead Space is a good example of what happened to modern mainstream gaming. The first game was its own thing, unique in its own right, at a time where everyone was taking risks on a new generation of consoles. It did a lot of things right, and it made a name for itself. The second was a great follow up, fixing the few things the first had done poorly and showing the absolute best gaming had to offer at this point in time, and the third is a perfect example of the downhill slope that I feel modern mainstream gaming had hit, essentially boiling down to an industry creatively running on fumes, and what lead me to basically stop playing anything outside of more independent titles.

I really like the series. I even, so far, really enjoy this zombified version of Dead Space that the third game is. I appreciate there's a franchise out that there mirrors the rise and fall of the time period of that generation of games. I guess we'll see how I feel when all is said and done though. Sorry this turned into a sort of mini review instead of what I intended it to be, a paragraph of annoyances, but hey, I had shit to say and now I've spoken my peace for the time being. Adios.

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Darth_Tokey
Darth_Tokey updated their status Mar 6, 2019
Darth_Tokey updated their status Mar 6, 2019

Finally playing dead space 3 :D loved the first 2. Just wish I had a co-op partner :\

Malus
Malus updated their status Oct 23, 2018
Malus updated their status Oct 23, 2018

Finally bought and played the Awakened DLC. What a terrible ending to such a great franchise. Regardless, I'm glad this trilogy exists and I've loved playing it this past week.

Predefiance
Predefiance updated their status Mar 29, 2018
Predefiance updated their status Mar 29, 2018

Cut Off Their Limbs!

Ah Dead Space, a not quite original idea with original gameplay. It was one of the first 360 games I played and I still regard it as one of the best. The gameplay was finicky sometimes but it was effective and I managed to not only beat it on Impossible but also unlock the full gamerscore. Dead Space 2 completely blew me away and to this day I think it is a great template for what makes a decent sequel; tweaks to the gameplay, a competent story, extra features, a refining of what worked and solid world building.

So where did Dead Space 3 go wrong? Quite simply, it didn't. Read on.

The Best Trilogies Come In Threes

If Dead Space 2 was a refined version of Dead Space then Dead Space 3 is a attempt at reinvigoration. The gameplay is slightly tweaked, the world building is extended as Isaac Clarke once again find himself as an unlikely hero and there are cinematics. Despite the cinematics, Dead Space 3 still puts you behind Isaac as the story develops in core moments.

The main changes comes to the weapon system. Gone are the weapons you could buy, …

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Cut Off Their Limbs!

Ah Dead Space, a not quite original idea with original gameplay. It was one of the first 360 games I played and I still regard it as one of the best. The gameplay was finicky sometimes but it was effective and I managed to not only beat it on Impossible but also unlock the full gamerscore. Dead Space 2 completely blew me away and to this day I think it is a great template for what makes a decent sequel; tweaks to the gameplay, a competent story, extra features, a refining of what worked and solid world building.

So where did Dead Space 3 go wrong? Quite simply, it didn't. Read on.

The Best Trilogies Come In Threes

If Dead Space 2 was a refined version of Dead Space then Dead Space 3 is a attempt at reinvigoration. The gameplay is slightly tweaked, the world building is extended as Isaac Clarke once again find himself as an unlikely hero and there are cinematics. Despite the cinematics, Dead Space 3 still puts you behind Isaac as the story develops in core moments.

The main changes comes to the weapon system. Gone are the weapons you could buy, now you find yourself scrambling to find parts which can be used to make weapons. I am not a huge fan of this type of agency and so I stuck with the classic plasma cutter on my several play-throughs but I did experiment several times. This was the main selling point of Dead Space 3; the crafting system.

Craft A Killer

The system is solid, reliable and it is possible to create weapons that can rip through necromorphs effortlessly. There is freedom in the system and it is incredibly rewarding to experiment and find a weapon that feels right. Circuits can also be found as you explore ships, bunkers and the icy planet of Tau Volantis creating buffs to your weapons which help keep them relevant as the enemies get tougher. There's nothing wrong with the system, it's tight, cohesive and rewards the curious as you find parts and test them out. I wasn't a huge fan of the addition but it isn't an overbearing addition and can be overlooked if its not your thing as well. If you're in to experimenting with weapons, the addition is a great tweak to Dead Space.

Make it A Double

One addition I didn't care for in the game was the addition of co-op. This is where Dead Space feels as if it moves away from Dead Space. The game is still creepy and disturbing in places but the co-op takes away the fear and claustrophobic nature of past games. Adding in the rolling mechanic and it feels like Gears of War. Having said that however, the rolling is an important mechanic that can allow you to escape necromorphs and avoid damage if you time it properly and co-op can be fun with the right partner. As mentioned before, it comes down to personal taste but the flavour of Dead Space is slightly tainted. Some missions are locked due to being co-op only which can be a little infuriating.

So What's Good?

The world building is great in this game. We learn more than ever about the Dead Space universe and the voice acting is top-notch. Missions come and go as you play and it feels incredibly organic. Nothing is stale, you rarely backtrack unless it is necessary and the characters all have real characteristics and morals that play off each other. It can be immersive throughout the entire game and it's incredible. Side missions exist with real rewards and the story is solid. Enemies are more diverse and keep you on your toes as Dead Space 3 sticks to its new action genre. The game also looks incredibly good. It's hard to fault it in a lot of areas.

Final Thoughts

Dead Space 3 is a solid game and a decent sequel, however despite the fun I've had with it and my opinion that it is a clean game free from bad story and gameplay it doesn't feel like Dead Space. Evolution is a natural part of the world and games are not exception however, Dead Space 2 ended perfectly enough that it feels like Dead Space 3 was a reflex to tie up the franchise as a trilogy. Some additions feel shoe-horned in, others feel right at home in this game. It does close out the trilogy well despite requiring the DLC to actually do so but I'll always feel it didn't have to.

Dead Space 3 is a solid game with a questionable existence.

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Predefiance
Predefiance updated their status Mar 27, 2018
Predefiance updated their status Mar 27, 2018

Finally finished Hardcore. Of course I stupidly died in places I'd never die before. Like checking my phone and missing a quicktime event and losing 15 minutes. Time to mop up the leftover achievements and begin the DLC.