Main game
3.18 average rating based on 1479 ratings
Не осилил. Наиграл где-то часа полтора. Час адовой йобы, всё взрывается и летит в пизду. Дальше - ненужный крафт (ну явно же вся эта ебола со сбором ресурсов только для растягивания сделана) и толпы мяса. Айзек научился пригибаться и перекатываться. Зачем - хуй его знает. А патроны теперь места в инвентаре не занимают и универсальные. Толпы мяса - самое скучное, что было в предыдущих частях, а тут это вторая главная фишка. Первая - крафт. И обе фишки отстой.
I liked it but I have to admit that it took me forever because I hated it that I needed to build my weapons and find blueprints for it and what not. I gave up on it many times because I never really got into that system. But then, after all, I started it a week ago and played it until the end with the thought that I would use any weapon I could have. After playing a while I finally started to get it and it wasn't so bad. I think I haven't been patient enough in my first tries. The game looks great and I could even say that it has replay value.
This one lost most of its horror elements from the previous games which sucks because it created a great dark sinister atmosphere. Still decent, but not up to the same quality of its predecessors.
Decided to start adding little blurbs to games I finish/drop this year. Dead Space 3 gets the (dis)honor of being the first one.
Dropped after 4 hours. Most of the changes are for the worse, the worst being universal ammo. Why bother using other weapons then plasma cutter when it does everything well and shares ammo with other weapons? Didn't really care about horror aspects of previous game, so game lacking in that department is fine. However, it really is just really dull to play for some reason I can't quite specify. Maybe pacing. After pointless remake, let the series just stay dead. 2/5
This game felt like EA went: “We made our own RE4, this time let’s make our own Lost Planet!”
It’s def my least fav of the series so far, but it’s not as bad as I was expecting it to be. Who knows, maybe it’ll get worse by the end.
Why does this game not let you save manually?? I disconnected from the EA server so a text box popped up. Problem is, it popped up when I was solving a puzzle and it just so happens that the button you need to use to solve the puzzle is the same button used by the pop up to exit the game, so I lost a ton of progress. I’m so livid.
Beat on Hard. I didn't want to try Impossible because it sounded too difficult, but most likely would have been able to handle it from what I have read. It started out very difficult with those axe wielding necros, and I died a few times getting used to the controls. I used the smg for humans and plasma cutter for necros. By the time I got to the spaceship graveyard, I swapped out the smg for a line gun. I loved that line gun and kept it for most of the game. Put damage, rate of fire and clip circuits, damage support and electricity mods, and force gun secondary (with rate of fire and clip circuits). It maxed out on damage and could kill most enemies in 1 hit. The big horizontal beam could hit multiple limbs and enemies. I would aim for the legs, which would usually sever both. It was also great for hitting multiple tentacles. The problem was the very slow rate of fire which was way too slow for multiple enemies. The force gun fixed that though, and with proper timing it was no trouble to keep enemies knocked down and then cut off those nice …
Beat on Hard. I didn't want to try Impossible because it sounded too difficult, but most likely would have been able to handle it from what I have read. It started out very difficult with those axe wielding necros, and I died a few times getting used to the controls. I used the smg for humans and plasma cutter for necros. By the time I got to the spaceship graveyard, I swapped out the smg for a line gun. I loved that line gun and kept it for most of the game. Put damage, rate of fire and clip circuits, damage support and electricity mods, and force gun secondary (with rate of fire and clip circuits). It maxed out on damage and could kill most enemies in 1 hit. The big horizontal beam could hit multiple limbs and enemies. I would aim for the legs, which would usually sever both. It was also great for hitting multiple tentacles. The problem was the very slow rate of fire which was way too slow for multiple enemies. The force gun fixed that though, and with proper timing it was no trouble to keep enemies knocked down and then cut off those nice stationary legs. I kept the plasma cutter as my other weapon and put a rivet gun on it for extra ammo, but it was not a great weapon. I tried to be as cheap as possible, using what I found for free rather than crafting. I should have dismantled that smg but I was not familiar enough with the crafting system yet. Instead I waited until finding 2 military parts to make an assault rifle with underbarrel shotgun. This weapon was my MVP, seeing a lot of use, being my boss killer, and getting me out of sticky situations. I focused the AR on damage, reload and clip, while the shotgun was where I put those +2 damage -X circuits. Mods were scope (later the full zoom) and ammo box. The AR had a comfortable rate of fire and I found it extremely effective, especially against those skeletal enemies. I later tried pulse rifle but felt the higher damage per second was not worth the higher ammo consumption. The bullpup was the best being a straight damage upgrade from the AR. And that shotgun had maxed damage and would disintegrate enemies in 1 shot. But I did not realize there were stat caps and my circuits were not optimized.
I had a bit of trouble with the unkillable enemies at the shuttle because I thought it was a homage to the previous game (I think it was 2 that had you finally kill the bastard with an engine). So I kept trying to lure him into the fire only to die to it myself. The whole shuttle flying sequence was dumb. Like why not go very slow and have the guys outside shooting the mines? I took a lot of damage fighting the crab boss because I did not know to circle around the obstacles to avoid getting charged, and the drill boss was annoying with all the adds. The biggest problem was decending into the giant monster with the probe gun. I really should have taken the scope off my rifle because that loss of peripheral vision got me killed several times. Then after I got stuck in the cage and had to watch a video playthrough to get out. Oh I had to hold kinesis on the switch when every other time I had to hold it, there was "hold" displayed. By the time I got to the final base and started encountering power armor necros, I felt the line gun was no longer cutting it and replaced it with a chain gun. That was a sweet gun, but not long after I had to begin regularly crafting ammo. Before that I tried out the arc welder but found it too slow and harder to aim compared to the line gun.
The final stretch of the game was intense and I was very impressed with how much content was in the game. That final battle in the disposal optional mission was by far the most difficult part of the game; holy fuck the sheer amount of enemies and lack of cover. It took several tries. My general strategy for combat was to hold up somewhere that would minimize their ability to flank. I would fall back through doors to use as cover, or make them come after me through the vents. Some enemies seemed to get stuck or vanish after going into vents. I also liked letting the cultists and necros fight each other. I died a lot at the corrosive gas sequence because I was doing my usual slow and steady pace. Several deaths later I realized I was supposed to run fast. Then for some reason the loot in the entire base respawned, so I went everywhere again (except into the optional mission). The last optional alien artifact mission was tough, with those damn regenerators but I did not have much trouble. The chain gun wrecked the alien necros. I did have to make some health kits late game, but I was rich with resources. It was more of a challenge keeping enough inventory space open to carry loot. The very end of the game was silly, with running and flying through floating land. It was way too convenient how things just happened to come together to create an easily traversable path, while simultaneously being very annoying with instant deaths for not moving fast enough. I really think that entire part should not have been in the game. The final boss fight was easy. It was pretty good but felt like it could have done more.
Then I beat on Pure Survival, using the engineer suit early on to max out inventory. I almost ran out of ammo in the beginning. By the time I jumped off the train I only had 2 shots in the plasma cutter. I decided to skip the line gun until I found a free heavy frame and struggled for a while around the reactor with just the cutter and smg. Then I remembered there were no parts to find in this mode. So I made the line gun, dismantled the cutter to put the secondary force gun, and dismantled the smg to make a rifle with shotgun. Pretty much the same weapons I used before only they were better optimized with circuits, and later upgraded to AR and bullup. I also used damage support instead of scope, and found it to be much better. I did the first optional mission but skipped the rest. Resources were tight, with somatic gel for health packs being the most limiting. Even with saving health upgrades for when I needed healing, spending a few hours farming with that scavenger bot early on, and using ration seals, I barely had enough health kits to beat the game. I also never got circuits better than +2 +1, but knowing what was coming made the game easier. I decided to stick with the line gun longer to see how long it would be viable late game. It lasted until the first alien necro. The line gun sucks against them, probably because their limbs are too spread out and moving around too much. I had to change it but wanted to try out something else rather than go straight to chain gun. The trip mine launcher was interesting. Combined with the force gun it easily wrecked power armor and other late game necros, but took the full clip to kill an alien. Not good enough. Even though the concept of setting up trip mines for the next ambush was great, they far too often deployed with the wrong orientation. Also tried rocket launcher but that was a huge downgrade compared to a max damage grenade launcher. Back to chain gun then, and the rest of the end game was not much different from standard.
Beat on Classic using the engineer suit from beating the game, and the bonus resources from beating Pure Survival, which I used to craft a javelin gun and pulse rifle. The javelin was interesting but I really missed having that force gun knockback. A javelin shot followed by lightning was death for early enemies, with the lightning being a small area effect. But it was not good at melee range, especially against multiple enemies. I switched to the force gun as soon as I could, after conning tower, and went around with force and javelin; knockback followed by a javelin shot and electrification was a good combo. The force alt fire was my main attack for the rest of the game. It was easy to max out damage and I could kill most enemies in 2 shots; blow off a leg and then blow off an arm. But sometimes it was difficult to hit crawling enemies. It had poor clip and rate of fire, so I improved those with circuits. It was annoying to switch the circuits from the javelin to the pulse for the skeletal enemies, crab boss and humans; eventually I just stopped using the javelin. The pulse rifle was significantly inferior to the assault rifle because of how quickly it could burn through its clip, which lead to frequently having to reload during combat. The grenade was pretty good, especially following a force knockdown of multiple enemies, but I had to start crafting ammo much sooner than my Standard run. Otherwise it went very similar to Standard. I stockpiled a ton of health kits, only having to craft them near the end. I missed not having to worry about inventory management from Pure Survival, but getting max slots early on helped. I spent an hour or 2 farming that infinite bot spot at the Roanoke, but it was not needed at all. I maxed out the rig, crafted some extra unitologist circuits (still never found all the alien or military artifacts), and did all the torque rod rooms and optional missions. Even disposal with that dreaded fight at the end, but I beat it first try without dying. Probably helped that I knew what was coming, was liberal with grenades, and filled my inventory with a ton of ammo and health. I definitely missed the chain gun and bullpup, as they had much better dps than my classic guns. Those power armor necros could take almost 2 full clips of force shots to take down, and the aliens were even tougher; I ran past a lot of them. There were a lot more sticky combat situations and having to run around reloading, but it was a fun experience. I did notice more horror touches, such as foreshadowing of enemies, unless I missed that on the previous 2 runs. Some fights also played out significantly differently, like with slower spawns, more reluctant enemies, or enemies more willing to pursue through doors. I think Pure Survival was the most difficult. Imagine combining Pure Survival and Classic. No way am I touching Hardcore.
This is a difficult game to rate. It is extremely well crafted, to the point where I wanted to beat it 3 times back to back. It has great user friendliness, replayability, story and core gameplay. I didn't have a problem with the more action focus or coop. Much of the core gameplay is still Dead Space horror, with that psychological horror created by the atmosphere and not always knowing when you will be jumped. There were a few jump scares that got me, even some that were not scripted, just regular enemies. The part that bothered me the most were the coop only missions. At least let me try to solo them. I do not like relying on other people to experience content. Next in line were the microtransactions. The entire scavenger bot minigame should not have even been in the game because it breaks the pace of play and potentially infinite resources hurts survival horror. But the way you spend ration seals, with 1 button to use the seals and another to use real money, was downright predatory. I was worried that I would press the wrong button and spend real money instead, even though I am pretty sure there would be a confirmation screen. It was very immersion breaking as well, as were the times when resource deposits, loot containers, loose loot, and corpses that I smashed or moved, mysteriously respawned. I did not like the ridiculous high octane action cutscenes, and especially the quick time events, despite them being very easy. Either give me full control of the character or let me sit back and watch like a movie; QTEs are not gameplay. I can definitely see EA's greedy influence on the game and why it was so heavily criticized, but the game was immensely better than I expected. Without the greed and Call of Duty influences this could have easily been a masterpiece.
I did get the online pass to work. I was not sure it would come with the game given I got it free from xbox gold, but it seems to be free now. Another predatory anti consumer practice. I would like to play the coop missions but have no idea if I can find someone.
8.2/10 for the game
1.0/10 for EA
It was fun most of the time. But towards the ending it got a little monotonous. Good story. Great graphics, especially at 165hz. Movement could be better. It felt heavy and not smooth.
Finished this in co-op. And you know what? I had a great time with it. Was it scary? No. Was it a good continuation of the Dead Space story and universe? Eh? Kind of, I guess. Were the PC controls janky and annoying? Sure. Was the crafting cumbersome by the end? Yeah. Was the inventory situation needlessly limited? Mhmm. Is the DLC, "Awakening", comically short and lame? Oh yeah. But despite all of that, I had a great time playing with a friend. I looked forward to getting on Discord and firing it up every night. I'm going to have to re-rate this one. It was a 2, (and still is as a single player game, IMO) but I had a 4-star experience with it this time around. Maybe I'll settle for a 3. Will dwell on this a bit. BTW, Tesla Core + Diffraction Torus? Insane. Best weapon I used by the end.
I didn't enjoy this when it came out, but never played it co-op (as it was intended). You can see I gave it 2/5 stars.
Bought for $5 with a friend on Steam and I have to say, we're having a great time with it. It's absolutely intended to be played co-op and is actually really fun. It's not as scary as 1 or 2 (not even close, actually), but as a 3rd person shooter it's a good time.
I still believe the game shouldn't have been made with coop in mind. You can't take a single player franchise and then go "OK, everyone, in order to play this game properly you need a friend who also owns this console, game, and Xbox Live, and wants to play."
Whatever, having fun with this now. I remember absolutely nothing from my first playthrough, so it's as if I'm doing it for the first time.
I'm about 10 hours into this and absolutely loving it. Deeply confused as to why this is rated so low. I think it's just as good as the first 2 and I particularly love the ability to create your own weapons. Also those little robots are just too dang cute! Survival horror is just the best.
Decided I was quite happy with how this game finished so I won't be playing the DLC. Happy with my progress.
I loved the first Dead Space back in the day, but I never really felt the need for another, and I didn't really think it warranted a sequel. I finally only played Dead Space 2 this past year at a friends insistence after he told me for years that it was even better than the first. He was not wrong. While I enjoyed both of them, I had heard only generally negative things about the third game, and really felt that with the ending of the second, a third really wasn't necessary. Yet, my girlfriend and I found ourselves in gamestop about a month ago and there the third game was, for 5 bucks, so we bought it.
While there's nothing really WRONG with the game, exactly, it is NOT a "Dead Space" game. It's more a game INSPIRED by "Dead Space", if anything. It's more open world, it's got optional missions and it just...doesn't feel the same. Like I said, nothing really wrong with it, it just...it isn't the same. I'm enjoying it, certainly, though I do have some gripes. The first, and really main gripe I have honestly, is that in a game such as this, jetting around …
I loved the first Dead Space back in the day, but I never really felt the need for another, and I didn't really think it warranted a sequel. I finally only played Dead Space 2 this past year at a friends insistence after he told me for years that it was even better than the first. He was not wrong. While I enjoyed both of them, I had heard only generally negative things about the third game, and really felt that with the ending of the second, a third really wasn't necessary. Yet, my girlfriend and I found ourselves in gamestop about a month ago and there the third game was, for 5 bucks, so we bought it.
While there's nothing really WRONG with the game, exactly, it is NOT a "Dead Space" game. It's more a game INSPIRED by "Dead Space", if anything. It's more open world, it's got optional missions and it just...doesn't feel the same. Like I said, nothing really wrong with it, it just...it isn't the same. I'm enjoying it, certainly, though I do have some gripes. The first, and really main gripe I have honestly, is that in a game such as this, jetting around through the vacuum of space is made infinitely harder by the fact that everything is upside down at all times and you often get lost when flying around. This makes things only more annoying when you try to salvage stuff from wrecked ships and suddenly can't find you way back to where you started because up is down and down is up.
But aside from that one major annoyance, it's an alright title so far. I don't think the writing is anywhere near as strong, but I definitely can say that where Dead Space 2 made me remember the era of mainstream gaming I loved most, Dead Space 3 is the opposite, as its indicative of everything I slowly began to hate about mainstream gaming. It's a shining example of "fixing" things that weren't broken and thus making your unique game all the less unique by making it sort of like everything else. I'm not saying the optional missions are dumb, and I'm not saying the crafting and the more open world environment are bad, I'm just saying that here's a third title in a franchise where the titles that preceded it were actually more linear and story driven, and that's not as much the case in the third one, and it's noticeable. The cracks were beginning to show.
I'm sad Visceral is gone, and I'm sad this means we likely won't see another title in the series, at least not from them, and at least not for a while from anyone else, if ever. But at the same time, maybe Dead Space is a good example of what happened to modern mainstream gaming. The first game was its own thing, unique in its own right, at a time where everyone was taking risks on a new generation of consoles. It did a lot of things right, and it made a name for itself. The second was a great follow up, fixing the few things the first had done poorly and showing the absolute best gaming had to offer at this point in time, and the third is a perfect example of the downhill slope that I feel modern mainstream gaming had hit, essentially boiling down to an industry creatively running on fumes, and what lead me to basically stop playing anything outside of more independent titles.
I really like the series. I even, so far, really enjoy this zombified version of Dead Space that the third game is. I appreciate there's a franchise out that there mirrors the rise and fall of the time period of that generation of games. I guess we'll see how I feel when all is said and done though. Sorry this turned into a sort of mini review instead of what I intended it to be, a paragraph of annoyances, but hey, I had shit to say and now I've spoken my peace for the time being. Adios.
Finally playing dead space 3 :D loved the first 2. Just wish I had a co-op partner :\
Cut Off Their Limbs!
Ah Dead Space, a not quite original idea with original gameplay. It was one of the first 360 games I played and I still regard it as one of the best. The gameplay was finicky sometimes but it was effective and I managed to not only beat it on Impossible but also unlock the full gamerscore. Dead Space 2 completely blew me away and to this day I think it is a great template for what makes a decent sequel; tweaks to the gameplay, a competent story, extra features, a refining of what worked and solid world building.
So where did Dead Space 3 go wrong? Quite simply, it didn't. Read on.
The Best Trilogies Come In Threes
If Dead Space 2 was a refined version of Dead Space then Dead Space 3 is a attempt at reinvigoration. The gameplay is slightly tweaked, the world building is extended as Isaac Clarke once again find himself as an unlikely hero and there are cinematics. Despite the cinematics, Dead Space 3 still puts you behind Isaac as the story develops in core moments.
The main changes comes to the weapon system. Gone are the weapons you could buy, …
Cut Off Their Limbs!
Ah Dead Space, a not quite original idea with original gameplay. It was one of the first 360 games I played and I still regard it as one of the best. The gameplay was finicky sometimes but it was effective and I managed to not only beat it on Impossible but also unlock the full gamerscore. Dead Space 2 completely blew me away and to this day I think it is a great template for what makes a decent sequel; tweaks to the gameplay, a competent story, extra features, a refining of what worked and solid world building.
So where did Dead Space 3 go wrong? Quite simply, it didn't. Read on.
The Best Trilogies Come In Threes
If Dead Space 2 was a refined version of Dead Space then Dead Space 3 is a attempt at reinvigoration. The gameplay is slightly tweaked, the world building is extended as Isaac Clarke once again find himself as an unlikely hero and there are cinematics. Despite the cinematics, Dead Space 3 still puts you behind Isaac as the story develops in core moments.
The main changes comes to the weapon system. Gone are the weapons you could buy, now you find yourself scrambling to find parts which can be used to make weapons. I am not a huge fan of this type of agency and so I stuck with the classic plasma cutter on my several play-throughs but I did experiment several times. This was the main selling point of Dead Space 3; the crafting system.
Craft A Killer
The system is solid, reliable and it is possible to create weapons that can rip through necromorphs effortlessly. There is freedom in the system and it is incredibly rewarding to experiment and find a weapon that feels right. Circuits can also be found as you explore ships, bunkers and the icy planet of Tau Volantis creating buffs to your weapons which help keep them relevant as the enemies get tougher. There's nothing wrong with the system, it's tight, cohesive and rewards the curious as you find parts and test them out. I wasn't a huge fan of the addition but it isn't an overbearing addition and can be overlooked if its not your thing as well. If you're in to experimenting with weapons, the addition is a great tweak to Dead Space.
Make it A Double
One addition I didn't care for in the game was the addition of co-op. This is where Dead Space feels as if it moves away from Dead Space. The game is still creepy and disturbing in places but the co-op takes away the fear and claustrophobic nature of past games. Adding in the rolling mechanic and it feels like Gears of War. Having said that however, the rolling is an important mechanic that can allow you to escape necromorphs and avoid damage if you time it properly and co-op can be fun with the right partner. As mentioned before, it comes down to personal taste but the flavour of Dead Space is slightly tainted. Some missions are locked due to being co-op only which can be a little infuriating.
So What's Good?
The world building is great in this game. We learn more than ever about the Dead Space universe and the voice acting is top-notch. Missions come and go as you play and it feels incredibly organic. Nothing is stale, you rarely backtrack unless it is necessary and the characters all have real characteristics and morals that play off each other. It can be immersive throughout the entire game and it's incredible. Side missions exist with real rewards and the story is solid. Enemies are more diverse and keep you on your toes as Dead Space 3 sticks to its new action genre. The game also looks incredibly good. It's hard to fault it in a lot of areas.
Final Thoughts
Dead Space 3 is a solid game and a decent sequel, however despite the fun I've had with it and my opinion that it is a clean game free from bad story and gameplay it doesn't feel like Dead Space. Evolution is a natural part of the world and games are not exception however, Dead Space 2 ended perfectly enough that it feels like Dead Space 3 was a reflex to tie up the franchise as a trilogy. Some additions feel shoe-horned in, others feel right at home in this game. It does close out the trilogy well despite requiring the DLC to actually do so but I'll always feel it didn't have to.
Dead Space 3 is a solid game with a questionable existence.
Finally finished Hardcore. Of course I stupidly died in places I'd never die before. Like checking my phone and missing a quicktime event and losing 15 minutes. Time to mop up the leftover achievements and begin the DLC.