Status Chovus Jan 13, 2025
Beat. I liked the Jrpg style towns and overworld even though this aspect of the game was very simple. They really could have fleshed out the game more, especially with the use key item mechanic, for puzzles and side content. The platforming stages were ok for the most part. The biggest annoyance was the view being too zoomed in so …
Beat. I liked the Jrpg style towns and overworld even though this aspect of the game was very simple. They really could have fleshed out the game more, especially with the use key item mechanic, for puzzles and side content. The platforming stages were ok for the most part. The biggest annoyance was the view being too zoomed in so that a lot of jumps and flights were blind, and it made me feel a bit claustrophobic. The platforming tools were cool; the limited hover which became infinite by the end (but no vertical flight sadly), creating temporary platforms in the air, and temporary safe perches on vertical spikes. I did get stuck briefly late game because I forgot about the mid air platform spell and instead just used invincibility frames to leap off spikes. The bosses were ok too except for the mirror image boss and twins, where I had to slow the speed and save state scum. They just moved too fast to react to. Final boss was easy with infinite flight as all I did was hover back and forth.
Definitely one of the better NES games but too short and limited to reach the top.
7.0/10
