Remaster of Final Fantasy II
3.43 average rating based on 23 ratings
12th game finished for 2026: Final Fantasy II.
I think that Final Fantasy II was an incredible sequel -- it took all of the ideas of Final Fantasy I and advanced and developed them in every way possible. The story is better and has a lot more meat and meaning to it, with characters and scenarios that actually have gravitas, and the world is more developed. The gameplay is really interesting with a sort of proto-Elder Scrolls leveling system that is based on what you do, not classes. They even take a swing at a rudimentary dialog system, where you "Learn" keywords and can ask characters about the keywords later. While it's not all it could be and has some annoying elements to it (you should just "Learn" the keywords automatically when people bring them up in dialog, instead of forcing a menu selection to "Learn" the keyword), it shows that they were trying to amp up the role-playing factor of Final Fantasy into something closer to the Ultima series than it was in the first one.
Even more of the things that define the nature of Final Fantasy show up in this game, like Cid and his airship and …
12th game finished for 2026: Final Fantasy II.
I think that Final Fantasy II was an incredible sequel -- it took all of the ideas of Final Fantasy I and advanced and developed them in every way possible. The story is better and has a lot more meat and meaning to it, with characters and scenarios that actually have gravitas, and the world is more developed. The gameplay is really interesting with a sort of proto-Elder Scrolls leveling system that is based on what you do, not classes. They even take a swing at a rudimentary dialog system, where you "Learn" keywords and can ask characters about the keywords later. While it's not all it could be and has some annoying elements to it (you should just "Learn" the keywords automatically when people bring them up in dialog, instead of forcing a menu selection to "Learn" the keyword), it shows that they were trying to amp up the role-playing factor of Final Fantasy into something closer to the Ultima series than it was in the first one.
Even more of the things that define the nature of Final Fantasy show up in this game, like Cid and his airship and chocobos. Final Fantasy II really shows Square's confidence blossoming after the success of the first Final Fantasy.
In my review of the first one, I compared Final Fantasy to Mother/Earthbound 0, saying that it wasn't as sophisticated as Mother was. Final Fantasy II definitely takes many steps forward in terms of complexity and interesting stories and systems, to its great benefit.