Preliminary: At first I had read this is a direct remake of the original Castlevania, which got me very excited cuz I love that game so much. However, then I read that that is not exactly the case. So far, it feels like it's missing something compared to the original. And I'm not enjoying the new song as much as I had hoped. But I'm sure I'll still get the usual Castlevania hook that happens every time :-p
Day 1
(Well, okay the tune is growing on me).
I am not much loving the new enemies/new additions so far. Kinda meh. And I wish it were as clear when you're doing damage to an enemy as it was in the original.
Well it's definitely not a remake cuz I've never seen that first boss :-p
Day 2
Ok it's growing on me. It still isn't quite hooking me like the first one does every time, but I like the new "world map"'s Look, and the QoL features are getting more and more apparent and useful (namely, multi-directional whip). Well, and movement during a jump... and a separate button for special weapons... and the stairs thing (tho they're still a bit clunky)
Medusa was crazy easy and nice I got my first double shot! Wow this must've been made with North Americans in mind: your hearts carry over between levels AND your health is still restored? Wow. (Hm or only after certain Stages it seems? or I'm losing my mind)
I like the background here. And I'm gettring more and more into that Castlevania drive I get where I know exactly how far my whip goes, can hit away enemy projectiles, etc, and slowly incorporating the different directions into that mindset (tho old habits are slow to die :-p I still have a tendency to jump then horizontal attack those infamously placed candles). And so far I've only noticed one situation that causes the SNES slowdown, which many programmers seemed to ignore for some reason, and that was the result of the golem monster things that multiply after the initial hits
Still not a fan of the whip-as-swinging-vine mechanic. Just feels really clunky compared to the rest of the game.
With multidirectional whipping, a lot of the enemies are a lot easier namely those pesky birds :-p and when enemies are placed atop steps etc. I ain't complaining about that tho.
Okay some major slowdown issues during the double dragon boss. I took a break after that boss, which isn't a good sign cuz well I couldn't possibly have put down the original Castlevania, but I'm still loving this and this is an excellent well amazing platformer.
Ok well I decided to do one more stage :-p The room spinning idea was kinda neat, but sluggish and slowed down the momentum. And then the spinning cylindrical room was a bit nauseating and then got bogged down with what I assume is a puzzle room where you have to take the correct path to get out of the loop a la Mario. Meh. Now I really will take that break :-p
Day 3
Uff late game is getting real blah and bogged down. Me "I don't like the rings" The game "let's have a bunch of the rings in end game". Kinda burning out on this which is not good for a Castlevania game. I feel like I'm blasphemous cuz this game is supposed to be a great Castlevania but I dunno. Hopefully I get back into it.
Day 4
Okay maybe I was just grumpy that other day lol. I'm back in the groove. Still not as beloved as the first Castlevania, but I was just being grouchy I think :-p And perhaps expecting more.
The music continues to be quite meh until A-1 with the classic tune. That 9-2 boss got me down to one hit left uff
A-1 has just had that classic Castlevania feeling tho where I can't put it down and the music is hypey and it's hard but I just keep pushing etc etc
Oh shoot I said not to finish it tonight and focus on my Ironman goals but apparently I'm on B-1 now? Oh shoot B-2 ruined my Triple Shot :( I didn't realize that saw thing was supposed to rush me! (And I thought I was rushing) And B--2 in general is pulling a lot of tacky shots and exploiting what I consider the game's faults a lot but so it goes with platformer endgames.
Quite forgiving of it to give food after that first hard boss of what I assume is the final boss rush. Omg but they didn't fully refill me after the second one >.>
Thank goodness I'm looking at a guide and it told me about the secret invisible platform after Death before Dracula :-p (Wow okay that secret was borderline OP tho lol) Great music and Look before Dracula too 
Some good music too with this lovely cheesy ending screen 
I liked the Dracula fight. I had to read up about the patterns and whatnot but it seemed reasonable enough while still being as difficult as you'd expect a Castlevania Dracula to be. I'm struggling with how to rate this overall since I really was quite meh about some of the additions like the go behind in the fence and then back around in the first area, and the swinging with the whip was okay but a bit clunky etc. And none of the new enemies awed me. But the QoL changes were great, I played a bit more in the Hard mode since it had finally got me that Castlevania hook, and it did eventually get me that hook. Not sure what my hangup was earlier in it, maybe just my mood. I think it'll settle nice as a 4 star.
Look: 8/10 Cool to see Castlevania world brought to SNES and some really beautiful stuff, but not quite as great as I had expected.
Sound: 8/10 Similar. It's great, but not as amazing as I had my hopes up for. Maybe I should learn not to get hopes up for games :-p
Play: 8.5/10 Love the QoL touches, and it may not have quite reached the first Castlevania's hook but it got me hooked. Good ol Castlevania fun but with better stairs. That sentence makes it sound better to me than it really was but whatevs. I could see this moving up to a 5 star on future replays, since I know more what to expect.
Feel: 8.5/10 I mean, a favorite series of mine brought to the SNES, with more advanced versions of the classic songs and graphics and QoL changes?! Maybe having such a high Feel for it is part of what the issue was :-p
Attachment: 9/10 I mean, I always return to Castlevania games and this one will definitely have to remain there. I do wish some of the changes were as irksome, but for the most part the changes are great.
Overall: 8.4/10
Completion: Main Story
Playtime: ~3 hours