Main game
3.98 average rating based on 116 ratings
I enjoyed playing Samorost 3 and loved the use of music as a way to communicate. A gift that players can keep after they complete the story. It is one of my favourite games by Amanita Design. Full Review

Samorost 3 continues the trajectory of its predecessor, expanding on this unique world with a longer adventure, higher-resolution visuals, technically stunning audio and more refined puzzles. New to the series is an even greater commitment to pantomime (the only text I saw were the names in the credits), and a richer post-game with lots of optional secrets to uncover. It's basically a step above Samorost 1 and 2 in every conceivable way.
But for all those improvements, this series never quite reached the same heights as Botanicula and Machinarium for me. In many ways I prefer the straightforwardness of Samorost 3's puzzles, but the characters, settings and story feel very stream-of-consciousness, sometimes bordering on arbitrary. That vagueness can work when there's room for the player to fill in the blanks, but this world's so alien in its presentation that I just never quite found my hook.
I would recommend Samorost 3 to point-and-click adventure fans and those drawn to its visual style. It just isn't my favorite game by this studio, even if it is the most fun to look at.
Free @ Epic this week (+mobile):
I must have this. Waiting is difficult. I fell in love with Amanita Design's work back when Samorost was originally released as a browser game. I've followed their work and loved all of it, but Samorost is one of the dearest things to my heart. To simply say I am excited is inadequate.