Samorost 3 (2016)

Amanita Design

Android · Mac · PC (Microsoft Windows) · iOS

3.97 from 118 ratings

1016 members have it in their collection · 16 playing now · 592 backlogged · 81 wish listed

How long? Main story 5h · with extras 8h · 100% 6h (from 6 logged playthroughs)

Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula. Travel across space to nine unique worlds teeming with colorful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music.
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Release dates

  • Mar 14, 2016 (Full Release) (Worldwide) Mac
  • Mar 24, 2016 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Sep 01, 2016 (Full Release) (Worldwide) iOS
  • Nov 30, 2016 (Full Release) (Worldwide) Android

Also available on

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Featured in lists

Campanha finalizada by ZeroNova · 114 games · 0

Rating distribution

5 stars
35
4 stars
53
3 stars
23
2 stars
5
1 star
2
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Community All Reviews Statuses

allison.morris

Review allison.morris 5/5 · Dec 15, 2019

I enjoyed playing Samorost 3 and loved the use of music as a way to communicate. A gift that players can keep after they complete the story. It is one of my favourite games by Amanita Design. Full Review

tylerisrandom

Review tylerisrandom 3/5 · Jan 5, 2019

🎺🎶

Screenshot from Samorost 3

Samorost 3 continues the trajectory of its predecessor, expanding on this unique world with a longer adventure, higher-resolution visuals, technically stunning audio and more refined puzzles. New to the series is an even greater commitment to pantomime (the only text I saw were the names in the credits), and a richer post-game with lots of optional secrets to uncover. It's …

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Screenshot from Samorost 3

Samorost 3 continues the trajectory of its predecessor, expanding on this unique world with a longer adventure, higher-resolution visuals, technically stunning audio and more refined puzzles. New to the series is an even greater commitment to pantomime (the only text I saw were the names in the credits), and a richer post-game with lots of optional secrets to uncover. It's basically a step above Samorost 1 and 2 in every conceivable way.

But for all those improvements, this series never quite reached the same heights as Botanicula and Machinarium for me. In many ways I prefer the straightforwardness of Samorost 3's puzzles, but the characters, settings and story feel very stream-of-consciousness, sometimes bordering on arbitrary. That vagueness can work when there's room for the player to fill in the blanks, but this world's so alien in its presentation that I just never quite found my hook.

I would recommend Samorost 3 to point-and-click adventure fans and those drawn to its visual style. It just isn't my favorite game by this studio, even if it is the most fun to look at.

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