The first immediate impression you'll have is how in depth this game can be from the get go with it's inventory system and basically a more complex version of how The Forest worked it's survival elements, however, you'll immediately know this is sorta of a double edged sword because the tutorials are kinda vague and every single thing in this game takes a thousand steps to perform, it's not quite like those realism games where you control each and every limb of your body to perform an action but... Here's an example of one of the first things you must do in the game and it is sorta vague and a lot of people had to look up a tutorial, you are stuck in the introduction of the game until you discover:
Get machete, start fire blueprint, chop small thin tree to get sticks, chop stick pieces into smaller pieces, individually put in order: long sticks, sticks and small sticks, get dry leaves, then in the crafting menu, unlike the blueprint, you gotta manually remember how to craft it from looking the recipe in the notes, combine sticks, make a firestarter, and here is a point that I got stuck in, there are little circles around certain stuff that you open the inventory menu to drag and drop things in these little circles slots, select the firestarter, and then drag and drop the dry leaves into the small circle below the firestarter, you'll create some firey ashes to then carry it to the firestarter. The UI isn't that intuitive at first but maybe you'll get used to it. Everything is a 10 step process, and there is no proper tutorial for it.
With that said, look at how many menus you have at your disposal! Leon from Resident Evil 4 with his suitcase would be jealous, and you get an amazing sci-fi watch that does all sorts of things. Every time a new mechanic was introduced immediately through the introduction I was stunned, this is insanely detailed, you can inspect individual parts of your body, not only are there a lot of dragging and dropping from several menus, but a lot of these survival elements are based on real life, yes, you can use tobbaco for snake bites (I did not know of that), Molineria is an actual Amazonian thin leaf plant (can't find any research of it being used as a bandage but).
I'll keep it real with you, on the minimum expect to die 10 times in the beginner area...
A beginner area with a tiger that you cannot fight in any capacity, this game is not gonna hand hold you nor is it beginner friendly apparently, by the 10 times you die you'll discover that you need to sleep, that you can eat crabs and bananas, that there's a bush with some nice safe fruits and most importantly that you can crack open a coconut and put water in it to boil water. It is a LOT of trial and error. Oh and to keep you on your toes too, the items are NEVER in the same location, they are all randomized.
One of the few ways at first to escape the panther is to jump into a river.
At first the fictional group of native hits a little too close to home to legitimate Brazilian ones but I guess the story handles it in such a way that the problematic depiction of THE SAVAGES isn't done as that badly because not all of them are bad and wanting to kill you! and yes, spoilers, of course most of the story is around the idea of tribes fighting each other and one of the bad ones GET YOUR WIFE!
Comparisons have to be made, but I like to think this game as the child of Metal Gear Solid and The Forest for obvious reasons, whenever I remove leeches from my character it feels like I am playing a Nintendo DS game as I drag and drop them off like it's a Wario Ware Touched mini game.
I can't help but go this entire review without mentioning it but, yes, there is a chance this game would not exist had it not been for The Forest, who set a pretty good standard for these survival games, I can't say the same about Subnautica because Subnautica I think started around the same time and was in development hell, this game? I'm not sure, maybe it was in development hell but I wasn't there. All of these games seem to have a painstaking development history due to their ambition, anyways going to comparisons:
Unlike The Forest, it is more inspired by realism, which is saying a lot as The Forest whole thing was realism (although The Forest feels more gamey if there is a way to put it), there's many similar mechanics in fact the fact that you can boil water on a tortoise shell is literally a thing you can do on both games, but yes the added realism aspects is that food system is more complex, and so is everything including fevers, healing, disease etc, the
sanity mechanic is also worked more into an aspect of this game.
The Forest had a silent protagonist, this doesn't, so losing your Sanity makes you hear your own character (who kinda sounds like Sonic the Hedghehog and I swear it was his recent voice actor, the one from Dying Light, it is not, I never heard of the voice actor really) go insane and also spawn extra enemies that do you harm even if they're only figments of your imagination. The Forest sometimes is a bit easier as it just gives you so many chances to get things naturally or just never unbreakable items that make the game easy, Green Hell is not like that, there is no cool secret item that will last you forever or easy shots.
In a way this game has some pros and cons in it's differences to The Forest,in the end it becomes a lot more based on preference, for me, as much as I love the Forest and it became a classic in my heart, even if the The Forest has clearly more soul put into it as it is more a more confined indie-r game I feel, Green Hell feels like it is more ambitious and has a LOT more effort to it, which is pretty much the basis of why I'm giving it a higher score than The Forest, this is not to say that more complexity = better for everyone, because you really do feel sometimes this being a problem, making a hut shelter in The Forest takes just chopping 1 or 2 trees, there's means of chopping the trees easier, in Green Hell, it feels as if to make a simple shelter it just drags on.
Again this has pros and cons to it depending on how you see it, making building a base more of a heavy investment means you can't do it like The Forest where you become overpowered and just easily gain the system by making huge bases which fence around everything. In Green Hell you are always limited and never really overpowered even if you did manage at one point get lucky to make enough tortuise armor, in The Forest sooner or later you are gonna be like a dude who has conquered the entire Island, there are certain map designs in Green Hell designed to stop this because The Forest is a lot more open and Green Hell is confined to these closed areas most of the time.
There is also a different design approach to the two games, The Forest has more easier and faster base building because the enemies more often try to kill you and the game is centered around you essentially creating an outright war against the cannibals, enemies do spawn quite a lot in the Green Hell, but it isn't like a wave of zombies that come very often in The Forest, it's like one or two rarely. A lot of things in general in Green Hell seem to not spawn very often when you need them to spawn. The combat in The Forest compared to this one is also extremely fast-paced and wild, Green Hell is more strategic and methodic about it's combat whenever it happens, mostly because of the STAMINA SYSTEM, which is a lot more harder annd complicated in Green Hell.
Everything in The Forest is a simpler faster process, Green Hell prides itself on how realistic it is and how much of a pain in the ass it is to establish yourself in everything. So it is essentially a less casual experience, and although I do appreciate the effort they put into this game to make it not fun, some people just don't like that lack of fun. The game would have probably been easier with Co-op but the same could be said of The Forest. But in general, one of the aspects of why I find this game to be better is of course just generally the more amount of effort and polish.
However, that doesn't stop making Green Hell, a hell, it might bring some comfort to those who wish to stay in the Amazonian forests of fake Brazil, whenever it be out of a traumatic Stockholm syndrome experience towards it, the biggest complain of this game is how hard it is to navigate and get lost through it, one of the means to progress plot is to find native bases and start a little anuyussha sequence, while Subnautica is extremely open and has MARKERS, this game only has a compass and an extremely vague means.
If you are like me in which you will be absent from playing a game for a few months and come back to it, you might have forgotten the whole map you planned out when exploring this forest for the first time, the forest is dense and many locations look similar due to this, it is hard to exactly pinpoint where you are or if you passed one of the locations you've been at, even when following your compass and being like "I thought there was something directly south of this, what did i do wrong" apparently you were like 10 inches close to it but due to the flora you couldn't see it behind the bushes, and unlike the Forest, the locations aren't that distinct, one of the means to familirize yourself is to just... Build a base everywhere until the whole forest becomes a 1-man engineered city.
At least that way you won't feel in danger when will the next pitstop for food or a savepoint to savescum will be, if you happen to be poisoned or find a tiger. Half of the time in this game you are hugging the walls hoping you end up somewhere you visited once by pure chance. If the idea of building multiple bases around and making this forrest less of a hostile easy to get loss to mess isn't attractive to you, well that is one of this game's main features.
The goal is to literally conquer this forest, and it has to be with the little wave of addiction this game gives, because if you can't do it all in one take it is a bit hard to actually feel compelled to complete the game, sooner or later the feeling of wanting to be in this jungle will be gone so if you ever play this game play it one take because, such a feeling made that this game went from 5/5 to 4/5.